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100 favourites!!!! Thank you so much everyone! I made this collection originally just so i could keep track of what mods i was using, I never expected it to be so well received!
Mods Removed:
- Clan Vrrtkin--Faction Overhaul-Minor Clans Rising
- CLAN VRTKIN SFO
Mods Added:
- Visible Undercities (super useful, although it wont scroll down when you get to a certain number of undercitites)
- Landmarks of Legend
- Skaven War Litters
- Skaven War Litters - SFO
- SFO Additional Units + OMAM SFO Patch For Nanu's Skaven Tweaks (using this for the compatibility for sfo additional units)
- [HN] Banners - Portraits Remain [SUBMOD] - S& F UPDATED (i just prefer having the portraits in lord select screen)
- Unnatural Selection Ultimate (really good mod, makes each campaign feel more different even if playing as the same faction)
- Unnatural Selection 2 - OvN+TEB Submod
- Iron Brotherhood-SFO standalone submod (super cool units)
- Darker Grand Campaigns (ME Updated)
- All factions are major (make sure you set the threshold personality change in the mod config tool for unnatural selection to 7 or it will conflict with this mod)
- Equal Rights for Minor Factions
I've also shuffled a few mods around in the load order
This update is not save game compatible
just a really small update cus i have only just notced that the day/night cycle on the campaign map isnt working. By all means don't make these following changes if you dont want the day/night cycle
Mods Removed:
- Painted Campaign Map (it also messes with fog and lighting which causes the day/night cycle to not work)
- Darker Grand Campaigns (ME Updated)
Mods Added:
- Antiqued Campaign Overview Map
This update is save game compatible
more stuff for the greenskins this time as well as a couple updated patches and a few other mods ive had my eye on for a while
Added a section in the bug reports in case people are getting a crash, also updated the description to mention that too
Mods Removed:
- Ash's 33 New Skills for Lords (i just found that i kept taking the same few skills on every lord form this mod and that it was just bloating up the skill screen, i can see it being useful for when you get past level 40 and you dont have much else to spend skill points on but it's very rare i actually play a campaign for that long anyway and i just found the bloat it was causing was a bit annoying)
- Ash's 33 New Skills for OvN and more
- Less buff and effect VFX (this mod also touches item tables which is what was causing Drink It II to not work properly as well as conflicting with any other mod that was making changes to items so it has to go, make sure you uninstall this mod in kmm by right clicking and choosing to unsub and delete from the menu that pops up becuase this is a movie mod which means that even when you have it unticked, it will always be active)
- Mixu's Legendary Lords 1 - SFO (Updated) (there is an even more updated version of this, as well as one for mixu's LL 2)
- Mixu's Legendary Lords 2 - SFO (Updated)
- Not Another Slot Mod (this started not working for me, it seemed to be working fine on some settlements but then it was actually reducing the amount of building slots on other settlements)
- Proper Combat Mod 2 - SFO Edition (i sorta forgot i had this mod in XD, the issue is that it makes combat slower by nerfing speed, damage etc but this is only making changes to vanilla and sfo units so this is messing up the balance a bit and making it so that any other modded units are going to be better)
Mods Added:
- Flamboyant's - Events Compilation
- Expanded Roster - Greenskins - Goblin Pack
- Expanded Roster - Greenskins - Goblin Pack - SFO
- Expanded Roster - Greenskins - Orc Pack
- Expanded Roster - Greenskins - Orc Pack - SFO
- We'z Speshul - Expanded Roster
- Qualitative Additional Improvement (what can i say, i love big battles lol)
- OvN Phoenix Crown
- Diplomatic Options - Vassal, Liberate & Confederate
- 123!!_!!_nanu_skaven_tweaks-patch (this makes it so that you can cast spells again with the vermintide ability enabled from nanu's skaven tweaks, althoughhh currently the vermintide ability doesnt seem to be activating in combat
- Miscast Mod - Big Loud Exciting Miscasts
- Miscast Mod - SFO
- Drink It II - SFO Patch (finally found out what was causing the issue with Drink It II not working so i patched it, I am still pretty new to modding so i mightve missed something, if so just let me know and it should be an easy fix)
- Mixu legendary lord 1 -- SFO submod (saebbi's submod reblance & fix)
- Mixu‘s legendary lord 2 - SFO submod(Fix for saebbi’s submod)
- Decline Diplomacy
This update is not save game compatible
a smol update just removing we'z speshul cus its causing issues with expanded roster even with the submod made to get them to work together and i just prefer expanded roster over we'z speshul. The units both mods add are very similar anyway. Steam also finally let me add Antiqued Campaign Overview Map to the collection lol
Mods Removed:
- We'z Speshul
- We'z Speshul - SFO (Updated)
- We'z Speshul - Expanded Roster
This update is not save game compatible
another smol update adding in my patch for rebanner II cus i only just realised it wasnt working properly
Mods Added:
- Rebanner II - SFO Patch
This update is save game compatible
was originally gonna be a small update to remove nehesaph since the recent update broke stuff but its now a pretty big update lol. ive decided to put in reskins and stuff that i like but theyll all be at the top of the load order so you can rearrange/remove any to your own liking.
