Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Description
A Collection of mods that changes the mechanics in game or add in new mechanics for factions.

These mods were not made by me! Dont ask me about load order either, this is just a collection for my convenience and ease of access.

As it is early days of the game's development, including mods, this collection like all of my collections are considered WIP and will be added to as more and different mods are released.
Items (72)
AGONY - Overhaul
Created by Ganossa
Design Principles: Immersive - Intimate - Fair - Challenging ATTENTION - use 3D unit cards - frequently CLEAN UP your save game folder to prevent save game corruptions All Factions have been made Playable https://steamuserimages-a.akamaihd.net/ugc/16425241...
Administration Burden Longer Tiers
Created by Freiya
This mods changes the admin burden thresholds to make it take more time to reach higher tiers. Tier 1 = 0-99 Tier 2 = 100-199 Tier 3 = 200-349 Tier 4 = 350-499 Tier 5 = 500-649 Tier 6 = 650-799 Tier 7 = 800-949 Tier 8 = 950-1099 Tier 9 = 1100-1249 Tier 10 ...
Brutal Bronze - Less administrative burden
Created by Euridamo
This mod reduces significantly the amount of resources you loss for every administrative/imperium level. No more -140% bronze upkeep or food upkeep. Now you get much less penalties. Less upkeep per imperium level = brutalize the Ancient World with your arm...
Free Informants
Created by nugget80
By default informants cost 200 gold and last 10 turns. This cheat makes them free and they last forever (99999 turns) You can self edit all the values using RPFM tool. So you can set to your preferred. As data table editing for this are generic values to p...
Higher Tides, Sea Peoples Extended [beta]
Created by ChickenLeg
--This mod adds 9 new playable sea peoples factions. All of them have unique leaders. --Denyen: Pretty much a mobile Mycenae. This mod interprets them as Danaoi. Starts north of Cyprus. ----Led by Teucer. --Lukka: Lycians, start off allied with Lycia, begi...
Hardcore sea people and nomad invasions
Created by Euridamo
Hello, this mod increases sea peoples invasions and nomads invasions in HARDCORE way. I really mean it. I've edited the script adding an scalation of 4, 6, 8 and 10 stacks of 20 units per stack once the invasions trigger. No more lame invaders who get wrec...
Ib-Nisut - Happiness Matters
Created by Horned_Man
Ib-Nisut - Egyptian for "Heart of the People" In ancient Egypt, the concept of Ma'at represented harmony, order, and justice—an extension of public happiness and societal well-being. This mod makes managing your province's happiness much more important, by...
Idle Workforce Rebalanced
Created by Horned_Man
Idle Workforce is a bit of a peculiar feature in the base game. It pushes you to upgrade your provinces to full by spending it as fast as possible, because if you don't you will get hit by a Happiness malus that is unavoidable. However, it is also unavoida...
Less administrative burden from buildings
Created by Fleflux
This mod reduces the administrative burden you get from buildings. I don't like how much the game punishes you for building your cities up, so i nerfed the progression of the administrative burden for buildings. Most buildings that add to administrative bu...
Make Subjugation Great Again
Created by Nuin
Description Any faction you choose to play as the player will be able to subjugate (vassalize) factions by capturing their last settlement. You will also now have the diplomatic option, if you want to go that way. I have not changed diplomatic weighting, s...
More Realistic Sacking and Razing of Outposts
Created by Alex Zhao
Description Anyone else absolutely sick and tired of enemy armies sacking or razing an outpost, entering march, going to next outpost, sacking/razing, entering march, going to next etc? Sometimes one army will destroy 3 outposts, and then still march half ...
No Pillar of Civilization Border
Created by heX_
This is a simple mod which removes the Pillar of Civilization border around settlements. I made it for personal use, because I found it annoying in screenshots of the otherwise beautiful map, but I decided to upload it since it's so small. This is my first...
