Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Description
Cool and good.
Items (117)
(UI) Clear Resource Icons
Makes resource icons on the brown (foggy) tiles easier to see. Makes it much more quick and easy to locate resources on the map....
2x Slower Global Warming
Created by JNR
Slows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 100% more CO2 required with this mod (half speed). This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link...
2x Natural Wonders! (More Natural Beauty)
Created by BuffaloError
5/21/2020 - If there is an angry red incompatibility flag please ignore it while I try to remember how to update a mod on the steam workshop without borking it. It still works fine, I just can't remember how to remove the incompatibility flag because I am ...
Add Starting Scout
Created by U235
Adds one starting scout to all major civilizations (players and AI) when starting in Ancient Era. Other options: Remove the warrior, Add one more warrior, Add a slinger, Add a builder, Add two scouts, or any combination of these....
ARS - Improved Goody Huts v1.3
Created by Arstahd
Improves the overall quality of Tribal Village rewards. Weak rewards have been boosted or removed altogether. New rewards have been added to the mix. All rewards are available from the start and Gold & Faith rewards can be collected prior to founding a cit...
All Governors to City States
Allow All Governors to be assigned to non-war City States. Why you may ask? Well it's up to your creative strategies....
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
ARS - Improved Loadscreen v2.0
Created by Arstahd
Formerly known as : ARS - No Loadscreen Speech The droning intro speeches during game load have been silenced. Loading screen displays information about unique units and buildings. Stops the repetitive Sean Bean speeches every time a game loads and provide...
Bermuda Triangle++
Created by p0kiehl
Overview The Bermuda Triangle is a fun Natural Wonder, but most of the time you can't actually work the tiles, and on the rare occasion that it is within range of your cities, the Science just feels broken. Bermuda Triangle++ rebalances the spawning behavi...
Bargain Barbarian Clans
Created by Sailor Cat
Barbarian clans cost less to hire, bribe, incite, and ransom....
Better Honey Graphics
Created by p0kiehl
Overview Tired of honey spawning on the map with only one scraggly, lonely tree? Creeped out by the bee icon? Bettey Honey Graphics makes the Honey resource more visually appealing! - Changes the icon from the bees to a pleasant honey jar with honey wand. ...
CIVITAS Songhai
Created by chimp
https://i.imgur.com/SmXnL8m.png SONGHAI Ability: Chronicle of Africa Trade Routes yield +1 Science for each Trading Post they pass through. Rivers provide double Healing to adjacent units. Historic moments provide +1 Era Score when at war with another civi...
City-State Defender
Created by SeelingCat
Tired of other Civilizations murdering your city-states before you can get a chance to stop them? Worry no more! City-State Defender makes it so that whenever a City-State with a suzerain is attacked by another Civilization, the Suzerain is immediately giv...
Build Wonders on Mountains
Created by p0kiehl
Updated for Gathering Storm! Allows you to build certain Wonders on top of mountain tiles. Now, you can avoid using up a potentially valuable plot of land! It does not force you to place these wonders on Mountains - you can still use their regular terrain ...
Clean Nuclear Power
Created by JNR
Reduces the CO2 emissions of Nuclear Power Plants and uranium-powered units significantly (by a factor of 4). One unit of uranium now produces only 25% as much CO2 as before: 12g / kWh. As Firaxis used numbers as reported by the IPCC in 2014 (median values...
Civics Tree Research Labs
Created by WillaWillNot
This mod changes Research Labs to unlock with Ideology in the civics tree, rather than Chemistry in the tech tree. This mirrors how Broadcast Centers require Radio in the tech tree, and is ideal for players who want there to be more challenge in pursuing s...
CIVITAS Askiya
Created by chimp
https://i.imgur.com/SmXnL8m.png ASKIYA Ability | Ulama Conquered cities immediately convert to Askiya's Religion. Districts in founded cities following Askiya's Religion provide +100% yields on domestic Trade Routes sent to them, and districts in conquered...
Deforestation: More Gradual and Severe
Created by JNR
Adds more stages of deforestation in order to represent the current level of deforestation better as well as making the effects of the most dramatic deforestation more severe. Higher rewards for re-foresting, higher punishments for massive deforestation. P...
