Total War: WARHAMMER III

Total War: WARHAMMER III

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Toggle Chaos Realms
Created by DrunkFlamingo
Features This mod adds a toggle for the Chaos Realms narrative to the campaign settings screen in both Singleplayer and Multiplayer campaigns. If the toggle is left on, the game will proceed as normal with no changes. If the toggle is set to off: Ursun wil...
캠페인 건물 롤백 모드 Campaign Buildings Rollback mod
Created by Wōtanz
설명 이 모드는 토탈 워: 워해머 3에서 너프를 먹은 캠페인 건물을 전작(1, 2부) 버전처럼 버프를 시킨 모드입니다. 이 모드로 너프 먹은 건물들 전작 버전으로 롤백시켰고 인게임상 누락되거나 오류가 있던 정착지 건물이나 랜드마크 일부를 복구 시켰습니다. 예시 스케이븐이 카락 여덟봉우리를 점령시 8슬롯 정착지로 뜨는 버그를 고쳤습니다. 눌른 포병 학교에서 다시 최종 티어 공성 유닛을 모집가능하게 만들었습니다 쿠오롱 토너먼트 경기장에서 다시 왕국 기사와 성...
[DEPRECATED, USE MAIN MOD INSTEAD] Victory Conditions Overhaul - Realms of Chaos
Created by Wolfy
DEPRECATED, USE MAIN MOD INSTEAD https://i.imgur.com/fVVaDCS.gif Introduction This mod introduces a major rework of the victory conditions for the Realms of Chaos. A lot of members of the community, including me, think that there is a poor job done in the ...
[DEPRECATED, USE MAIN MOD INSTEAD] Victory Conditions Overhaul - Framework
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif DEPRECATION ANNOUNCEMENT VCO 5 has been released in Early Access and that means the Framework will be deprecated soon. It still works and it is compatible with everything, but I will not update it anymore. New features intro...
More Building Slots [BETA] 14/16/18 version
Created by Captain Nemo
STILL BETA 06.09 I will constantly update it Hi guys, this mod add more slots for every settlement. Will not work with any other startpos mod. 14 for main settlements 16 for capitals 18 for skavenblight Check other version: Version 10/12/14 I still correct...
More Building Slots [BETA] 10/12/14 version
Created by Captain Nemo
STILL BETA 06.09 I will constantly update it Hi guys, this mod add more slots for every settlement. Will not work with any other startpos mod. 10 for main settlements 12 for more important settlements 14 for race capitals (skavenblight, altdorf, kislev) Ch...
Tier 3 Starting Capitals
Created by Beans
This mod is out of date and may not work correctly. It also may still work fine. I have no schedule or plans to update at this time. ABOUT TIER 3 STARTING CAPITALS TIER 4 VERSION HERE This is a limited recreation of the amazing WH2 mod, Higher Starting Tie...
Tier 4 Starting Capitals
Created by Beans
This mod is out of date and may not work correctly. It also may still work fine. I have no schedule or plan to update at this time. ABOUT TIER 4 STARTING CAPITALS TIER 3 VERSION HERE This is a limited recreation of the amazing WH2 mod, Higher Starting Tier...
Better Alliance
Created by BAGHolder
(Updated to 6.0) Features: 1. More Allied Units: Allied unit cap increases from 4 to 20, so is Ogre mercenary. 2. More Favor Points: Doubled favor generation per turn, with max favor increased to 900 (from 100). 3. Borrow Army Longer: Ally army can be borr...
Better Alliance - Foreign Heroes
Created by BAGHolder
Updated to 6.0 + Foreign Lord (Beta) This mod has two functions: --- Enable foreign agent recruiting from ally or vassal, via the outpost. Works for both player and AI, new or save-game. --- Enable foreign lord spawning on new campaign. This is a beta vers...
Landmarks of Eternity
Created by Chasslo
If you want to see the news udpate for the mod or help with a little donation, you can do it here Welcome to Landmark of Eternity! What Can You Expect In This Mod? - Over 420 landmarks for IE and 290 for the Old World . (It might seem like a lot, but don't...
Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]
Created by Chasslo
This mod only contains the landmarks created especially for IEE and even if it was designed to run with the base mod of Landmarks of Eternity, you don't actually need it to use this mod! Requirements -Mixer -Immortal empire expanded obviously The mod in it...
Landmarks of Legend
Created by The_Inquisitor
OVERVIEW Landmarks of Legend adds many landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown. Currently, there are landmarks for the following factions: - Grand Cathay - Kislev - K...
Landmarks of Legend SFO (10.07)
Created by MysticMaiar
Hi all, another SFO patch here. This was a very large mod, id say my biggest SFO patch as of yet and was quite time consuming & somewhat tedious, but hopefully this mod will be appreciated and enjoyed for all those SFO players out there!! If there are any ...
Immortal Landmarks
Created by Heimdal
UPDATED FOR 6.0 The mod will run without Mixu, but you'll be missing a bunch (~80%) of the landmarks. Adding landmarks requires startpos modding, Mixu's Unlocker = common startpos framework that keeps mods compatible. KEY FEATURES https://i.imgur.com/R1rto...
Immortal Landmarks SFO tiny sub
A tiny compatibility, aimed at balancing the 8 new units of IL in the sfo environment, otherwise unchanged 一个很小的兼容mod,主要是将其添加的八个兵种的数据平衡至sfo风格,其他不变 Thank you Heimdal for your support, enjoy the game ~ 感谢Heimdal的支持,享受游戏吧~...
Landmarks of Nurgle - Version 1.0.1
Created by greyTiger
A very minor mod to add 2 new landmarks to the RoC map for Nurgle, who was overlooked by CA when landmarks were created. Landmarks The Monolith of Lothar Bubonicus can be found in the Twisted Towers and provides Missile Resistance for Rot Flies and Toads, ...
Miscellaneous Landmarks: Kung Pao Expansion
Created by GabeSky
Release One: Focuses on Grand Cathay Region Discover the essence of Grand Cathay with this ultimate recipe, featuring the freshest ingredients and lore-friendly flavors. This culinary guide will keep your kitchen sizzling and your knives expertly honed wit...
Cho's Improved Landmarks
Created by Choyi
-Updated with patch 6.0 landmarks adjustments. This mods improves a selection of the landmarks found in the Realm of Chaos campaign, but rather then a complete overhaul this mod only seeks to tweak things while still keeping it close to vanilla. The more l...
Sandbox Initiated
Created by BadThrall
WARNING: Your game will FREEZE on the second turn on the start of a new campaign with this mod. The freeze is due to random placement of the factions, don't worry.. it's working as it should! Do not recommend enabling this on existing games. Only enable fo...
Climate Adaptation - Faster Version
Created by Alex Zhao
This is a faster adaption version of this Climate Adaptation mod. Please don't use both mods at the same time. This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely re...
(Outdated)Return of the Great Empires
Created by SuperDoctorCowbell
In ROC, each major faction receives a potential bonus based on difficulty. However, Factions that were Major Factions in TWW2 are treated as Minor in TWW3 and do not receive that bonus. This mod gives potential bonuses to those factions to make them strong...
(Outdated) Your Enemy Won't Be Stronger
Created by SuperDoctorCowbell
In the Comments on the "Return of Great Empires", a lot of people have asked me to stop Ai allies from weakening. As a result of analyzing the potential system, there was no potential that specifically weakened the alliance. However, I have discovered the ...
Better Allies n' Mercs
Created by Maggot
There are many like it, but this one is mine. What It Does: Adds more Ogre units to the Mercenary Recruitment pool Increased the Mercenary Recruitment cap to 4 and Allied Recruitment cap to 6 per army Increased passive generation of Allegiance Points to 6 ...
No More AI Attrition Immunity
Created by Ser Poutine
Intro A fairly simple mod but I found it extremely annoying that AI armies could walk through chaos corruption nearly unaffected while your army would lose 20% of the units each turn if you weren't in encamp or raid stance. So I reduced the replenishment i...