Old School PVP Battle System 2.0 For High Ammo Javelins
Created by Lenny_Froggins
THIS IS THE VERSION OF THE MOD INTENDED FOR USE WITH MODS LIKE RADIOUS THAT DOUBLE OR TRIPLE AMMO FOR JAVELINS. Javelins are less lethal because otherwise they get so, so many kills with higher ammo. SEE DESCRIPTION HERE: https://steamhost.cn/steamcommunity_com/sharedf...
Old School PVP Battle System 2.0
Created by Lenny_Froggins
What is this? It's a Lethality based combat system! It is the opposite of a "1hp" system: the HP could be x1000, doesnt matter, because the system is based on unit vs unit combat rolling for hits and lethality. This is meant for PVP, though it works for si...
Native Mercenary
Created by Alex Zhao
This mod adds native units as local mercenary for all provinces. All factions can recruit them in non-hostile regions, share capacity, and have a certain probability of replenishing each turn. The recruitment cost is double the original recruitment cost of...
Gradual Mortality
Created by Ganossa
By the special behest of Welsh and Tracy, Following the mortality rules of the Agony Overhaul, this mod applies the same changes to the base game: Based on their age, General Characters will more likely just get wounded instead of dying in battle or assass...
Golden Age mod - TW Pharaoh Dynasties
Created by -Tim-maC-
Golden Age mod - Classic TW gameplay - v.0.3 Golden Age mod recreates the Shogun 2 & Medieval 2 era gameplay & feel in Pharaoh Dynasties, thanks to the changes brought to the game such as Lethality. The aim is for Battles (priority) to feel as close as pos...
Fast Hammurabi Laws and Removal of Laws
Created by Alex Zhao
This mod decreases the time cost for positive laws by about 50% with a cap of 30 turns per effect, and changes the removal of law from 3 laws per faction leader to 1 law every 10 turns (the texts weren't changed). Should be compatible with most mods and sa...
Show Kudurru Gained & Divine Cost
Created by MasonDestro
Shows total Kudrru gained and Divine cost when creating a new Hammurabi Law. No need to start a new game. Compatible with Fast Hammurabi Laws and Removal of Laws ...
myth fitting gods’ location, historical cult centre & patron gods of npc factions
Created by Seti
default gods' discoverable locations seem quite random (e.g. why Set in Nubia? why Horus exiled to Kush?). this mod relocate several gods' discoverable locations to fit mythology/ history, while maintain regional-balance. it also swaps few cult centres to ...
historical local gods as factions' crest
Created by Seti
default factions' logos seem quite random (e.g. Shedyt got Uraeus crest instead of Buto), so i rearranged, recoloured and creating few new crests. this mod also aims to reduce repetitive crests (e.g. default UbaDuat & default Nubt) faction colours are also...
Delayed Court Action
Created by Spartan.117
every 5 turns you can use 1 court action. I didnt test with every faction just with TROY for now. feedback is appreciated....
Bringing the Collapse
Created by IfThenOrElse
This mod will make the game ignore cult centres owned by invader factions and factions participating in a civil war, when calculating pillars of civilisation Why I made this mod: Seems since Dynasties update, changes to Sea Peoples has resulted in collapse...
Cataph's Wood Tweaks
Created by Cataph
DO YOU LIKE BUILDING EMPIRES AND CHARIOT LEGIONS PURELY ON DRIFTWOOD YOU DIDN'T EVEN PAY FOR? Well, the Sea People Police is onto you, Jimmy boy, and we're going to investigate these allegations of creating timber with magic. This does three things: - Redu...
Minoan Crete
Created by Kelly Bomaye
This mod makes Knossos playable and adds 12 custom units; 8 unique to Knossos and 4 as native units in the Achaean realm. Faction Units Kretan Militia - Tier II Club & Shield Kretai Young Swordsmen - Tier 2 Sword Minoan Marines* - Tier 3 Sword & Shield w/ ...