Carbon Recapture Unlocked by Tech
Created by JNR
Moves Carbon Recapture to the tech tree and rebalances it. By default, it now provides only 60% of the reduction and no Favor. Unlocking the "Global Warming Mitigation" civic (its original prerequisite) upgrades it to provide the remaining 40% of CO2 reduc...
District Expansion: Military
Created by JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
District Expansion: Goverment (Tier 4)
Created by JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. Alternative download from Civ Fanatics. http...
Dynamic GoodyHuts
Created by D
Are you worried about there are too little amount of goody huts to visit? Do you want a surprise just come out of no where? Now comes the Dynamic Goody Huts Generator, it will generate a new goody hut for every TWO Goody Huts being collected by any player....
Earlier Alliances
Created by p0kiehl
Fully compatible with Gathering Storm! All alliance types unlock much earlier, at Political Philosophy instead of Civil Service. Because ancient civilizations made alliances, too! ...
District Expansion: Spirituality
Created by JNR
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create...
Embarking settlers at start
Created by Junky
Lonely on a small island? - Better land is in sight, but there is a coast between you? - You want to settle a second place, but you can't? Then this mod is for you! ================================== Settlers can now be embarked to coast fields from the be...
Engineers can rush Walls
Created by JNR
Military Engineers can now use their charges to rush building Ancient, Medieval, and Renaissance Walls. They provide 50%, 20%, and 15% of production cost per charge, respectively. Roman Legions can use their charge to rush 50% of Ancient Walls, too. This m...
District Expansion: Aqueduct
Created by JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
[DEPRECATED] Better Roads
Created by DB
DEPRECATED I'm no longer maintaining this mod and likely won't even respond to comments here. This game option (and many more) is maintained in my flagship mod: DB's Civ VI Gold. Unsubscribe to this and subscribe to that. What this mod does: -Ancient roads...
Detailed Map Tacks
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of calculating adjacency bonuses for your districts? This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf. Simply add ...
EpsTweak for Aircraft
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. Upon release of Gathering Storm, Firaxis buffed ever...
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
EpsTweak for Spy Operations
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. Spies in Civ 6 are very powerful. So powerful that t...
EpsTweak for Healing on Promotion
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. I've always disliked units healing 50 HP on promotio...
[DEPRECATED] Everything's Removable
Created by DB
DEPRECATED I'm no longer maintaining this mod and likely won't even respond to comments here. This game option (and many more) is maintained in my flagship mod: DB's Civ VI Gold. Unsubscribe to this and subscribe to that. Make all resources removable so yo...
EpsTweak for Recon Units
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. I don't like Recon units in the base game. They're w...
EpsTweak for Nukes: Plaza
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. Most in-game mechanisms meant to curb nukes seem to ...
Diplomatic Favor with Tourism
Created by Drenghbar
This mod adds +1 diplomatic favor for every 100 tourism you have, for all players and AIs. The goal of this mod is to add some gameplay value to tourism beyond culture victory, and to provide the player with things to build when aiming for a diplomatic vic...
EpsTweak for Normal Ages
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. The Age and Era Score systems are in this weird situ...
EpsTweak for Government Management
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. By far one of the biggest pains for multiplayer sess...
EpsTweak for Warrior Monks
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. Warrior Monks in the unmodded game are so narrowly n...
EpsTweak for Great People
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. This mod makes balance changes to the effects of sev...
EpsTweak for Civilizations: Ethiopia
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. Changes the balance of Ethiopia: Council of Minister...
Extended Eras
Created by p0kiehl
Overview Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent ...
Hillier Hills
Created by Deliverator23
Changes the heightmap of Hills to make them more prominent and visible. COMPATIBLE MODS Environment Skin: Sid Meier's Civilization V Vegetation Variety INCOMPATIBLE MODS Leugi's Colder Tundra since this also modifies Standard Hills in TerrainStyle.artdef. ...
Free Rotation (GS Updated June 2020)
Created by Chrysis
Updated and fixed version of MadManCam's 'Free Rotation' mod, first updated for Gathering Storm by Ralendil. Allows simple rotation of the game's camera via the Q/E keys. as well as shift+left clicking and dragging the mouse. Camera rotation can be reset w...
