Timberborn

Timberborn

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U7 Compatible Mods (My mods only)
   
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Description
My mods that are tested with U7. Please note U7 is being updated quite frequently so these mods may stop working at any time. Please report in the comment section if anything breaks. Thank you.
Items (74)
[For Map Creators] The Architect's Toolkit [U6 + U7 ✅]
The Architect's Toolkit: A mod to provide Timberborn map creators with tools and QoL improvements to build and share amazing maps without limits. The objective of this mod is that players do NOT need it to play your maps created by this mod. Only creators ...
Buff & Debuff System [U7 ✅]
This mod serves as a foundational feature for other mods to build upon. This mod does not do anything on its own, it offers a robust system for implementing buffs and debuffs. Documentation for Developers including a Quick Start guide, a Step-by-step guide...
[For Modders] Moddable Bindito [U7 ✅]
Allow modders to perform some in-depth modifications to Bindito. About this mod With this mod, you can run your services before ISpecService or PrefabGroupService and perform certain modifications as well. If you need anything, I can also add more points o...
[For Modders] Moddable Prefab (U7 Only ✅)
With this mod, modders can make a lot more with 100% code-less mods (using JSONs). Previously they cannot modify values put inside a Prefab (including buildings' Science cost, Material , Power etc.) without using code. Now they can do it with JSONs. Note t...
Alternative Recipes Scientific Projects [U7 Only ✅]
16 Alternative Recipes for you to diversify your production chains in this latest expansion mod for Scientific Projects mod! Note: If you pick a recipe that is locked, the select box may bug out a bit. Just unselect the building and select it again. It's o...
Always Connected (Power) [U6 + U7 ✅]
v7.0.0: Fix a crash on U7 when building Forester. No change for U6 and you should still see v1.0.0 on U6. Connecting and organizing power shaft maybe fun for a few games. If you are tired of it, this mod is for you. All power buildings in the game will alw...
Always Flexible Start [U6 + U7 ✅]
You can always move your starting settlement as if you have flexible start enabled by building a wonder on this map once. Mod source code (feel free to use it however you want): https://github.com/datvm/TimberbornMods...
Brain-Power Scientific Projects [U7 Only ✅]
This is an expansion mod for Scientific Projects that add Power-related projects to the game. Water Wheel These upgrades apply to all Water Wheels in the game (Small, Regular, and Large). - Gentle Mist Flow / Steady Mist Surge: Gradually increases power ou...
Colorful Beavers [U7 Only ✅]
Since you had colorful buildings, I thought it's only fair to have colorful beavers (and bots!) too! You can change the color of any beaver. Each beaver can have a different color. You can also assign colors automatically, configurable in Menu (Main menu o...
Configurable & Moddable Lights [U7 only ✅]
Certain buildings in the game does not have a real "light" (for example Lantern or Brazier) but is just a texture due to Unity's Light constraint. This mod adds an actual light source to these buildings that are configurable as well. For players: This mod ...
Configurable Autosave [U7 ✅]
Configure how the game's autosave feature works. Someone complained the autosave feature keeps too few saves so I made this one. Also someone requested to keep a save before bad weather warning. This mod also add a Keybinding/hotkey to trigger autosave imm...
Configurable Beaver Stats [U6 + U7 ✅]
To configure the settings: Mod Settings (Game or Main Menu -> Mods -> Settings button next to the mod name) Increase the walking speed of beavers and bots. By default, this mod increases them 2x. You can change the Base Walking Speed and Base Slowed Speed ...
Configurable Growth [U6 + U7 ✅]
To configure the mod: from the game menu (before you load a save) -> Mods -> Settings button next to the mod name. Change the speed that your crops and trees grow. You can configure them separately. By default, the mod increases the growth speed of Trees b...
Configurable Housing [U7 ✅]
Someone requested a mod to configure housing to your liking. By default this mod increases max beavers in a house by 1.5 times. You can change this value by going to Main Menu -> Mods -> Settings button next to the mod name: - Max Beavers Multiplier: Multi...
