RimWorld

RimWorld

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Description
List of mods whose features are completely or partly included in my QoL mod in some form.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633406344


Developer essentials collection:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3351967937
Items (117)
Niilo's QoL
Created by nikos
A collection of patches for different mods. Similar to "DocWorld". https://imgur.com/g5aE6s9.png Architect Menu Dropdowns Customizable - Groups can be individually enabled / disabled . Groups all kinds of things into neat dropdown menus. Architect Menu Opt...
Taller Tab Menus
Created by Imranfish
Increases the height of tab menus. Allows you to see more of the menu at once, and take advantage of higher resolutions. Currently only increases the height of the storage tab for stockpile zones. Adjustable in the settings. If there are other tabs that yo...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Auto links
Created by AUTOMATIC
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional in...
Balanced Floors Market Value
Created by Yoann
The idea behind this mod is to balance the Market value of the Floors, because if you pay attention to the colony wealth, most floors are just expensive for nothing and should never be built. The Market value is not chosen randomly: I kept Wood floor marke...
Better Map Sizes
Created by Madara Uchiha
Enables custom map sizes through the Advanced menu on the world map during map generation. Also allows for setting the default map size to use when generating tiles (in case you forget to use the Advanced menu) NOTE: There are no checks on the sizes you in...
Bo's Milkable Animals
Created by Wrinklenugget
Makes deer, gazelles, ibexes, alpacas, muffalo, bison, horses, donkeys, and sheep milkable. Don't underestimate Milk, an important part of every colonists diet. In some biomes milkable animals are rare or non-existent. Temperate woodlands and arid shrublan...
Communicable Diseases [1.4]
Created by Stoic Saltine
Diseases are now communicable. Added challenge of containing epidemics. Summary When it comes to disease, the Vanilla experience is very basic: The game triggers an event and a random handful of colonists are infected with the disease of choice. The coloni...
Configurable Deconstruct Percentage
Created by AmCh
Adds many options to the amount of material returned when a building is deconstructed, failed to construct, cancelled, or destroyed. There are many mods out there that do similar things, but to my knowledge, none others supports all of these. Name Vanilla ...
De-generalize Work
Created by Alias
Because tailoring and smithing are totally different skills ________________________________________________________________________________ Description: 1.1 lumped SculptingSpeed, SmithingSpeed, and TailorSpeed into one stat (GeneralLaborSpeed), unfortuna...
Ding On Game Loaded
Created by Mlie
https://i.imgur.com/iCj5o7O.png When the game have loaded up to the main-menu a Ding is heard. The sound can be changed by replacing the audio-file in the Sounds Directory. For those with long mod-lists who might do something else while the game loads. Add...
MinifyEverything
Created by erdelf
You want to minify every building ? Well then you came to the right place This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it. Should work with pretty much every mod. Credit: Image by Sera Mod...
No Debris 1.1/1.2
Created by Bar0th
Finally the game is playable again! This mod prevents the drawing the debris (scatter) entirely, on all terrain. Blood, dirt, rubble, etc. will still be drawn, but the terrain will look smoother. This version is using Harmony directly, and no longer requir...
Perishable
Created by Peen Stanton
For lazy folks who don't want to manage stockpiles that much. This mod will create two new stockpile filters based on whether a Thing requires refrigeration or not. Great for early game and just getting started, when you only care about what will rot and w...
Prisoners Dont Have Keys
Created by Mlie
https://i.imgur.com/iCj5o7O.png I found it odd that prisoners could open doors when escaping when fleeing raiders cannot. So this mod makes prisoner having to bash doors when escaping as well. There is also a mod-option to allow prisoners to open cell-door...
Realistic Rooms Rewritten
Created by Lucifer
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses...
Ruined by temperature filter
Created by arl85
A simple QOL mod that allow to filter fertilized eggs based on their status (ruined or not ruined by temperature). Useful when you want to use fertilized but ruined eggs for cooking or just to store them separately. No longer needed for 1.6 because eggs ru...
Tab-sorting
Created by Mlie
https://i.imgur.com/iCj5o7O.png Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to mainta...
Tainted Renaming
Created by Divinorium
Change the "T" of tainted to the start of the name instead of the end. Like the mod and the stuff i do? consider supporting me at: patreon.com/Divinorium...
