Conquest of Elysium 5

Conquest of Elysium 5

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Conquest 5 My Mods
   
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Description
A list of mods me and my friends use
Items (49)
Barbarian Enhanced
Created by Juz
Barbarian Enhanced This adds enhancements and changes to the Barbarian Class with the intention of adding more variety of recruitable units and summons. Class Changes Removed All Amazons. (I felt like the Barbarians and Amazons didn’t mix very well with th...
Baron Enhanced
Created by Juz
Baron Enhanced Recent new additions Most of the Baron’s melee troops such as Halberdiers, Swordsmen, Macemen, Pikeneers, etc can no longer be ‘recruited’ They must be upgraded from Spearmen. They cost the same gold and iron in the long run but this change ...
Bystander
Created by ✏pencils✏
This mod basically adds a dummy player that won't die or attack you. Turns the game into more of a Single Player, PvE experience. You must select at least one AI player to play as this class for this mod to affect your play session. By Marlin. Inspired by ...
Crafting Guardian
Created by Nemo
There have been several mods with home defence added to the Workshop already, to prevent the AI from dying to a random deer on turn 3. My personal favorite is Klockan3's Quickstart, and this mod is a variation on that idea (without the recruitment changes)...
Demon Enhanced
Created by Juz
Demonologist Enhanced This adds tons of enhancements to the Demonologist Class with the intention of adding a lot of variety and the ability to choose what type of demonic army to summon. Sprite upgrades Upgrades the Ice Imp Sprite. Standard unit changes I...
Dragon Fanatic Class
Created by Maverick00053
The Conquest of Elysium 5 mod 'Dragon Fanatic' This mod includes a brand new class with some custom sprites. Dragon Fanatics are crazed lunatics who worship and pray to dragonkind for power. They infuse themselves with dragon blood through a secret ritual ...
Dynamic Elysium - Events Only
Created by Azorico
Initial release (0.2) of the events only version. This module contains most of the events seen on COE4's version with the addition of a couple more. If you think your Elysium is not packed with enough events, if you wished the Emperor's ambition led him to...
Dynamic Elysium - Upgrade/Downgrade Setlements
Created by Azorico
Initial release (0.21) of the upgrades/downgrades only version. This module contains most of the upgrade/downgrade settlement mechanics seen on COE4's version. Over time farms upgrade to hamlets, hamlets to villages, etc. Some special events/creatures migh...
Expanded Engineer
Created by Arni CH
The Conquest of Elysium 5 mod 'expanded_engineer' 2023/11/24 Update to Stop AI from replacing their own citadel with a coastal hamlet -------- This mod allows a random chance to spawn an engineer, allowing players & AI to construct new farms, hamlets, mine...
Ghoul Lord Class
Created by Maverick00053
The Conquest of Elysium 5 mod 'Ghoul Lord' This mod includes a brand new class with tons of new custom and editted sprites. The Ghoul Lord is the master and ruler of all ghoulkind. The Ghoul Lord is one of the oldest, and most capable of all ghoulkind. Alo...
Gigantea -- A Colossal Map for 24 Starts
Created by Dindu Nuffins
Hail, aspiring Conqueror! Welcome to Gigantea, the largest world yet discovered. Wild and untamed things grow bolder in the outer rim, howling at the impenetrable curtain of stone that defends the inner kingdoms of Men. Those kingdoms, once ruled from the ...
MA Phlegra
Created by Nurhaci
The Phlegran Gigantes are the descendants of the Gigantes of Mekone, who once declared war upon the gods of men. Punished for their hubris the Gigantes were cursed by a celestial decree. They have grown larger than both the giants of Jotunheim and Ashdod, ...
Matriarch
The Matriarch has returned, ready to devour the residents of Elysium alongside everyone else who gets in her way. Create an never-ending tide of spiders to swarm all reaches of the land and take your place within history as the eternal nightmare. Create Sp...
Myconid Lord
Created by Juz
Myconid Lord Recently added: Added a Myconid Warrior to the recruitment list Iron cost for Myconid Black-caps from 15 to 6 Iron cost for Myconid Giant Black-caps from 25 to 15 Fungi cost for Myconid Blue-cap from 25 to 20 Rare recruits Fungi cost from 35 t...
No Elysium Plane Lock
Created by King_Nichola
This mode makes it like COE4 and makes it so Vanilla Classes/Races don't lose when they have no more capitals in Sky/Elysium/Underground. This Mod is AI friendly and they know how to use it! *THIS MOD CAN CONFLICT WITH OTHER MODS NOT MADE BY MYSELF* If you...