Mods Removed:
- Nehesaph; High Priestess of Lybaras (new update changed quite a lot so is no longer campatible unforunately)
- Doomserpent, Wyvern Regiment of Renown and Nehesaph; High Priestess of Lybaras - SFO
- Doomserpent, Wyvern Regiment of Renown (unforunately the sfo submod for this was part of the one for nehesaph so its going)
- Partly-canon mod series. Sharkmen of Sartosa (this mod is discontinued and it has a couple issues with another mod im adding in with this update)
- (SFO Submod) Sharkmen of Sartosa
- SFO: Grimhammer II: More Armies SUBMOD (i found this was benefitting the ai more than me lol)
Mods Added:
- Bring the Boys Home - No Endless Wars
- Nanu's Pirates of Sartosa for Steel Faith Overhaul
- Bad Legendary Lord
- Bad Legendary Lords SFO Submod
- Victory Conditions Overhaul 2 - Main Mod
- VCO2 + SFO Patch
- Total Unit Resize II - Mod Support Addon
- Unique Faction Currencies
- Allow Landmark Unit Recruitment for Kislev (Submod for LoL and KR)
- Missing Special Herdstones
- Spooky's Expanded Variants Series - Dark Elves
- Spooky's Expanded Variants Series DEF- SFO submod
- Beautiful Compilation
- Beautiful Morathi
- Beautiful Alarielle
- Beautiful Khalida
- Deco's Tabletop Loading Screens
- Cataph's Dragon Mages of Caledor
- Cataph's Dragon Mages of Caledor - SFO
- True high elves' females
- Varied Monsters Compilation
- Bálint Unique Cards
- Grimgor Ironhide - Da Alpha Orc
- Ubersreik 5 resized
- Hooveric Reskin pre-created version for TWW 3
- Uniforms and Heraldry of the Beastmen
- Uniforms and Heraldry of the Vampire Counts
- Uniforms and Heraldry of the Skaven
- Uniforms and Heraldry of the Greenskins
- Uniforms and Heraldry of the Empire
- Uniforms and Heraldry of the Dwarfs
- Uniforms and Heraldry of Bretonnia
- Uniforms and Heraldry of the Dark Elves
- Uniforms and Heraldry of the High Elves
This update is not save game compatible
just adding in my patch for province patrols and sfo as the skaven province patrols were still costing food upkeep
Mods Added:
- Hertz Province Patrols - Skaven Upkeep Fix For SFO
This update is save game compatible
added numbers to updates so that you can more easily make note of which update youre currently playing on and then you can just update your modlist to the most recent update once youve finished a playthrough. Big change to load order this time, it now more closely matches the default alphanumeric load order which should help prevent any issues that might arise becuase of load order.