Configurable Irrigation [U7 ✅]
Soneone said the only mod that nobody made was for irrigation system so I make this one :D You decide how your game's water behaves! By default, this mod increases the irrigation spread to 24 (from 16) and reduces the cost of going up to 3 (from 6). You ca...
Configurable Pumps [U6 + U7 ✅]
v7.1.0: removed Water production multiplier and add Water production time multiplier instead due to the other option being too unstable and causes crashes. Your one-stop pump shop is here, time to turn the tide! By default this mod double the maximum depth...
Configurable Tubeway & Zipline [U7 ✅]
Configure various settings of Ziplines and Tubeways. You can change their bonus speed, ziplines' max connections, distance and inclinations. You can also remove the speed penalty (50%) and this even increases game performance as the game does not need to c...
Constant Wind [U6 + U7 ✅]
v7.0.0: added support to Update 7 (Update 6 players still benefit from this update). You can also change the settings while in-game now too instead of just at the Main Menu. As with the below note, when changing the settings in-game, you need to wait until...
Employment Manager [U6 + U7 ✅]
This Mod automatically employs beavers based on district goods. You can set triggers when to employ and un-employ beavers from a building, depending on the amount of goods in the district. The sliders represent the relative amount of goods in the district ...
Even More Lights [U7 only ✅]
Make your game even more vibrant with this expansion mod for Configurable & Moddable Lights. This mod adds real lights (most of them are night lights) to the game buildings. With the latest version of Configurable & Moddable Lights, if it's too much, you c...
Extended Builder Reach [U6 + U7 ✅]
v7.0.0: compatible with U7 (U6 version remains at 1.3.0 as no change is needed and it is still working normally) Builders can reach higher or challenge yourself by not letting them build inifinitely lower. Configurable. Note that by default, this mod does ...
Faster Configurable Storages [U6 + U7 ✅]
v7.0.0: now compatible to U7. This is the better version of my previous mod Configurable Storages, do not use both mods at the same time. Make all storages building larger or smaller: Piles, Warehouses and Tanks. By default, this mod increases the capacity...
Faster Underwater Movement [U6 + U7 ✅]
Are you tired of watching your hardworking beavers struggle to swim at a snail's pace? Do you find it frustrating that these magnificent creatures, known for their agility in water - (see https://youtu.be/w4FB9Omjn94?t=290 ), are unrealistically slow in Ti...
Global Wellbeing [U7 Only ✅]
Beaver stats are based on the global wellbeing instead of their own. Does not affect bots. They also get a timed bonus when you reach a high Wellbeing for the first time (instead of just a congrats message). Everytime you get a new high Wellbeing, you get ...
Healthy Beavers [U6 + U7 ✅]
v7.0.0: Compatible with U7. You can also modify the settings while in-game (for both U6 and U7). Disable certain debuffs for beavers. You can choose from the settings (Main or In-game Menu -> Mods -> Settings button next to the mod name) to disable: Broken...
Instant Build [U6 + U7 ✅]
All buildings take zero time to build. You still need to deliver materials to them. Mod source code (feel free to use it however you want): https://github.com/datvm/TimberbornMods...
Mark All Trees [U6 + U7 ✅]
v7.0.2: Should work with April 10 update now. v7.0.1: should work with U7 April 02 Update now. v7.0.0: compatible with U7. All ground levels are marked for cutting. Tired of marking areas for cutting trees? This mod marks the entire map as 'cutting area' w...
MaterialPlzNoCrashes
Mod status: seem like the 2025-06-25 update somehow wasn't like what we expected (not sure, waiting for confirmation), so this mod is still needed This mod will no longer be neccessary after the 2025-06-17 (Experimental) update. When it goes live, please u...
Micro Management [U7 ✅]
With this mod, you can assign beavers and bots (called Citizens from now on) to specific Housing, Workplace or Districts. It also acts as a highly-requested "Unstuckify" feature. See the video if you are not sure about how to use it. When moving to a Distr...