OverworldVisionOverhaul
Created by Nethermind
An overhaul and open up vision in the overworld. This is fully compatible with (almost) every and any mod. Expect to be able to see things from much farther away. Adds 'remote horizon' (like sea tiles) to flat terrains like plains, savannah and small settl...
Pirate Lord
Created by Juz
Pirate Lord ------------------------------------------ Updates Added Wereshark to Drowned Summoning rituals. Melee Pirates went from 5 Hp to 6 HP Added Ship Merc, 15% chance of getting a merc offer for 2 ships for cheaper than 2 would normally cost. Added ...
Prince of Thieves (class)
Created by geepope
Adds a new faction, the Prince of Thieves and his outlaw band of questionable merriness. The Prince of Thieves can recruit a wide variety of troops ranging from basic bandits to more exotic and specialized outlaws; bandit troops are generally very cheap, b...
QuickStart
Created by Klockan3
Greatly accelerates the early parts of the game and makes it less random. If you want to jump straight into the strategic parts without worrying about the AI dying to deer before the game even starts then this is the mod for you! Many players likes the cha...
QuickStart Custom Class Compatibility
Created by zelosdomingo
Makes QuickStart compatible with custom/modded classes by adding an event that spawns Avatars for anyone that doesn't have them. Doesn't touch the mage spawnrates that QuickStart also adjusts, since I don't think that would be possible with an event really...
Rot Priest
Created by Biohazzard1602
This is a class mod that was originally based off of the Oozemancer example class mod. The Rot Priest is a lizardman cultist who worships two Demon Lords and seeks to expand their reach within the realms. Whereever life flourishes it is just food to placat...
Shifter Guide Class
Created by Maverick00053
This mod includes a brand new class with tons of new custom units and editted sprites. Shapeshifters are wild enigmas for most of the civilized world. They are in fact powerful creatures that bridge the world between humanoid kind and nature. As the contin...
The Conquest of Elysium 5 Total Overhaul
Created by Commisar Jon Fuklaw
Summary I'm convinced that I hate myself having done this, even though this is hardly the largest mod project I've done solo. That aside, this is the big one. The monster I've been threatening for two or three weeks. Everything I've done so far can be foun...
The Drow Matriarch
Created by Jakalor
The Drow are a cruel and malicious race of underground dwelling Elves, corrupted by centuries of service, pacts and deals with Demon Lords and their primary goddess, the foul Spider-Queen, Lolth. Features: A new class, the Drow Matriarch She gets powerful ...
TrueSecretClassUnlock
Created by MoloMowChow
Allows the secret classes normally reserved for the AI only, to be selectable and playable by human players. There was a previous mod that attempted to do this, but did so by making completely new classes and copying and pasting old class data from the pre...
Units A-Void
Created by ExAliquo
As Requested. Makes Void take ordinary dudes a whole turn to traverse, encouraging them to path around it. I'm told this can be useful in Nexus. Avoid Lakes: It's much more useful. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2594650292 Avoid Riv...
Units Avoid Lakes
Created by ExAliquo
A ridiculously simple mod that raises the movement cost of frozen lakes so units path around them, yet not so high as to make them impassable. No more drowning! Seriously, why has no one done this yet? It's literally two* lines. 9/7/21 Alright, so turns ou...
Units Avoid Clouds
Created by ExAliquo
Drastically raises move cost of Dispersing Clouds to help non-fliers avoid them and to make them quite obvious when mousing over them quickly. This does make them more dangerous if you insist on trying to pass thru them anyways. Does not affect regular or ...
Units Avoid Coasts
Created by ExAliquo
Makes frozen coasts' apcost equal to hills. This helps units path around them in order to avoid drowning come spring while still remaining passable when you need to cross. Avoid Lakes here: It's much more useful. https://steamhost.cn/steamcommunity_com/sharedfiles/file...
Units Slightly Avoid Rivers
Created by ExAliquo
Makes rivers equal to hills. This won't do too much, but does help guys path around the ends of rivers and prioritize bridges and fords. Ice is hard to cross as an individual, let alone an army! This also causes rivers to remain something of a proper borde...
Warlock Enhanced
Created by Juz
Warlock Enhanced This adds enhancements and changes to the Warlock Class with the intention of adding more variety of recruitable units and summons. Update 26/02/2022: Added Descriptions and a few little changes, look at the changelog page for details. Cla...
Mountain-Move
Created by BL00P
Really simple mod that makes Mountain Move work on Coal Mines and Hills. Now moving on Coal Mines and Hills should only cost one AP! Coal mines may appear as recruitable citadels for the Dwarf Queen, but I believe you still can't place Dvalas in them anywa...