Sailor Cat's First to Circumnavigate
Created by Sailor Cat
Brings back the Civ IV mechanic: The first civilization to circumnavigate the world gets +1 movement to all naval units. All players will be notified when the first civilization has circumnavigated the world. https://i.imgur.com/g1NTtvT.png Needs either Ri...
Fresh Water Infrastructure
Created by JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
Mountain Tunnels at Steam Power
Created by Onii-chan
Small scale mountain tunnels were around for thousands of years but surging demand for railways and advancements in dynamites during the industrial era is what made them really useful. Unlocks Mountain Tunnels at steam power....
Horse Caravanserai
Created by Reggie
Adds the Horse Caravanserai building to the Commercial Hub after Currency is unlocked. It requires the Market building and increases Trade Route Capacity by one, but consumes 2 Horses per turn. If the player has no Horses stockpiled, the additional trade c...
Free Flood Barriers for City-States
Created by Adriaman
Requires Gathering Storm and affects save files. This mod provides free flood barriers upon reaching the Modern era to city-states. Check out my Awesome Civilization VI Collection! Improved compatibilty and fixes of many popular mods....
[DEPRECATED] Military Alliances Only Share Vision
Created by DB
DEPRECATED I'm no longer maintaining this mod and likely won't even respond to comments here. This game option (and many more) is maintained in my flagship mod: DB's Civ VI Gold. Unsubscribe to this and subscribe to that. Military Alliance grants only one ...
Gift It To Me
Created by Fampat
Gift It To Me This mod enables a player to gift units to other players (human and AI). Features The intention of this mod is to be able to help out allies in need of units (or to strengthen an foe of your foe, proxy wars! XD) Units can be gifted to other h...
More Lenses
Created by astor
Introduction The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already...
Monopoly++: Celebrities
Created by Leugi
Part of the Monopoly++ Collection. Changes Rock Bands into Celebrities for additional flavour, as well as all texts that referenced Rock Bands. Makes some adjustments to how Celebrities are unlocked and adds some effects to Wonders that apply to Celebritie...
Incan Mountain StartBias Boost
Created by Sailor Cat
Increases the likelihood of the Incan civilization spawning near mountain terrain from Tier 2 to Tier 1....
Monopoly++: Product and Corporation Adjustments
Created by Leugi
Part of the Monopoly++ Collection. Includes several adjustments to enhance the experience of playing with Monopoly mode, particularly to Products and Corporations. https://i.imgur.com/zpYS77L.png https://i.imgur.com/yqiqL0K.png Product & Corporation adjust...
Nere's Better Barbarian Clans mode
Created by Nerevatar
Overview Improves the barbarian mode, by making City State conversion more dependent on AI/player actions, and decreasing chance of camps in the snow and other misc changes that I feel fit nicely with the mode. Overall, it makes it so remote camps take a l...
Great Wall Anywhere
Created by biblybobbly
Great wall anywhere! No longer required to place the wall on border (everything else is normal), as long as it's in a line! Albro pretty much did all of this, check out City Lights!...
Itsukushima Shrine (World Wonder)
Created by Deliverator23
Community Wonders presents... Itsukushima Shrine. Itsukushima Shrine is a Shinto shrine on the island of Itsukushima (popularly known as Miyajima), best known for its "floating" torii gate. It is in the city of Hatsukaichi in Hiroshima Prefecture in Japan....
Gold Deflation
Created by p0kiehl
Overview Since Gathering Storm, Gold is more plentiful than ever and easy to come by. Gold Deflation makes Gold less abundant and more relevant. The overall design philosophy is really increase maintenance costs for the mid and late game, with some less in...
Key Loyalties
Created by Red Key
This mod has two goals - add more depth to the loyalty system and introduce a wide penalty to Civ6. It does this by making max loyalty dynamic based on number of cities and other factors instead of an always static "100". Recent updates In anticipation of ...
Sailor Cat's Meteors Spawn Metals
Created by Sailor Cat
https://i.imgur.com/0NTnCCe.gif Meteor strikes will now spawn the iron resource. Once the game has reached the modern era, they will spawn the aluminum resource instead. Once the game has reached the future era, they will spawn the uranium resource instead...
Mute Menu (Linux, Mac, Windows)
Created by Odin Vex
Description You have heard the menu music. This mod disables it. It also works with Linux, Mac, and Windows. Compatibility I will try to always maintain backwards-compatibility, but my first concerns are the latest versions or editions. * Note: This is NOT...