Moddable and Unlockable Recipe [U7 Only ✅]
For players: This mod is mainly for modders but when subscribing to this mod, you can have a new recipe called Inferior Treating in the Gear Workshop (moved from Lumber Mill (Folktails) and Industrial Lumber Mill due to compatibility issue). It's locked by...
No Build Restriction [U7 ✅]
Want more freedom to build stuff without limits by the game? This mod is for you! IMPORTANT: for this mod you must restart the game after changing the settings. By default, this mod only removes "Ground-only" and "Rooftop-only" restrictions and add "Platfo...
Quick Start [U6 + U7 ✅]
Skip the welcome screen and optionally auto load your last save. From the Main Menu, you can click Mods -> Settings button next to the mod's name to enable: - Auto load by holding Shift: Automatically load the last saved game (like clicking the Continue bu...
Save Everyday [U7 ✅]
Auto-save the game at the start of every day. This mod works independenly with the game default's autosave feature so you can use this mod with or without that. Configurable: in Main menu or in-game, choose Mods -> Settings button next to the mod name. - E...
Scientific Projects [U7 ✅]
Finally a scientific way to spend your Science points! This mod gives you the Scientific Projects dialog, accessible via the top-left Science button or a rebindable hotkey (default Y). Choose between one-time and daily-cost projects to shape your colony's ...
Super Cursor - Extra info for Cursor Tool [U7 Only ✅]
Press Shift to empower your often-forgotten Cursor tool! Extra useful info shows up when holding Shift (or a customizable hotkey) with your Cursor tool. Current options: - Coordinates: Height and (X, Y). - Soil (if available): Moisture and contamination. -...
TimberUi
(Yet another) UI Library for Timberborn. Docs incoming. This mod is a library for other developers. It does nothing by itself. TimberUi is intended to provide very simple helps to recreate elements that already exist in the game for simple mods. This is no...
TImprove - Various QoL Timberborn-Improvements [U7 ✅]
TImprove enhances your Timberborn experience by providing various quality-of-life improvements. These tweaks aim to provide a more seamless and customizable gameplay experience. Below are the features, you can see the screenshots for demonstration (apparen...
TImprove 4 Modders [U7 ✅]
Similar to TImprove, this mod contains various QoL improvements for modders of Timberborn. This mod aims to improve your modding experience and players do NOT need to install this mod to use your mod. By default, all the below options are enabled but you c...
Tool Hotkey [U7 Only ✅]
This mod is now archived and will not receive update in favor of Quick Bar You can now assign hotkeys to tools. Modded tools are supported too. Important Setup: 1. You have to start/load a save to populate the list of tools in the Settings -> Keybindings. ...
Unlimited District Range (for Builders) [U6 + U7 ✅]
Tired of making road to nowhere just so your builders can start building something? This mod increases the distance so you don't have to do that anymore. This mod increases the default range of 10 to 500 so it should generally cover the usual map. If you s...
Vertical Farming (Configurable Plants) [U7 ✅]
You liked Update 7 vertical farming? Enjoy even more now with this mod! You can now build more things around plants (trees and crops), and even plant them on platforms or roofs directly without Soil! You can configure the settings in the Main Menu -> Mods ...
Water Swap (April Fools 2025) [U6 + U7 ✅]
Have a fun April Fools! This mod simply swaps Fresh Water and Badwater sources. Anything that originally spills out Fresh Water will now spill out Badwater, and vice versa. This include during Badtides: all your water source will produce fresh water! You p...
Mechanical Filter Pump [U7 ✅]
Your Mechanical Fluid Pump can now purify Badwater into fresh water at the cost of double the power usage. You can enable this filter on each pump individually. Don't like the power cost? You can enable certain feature and a checkbox would appear to let yo...
Configurable Game Speed [U7 only ✅]
Change the game speeds. This mod does not change anything by default, you need to go to the config (and it can be changed even while in the game): Main Menu or Game menu -> Mods -> Setting button next to the mod name and set the desired multiplier for each...