No AI Attrition Immunity
Created by Gieno
Adjusts the resistance of AI to attrition based on difficulty. There was another mod doing this but was no longer updated for IE. Hopefully this works. Link to original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790147047&searchtext=ai+at...
Easier Confederations & Vassals
Created by VanguardMk1
Annoyed that your best buddies don't like to confederate you for whatever reason? This mod significantly increases your chances of confederation and vassalage when you're best friends (150+ relations). This should help AI factions confederate each other mo...
Settlement Organizer
Created by d_oms
This is a simple QOL change for building arrangement in settlements. I've always wanted the ability to re-arrange buildings in a settlement after capturing or after building early-game. This script allows you to swap buildings around in a settlement (exclu...
High Resolution UI Improvements
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Resizes or adjusts the following UI screens: unit recruitment screen (for 1440p+) diplomacy screen lord/hero recruitment screens o...
Decline Diplomacy
Created by Marthenil
---Updated for 6.1! Kostaltyn is pestering you again? No more! Adds a UI button next to the existing pause and fast forward buttons that will automatically decline any incoming diplomatic actions towards the player, and close all the relevant menus, so the...
Improved Tech Effects
Created by Sam8872
I noticed when playing that certain factions' techs weren't really up to par as many of the others and therefore decided to change that. The factions that receive these changes are Kislev, Tzeentch, Nurgle and Slaanesh as the other factions seem to be in a...
Factionwide Resource Bonuses Enhanced
Created by Commisar Jon Fuklaw
Introduction Resources, they're good for trading, right? Wrong! Resources have many more applications than just throwing them at other people. This mod teaches you how to actually use resources, rather than leaving it to the AI to figure out. Features Reso...
AI Won't Reatreat
Created by Ser Poutine
Description Tired of playing tag with the AI who seems to have twice your movement speed when retreating and never being able to catch them, spending several turns trying to chase them down, hoping they fall for your ambush, or worst of all having them tur...
Reduced Soldier Losses from Colonizing Ruins
Created by Bastilean
This mod vignette reduces soldier losses by colonizing ruins from 75% to 25% losses. This quality of life improvement makes the troop losses from colonization acceptable, but keeps a strategic value in not doing so as well. This modification feels especial...
Settlements Start at Tier IV
Created by DrunkFlamingo
This mod makes every settlement on the map start at tier 4, with all secondary buildings upgraded to max level. It also gives a bit of bonus income, scaled by difficulty, to both the player and the AI to allow them to make use of all these slots. This effe...
Johnny's Advanced Buildings (now with Warriors of chaos)
Created by Johnny
Hello! In older total war games players were able to build important buildings that each have different effects. For example, one could build a temple complex to Hermes that improves trade faction wide, a bustling agora that secures your empire's financial...
Unique Battles
Created by JGCarter
Please note this mod is currently bugged and seems to stop the AI from attacking settlements, this is quite an odd bug as the mod shouldn't effect those systems at all, but as such it may take a while to debug this. What it does: Adds five challenging ques...
Cookies Chaos Cults
Created by Magic Cookie 54
Updated for 4.0. I haven't been able to fully test with the changeling as I am not buying the dlc - if you run into any issues please let me know and I will try and fix them. A mod to make chaos cults more interesting and useful. Generally effects have bee...
Fully Randomized Start Positions
Created by prop joe
Shuffles the start positions of the factions on the map when you click a button (see first screenshot) on new campaign start. This is just a very quick edit of my Semi-Random Start Positions, the WH2 mod of this type by Ubermorgen is a lot more complex and...
Hertz Playable Garrisons V1.21
Created by 8 Hertz WAN IP
Mod Version: v1.21 Hertz Playable Garrisons is a mod that lets you march out with any region's garrison with a simple double click on a button. This mod grabs your garrison and converts it to a new cost-reduced army for 2 turns. (This mod is save-game comp...
[Unsupported] Smart Chaos Diplomacy (Apparently still necessary in 2.0)
Created by GOW LIKE A BOSS
UPDATE: Update 2.0/IE has apparently NOT made this mod redundant. As Dwarfs, I can't open diplomacy with Skarrbrand when not running this mod. So perhaps it is still needed. It certainly won't hurt your experience if you run it in 2.0. ----- Have you wishe...