Latin American Resources
Created by Leugi
Adds six new resources representative of Latin America: Potatoes, Capybaras, Coca, Llamas, Quinoa and Yerba Mate. https://i.imgur.com/PUbKg6u.png Farm Potatoes (Bonus): +1 Food Quinoa (Luxury): +1 Culture, +1 Food Camp Capybaras (Luxury): +2 Food Plantatio...
Nere's Rebalanced Rock Bands
Created by Nerevatar
Overview Rebalances Rock Bands in several ways to make them more fun to use, and less about being lucky. 1) They will die less, but their tourism output has been greatly reduced. 2) Their cost has been greatly increased since they will now live a lot longe...
National Projects: Satellites
Created by JNR
Your civilization can into space but there's nothing interesting? Launch satellites that do more than just advance the science victory! This mod adds eight new projects in the Spaceport which offer a broad variety of empire-wide bonuses. Spy on your enemie...
Nere's Inland Flooding and Climate Change
Created by Nerevatar
Version 1.3 - See change log to the right of the pictures Introduction Happy that Climate Change barely matters, and is only ever so slightly noticeable for a coastal city? Well this mod is not for you then! With this mod Climate Change flooding can be dev...
Nere's Better World Congress
Created by Nerevatar
Overview This mod aims to improve the World Congress by reworking most Resolutions, and other aspects relating to the World Congress. The TL:DR version is: If you pick the right side (A vs B) you will get some part of the effect, while the actually winner ...
No Embark Air Units
Created by lukasdb
Balloons, drones and helicopters do not change into boats when embarking. I know AON created similar mod, but probably due to some updates it stopped working. I took some extra steps to ensure this mod works and does not require DLCs. Please let me know in...
Natural Wonder Explorer
Created by Sailor Cat
The first civilization to find all natural wonders gains permanent visibility of the wonders and their adjacent tiles. All players will be notified when the first civilization has discovered all natural wonders. https://i.imgur.com/24nD4h9.png For optimiza...
Nazca Rework
Created by p0kiehl
Overview Reworks the unique improvement of the Nazca city-state. Now, the Nazca Lines are called "Geoglyphs" and are workable. However, you may only build one per city. Effects Renamed to "Geoglyph" +1 Faith and +1 Food. +1 Faith and +1 Food to adjacent ti...
Nere's No normal Camps in barb mode
Created by Nerevatar
Background When using Barbarian Clans mode, some camps a bit into the game will spawn as "normal" camps. This means you can't interact with them, and they cant turn into city states. To make matters worse, it means that they will not spawn any units. What ...
p0kiehl's Temple of Poseidon
Created by p0kiehl
Adds the Temple of Poseidon as a World Wonder. The Wonder Completion video is fully animated and has accompanying music. Temple of Poseidon Unlocked at Sailing. Provides +4 Food and +3 Housing. Must be placed adjacent to a Fishing Boat. Each Fishing Boat w...
Panama Canal Gives 100 Gold
Created by stratl_00
The Panama Canal is considered one of the most useless wonders in the game, which is ironic because it's one of the most useful wonders in real life. An update made it so that it gives 10GPT, but let's be honest - at the point where it's unlocked that's ch...
Raze Capital
Created by Summer
You can raze capital now, compatible with GS and RF Just enable the button when it is capital, nothing else changed....
Port Lime - Nomadic Start
Created by Captain Lime
Hooray! Now all civilizations gain access to +2 Science and +2 Culture per turn before settling their first cities, something that I don't think should have been restricted only to Kupe. Have fun! Thanks to Leugi for the concept....
p0kiehl's Better Pantheons
Created by p0kiehl
This mod buffs all of the pantheons in the game (except Earth Goddess) to make for more exciting game play choices. These buffs have been designed with the goal of having the AI make better pantheon choices, as described by Infixo in the Real Balanced Pant...
Remove Starting Warrior
Created by U235
Removes the starting warrior from all major civilizations (players and AI) when starting in Ancient Era. Other options: Add one more warrior, Add a slinger, Add a builder, Add one scout, Add two scouts, or any combination of these....