Auto gossip
Created by Nuin
Description Court intrigue can be pretty annoying but useful, so I don't want to disable it entirely. Instead this mod automatically uses your court action (if unused) at the end of the turn to gossip with the position with the lowest regard towards you. I...
Skill modifiers removed
Created by Kendji
An skill mod that removes all the skill modifiers except granted abilities. Designed as an sub-mod of Character Traits Expansion (77 New Traits!) and Kendji's Flavour Pack. Thus with the Character Trait mod it'll essentially turn your character from skill ...
Submod for Local God Crests & Minor Factions Custom Battles
Created by Seti
submod for my Local God Emblems & cybermat's Minor Factions Custom Battles. by default they are not compatible with each other. this addon allows both mods run together. you would need all 3 mods, load order shouldn't be important as seems sometimes the ga...
Expanded Pantheons
Created by Amulet of Kings
This mod adds 28 new deities to the game, raising the total number to 63. Each god has custom buildings and effects inspired by their attributes. The mod also tweaks the cult centre regions and discovery realms of the vanilla gods, so that they are more hi...
6 Equippable Title Slots
Created by Alex Zhao
This mod allows the player and AI's characters to equip up to six titles at the same time. This mod should be compatible with saved games and mods that don't modify character_panel.twui.xml....
New Sea Peoples Spawning
Created by Kendji
Split from the KPO mod, so do not download this mod if you already have that installed. Vadym via TW's Discord requested I split this part :) Based on these balancing decisions. (Scroll to sea peoples) Nothing more, Nothing else. As to maintaining this mod...
No Tier 4|5 Buildings in Collapse
Created by IfThenOrElse
This mod removes the ability to construct Tier 4/5 main settlement buildings when the world is in collapse. Why I made this mod: Whilst working on my other mod impacting diplomacy, I thought this would be a neat little extra for anyone wanting collapse to ...
Logical Diplomacy Overhaul
Created by Rodster
This mod attempts to make diplomacy deals more logical, in which AI is more willing to accept peace and vassalization, and things such as non-aggression pacts and barter deals between factions provide some extra bonuses to relations. What this mod does: - ...
Increased Resources Cap
Created by ☩ Armoured ☩
Currently maximum amount you can have of each resource is 1 million. Wood / Lumber, Stone, Food, Bronze, and Gold. This mod raises it to be 100 million for each resource. Save Compatible. Please up vote if you like! 👍 Enjoy!...
AI No public order bonus from difficulty
Created by Pulloraha
Now AI doesn't get bonus happiness from any difficulty. All bonuses set to 0. Player happiness remains the same. Should be compatible with everything, only table edited was db/campaign_difficulty_handicap_effects_tables....
Restricted forced march and double time stance
Created by Darius
This mod nerfes the stances forced march and double time, so that with this hopefully the crazy behavior of the AI with those stances is a bit more reasonable. I changed the cost for both stances to 100%, so you and AI can only activate it at the very begi...
Replenishment rate bonus based on happiness
Created by Magnum MacCalibre
This mod is a small mod which will give a bonus or penality for the replenishment rate depending on the happiness level of the province in which the army stays. The levels will be as presented below : --100 to -70 : -12% --70 to -50 : -8% --50 to 0 : -6% -...
Replenishment rate bonus or penality based on influence
Created by Magnum MacCalibre
This mod is a small mod which will give a bonus or penality for the replenishment rate depending on the influence level of the province in which the army stays. The levels will be as presented below : -0 to 20 : -15% -20 to 40 : -10% -40 to 60 : -5% -60 to...
Recruitment penality based on influence
Created by Magnum MacCalibre
This mod is a small mod which will give a recruitment penality depending on the influence level of the province in which the army stays. Like in Thrones of Britannia, the units will see it's number of men (and HP) decreased by the penality. The levels will...