[Unsupported] Order Hates Chaos
Created by GOW LIKE A BOSS
This is a sub-mod (though it can be used as standalone) for my Diplomacy For Chaos mod (see link below). It moves the aversion of Order factions to all Chaos factions from -100 (very unfriendly) to -400 (hostile). This will help give a more loreful experie...
Cheaper Unholy Manifestations (-25%)
Created by Scrambled Eggs
Lowers the required amount of daemonic corruption for each Unholy Manifestation tier by 25%. Tier 2 requirement: 1000 → 750 Tier 3 requirement: 2000 → 1500 Tier 4 requirement: 3000 → 2250 I play without the Realms of Chaos (thanks to this fabulous mod: htt...
Upgrade Units
Created by prop joe
Status Update: I don't have great plans with this mod since CA implemented the unit upgrading in the Champions of Chaos DLC. There are other mods that use that system instead and do the same thing. (That said this mod still works fine.) Allows you to upgra...
Unlimited Regiments Of Renown -TEMPORARY HIATUS-
Created by Crunchy Crystal
This is a simple mod which provides unlimited recruitment of the Regiments of Renown along with other specialist unit types. Compatibility Coming Soon https://i.imgur.com/fVVaDCS.gif...
Military Buildings add Garrisons / 军事建筑增加驻军
Created by losrt
Compatibility: Can be added mid-campaign Compatible with most mods Takes effect with Radious Description: All military recruiting buildings can add 1~3 garrisons to towns (The number and quality of troops depends on the level of the building) ·All wh1, 2, ...
Capture Artillery!
Created by Alex Zhao
Description A simple mod that increased the chance of capture artillery from 10% to 100%. The rules are same as vanilla, you can only capture artillery that are available to your faction, you can capture artillery from garrison, or capture multiple artille...
No Join War Button - AI Only
Created by Andredie
Disables the Join War button for the AI, preventing them from joining forces with someone they hate in a war they didn't intend to declare anyway. NOTE: Once enabled in a campaign, it can not be reversed. Should be compatible with pretty much anything (obv...
No Military Alliance Button - AI Only
Created by Andredie
Disables the Military Alliance button for the AI, preventing huge alliance chains going on the offense in the mid-late game, and stops the AI spamming useless Military Alliance offers. NOTE: Once enabled in a campaign, it can not be reversed. NOTE: Does no...
More Naval Movement Range
Created by Decomposed
The Double Time Stance now grants +90% movement range, instead of +50% in vanilla. (Works for player and AI and for all races) Should be compatible with all other mods and saved games. Ported over from WH2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetail...
Just a Smidge - Slightly More Allied Recruitment Slots
Created by Rob
This mod changes the number of Allied Recruitment slots from 4 to 6. Compatibility Should be compatible with pretty much everything. Also, come join us at the Modding Den!...
Land Encounters And Points Of Interest
Created by diagonal_zero
Explanation and reason for this mod to exists Do you feel the original ROC map that we ended up having is big but quite empty? Do you believe that a world as big and alive as the Warhammer world should have more to do than just travelling from city to city...
Trading Colonies
Created by IfThenOrElse
This mod sets up trade routes at the start of the campaign between Old World factions and their colonies Intro: I always found it odd that the new world colonies and the Bretonnian crusader kingdoms were not trading with the old world. Colonies generally w...
Discover All
Created by powerhungry4
*Updated to 2.1 (Immortal Empires)* This mod explores the whole map for the player at game start. Everything will be explored but not visible. Alternatively, with the mod configuration tool, you can set different additional exploration levels for yourself ...
Unlock All Building Slots
Created by Alex Zhao
This mod allows all races (except beastmen) to use all building slots at special settlements at level 5 main settlement building. In vanilla most faction only can unlock 7 secondary building slots even if there is 9 or 11 for the original owner. Should be ...
Encounters at Derp - Double Treasure, Amanar, Etc
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, read on: This mod doubles the sea treasure spawn rate and makes rogue pirates attack anyone (not just the player) dumb enough to tr...