Mods Removed:
- Altdorf Imperial Zoo (while its a good mod, i find that each animal giving +1 public order a bit boring, if they all had unique effects then i would probably keep it in)
- Empire Galloper Guns (personally just not a fan of this mod for the empire, its included in cataphs southern realms as a ror still though)
- Empire Galloper Guns - SFO
- Restored Faction Intros (just found myself skipping over these intros every time so theres not much point them being there)
- Steam Tank Mounts (only just noticed that this is already included in unique steam tanks so this mod isnt needed)
- Steam Tank Mounts - SFO
- Guns of the Empire (SFO) (this mod does add some really good units but i just found it bloated up the empire too much for my liking)
- Snek's Empire Asset Pack (only needed for the mod above which is being removed)
- Bad Legendary Lords SFO Submod (a more up to date submod has been released which im adding)
Mods Added:
- 배드레전더리+SFO fix (the title and description is in korean but it doesnt affect the game language any way, its a more updated version of the bad legendary lords submod)
- Not Another Slot Mod (this still doesnt work for me properly but a few people have said its working for them so im addding it back in)
- Ironfeathers (some really cool looking dwarf units)
- Ironfeathers – SFO Submod
- Valten, Herald of Sigmar
- Valten, Herald of Sigmar + Karl Franz' Runefang - SFO
- Flayerkin: Moulder's Units
- Flayerkin SFO
- Dwarfs - The Underway
- Dwarfs - The Underway - SFO
- Mutations: Gifts from Ruinous Powers(SFO Version) (this looks super fun to play around with)
- Ogres Can Climb Walls
- Upgrade Units - Workshop Units Submod (adding in some mods which allows more upgrades for the upgrade units mod)
- Upgrade Units - Blessed Variants Submod
- Upgrade Units - SFO Submod
- Upgrade Units: Variety Submod
This update is not save game compatible
given some love to lizardmen and bretonnia, some really really cool renaming mods and amazing new toys for skaven
Mods Added:
- Lustria Rises (some much needed love for lizardmen)
- Lustria Rises-SFO submod
- Lush Grass Textures (make the grass look a lot nicer and it doesnt impact fps!!)
- Lore Names: Renamed Factions & New Evolving Names (im loving this mod, it changes factions names while you play depending on how big they are, worth looking at the description to find the changes it does to the factions)
- Lore Names: OvN Lost Factions Submod
- Lore Names: Kislev Submod
- Lore Names: Renamed Unique Lords & Heroes Names (similar to the faction rename, it renames legendary lords to give them their full title, so instead of Karl Franz, he is now Emperor Karl Franz)
- Lore Names: Mixu's Legendary Lords Sub-Mod
- Lore Names: Cataph's Southern Sub-Mod
- Lore Names: Elon's Greybeards Sub-Mod
- Puzzles Solutions On Screen (puzzles are such an annoyance if i do choose to search ruins cus sometimes there can be two correct answers but the game only recognises one of them being correct so its just based on luck instead of actually working out the answer)
- AI increased recruitment funds (the description explains it better than i do but the ai just spend all available gold on recruitment that turn instead of saving up and getting a stronger unit which can lead to a lot of the same armies, so this lets the ai armies have a lot more variety, although it will make the ai slighty stronger as youll be seeing more of the stronger units)
- New Settlement, Who Dis? (renames settlements based on whos occupying them which goes hand in hand with all the other rename mods im adding lol)
- Landmark Spawnings (some more much needed love for the lizardmen)
- Landmark Spawnings-SFO submod
- Zorbaz's & Skorne's Rabid Rivalries! (adds in a few traits for some rivalries when one of the lords defeats the other)
- Landmark Bretonians (i never play bretonnia so i dont think i really have much that add stuff to them so im adding this to give them a few more units)
- Landmark Bretonnians (SFO submod)
- Skaven Master Moulders (this mod goes perfectly with the mod im also adding in below)
- Skaven Master Moulders (SFO Submod)
- DeadFingers' Castellan of Hell Pit (Ghoritch now a LL, lots of new, really cool mosters for skaven, I spoil skaven too much lol but this is an amazing mod)
- DeadFingers' Skaven VFX (needed for the above mod)
- DeadFingers' Castellan of Hell Pit (SFO Submod)
- Tech tree compatibility submod for Castellan of Hell Pit (the tech tree for the new monsters is now a lot further to the right cus otherwise it messes with some of the techs added in by sfo)
- No Battle Notifications (annoying big yellow circles that stop me clicking on stuff be gone)
- FORGE OF DAITH Panel Art (a lot better than looking at the plain background of the forge of daith)
- Better levelup icon (i find this fits the ui better and sometimes i just dont see the level up icon cus of the colour)
- Better Vanilla Rank Icons (this helps me see what rank units are soooo much cus i really have trouble seeing the difference between ranks 1-3 and 7-9 due to my colourblindness)
This update is save game compatible I think. It's been working fine for me so far but i cannot guarentee it is fully save game compatible so i would advise you to start a new game if you want this update.