Recruitment penality based on happiness
Created by Magnum MacCalibre
This mod is inspired by Thrones of Britannia recruitment system which made your units start at a lower than max HP level. I wanted to be able to propose the recruitment system of ToB, and I will look into how to make recruitment instantaneous, but this is ...
Diplomacy : Reduced Trade Region Penalties
Created by Freiya
This mod makes it easier to trade regions by reducing most penalties. The AI will be more willing to trade a settlement for another of the same value. You can activate/deactivate the mod at anytime during a campaign....
Tower Ambushers
Created by IfThenOrElse
This mod gives tower outposts a 40% chance to spawn a small force to ambush enemy armies in their region. These can be reinforced by armies in refugee camp outposts. Why I made this mod I was never really that happy with towers, which had a pretty small be...
Easier Confederation
Created by Alex Zhao
This mod makes it easier to confederate AI factions when you have a positive relationship with them (the higher the better), have a common strong enemy, or when they only have one settlement left. This also affect confederation between AI. The cool down fo...
Imperial Administration
Created by Iskar
Administrative burden is... well, a burden on all of us that don't want to stay in our starting province until the Iron Age. Just lowering or removing it feels like cheating, though. Hence, I endeavoured to give meaning to the administratively flavoured bu...
Better Alliance
Created by BAGHolder
A simple mod that does the following: Features: 1. No Alliance Breaking: Refusing to join war no longer breaks alliance nor vassal. 2. Friendly Diplomacy: Slightly easier to reach deals (non-aggression, alliance, marriage, region trade) with friendly facti...
Rename Your Faction
Created by Alex Zhao
This mod allows you to customize your faction name. The rename button is in the faction summary panel. Should be compatible with all mods that don't edit faction summary panel UI....
Better background Trait points
Created by Will
Starting Faction leaders for main factions now have 12 total attribute points spread out instead of a range of 3-12. The extra points were placed into the traits they were already focused in. Generic generals now have a 8 points in one instead of 3, a 2 4 ...
Immortal Character Die of Old Age
Created by Alex Zhao
Vanilla's immortal character won't die due to combat or old age, and this mod makes immortal characters still die of old age. The chance is based on your campaign customization settings. This mod can be used with vanilla's immortal faction leader setting o...
Less Siege Battles
This mode will replace all minor city siege battles (Except ports) to a regular battle instead....
Enforce Confedration
Created by Alex Zhao
This mod enabled all factions to confederate other same culture factions (factions that you can confederation via diplomacy) and get their characters upon capturing their last settlement. It seems I can't easily add a new occupation option, so this mod wil...
Persistent Forts
Created by IfThenOrElse
This mod makes forts and the new camp outpost persist for their owner, even if the region is taken. Why I made this Mod? I kinda hated that in the launch version of the game, if you took a settlement, you essentially deleted the armed forces that were stat...
Longer Barters: Dynasty Edition
Created by IfThenOrElse
Edits Technologies to increase barter length If you would rather have 30 turn barters without researching them, please check out my other mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3297099273 What this mod does: Changes the "Charm Off...
Kelly Combat Overhaul - Dynasties [v0.4]
Created by Kelly Bomaye
This mod is an overhaul of the combat mechanics aiming to provide more engaging battles focused on tactical maneuvers instead of HP tracking and min-maxing, with viable, distinct play styles emphasizing the role different unit types play. Balanced for both...
Linear fatigue scaling
Created by HungryBat
Fatigue in the basegame goes all over the place, melee attack is penalised significantly harsher while melee defense and ranged fire rate is not. This mod fixes that by making fatigue more impactfuk, and more fair for all unit stats and unit types. The sta...
Colonise Amarna
Created by Alex Zhao
This mod allows player to colonise Amarna without the Akhenaten legacy. Should be compatible with most mods and saved games....
Less Auto-Resolve Wipe Out
Created by Alex Zhao
This mod edit Auto-Resolve's setting to make similar units take penalty equally. Cavalries and chariots will retreat before severely damaged. Shouldn't affect the final result of the battle a lot. Works for saved game....