[IE] Loreful Strategic Threat
Created by IfThenOrElse
This mod replaces Strategic Threat for IE only, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: ported over from Game 2. Big thanks to Vandy for his help with scripted effect bundles! Big thanks to AwwHEE...
Selectable starting province
Created by Shinoda
It is a simple modification to the "Change Starting Settlement" mod created by "prop joe". In the original mod you had to use the mod configuration tool to make some changes. Here In advance is already set (depends on button): - Recieve all the settlements...
Reasonable Trade (WH3 Edition)
Created by Duke_of_Bretonnia
(This is a simple Mod I made for WH2 that I finally decided to make again for WH3) Ever wonder why in mid and late game trading with smaller nations seems pointless and larger nations never seem to want any more of your trade goods? That building anymore t...
Bring the Boys Home - No Endless Wars [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
NNOBBs - Never obsolete AI lords and heroes
Created by Trubble
This mod will award experience to all AI lords and heroes at regular intervals to ensure that they remain relevant and challenging throughout the campaign. Generic lords and heroes are unable to advance beyond the level of your faction leader. Legendary lo...
Dynamic Disasters
Created by Frodo45127
NOTE TO ALL Development of this mod has been ended, because I have neither time, nor interest in continuing it. Source code is on the bottom of the description if someone wants to continue it. Reasons: I wanted to make a mod that made endgame interesting, ...
Less Costly Raiding (movement range) (6.0 Ready)
Created by GOW LIKE A BOSS
A simple mod that lowers the required saved action points for raiding for most factions from 50% to 25%. In other words, you can start raiding as long as you still have at least 25% movement range left (as opposed to needing at least 50% left as in vanilla...
Reasonable Diplomacy Bribes
Created by Redfog
Tired of the AI asking for 10 grand for a trade deal but only paying you a 100 bucks for one? This mod change the diplomatic weight of money for the AI and player, so that they are roughly equal, so when you want to bribe a faction into accepting that trad...
Community Bug Fix Mod - Game v6, Batch 3
Created by Groove Wizard
Community Bug-Fix Mod Welcome to the CBFM Steam page! You're probably here because you like playing TWWH and want to have a slightly better time at it. Us too. Mostly. This mod, as you may have assumed from the title, is a collection of bug fixes developed...
Disable Tunnelling through Forts&Gates 禁止地道穿越要塞和长垣
Created by < blank >
CA fixed the tunnelling excluded regions outside the bastion in the recent update, so this mod now only add some tunnelling excluded regions inside the empire forts. CA在最近的更新中修复了长垣外的禁止地道穿越的地区,所以这个mod现在只是给帝国要塞增加了一些禁止地道穿越的地区。...
Channel Stances for All
Created by Jolc3r
Find it weird that Karl Franz gets to channel magic without a wizard, but Wurzag doesn't? Hate that Black Arks and Vamp Coast Admirals can't channel? No longer! Adds channeling stances to just about every faction (except a few like rogues, rebels, and dwar...
Provincial Road Buildings
Created by Sam8872
I've found it odd how the player doesn't get any bonuses it their own territory as surely they would know their own land better than any others right? However, I wasn't the biggest fan of just giving a blanket increase for everyone, morevoer, I found it od...
Rifts for all factions 全派系裂隙
Created by Alex Zhao
This mod added toggle-able rifts for Immortal Empires, Immortal Empires Expanded, and the Old World campaign. The Player's army or agent can travel from one rift to any other rift. I think AI won't use them. The rift can be turned on or off by the button o...
LEGACY VERSION: GLF Landmark Remake with English Translation (Sub-Mod)
Created by FullAutoAttack
LEGACY VERSION: GLF Landmark Remake with English Translation (Sub-Mod)...
Laos Better Trade Values (Patch 3.0)
Created by LAOS
Note: If you check your Trade, the old values per stack will still be displayed (ex: gems 18) but in reality the new trade values are taken into consideration. In my relatively new campaign, my trade income jumped from ~700 to ~1300. So it is save compatib...