Trade Ships Drop Spot
Created by Smash Phil
I only accept bug reports and feedback on discord. Discord link Control where Trade Ships drop your items with a placeable marker in Misc. (similar to party and caravan packing spots). Drop Pods and Animal Pens Vanilla picks spots outside of pens by design...
Undraft After Tucking
Created by Madara Uchiha
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed. Features If a pawn rescues or captures another pawn while drafted, they would instantly be undrafted after tucking them into bed. Never have a pa...
WealthHere
Created by Creeper
Description Add a toggle to display the wealth of cell in the world, which works similar to the beauty display toggle. Only items, pawns, buildings and floors marked as wealth wiil be displayed. Support Language English ChineseSimplified (简体中文) ChineseTrad...
Where's My Bed?
Created by randoo
Adds a nice button in the pawn menu to help you find a pawn's bed. Save game compatible. Found a bug? Submit an issue report Wanna translate the mod? Submit a pull request...
Wild Reproduction
Created by dninemfive
Spiritual successor to WalkingProblem's Wild Animal Sex, allowing wild animals to reproduce. Applies the same effect using only patches, no custom defs or classes. Non-Steam download available here. Details Specifically, the mod moves the ThinkNode which t...
[KV] Trading Spot
Created by KiameV
1.5 Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874517333 A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod...
Realistic Rooms
Created by Dragon Fist Ent
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum. Note: For anyone curious it does work with the new Multiplayer Mod You can now pick up t...
Skilled Stonecutting
Created by PinoChemicali
Makes stonecutting give crafting skill increases (again). Also makes more skilled crafters create blocks more quickly. In earlier versions of RImworld, stonecutting chunks into blocks gave pawns increases in their crafting skill. As of B18, it gives no ski...
[GMT] Trading Spot
Created by Grizzle
https://i.imgur.com/JQzUJ9N.png This is an update to Trading Spot so that it works with 1.4. This version of the mod will work with previous versions of the game too as the files for prior versions were untouched. Added a texture for the trading post so it...
No Lazy Doctors
Created by JBloodthorn
Stops doctor pawns from faffing about while their patients die. Sets the four big doctor duties (rescue, tend other, tend self, tend animal) to emergency priority. So no more doddering off to bed while a friend bleeds out on the floor, or grabbing a snack ...
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns. Make sure your doctor has "Doctor" work priority of 1! Simply checking the box won't cut it, you'll need to use manual priorities and set the doctor to 1. Manual priorities rock anyway. Wit...
Perspective: Trees
Created by Owlchemist
A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it. It should work with most tree-adding mods. The vanilla draw order is a gameplay > aesthetic design, ensuring that the player will normally be able to sp...
No Burn Metal
Created by Unon
NO LONGER FLAMMABLE - Steel, Plasteel, Gold, Silver, Power Conduits (Waterproof too!), Power Switches - Metals added by Expanded Materials - Metals (1.4 OR 1.5) - Different versions have different metals, but have no fear! -- No Burn Metal . . . is here. -...
Floors Are (Absolutely) Worthless
Created by Leaguenet
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (to achieve the same for smoothed stone, please use this mod: https://steamcomm...
Infestations Spawn in Darkness
Created by Murmur
Infestations will no longer pop up on tiles that are considered Lit (30% light). This does not apply to deep drill infestation attacks, just random infestation attacks. Extra Features Spawning light level is configurable. Compatibility May not be compatibl...
Set Owner for Prisoner Beds
Created by AUTOMATIC
Adds a "Set owner" function for prisoner beds. UPDATES 16-Jul-2021 - 1.3...
[SF] Priority treatment 1.1
Created by Shotgunfrenzy
All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases), before prioritising things like eating and sleeping, kind of like real life doctors. It is reccomended that you set your b...
Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
Created by Chris_
Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: https://github.com/theoretischer/metal-dont-burn This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: https://steamcommun...
[1.3] Wild Animal Sex + Behaviors V6.2
Created by WalkingProblem
LET THERE BE SEX!!! A mini-mod for those players who (like me), prefer the wild animals to behave normally - and actually mate in the wild. Have fun! 【 WARNING 】 IF YOU DONT WANT BOOMRATS TO OVERLOAD YOUR MAP YOU NEED ONE OF THESE MODS: If you want boomers...
Metal Doesn't Burn
Created by Dragon Fist Ent
No really metal really shouldn't beable to just spontaneously catch fire, at worse it might melt a little and even that shouldn't be possible with the heat produced by fire in this game. So after spending way to much time on google looking up info on metal...