Hue & Turn [U7 ✅][Works with Map Editor]
Your favorite "Colorful building" mod is now supercharged with new features! Color, rotate and nudge your buildings like never before. This mod is purely cosmetic and does not affect gameplay in any way. - New method of coloring: more stuff can be colored ...
Configurable Explosives [U7 ✅]
Prepare to have a blast with the Configurable Explosives mod for Timberborn! This dynamite addition lets you crank up the kaboom factor by customizing the max blast depth (just remember, bigger booms come with bigger costs). Tweak your explosions to perfec...
Lunch Break [U7 only ✅]
Someone requested for this mod "Lunch break". It does exactly what it says on the tin. Make sure your beavers take a dam tasty lunch break—they’ll loaf it! It adds another time panel next to the clock where you can set the start and end time of the lunch b...
TImprove 4 Mods [U7 ✅]
Finally an update to the beloved Toggle All Mods & Profiles with shiny new features! All your previous features are still there: - Enable/Disable all mods. - Save and Load mod profiles. - Quickly restart the game. Now comes the new stuff: - Taller UI: the ...
Configurable Workplace (Building-specific Work Shift) [U7 ✅]
With Configurable Workplace, you can now change the number of workers, allow bots to work everywhere (Power Wheel and Inventor buildings) and most of all, the highly requested building-specific work shift is here! Mod Settings By default, only the building...
Map Resizer [Works with Map Editor] (U7 ✅)
Your favorite mod Beaver's Ascent is back with a brand new feature: Map Resize! You can now resize your map, in both the Game and the Map editor and break the map height limit! Tip: you can also use this to make a map smaller or make the height limit lower...
TImprove 4 UI [U7 ✅]
Another TImprove mod and this time it's for your Timberborn UI! If you don't know yet, TImprove enhances your Timberborn experience by providing various quality-of-life improvements without altering any game mechanics. This mod focuses on the UI/UX aspect ...
Configurable Lifetime [U7 Only ✅]
Configure the lifetime of beavers and bots as well as the growth of beavers children. Requested by someone. By default this mod does not change anything. You need to confgure it: Menu (Main Menu or Game Menu) -> Mods -> Settings button next to the mod's na...
Edit Save Difficulty [U7 Only ✅]
You can now edit the difficulty settings of your save anytime! This mod adds a "Change Difficulty" option to your menu (while in game). Simply click it and you can configure the settings you normally can only set at the start of a new game. Note 1: remembe...
More Naming [U7 ✅]
You can name almost anything instead of just Beavers and Districts! This is useful if you use Omni Bar & Todo List mod to search for them by name. Mod source code and donation: https://github.com/datvm/TimberbornMods...
Omni Bar & Todo List [U7 ✅]
A productivity-focused UI mod to speed up your Timberborn gameplay! Omnibar You can open it with a rebindable hotkey (default Enter and Ctrl + Q). Note that it only works while the Cursor Tool is active. - Search for buildings, tools and recipes by simply ...
Ziporter [U7 ✅]
Adds the "Ziporter": Instantly link distant locations with no concern for distance or obstacles. The beavers salvaged this ridiculously high-tech blueprint from a hooman lab built just before they disappeared. How to Use: Warning! This building needs power...
Configurable Building Range [U7 ✅]
The highly requested Configurable Working Range feature is here with this mod! You can now configure the range for Resource gathering buildings and also the District Center (Builder) range. By default this mod uses the game default values so nothing will c...
Timbits & Timbots [U7 ✅]
Bring 🇨🇦 Canada's beloved Timbits to Timberborn! Treat your beavers (and bots!) to these bite-sized delights, now with a mechanical twist for your bots. Add Timbits and Timbots to the game for both Folktails and Iron Teeth. Timbits This sweet treat gives y...
Hospital [U7 ✅]
Upgrade your beaver healthcare! Add a Double Medical Bed so two beavers can recover side by side, or build a Hospital to treat up to 10 beavers at once! Note: I do not have the ability to create models so I reuse the Medical Bed model but I add a cross on ...