精英战帮升级(全派系)/RoR Warband Upgrade(All factions)Ver 6.2
Created by yuudachi
功能介绍 1.为全派系兵种解锁精英兵种战帮升级 2.所有精英兵种默认0级 前置要求 需要先订阅“Warband Upgrade Ultimate”. 兼容性与问题 应该兼容绝大部分mod,我修改了精英开场0级,不确定是否会和大修mod冲突, 如果有冲突请在评论中反馈,我会取消该功能 旧存档可用 警告:高难度下AI也会拥有大量精英单位,混沌魔域的恶魔亲王流浪军团更加致命! 如果发现单位连线错乱、缺失部分单位也请反馈,但请确保问题是在单独开启该mod与前置mod下出现的。 锁评论区可以直接贴吧反馈 网站链接 如...
Peacehammer - Recruit all units
Created by Cryswar
*Update available: Patch currently fixed for :5 factions unit roster update: Completed Or; what if the player was the good guy, aligning every race in perfect harmony? Overview 22 new buildings, available only to the player, unlocking recruitment of the no...
Item shop
Created by NobunagaHiro
Hi everyone, This mod adds an item shop mechanic, which enables the player to purchase any weapon, armor, enchanted item, talisman, and arcane item. ___________________________________________________________________________________________________________...
Items Rebalanced
Created by Sam8872
In Essence, some of the new WH3 items that CA introduced aren't comparable to some of the prior armours, weapons, etc. The most damning example being the Null Plate giving 10% Spell resist as a Rare item compared to the Spellshield introduced in the previo...
True World - IE Start Position Changes (2025 Update)
Created by Swissbob
DESCRIPTION: This mod tweaks the starting positions in Immortal Empires to be, in my opinion, more balanced and loreful. Certain lore oddities like no Daemons in the entire Southern Wastes, and gameplay imbalances such as Malus taking over the entire North...
Winds of Magic Manipulation Expanded
Created by Zero
Add the Winds of Magic Manipulation mechanic used by Tzeentch to High Elves, Lizardmen and Vampire Counts (the three races with enough understanding of magic to be able to use it)....
IE Thematic Starting Units
Created by Zero
This mod replace the mostly random starting units with more thematic armies for that lord. No more 10 random different units. Every lord have a thematic starting army (8-12 units) from a small pool of 3 different kind (with some exceptions). Support for Im...
By the Comet - Settlement Slot and Port Revisions (Updated for Patch 5.1.0)
Created by ElJefeGrande
An update to a mod I loved in Warhammer 2 and in Warhammer 3. I have also reverted the port income changes of patch 2.1 and even made some of the weaker ports better. The premise is simple, lower tier major settlements have more buildings slots available s...
Allied Outpost Cost Reduction
Created by Lycia Pintella
Just a simple mod that slightly reduces the cost of allied outposts. I tended to lean toward building my provinces way more than outposts, and I felt having them be slightly cheaper would make me want to balance out what I pay for....
Building Slots Extended (Major Settlements Only)
Created by Myxameno
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker andwon't work without it! This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns! Did you ever thought that it is weird how huge cities like Nuln, Nan-Gau an...
Culture-restricted Join War
Created by Iron
This mod addresses two problems in the base game: 1. The ability for players to routinely use "Join War" to easily circumvent alliances and avoid having to suffer the diplomatic repercussions of declaring war. 2. The frequent immersion breaking dog-piling ...
Faster Siege Equipment Construction
Created by Zeek
1 turn siege equipment building depending on the amount of soldiers in your stack, capped at 5 slot total. AI benefits from this as well. This is the game 3 version of the game 2 mod that does the exact same thing create by ☸𝕵𝖔☸, I just got tired of waitin...
Reduced AI Attrition Resistance
Created by AnimeWasAMistake
Makes attrition impact the AI, while taking into account its skill issues Changes Easy No change / 30% Resistance Normal 50% > 30% Resistance Hard 60% > 30% Resistance V. Hard 70% > 30% Resistance Legendary 80% > 30% Resistance...