Automatic Night Owl
Created by Ben
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait. 1.6 Update Updated for 1.6 - Should be compatible with prepare carefully when that gets updated. Biotech and Ideology Features New ...
Nurse Job
Created by Darth_Sergeant
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill. Also slightly reorders task, such as prioritizing rescuing someone over feeding them. Existing Saves Mod can be added into an existing save game without problem....
Metal Don't Burn
Created by NECEROS
Metals don't burn. So, stop it! Bad Rimworld. Steel, plasteel, and power conduits don't burn. Silver, gold, and power switches can only burn a little bit. Also, steel is more durable because... it's steel. https://i.imgur.com/ZRNYF58.png https://i.imgur.co...
SF [v1.0] Priority Treatment
Created by Shotgunfrenzy
All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases) It is reccomended that you set your best doctor to priority one (1) for this to function correctly ------------------------...
Partially-Passable Wind Turbines (Obsolete)
Created by Sand Dog
Attention: wind turbines are completely passable now, so this mod is useful for versions 1.2 and earlier only! Description: A tiny, but very useful patch. Changes only one string making wind turbines partially-passable. How it works: each construction in t...
[1.6] No Forced Slowdown
Created by Dingo
Tweaks the forced x1 speed multiplier which triggers on some events. https://i.imgur.com/OG6xUzd.png RimWorld automatically slows down gameplay and prevents time controls when certain events fire. With this mod you can take back control! - Configurable mod...
Miniaturisation
Created by hwfanatic
Enables core game mechanics of miniaturisation for more than just furniture. v1.0.0 update Now with 100% more patching! :) Introduction: I like to build modular bases and most often than not I am re-purposing rooms as my base progresses. Moving production ...
[XND] AutoOwl
Created by XeoNovaDan
1.1 Onwards As of RimWorld version 1.1, AutoOwl has now been made part of a new mod, Tiny Tweaks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2017485672 1.0 Note: This is an updated version of AutoOwl by Dazz Aephiex, additionally no longer need...
Trading Spot A16
Created by TheUbie
Tired of traders parking themselves right outside your base...you know...between your turrets and the raiders? Tired of the faction hits because of this simple mistake? Tired of traders tromping around in places you don't want them to be? Now you can contr...
Silent Doors (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Mittsies mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=933010556 - Replaced old code with a patch-based code instead. - Added support for Doors Expanded https://i.imgur.com/pufA0kM.png https://i.imgur....
No Debris
Created by papymaj5
- This is a re-upload of an existing mod, updated to a new version. - I did not make this mod and claim no ownership of it. - If the original author wishes, I will remove this mod. - The original author may feel free to use this version to update their mod...
Discontinued - Go the Fork to Sleep
Created by Khobs
1.6 Version Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3523734445 Thanks to Maxhd4321! Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make...
Lag Free Torches and More
Created by Jsin0
This mod is now deprecated. Please see my new mod: Lagless Lamps - C# A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey. This mod removes the need to refuel light sources so you don't have a ridiculous number of ticking objects in...
Milkable Muffalo
Created by ALIEN
Description : Make Muffalo milkable again ! Muffalos give 8 milk every day. ...
Hay doesn't need Cooling!
Created by ivelischt
This is just a basic DefMod. With it, it is not required to cool Haystacks. Why would you? mod source: https://lab.dutt.ch/fagi/haydoesntneedcooling/ ...
Raiders Never Die (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of schplorgs, sems mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1966580204 For those that have trouble with the wording of the description, ”death chance” and ”death risk” mean the same thing in this mod...
Better Roads
Created by wastelandr
Show roads more prominently on the world map. Clearly delineate road types. Easily identify the road hierarchy with thicker, brighter colors indicating more advanced roads. Compatible with Alpha 17, Beta 18, Beta 19, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, and 1.6 S...
No Forced Slowdown
A Lightweight harmony patch that removes one single thing. The forced slowdown when a threat appears. A Rate would be nice :) Please let me know of any issues with 1.6 so i can update accordingly...
More grouped buildings
Created by Warspite Enthusiast
This is a simple mod that groups some similar buildings into a drop down menu instead of clogging their respective tabs. NOTICE Thanks to Cedaro, we now have a lightweight and very nice looking solution for stuffable grouped buildings that requires Float S...