Finally updating this collection to work with the final SFO update, as well as removing a couple mods I haven't particularly liked, as well as adding some mods that I've been really enjoying using. Keep in mind that hopefully a few of the mods I am removing are returning as I'm just waiting for mod authors to update the SFO patches
Mods Removed:
- Hydra Species
- Hydra Species (SFO Submod)
- Landmark Bretonians
- Landmark Bretonnians (SFO submod)
- Knightly Orders of the Empire SFO
- Sons of Grimnir - Compilation (SFO)
- Nanu's Pirates of Sartosa for Steel Faith Overhaul
- Mutations: Gifts from Ruinous Powers(SFO Version)
- Cataph's High Elf Sea Patrol - SFO
- ER: Kislev Reborn - SFO - Updated for Rakarth
- Kaylica's Lahmians - SFO
- Kaylica's Necrarchs - SFO
- Kaylica's Strygos - SFO
- Cataph's Dragon Mages of Caledor - SFO
- LoW - Black Guard Legion (unfortunately this mod and a couple others have had the SFO submod removed from the workshop, i assume the author just doesnt have time to work on it anymore and doesn't want lots of comments asking for it to update)
- LoW - Dragon Legion
- LoW - Dragon Legion Corsairs
- LoW - Legion of Myrmidia
- LoW - Legion of Myrmidia SFO submod (currently working on my own SFO submod for this which should hopefully be finished soon)
- LoW - Phoenix Legion
- Nanu's Skaven Tweaks- SFO
- SFO Resources in UI (not needed anymore since SFO does this for us now)
- TDKillen's Legendary Lords
- The Children of Ulric (Ror)
- The Dukes of Bretonnia - SFO
- Deco's Tabletop Loading Screens
- Ultimate Chaos (Updated for Silent!) (personally just not a massive fan of this mod, to me it feels like it bloats it up a little too much for my liking, the SFO submod is updated tho so you can continue using it if you like it)
- SFO additional units UC compatibility
- Ultimate Chaos - Models Pack
- Ultimate Chaos - Texture Pack
- Ultimate Chaos - Textures Fix Pack
- Ultimate Chaos SFO
- Land Encounters: Anyndel Reupload (not working properly with one of the mods im adding)
- sfo-mount for archaon(chaos dragon)
- Bálint Unique Cards (a couple missing unit cards which is causing blue question marks for some factions so I'm replacing it with a mod that uses the exact same units cards, just without some bulit in mod support, but im also adding in unit cards for some modded factions anyway)
- Better Behaved Allies (Updated) (removing it since one of the mods im adding in does a similar thing)
- GLF Hero Expansion - English Translation Submod (Vanilla/SFO) (UPDATED) (replacing with an updated version)
Mods Added:
- Kaylica's Lahmians - SFO - Last Kiss
- Kaylica's Necrarchs - SFO - Last Kiss
- Kaylica's Strygos - SFO - Last Kiss
- Cataph's High Elf Sea Patrol - SFO - Last Kiss
- Cataph's Dragon Mages of Caledor - SFO - Last Kiss
- The Dukes of Bretonnia - SFO - Last Kiss
- Nanu's Skaven Tweaks - SFO - Last Kiss
- ER: Kislev Reborn - SFO - Last Kiss
- Faction Unit Cards II
- Better Unit Cards for Kislev Reborn
- Better Unit Cards for Chaos Dwarfs
- Nitz' Improved Loading Screen Artwork
- More Trade Resources
- GRASS Restoration - Less Pop-In (BETA)
- Lords of Change
- Loading Lore (surprisingly not compatible with ultimate chaos so if you wanna keep UC then don't use this mod or your loading screen tips will just be blank)
- Nanu's Active Oceans
- Saner XP After Battle
- Fudging Vassals
- Gates of Chaos (Updated)
- Cost-Based Army Caps - SFO (i love this mod so much, best to read the description for this one since it does a lot, definitely one of my favourite mods)
- Cost-Based Army Caps - SFO Supply Line Removal
- GLF Hero Expansion English Translation Submod (Vanilla/SFO) (Tomb Assassin Update)
This update is not save game compatible
not a huge change this time, some performance inmporvements on the campaign map, updating submods and removing cost based army caps due to popular demand
Mods Removed:
- Cost-Based Army Caps - SFO (i really like this mod, but i can see why it might not be as popular with a lot of people so it's going since the overwhelming majority have not enjoying using it in this collection)
- Cost-Based Army Caps - SFO Supply Line Removal
- Campaign Forestry - Nature Overhaul for Campaign map (putting the more performance friendly version in as it had a much bigger impact on the performance while on the campaigm map than i realised)
- Drink It II (just removing it mainly for a change and im a lot better at micro in battles now so i can handle a unit having lots of abilities, and its also pretty satisfying clicking them all aha)
- Drink It II - SFO Patch + Tormentor Sword Fix
- Rebanner II (similar thing to drink it, mainly removing it for a change)
- Rebanner II - SFO Patch
- [HN] Clear Skies (not actually needed since one of the other mods already reduces fog levels)
- Mixu legendary lord 1 -- SFO submod (a more up to date version with some additional fixes is replacing this one)