Sea Lanes
Created by Deadmeat
Updated the Sea Route from Ulthuan Inner Sea to the Eastern Colonies, to now include: Routes between: The Albion Channel to The Great Ocean: Bretonnia and the Empire now have the means to directly support their colonies in Northern Lustria Gulf of Medes to...
合邦就能用 confiderating you can get 6.1
Created by sun2003shy
简介 合邦相应的派系就能获得该派系的特殊内容,比如合邦史库里就能得到禁忌工坊。 由于ca内部的机制,部分按钮会在合邦后下一回合显示,以防止一些不必要的bug。 如果没有特别说明,不支持跨种族合邦。 主要改动 合邦派系得到的功能列表: 帝国: 合邦卡皇可以获得选帝侯阴谋功能; 合邦金属脸可以获得魔法学院; 合邦威森领可以获得枪炮学院(合邦后下回合显示)和莫尔花园 纳加什之书开局可用 鼠人: 合邦史库里得到禁忌工坊(只有伊克特利爪和工程大术士可以获得燃料) 合邦斯洛特得到腐坏工坊(需要订阅“合邦就能用补丁”) ...
Allied Outposts Only Require Defensive Alliances
Created by DrDCB
By default, every race except for High Elves requires a full military alliance in order to be able to construct the Tier 2 and Tier 3 allied outpost buildings. But military alliances with the AI tend to be more of a liability than a benefit given how prone...
Provincial Roads
Created by FreeParmenion
TLDR: transfers the movement buff of road buildings from region to province wide. Buffs and tweaks affected building values. Hey, this mod transfers the regional movement range buff you can get from some buildings to the whole province. Also it tweaks the ...
Post-battle Replenish Option (enslave) for wh1 races (Empire, Dwarf and Bretonnia)
Created by sgssk
(Since ver 5.0 Empire and Dwarf have this feature in vanilla. No more need this mod) As the title said. In vanilla, only when fighting against the same race can these 3 races choose enslave. Now with this mod, you can always do it. But they'll have 2 ensla...
Outposts Provide Growth
Created by Lycia Pintella
Outposts can now give growth, including some to adjacent allied provinces. Might be better to put them toward the middle of your allies if you want to maximize that growth. Screenshot also includes an effect from my mod Replenishment Effect Scopes, but tha...
Port Growth and Income Buffed
Created by Lycia Pintella
Port growth and income have been increased. Legendary ports have a higher increase than standard ports....
Starting capitals tier 5 --- IA / PLAYERS ---
Created by Aguilar
═══════════════ᴠᴇʀꜱɪᴏɴ═══════════════ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2949728859 =Starting capital tier 1 --- IA / PLAYERS --- ═══════════════ᴍᴏᴅᴏʀɪɢɪɴᴀʟ════════════════ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=11932116...
Trade Any Settlement
Created by Freiya
This mod makes it possible to trade any settlement with any encountered faction as long as you aren't at war with them. To use it, just click on the new "trade settlements" button displayed on the top-left corner of the screen. https://i.imgur.com/HWB8tvn....
Protection plague province wide
Created by BlackSoul
Simple mod that changes effect scope of plague spreading chance for Protection chain buildings to province wide. Mainly it was done for Nurgle, but to balance it and make it more usefull, it affects all factions. As it changes only few lines in table, it i...
Emissaries of Diplomacy
Created by Cat Spiros
This mod helps you discover other Legendary Lords of the same race, with early game quests/missions - without discovering enemies. Upon completion, the player establishes diplomacy with target faction and also gains a slight, but permanent boost in relatio...
Build Your Map - Map Scenarios and Randomisation
Created by Ulrik H.D
Chaos Dwarfs Update I've updated the backend to support the latest map and the Chaos Dwarfs subculture. Editing provinces and map randomisation should work 100% as normal. Map scenarios have been deactivated until I've updated and verified that they work, ...
Chaos Wastes Sea Lanes
Created by Citroentje
Adds two sea lanes: -Northern Wastes: allows you to traverse the lands of the hung, going between the Red Wastes north of Cathay and Ironfrost to the northwest of Naggarond. -Southern Wastes, allowing travel between the western shore and the eastern shore ...