No Starting Research
Created by NewsofPE
Allows you to start without research || This mod allows you to choose whether to start with starting research (vanilla start) by leaving everything as is, without playing with any options or without anything already researched by choosing one of the basic ...
Not a Weapon
Created by lt_oddy
Removes all those "ineffective" weapons that seem to find their way into your pawns arsenal. This mod removes the Wood Log and Beer from being equipable in the base game as well as containing patches for similar items within a variety of common and/or requ...
No Center Drop Raids
Created by The Village Guy
The odds of raiders dropping into the center of your colony are reduced to 0.0 Use this mod to disable other drop raid strategies To check if the mod is working: Enable developer mode Start a dev quicktest Go to the dev menu, -> output, -> raid arrive mode...
Visible Raid Points
Created by 1trickPwnyta
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you! Description Ever wondered just how many points the game used to generate a raid? Are you getting the maximum 10,000 point raids yet? Now yo...
Research Tab Colors
Created by Aelanna
This mini-mod adds color coding based on tech level to the vanilla research window! The color codes are based on the research projects' tech level and is intended to help identify tech levels when used in conjunction with mods like Tech Advancing. Technica...
Vanilla Research Panel - Queue
Created by Comrade_Alexey
WIP!!! https://i.imgur.com/AHeEKSQ.png Adds a queue to the research panel. Hold Left Shift and Left-click on the desired research to add/remove research to the queue. https://i.imgur.com/fnIyFpx.png Create a research queue (Shift+Left click) Adding a resea...
CloseAll
Created by GoryMoon
A mod that adds an alert above the letters allowing you to close all at once. Compatibility Should not break existing saves. Standalone & Source Source: https://github.com/GoryMoon/CloseAll Standalone: https://github.com/GoryMoon/CloseAll/releases/latest...
Letter stack cleaner
Created by SeoHyeon
This mod allows you to clean up the letter stack by pressing one key, 'Delete' (default). similar to 'CloseAll' barely performance impact (~0.003ms per every tick according to Dubs Performance Analyzer) Features - You can clean up the letter stack by press...
Letter Reorderer
Created by legodude17
https://legodude17.github.io/host/warning.png A simple mod that flips the order of letters in the sidebar, so that the oldest is at the bottom and new ones appear at the top of the stack. No more accidentally dismissing new notifications! Compatibility: Sh...
Minify More
Created by PathogenXD
Minify More In Rimworld, some of the structures are minifiable and some aren't. The reasoning behind why some can't be minified seems confusing. This mod tries to apply minification to more of the vanilla objects in the game, while leaving some objects alo...
Tech Level Progression
You have researched all projects for building spaceships, but your colony still stuck in medieval Tech Level? This mod can help you fix it. Mod Contents Simple mod that changing faction's Tech Level based on progress in the research tree. After each resear...
Post Office: The Letter Filter
Created by Th3_Fr3d
Post Office allows you to mute certain types of letters and messages (yes, you can finally disable the "Legendary Work" messages, although you'll have to learn how to write regular expressions first, but hey, it's not that hard, I promise! ^^) Why? Because...
Weight price
Created by Deivisis
Simple quality of life mod. Just adds the information about the items price divided by its weight while creating a caravan or trading and a new sorting method for this price as well. ...
Red's Performance Fixes (aka. Comp EggLayer Fix)
Created by RedMattis
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're se...
HEAVY Snow
Created by SimplePhysics
Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm. The effect is subtle, and does not apply to gentle snow weather, only hard snows. Odyssey Note: This DLC only adds a new weather condition, the Blizzard, which has ...
Batch Install
Created by zxc989876
make you able to batch install and reinstall while selecting multiple buildings. (vanilla game even doesn't have install gizmo at the moment) currently there's a button at the bottom right to toggle whether to cycle or not....
RandomPlus
Created by LameBot v2.0
Allow users to set a minimum specifications for pawn generation when using the randomize button. It will keep rerolling until the minimum specification is meet or it passed the max reroll limit. Known Bug: There currently a known bug that makes a generated...
Ideo Roles Don't Forbid Work
Created by Kattalisk
"Hey, we really need some help building these walls here!" "Nope, can't help you. I'm a Shooting Specialist. Don't know how to build. Don't know how to mine, either." Enough of that nonsense! This simple patch removes the forbidden work from all specialist...