- Mixu‘s legendary lord 2 - SFO submod (same as the one above)
- There was also a fix for the Kislev SFO submod that has been removed from the workshop a couple days ago since it's no longer needed
Mods Added:
- The Lost Units (Grimhammer version) (a couple cool new units, im also still testing the sharkmen mod made by the same author and it might be added in soon, it was just a bit too early in development the last time i tested)
- Begone Colonel! (just added as a precaution, ive never come across a colonel myself yet tho)
- 믹수+SFO 호환 및 스킬트리 픽스 ver.1 (this is the more updated submod for Mixu's LL1)
- 믹수+SFO 호환 및 스킬트리 픽스 ver.2 (same as above but for Mixu's LL2)
- Campaign Forestry - Vanilla Version (really helps with performance on the campaign map, yucky vanilla trees but i feel that the added fps is worth it)
- Knightly Orders of the Empire SFO (re-adding this back in as it has now been updated for the latest SFO patch)
This update should be save game compatible I think, I've added and removed the above mods mid campaign and it's been working fine so far. I would still recommend starting a new campaign just in case
mainly just updating submods as well as re-adding some of the mods i had to take out when SFO updated as they now have updated submods
Mods Removed:
- AI Declares War on Each Other More Updated (seemed to be the mod causing random crashes during the end turn due to lots of new factions, hopefully this has completely solved the rare random end of turn crashes!)
- Lore Series: Hertz Province Patrols (removing this one to add the standalone sfo version)
- Hertz Province Patrols - Skaven Upkeep Fix For SFO (this fix is included in the sfo version)
- Kislev Reborn: Province Patrols submod (i dont think this works with the sfo version unortunately)
- Konrad von Carstein - SFO (theres a more updated version)
- NANU'S SKAVEN TWEAK PATCH (same as above)
- Realistic flight Compilation - ALL IN ONE (a lot of the modded units arent included in this so they wont have the super speed that the ones that are supported have which can cause quite a bit of imbalance)
- Summoned Units Rout instead of Dying (got bored of summoned units routing insted of dying now XD, just removing it for a change)
- GLF Hero Expansion English Translation Submod (more updated version being added)
- GLF Unit Expansion-SFO/Vanilla (English Translation SUBMOD) (same as above)
Mods Added:
- Hertz Province Patrols for SFO (slightly smaller patrol size since sfo garrisons are bigger than vanilla, also maybe some sfo units being added to the patrols in the future)
- Knightly Orders of the Empire SFO (i beleive this was originally in the collection so im adding it back in now it's updated)
- Chaos Mutations - SFO (adding this back in too now its updated)
- NANU'S TWEAK PATCH (just a more updated version of the patch for the modded skaven clans)
- Kadons Scrolls of Binding (adds some scrolls to the item pool that allows you to summon creatures, even from other cultures! i think i have a problem with mods that add summons XD there is quite a few in this collection already)
- Kadons Scrolls of Binding - SFO
- Kadons Scrolls of Binding - Unrestricted (i just like being able to put the scrolls on any lord and hero type)
- Arkhan the Black: Expanded (looks like a really cool mod for arkhan, i dont play tk tho so i dont really have much else to say about it aha)
- Arkhan the Black: Expanded (SFO Submod: Beastmen)
- Tomb Kings: Extended & Arkhan The Black: Expanded Submod
- Landmarks of Legend-SFO submod (yeyyy, been waiting for an sfo submod for a while but still kept the main mod in the list cus i really like the landmarks it adds)
- Hydra Species (another one that im re-adding to the list)
- Hydra Species-SFO the last kiss
- Lords of the Night - Konrad & Sylvanian Levy-SFO the last kiss (updated version of the submod)
- Landmark Bretonians (another one being re-added)
- Landmark Bretonians-SFO the last kiss
- LoW - Black Guard Legion - SFO (another re-addition aha)
- TDKillen's Legendary Lords - SFO STANDALONE (same as above)
- Dwarf Bodyguard (Dwarf Mount Replacement) (some cool bodyguards for dwarves, i am a bit wary adding this since dwarves are already strong tho)
- Dwarf Bodyguard (Dwarf Mount Replacement) - SFO
- GLF Hero Expansion English Translation Submod - Newest Update (most updated translation mod)
- GLF Unit Expansion English Translation Submod SFO/Vanilla - Updated (same as above)
- Amazons for Amazons (now you shouldnt see lizardmen armies with amazon units in, although i believe that they can still recruit lords and the modder isnt aware as to how to fix that)
This update is not save game compatible
Finally got around to doing an update. Admittedly i've not had as much time as i normally do to test an update but there shouldnt be any issues anyway. changing reskins around, adding the new bretonnian crusades, adding units to TEB and a couple to OvN as well as making the ai better.