WH3 campaign editor (Web)
Created by Bombardier
Edit your campaign real-time from a web browser. Play around, setup your campaign and disable it afterwards once you are done. Web app: https://wh3edit.vercel.app Features 🌀 Teleport lords/heroes 🔋 Replenish lords/heroes action points ☠️ Kill lords/heroes ...
Commandments for Strategic Points [beta]
Created by Goldman Park
This mod provides specialized commandments for strategic regions such as Imperial Forts, Ulthuan Gate, and Great Bastion. Regardless of which faction you are playing as, the goal is to enable the use of commandments that are appropriate for the nature of t...
Draco's Buildings of Renown
Created by DracoMcGee
https://i.imgur.com/Dj9NVrC.png INTRO Hello friends! Welcome to Buildings of Renown. A mod made to allow a flavourful increase to the number of regiments of renown you and the AI can have in their armies. The why and the what I found it strange that in the...
USEFUL THREATEN
Created by Forlorn
Normally, when you threaten someone as a player, you receive a -15 reliability to your reliability score, which means the player has to wait 15 turns for reliability to be fully restored. This mod changes the penalty to -1. Thus the player can use threaten...
Soul's Forge Mod Compilation - Crafting Mods
Created by MrSoul
Compilation of all the crafting mods I've made thus far. The Changer of Ways sat upon his throne, his laughter echoing through the twisted halls of his innermost sanctuary. The god's countless eyes flickered across the shimmering visions before him, reveal...
Adjacent Public Order For Legendary Capitals
Created by Lycia Pintella
Just a simple mod that adds one public order to adjacent provinces to legendary capitals. It will also affect your allies if they border you. Take that CA I'm neat!...
Singe's Selected de-Unique'd Uniques
Created by Singemeister
Whatta title, eh folks? This simple mod makes the following buildings available to all factions of the culture. Aesanar Camp World Root Entrance Luthor's Ancient Vault Cylostra's Opera House The Special ship upgrades for each ZPotVC faction Sotek's Snake P...
Naval Networks - Global Sea Lanes 6.2! - Now with Multiplayer & IEE/TOW support!
Created by Thuynder
This mod allows you to take any army or hero and embark them between significant port cities that you control -- for a cost. As your empire grows, naval sea lanes will allow you to transport entire armies, as well as newly trained heroes, directly to the f...
All factions accelerate construction
Created by 小铭
Description Change date: 2025/03/14 This module adds the ability to speed up building for all factions, with the option to spend 1000 coins x turns to build immediately. It is important to note that most of the Nasi buildings, ogre camps and nomad building...
AI Construction Priorities Reworked
Created by Lycia Pintella
In vanilla Warhammer III, the AI makes many suboptimal build decisions which reduces the challenge you face in the campaign. This mod attempts to fix that - for every faction in the game. The AI will firstly seek out a barracks, as they need basic troops t...
Customize Starting Units
Created by sudkks
Customize the army units at the start of a campaign. How to use: After entering a new campaign and selecting the Lord's army, there is a button on the right side below - Customize Starting Units, after clicking on it, it will clear the existing units and g...
Nanu's Vassal Income Fix (Resolved)
Created by Nanu
This mod is no longer needed. CA has fixed this bug. Simple mod that fixes the bug in patch 5.1 that causes vassal income to stop working on save games. This mod gives you 20% (adjustable via MCT) of your vassals income each turn. This does not actually fi...
Tier 3 outpost for Defense Alliances and Vassals
Created by Adohleas
Tier 3 outpost for Defense Alliances and Vassals This mod allows defense alliances and vassals to also build up to tier 3 outposts. Keep in mind vassals tend to be a bit more poor so it might take far longer for them to build beyond tier 1 unless you gift ...
AI Improvements
Created by js02232
https://i.imgur.com/1Vglg7c.png Introduction AI is better at conducting financial management, warfare, diplomacy, and more. Some changes, such as diplomacy, also apply to player. Mods Included This mod already includes the mods listed below. ******Do not u...
In 1 collection by Bowser81
1- All factions
11 items