Moddable Weather [U7 ✅]
An overhaul for the Weather system in Timberborn! This mod adds a flexible weather system that lets modders easily create new weather types. Meanwhile, you as a player can easily choose and configure your weather settings as well! Brand new weathers! Come ...
Gate [U7 ✅]
Add a Gate: A road that can be closed. "They called me mad when I blocked the road with a floodgate. Now they call me 'Sir.'" — Beavrick Cost 150 Science to unlock, 10 Logs and 5 Planks to build (literally a repurposed Floodgate). It also blocks water when...
Shanty Speaker O'Rhymes+ [U7 ✅]
Turn up the logs and let the rhythm flow. O'Rhymes+ upgrades your trusty Shanty Speaker with features fit for a true musical maestro: - 🪵 Mute it when the dam council's in session. - 🔊 Control the volume: keep it mellow or blast it like a floodgate on full...
Configurable Faction (Faction Mixer) [U7 ✅]
Someone requested a "configurable" mixed faction so here it is! You can choose any buildings from a faction to be shared to all other factions, including modded ones. This mod currently does not work with TimberApi This is the up-to-date version of Configu...
Weather Scientific Projects [U7 ✅]
This is an expansion mod for Scientific Projects that add weather-related projects to the game. This version works with and requires Moddable Weather mod. If you prefer not to use it, you can use the Legacy mod but if there is any update, only this one wil...
Quick Bar [U7 ✅]
Add a useful Quick Bar to your game with this expansion mod for Omni Bar & Todo List! 20 slots are available with customizable hotkeys. The default hotkeys are Numpad 0 to 9, you can edit or add more in Settings -> Keybindings. Please note not to use Shift...
Macro Management (Multi-select buildings) [U7 ✅]
With this mod you can now select and manage multiple buildings at the same time! It even comes with useful utilities like Copying and selecting all buildings with filters. All hotkeys are rebindable in the settings menu (Settings -> Keybindings -> UI group...
5 More Mins Ma!
Someone requested this mod to add staggered wake-up times to reduce lag from synchronized beavers waking up and do path-finding and decision making. By default, the game does have this, each beaver wake up randomly between 0 to 0.25 hours after day start. ...
Power Shaft Switch [U7 ✅]
You can pause the Power Shafts so they act as Power Switches. Vertical Switches are intentionally left out as a balancing attempt. Note: - Since this is not officially supported in the game (there is no behavior like that), it's a bit finicky to implement....
Redsurge (Badtide Monsoon) [U7 ✅]
The first expansion mod for Moddable Weather brings you Redsurge - the highly requested weather for when Monsoon or Badtide alone isn't enough! It is basically a combination of both. By default this weather is enabled if you enable the mod! You can configu...
HydroForma Projects
The next Scientific Projects introduces HydroForma Corp., the cutting-edge frontier of aquatic ingenuity where rivers obey and terrain trembles. This isn't Ol' Kazko's creaky contraptions from a bygone cycle. This is next-gen hydro-engineering, trademarked...
Syncable Settings
This mod redirects Timberborn's settings (PlayerPrefs, mostly used by Mod Settings) to Documents\Timberborn\PlayerData\SyncableSettings.json, making your settings easy to sync with Steam Cloud, back up, or edit manually. You can also import or export your ...
Beaver Jukebox
From someone's request, with this mod you can replace any game sound with your own or mute any of them. Simply go to the Mod's setting (Main Menu -> Mods -> Settings cog button) === Mod source code and donation: https://github.com/datvm/TimberbornMods v7.0...
Timber Dump
Probably only useful for modders or wiki writers. It create a button on the Main Menu (on top of Continue). It will dump all live data of the game into JSON files in Documents\Timberborn\TimberDump. This is different from AssetRipper because it's live data...
Packager [U7 ✅]
This mod adds two buildings: Packager and Unpackager. Use the Packager to combine 10 goods into a single package, and the Unpackager to split them back. Ideal for bulk transport and efficient storage. - Both buildings cost 150 Science to unlock (750 Scienc...
In 1 collection by Luke ✞ Jesus Saves ✞
U7 Compatible Mods
2 items