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Reduced Mountain Clumping
Created by p0kiehl
REDUCED MOUNTAIN CLUMPING Reduces the excessive mountain clumping introduced in Gathering Storm. Mountains will generate at their pre-GS levels. Volcanoes are unaffected. Details Maps in Gathering Storm have many more mountains than in the base game or Ris...
Quick Start (Linux, Mac, Windows)
Created by Odin Vex
Description You have seen the intro logos and have accepted the EULA a before. This mod takes you straight to the main menu. It also works with Linux, Mac, and Windows. *** I guess it needed saying for some people: Mods are disabled by default until you en...
p0kiehl's Norway Rework
Created by p0kiehl
p0kiehl's Norway Rework This mod is a rework of Norway. The civilization ability, inspired by an idea from Reddit poster lagaboter1, is more focused on terrain bonuses to reflect Norway's connection with both the mountains and the sea. The leader ability m...
Progressive Power Consumption
Created by JNR
Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you p...
Real Eurekas
Created by infixo
New v5.0.1 as of 14.12 - Compatibility with CQUI-Lite. Make Eurekas and Inspirations a real surprise! There are 500+ new ones and they are randomly assigned to Techs and Civics. Each game will look different from now on. CivFanaticsGitHub Compatibility - T...
Renewable Energy Complexity
Created by JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
Sappers (Project 6T)
Created by JNR
Military Engineers provide the bonuses of Battering Rams and Siege Towers once Siege Tactics are researched. Siege Towers now upgrade to Military Engineers but only after Siege Tactics is unlocked. Ever since Battering Rams upgrade to Siege Towers and Sieg...
Spy Promotion Tree
(Deutsch) There is a German translation of this mod. Spies now have promotion tree instead of picking from random promotions. Spies can now have 8 levels (7 promotions) instead of 4 and available earlier. Non-state Actors card effect is updated. Please see...
Select Natural Wonders++
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the code from this mod without prior permission. The new Natural Wonder Picker is pretty cool. If the Fountain of Youth or Paititi happen to break immersion, you can disable them from your game...
StartPositionAdjustment
Created by MadTulip
This mod uses farthest first traversal to maximize the euclidean distance of the initial start potion between human players. Distance is calculated as if the world surface was the 2D surface of a toroid (donut) instead of a square or cylinder to avoid huma...
Stone rocks!
Created by JNR
Buffs the Stone resource: now grants +2 Production instead of +1 and it can also spawn on plains, plains hills, and desert hills, not just grasslands. New Quarry model has also been added just for desert, without any out-of-place grass patches. Benefits no...
Smooth AI Difficulty
Created by Kaige
Removes the significant starting bonuses the AI receive from higher difficulties, while increasing the yield and experience bonuses the AI receives from higher difficulties, allowing AI difficulty to be more meaningful as the game goes on. As a comparison,...
Stylish Governor Portraits
Created by Plati
Replaces Governor portraits with simplistic, but incredibly stylish icons. Since it replaces Ibrahims portrait as well, requires Gathering Storm. I am honestly shocked nobody has done this before....
Rebalanced Mines
Created by p0kiehl
Rebalanced Mines Updated for Gathering Storm! In Civilization VI, production is king. As a result, mines are one of the best improvements in the game and in the current meta, players are encouraged to essentially spam them everywhere. With this mod, you wi...
Repeat Governor
Created by yamada
If a player's governor is neutralized, he will automatically return to his original city. However, you will not be able to revert to the original city if you load the save data after the governor has been neutralized....
Severe Weather: Climate Disasters Tweaked
Created by JNR
Tweaks the damage and yield patterns for climate related disasters and makes them more unique. Hurricanes now focus their damage even more on coastal land and are devastating for ships. Tornados damage buildings heavily. Dust storms are bad for civilian an...
Surveyor Civic - Farther Sight through Civics
As your civilization's philosophy and ideology progress, they have a better grasp of their surrounding and do a better job at surveying their areas. This mod increases land units' sight range as you progress through the Civic Tree. All effects in this list...
Sukritact's Egypt Rework
Created by sukritact
https://i.imgur.com/1UAbU2D.png Egypt isn't a badly done civ, but it's always struck me as relatively passive and unexciting (which I suppose is good for a starter civ, but I want my Egypt to be exciting darnit!). They receive an uninspiring (but not weak)...