The God-King
Created by Jakalor
The land of Hinnom was once a fertile place, where fruits hanged enticingly from the trees and the people of the land knew only peace. Then, by Divine decree, the Grigori, or Watchers, descended from the stellar sphere upon Mount Hermon and taught the Avvi...
Isekai Mod - Transported to Another World in a 4X Game with My Smartphone: Thus They Fought There
Created by Erlkönig
Disclaimer: The author of this mod does not condone the act of slavery, misogyny, looting, pillaging or any such other wanton acts of violence. No real animals or dwarves were injured in the making and testing of this mod, and the characters depicted there...
The Forest Court [Fey and Tree Spirit Class]
Created by Nathan Pascal
What is this about? A new class themed around the Fair Folk - also known as Fey - and the Spirits of the Forest. An original recruitment list and a ritual school filled with summons and other tools to conquer the world with the might of the Wildwoods. Gath...
Tribunal
Created by ThousandOrcs
The Conquest of Elysium 5 mod 'Tribunal'...
Elven_Lords
Created by Master Crafter
Hello traveler, welcome to my very first Workshop mod, The Mod Elven Lords (let’s call this one a Beta) will take you along a journey as you help your Lord pick up the lost and forgotten memories of a glorious past. This mod takes heavy inspiration from J....
Greater Oozemancer
Created by Nyx (She/Her)
A total overhaul of the old oozemancer example class mod. Expanded to be a full class top-to-bottom, including new monsters, new rituals, and better balance. BALANCED AROUND THE TOTAL OVERHAUL, NOT VANILLA....
Magister King of the Ratfolk
Created by Nyx (She/Her)
Magister King of the Ratfolk A revised version of the other Ratfolk mod on the workshop Uses Gems, Herbs, and Fungus Ritual Casters cant level up, but do get to unlock new rits fairly strong in mid to late game...
AfflictionsRemoval
Created by BladeofSharpness
Healers and Healing Temples. Starting with turn 10, you'll get a free healer if you have none. Past turn 50 you can get more even if you have one, but chances are rather low. Healers can heal afflictions of your units (13 afflictions handled), given how th...
Ashen Emperor Class
Created by HSmasher
About The Mod The Ashen Empire Rises! From the mists of time an ancient and evil force awakens, exhuming longdead legions from their graves, erecting blasphemous idols and performing dark rituals - the might of this once glorious nation and its Emperor sha...
Goblin Lord Class Mod Classic (V1.3)
Created by Emperor Herb
A mod I decided to make that allows players to play as the Goblin Lord, a cunning and powerful goblin who led his army through a mysterious portal into the realm of Elysium. As of 1/7/2025 this mod is no longer going to be updated. The final version and co...
Magmamancer 2.1
Created by vdc.snails
The Conquest of Elysium 5 mod 'Magmamancer 2.1'...
Populum
Created by Xelos
Summary Populum (latin for People) mod's goal is to link all the classes together in a thematic story-like fashion based loosely on French and Raven's Five Forms of Power and systems of government connecting to social, political, and economic attributes. P...
Umari Tribe (A Winter-Based Class)
Created by SnorkelwackJr
Mod Overview This mod adds the Umari Tribe class. As many know, the winter months on Elysium are slow and painful. This class addresses such an issue by becoming faster and more powerful when in the cold. Use cold magic, tundra creatures, and ancient deiti...
Seeker
Created by Mace Swinger 2000
Adds the Seeker class to the game. A group of knowledge seekers who have been banished and labeled heretics for their use of relics in unholy rituals. This is an updated version of a mod I made for coe4. Here is a list of what each Seeker has for spells an...
Touhou mod
Created by nemid
The Touhou Mod adds a new faction, the gensokyans, inspired by the Touhou Project series. It works similarly to the Dynasty Warriors mods from CoE3 and CoE4. The class has the following traits: -Very weak basic fairy troops. They are immortal, however. -Fe...
PlanetsideComplete
Created by Baronfuming
A Planetside 2 Total Conversion for Conquest of Elysium 5 Features: Three factions 5 Infantry 'classes' (and MAX - Mobile Armored Exoskeleton) with unique weapons and abilities + alternate loadouts with different weapons and abilities for each faction Powe...
Domino's Dwarf Mod
Created by Domino
Domino's Dwarf Mod Introduction Let me start with my appreciation to previous modders I have built upon, including the Forge mod and Weapon balance mods from COE4, and every dwarf mod in the workshop for COE4 & 5 which I have in the very least looked at fo...