Rottable Filter
Created by test
Adds a stockpile category for all items that can rot unless frozen, except corpses (including all modded items). Technical In order for the filter to include meat, it has to be patched in DefDatabase, big thanks to Imranfish who made the meat patch. DefDat...
Organized Research Tab (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Lazevedos mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=882641145 - Also check out OrganizedResearchTech by TheCakeIsALie. It reduces the amount of tabs and organizes reseach by tech-level. https://i.i...
Resize Filter Tab
Created by nonnonstop
Resize the filter tab at stockpile zone. The size can be changed in the MOD settings. GitHub ...
Research Spot (Continued)
Created by Zaljerem
Original mod by ShiningKakera https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574401920 If the original author requests it, I will remove this update. Compatible with "Research Data" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3001121619...
[FSF] No Default Shelf Storage
Created by FrozenSnowFox
Description By default the settings on the storage shelf is set to priority Important and to accept weapons. This causes weapons to fill up your new racks, causes weapons to get dumped in the middle of the ground to deteriorate when you change stockpile op...
Sense Of Depth For Tall Buildings
Created by Si-Cafe
https://i.imgur.com/4Eh35jh.png https://i.imgur.com/UQ3bqEv.png Description This mod visually adds a sense of depth to tall buildings. Pawns at behind tall buildings will be drawn hidden. What this mod does is very simple. Just add an additional layer with...
Xml Patch Helper
Created by Smash Phil
This tool allows you to validate or generate XPath based PatchOperations in-game so you can see exactly what your PatchOperation will look like and/or what the result will be. After helping other modders in the RimWorld development discord channel for near...
Foxes Aren't Suicidal(continued)
Created by velcroboy333
Original Author: Thundercraft Original Description: This uses an xpath patch to reduce the {maxPreyBodySize} of foxes, preventing them from preying on humans (such as your colonists) or large animals. For the sake of realism, it also changes the {foodType}...
BetterWeight
Created by greenking2000
Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do? Ever noticed that many building have a weight of 1kg? Well that sometimes just doesn't make sense. This mod fixes that by adding the weight of the materials ...
Incident Disabler
Created by Murmur
Adds the ability to disable any incidents during a game in progress. All incidents, either vanilla or those added by mods, will show up in the mod configuration menu where they can be toggled off and on. Weather events are now included as well at the botto...
Foot Traffic Heatmap
Created by missionz3r0
Adds an overlay to show colonist foot traffic. Features Overlay shows average traffic over the past few days num days is configerable in settings Heatmap Colors least to most traffic: blue -> green -> yellow -> red gradually fades over time less visited ar...
Reorderer
Created by Weevil Wizard
Ever wanted to rearrange the main button tabs at the bottom of the screen? How about architect categories? This mod allows reordering those and even hiding main button tabs, including any added by other mods. It should be 100% compatible with any mod, does...
1trickPwnyta's Defaults
Created by 1trickPwnyta
Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises,...
[GMT] Metal Don't Burn
Created by Grizzle
Chris_ has updated his version of Metal Don't Burn HERE https://i.imgur.com/tVvYz5s.png This is an unofficial update to Metal Don't Burn, so that it works with 1.4. This version of the mod will work with previous versions of the game too as the files for p...
Turret Does Not Consume Ammo
Created by Mengya
In the game, your turret will always be filled with magazines and will not consume shells after firing; You can directly change the type of shell without the need for corresponding shells. Put it after Combat Extended in the mod list. - My other mods Mech ...
No Starting Research
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Start with no research! A collection of random people wouldn't know how to build a generator without looking it up, so why can your colonists do that? Start with no technology and research it all from scratch. Adds two playe...
Predators Hunt Boom Critters
Created by velcroboy333
Requested mod. Predators will hunt boom critters. This can and will cause random explosions/fires. Enjoy! For an additional layer of Boom Fun try Boom Mod Expanded https://i.imgur.com/ByrCFk7.png Mi Ko-fi page if you feel like contributing: https://ko-fi.c...
Floors Are Completely Worthless
Created by Leaguenet
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (to achieve the same for smoothed stone, please use this mod: https://steamcomm...
What is this?? A MapSize for ants?!?
Created by 骸鸾
Ever had a map that was just far, far too small? Or monstrously huge for what the quest is supposed to be?? Default Rimworld behavior only lets you set 'DefaultMapSize', and that's only used for the initial map, and any other empty, randomly generated maps...