Settlers Retreat
Created by Machiavelli
A small scale mod that changes what happens when Settlers would be captured. Changes: Settlers aren't captured. Instead they will be teleported back to the nearest friendly city. ...
Settler++
Created by Angryr
Settlers have +3 movement, +2 vision, and +10 cost (5 movement, 5 vision, and 90 cost in total). ------------------------------------------------------------------------------------------------------------------- If you'd like to donate and support my modd...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Tactical Camera by Tom Illar
Created by Dartmor
Allows to zoom-out more - to view the map from above in more strategical sense and also to zoom-in closer for tiny details. Idea and basic version by 12AiN, packaged and improved by Tom Illar (aka Dartmor). You can manually change the zoom out ( maximum he...
Sukritact's Preserves--
Created by sukritact
https://i.imgur.com/1UAbU2D.png NGL, not a fan of the Preserve District. Feels superfluous, adding extra "yield porn" just for the sake of it. Plus it doesn't feel like it ought to be a district in the first place. Yes, you probably could remake it to make...
Tide Mill Building
Created by Sailor Cat
Description This mod adds the Tide Mill as a City Center building. +1 Food and +1 Production. Iron, Marble, and Stone resources gain +1 Production each. City must be adjacent to a Coast. Unlocks at Engineering. Does not replace the Water Mill. Exists witho...
Sukritact's Fuji
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/O6OjSgj.png An active volcano, Mount Fuji is the highest mountain in Japan. Standing some 12,000 feet high and often wreathed in clouds, its famous snow-capped silhouette can be seen from Tokyo. The state...
World Wonders for Everyone
Created by p0kiehl
This mod allows all civs to build each wonder, even if it's already been built by someone else. It removes the 'one per game' limit of all world wonders. Instead, there is a 'one per civ' limit. ***This now EXCLUDES Stonehenge because Stonehenge grants a G...
Zegangani's: Real Allies
Created by Zegangani
Have you had enough of your Allied Players constantly attacking your suzerained City-States? Yeah, me too! We've waited too long to get a Fix for this Annoyance, but worry no more, because (Finally!) I have the Solution for you! Support: Buy me a Coffee if...
Workable Mountains for Everyone
Created by JNR
Allows all Civs to work mountains. All mountains start with 1 Production. Inca are adjusted to still have 2 Production per mountain. Requires Gathering Storm....
[GS] Drenghbar's Strategic Resources Tweaks
Created by Drenghbar
This mod changes some resources cost and maintenance of units in the Gathering Storm expansion. The goal is to have a more balanced use of resources and units. Oil should especially be less essential and less consumed around the world. Here is the complete...
[NF] Leugi's Pacal (Maya)
Created by Leugi
Adds Pacal as an alternate Maya Leader for Civilization VI - New Frontier Pass. https://i.imgur.com/UI5Hq0n.png Leader: Pacal: LUA: Katun of Prosperity: Farms provide +1 Production in cities producing Wonders. Receives a burst of Science and Faith when com...
V Leaders Reborn - Askiya
Created by Deliverator23
V Leaders Reborn presents Askiya of the Songhai! Swaps Leader Art for CIVITAS' Askiya for animated and voiced Civ V Askia. All credit to the CIVITAS crew for the Songhai and Askiya mods (which are required) and to Firaxis for the original artwork....
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
V Leaders Reborn - William of Orange
Created by Deliverator23
V Leaders Reborn presents William of Orange featuring the fully animated and voiced leader art from Civilization V... WILLIAM OF ORANGE Ability | Dutch East India Company Your International Trade routes provide +2 Food, +2 Science, and +2 Culture. Other Ci...
V Leaders Reborn - Pacal
Created by Deliverator23
V Leaders Reborn presents Pacal of the Maya featuring the fully animated and voiced leader art from Civilization V. This mod swaps Leader Art for Leugi's Pacal for animated and voiced Civ V Pacal. CREDITS Design, Concept, Text, Code and Testing: Leugi Artw...
Denser Vegetation (for Civ V Skin)
Created by JNR
Do you love the lush forests added by the "Civ V Environment Skin" mod but have trouble identifying which terrain is uner all those trees? This mod adds several vegetation zones so that each terrain has its own look of forest. From dry forests in plains hi...