Make Achilles Great Again
Created by Kacheegro
Will be an evolving mod focused on bringing Achilles up to speed with the rest of the factions. For now Achilles has received a unique command and buildings as outlined below. **Keep in mind this is a beta release and will continue to evolve as time progre...
Lycia's Title Mod (WIP)
Created by Lycia Pintella
I've begun tweaking the equip able titles that you put over your skill lines, focusing on Amenmesse since I have been playing him....
Encamp Stance Rebalanced
Created by Lycia Pintella
Adds 15% melee defense and 5% more morale when in stance. The stance takes 35% remaining movement range instead of 50% to enter....
Lycia's Reduced Replenishment
Created by Lycia Pintella
Replenishment bonuses and penalties are really high in the base game, so I took everything down a notch so you're not stuck between extremes....
Diplomatic Relations Bonus For Non-Egyptian Factions Fixed
Created by Lycia Pintella
The effect phar_main_diplomatic_relations_non_egyptians for the structure giving you +5 diplo with non-Egyptian factions was set to use the Bonus Value ID diplomatic_mod. However, since this effect comes from a building, it has to be diplomatic_mod_buildin...
Horses for Factional Recruitment
Created by Ca_Putt
Heya! for all those that want to have botht he factional recruitment mod and true cavalry this is a compability patch enabling Loremaster Corax' Rise of Dynasties mod in my Factional recruitment mod. need both for this to work. Also works with Reworked Rec...
extended_cultures.pack
Created by Wandering
Hello to all fans of the game Pharaoh Dynasty. I apologize in advance for my bad English. I have long dreamed of expanding the cultures in the game by combining the factions of Troy and Pharaoh. In my humble opinion, I did not really like that there are on...
Pillars of Civilization Faction Reassignment
Created by theashbringer
Changes the faction type for the pillars of civilization mechanic for the following factions: Nomadic Tribes: -Sukkot -Cimmerians -Thrace -Lullubi -Shutrukid -Sutu -Sangarian Phrygia Sea Peoples - None yet Regular Factions - None Yet Let me know what facti...
Lycia's Title Mod and Replenishment Mod Compatibility Submod
Created by Lycia Pintella
Both of these mods I published touch replenishment in a way that requires a submod for people subscribed to both....
Fury Battle Amenmesse
Created by sBs ®™ Martin
Benefits for Amenmesse - Archer units: number increased to 120 soldiers, for chariots to 45 - Axe unit: number increased to 120 - Improved secondary weapon (arrow values for bow exclusive to Amenmesse) - Improved primary weapon axe (axe value exclusive to ...
Fury Battle Amenmesse Campaign
Created by sBs ®™ Martin
The campaign was enhanced by other mods created by different users. I combined them into one mod that offers an interesting gaming experience. Together with the Fury Battle + Fury Battle Amenmesse mod, it creates a very interesting mod that provides a fun ...
10 building slots and factions respawn
Created by Euridamo
Hello, this mod adds up to 10 building slots for each major settlement and the possibility of destroyed factions to respawn again in their respective regions. I thought 14 slots was too much....
Expanded Family Trees Compability Patch for Recruitment Rework
Created by Ca_Putt
It appears my mod "Recruitment rework" does not work with the popular mod Expanded Family trees by Amulet of kings. With this patch you can have all the Family expansion and Rework of recruitment you want in your game at the same time. Enjoy and post any f...
Enhanced Invasions
Created by Ulter
This mod aims to increase the impact of Sea People and Nomadic invasions. With it you can experience the challenge of Bronze Age Collapse as the invaders come in force and civilization crumbles with their conquests. Features: Invaders spawn with more and s...
Lower Recruitment Points
Created by Timujin
Lowers Recruitment points so that AI and player are even on all difficulty levels. This will make the campaign slower and battles much more decisive as it will take longer to recruit back the units to full armies. ...