Better Select Next
Created by zeus
This mod enhances the functionality of the "Next Colonist" and "Previous Colonist" commands. Now when you select a thing on the map and click the "Next Colonist" shortcut (usually "."), it will find the next suitable thing based on the following criteria: ...
Dropdown Production Buildings
Created by kongkim
Continued mod A good mod that helps clean a bit up in your menu, if you have a lot of production buildings added by mods. Originally made by nmajask. Huge thanks to nmajask for the mod. Original mod. Have used the original mod for a long time, so will keep...
Specialist Can Hauling And Cleaning
Created by 飘寂叶
Production Specialist and Research Specialist can do hauling and cleaning , but other work types still disabled. 手工专家和研究专家可以搬运和清洁,但其他工作仍然受到限制 ...
Stonecutting Gives XP
Created by Kattalisk
==THIS MOD IS NOW APART OF All Production Gives XP== Ever wondered why vanilla stonecutting gives pawns zero experience? Well, it's obviously because it makes getting levels for crafting pretty easy, but let's ignore that. This is a game that's played how ...
Smelting Gives XP
Created by Kattalisk
==THIS MOD IS NOW APART OF All Production Gives XP== Smelting! Like stonecutting, it gives no crafting experience to your pawns. Because I am a firm believer in playing games how you want (and because i was asked to), this mod now exists. Like my stonecutt...
Clean Categories: Dropdowns
Created by ferny
What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping productio...
RimKeeper - Wild Animal Procreation
Created by keepercraft
This mod just makes Rimworld fauna more immersive by expand animal procreation and reproduction. Mod add several features like: - wild animals that do not belong to your faction will breed with other animals; - animals that lay eggs will try to incubate an...
Select Similar
Created by Feng Xinzi
A simple mod that allows you to select similar things. From a production point of view, this mod is intended to replace some of the features in the allow tools, for the convenience of those who no longer use the mod - perhaps the vanilla game should also c...
Lagless Lamps - C#
Created by Jsin0
Updated 7/20/25: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey. Inspired by Optimization: Meats by SeoHyeon This is for the people who want to do low tech runs without bogging down their computer wi...
Infinite Turrets
Created by Knight
======================================================================= Now SUPPORTS Combat Extended! ======================================================================= You MUST put this mod at or near the TOP of your load order for it to work properl...
99 Percent [Updated]
Created by Dave-EEs
Description: Typically, deconstructing a building or facility refunds roughly 75% of the raw materials that went into building it. This mod changes the game to refund you 99% of the resources that went into your constructions. The game has a hardcoded limi...
Start Without Tech
Created by Energistics
Every new game will start without any techs. Mod Options for setting your starting tech level and current tech level are available. Research how to plant trees and build beds. Research electricity as a colony. Master ALL technologies. Because average human...
Better Mask (for tree,work in 1.5 and 1.6)
Created by Lzyyy
Change the altitude to avoid unreasonable graphics rendering...
Undraft After Tucking Forked
Created by A Magical Lime
This is a fork of the original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2157495459 Undraft After Tucking! Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed. Features! If a pawn rescues or captures an...
Better Vanilla Masking
Created by Owlchemist
This is a small mod which simply enables masking on some vanilla buildings. As it turns out, the masks were already there, they just weren't being used. This was probably because many of the masks were just a few pixels off here and there and never got fix...
Big Bakas No Research
Created by Aranclanos
Two new player factions with not a single research, one with industrial speed research and the second one with tribal speed. It comes with a simple scenario....
Blood loss isn't deadly
Created by Meme Goddess
Blood loss isn't treated as lethal when the pawn is not bleeding, no more "Medical Emergency" for nothing... https://uploads-ssl.webflow.com/5c14e387dab576fe667689cf/61e11e22d8ff4a5b4a1b3346_Supportbutton-1.png...
Miniaturization (Minify)
Created by Cyber
Overview: Enables miniaturization (uninstall/reinstall/minification) for several non-furniture items. Supports RimWorld versions 1.0 - 1.6, Royalty, Ideology, Biotech, Anomaly, and Odyssey. Everything's weight has been set based on other similar sized stru...
Separate Tree Chopping Priority (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Landon Martins mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127744986 - Trees should no longer be cut down by pawns with the Tree cutting job disabled. Previously pawns would still cut down trees in ...