Mods Removed:
- Better Campaign Camera (got a better one being added)
- Ultimate Lighting + Random Weather (got a different one being added that i just prefer)
- Execute (useless) Lords & Heroes (this is now included in sfo so its not needed)
- Beautiful Alarielle (just changing the reskins around, same reasoning for the mods below that are being removed)
- Beautiful Compilation
- Beautiful Khalida
- Beautiful Morathi
- True high elves' females. Graphical mod.
- Uniforms and Heraldry of Bretonnia (i know uniforms and heraldry are some amazing reskins, and they'll probably be back in the collection soon enough, i just want a change every so often)
- Uniforms and Heraldry of the Beastmen
- Uniforms and Heraldry of the Dark Elves
- Uniforms and Heraldry of the Dwarfs
- Uniforms and Heraldry of the Empire
- Uniforms and Heraldry of the Greenskins
- Uniforms and Heraldry of the High Elves
- Uniforms and Heraldry of the Vampire Counts
- Gates of Chaos (Updated) (incompatible with a mod im adding in)
- Hertz Province Patrols for SFO (ive grown to not like the province patrols as much anymore, and for some factions they could be very very strong if they granted them summons to use in battle like the dwarves miner summons)
- The Lost Units (Grimhammer version) (this mod has been merged into a big compilation but im not wanting to add that compilation cus its too many units for me)
- Summoner Heroes / 20+ Unit Garrisons (mainly had this in to help the ai defending settlements but with one of the mods im adding in, they should be better at defending their settlements now)
- There was also Hooveric's precreated reskin mod but since the main mod has been updated, that mod was deleted
Mods Added:
- A Tomb Kings Remix
- Ai Army Tasks and Strategy
- Ai Fortified System Building
- Ai Recruitment Unleashed
- AI Tweaks - No Anti-Player
- Alarielle - The Radiant
- Aquizar's TEB Unit cards
- Bonepilla Championz
- Bonepilla Championz (SFO)
- Dark Elves Reborn | Faction Reskin
- Dead's Grail Reliquae Variants
- Environmental Lighting and Weather Overhaul
- Eternal Wood Elves
- Eternal Wood Elves SFO Submod
- Grand Campaign Camera
- Hooveric Reskin
- Hooveric Reskin SFO submod
- Hooveric Reskin VFX submod
- Housie OVN unit/flavour pack
- Housie OVN unit/flavour pack - SFO
- Legions of TEB - SFO
- Maneater cultural variety
- Missing Special Herdstones compatible with Kislev and Southern Realms Expansions
- Mixu's Curs'd Ettin
- Mixu's Curs'd Ettin-SFO
- OVN Lost Faction: Sultan Guards
- OVN Lost Faction: Sultan Guards - SFO
- SFO better chaos invasion (late invasion) (be careful setting the chaos invasion difficulty now as a legendary invasion will spawn 288 armies on the map on turn 160 lol)
- The Bretonnian Crusades
- The Bretonnian Crusades: Dukes of Bretonnia Submod
- The Bretonnian Crusades: Mixu's Lords Submod
- The Bretonnian Crusades: SFO Submod
- The Iron Colossus of Nuln
- The Iron Colossus of Nuln: SFO
- Tyrion - Defender of Ulthuan Remastered
- Guns of the Empire: SFO - The Last Volley (i am re-adding this to the list because i do actually really like this mod, even tho it does feel like a lot of bloat you are able to disable the units using the MCT so i tend to just pick some random units to enable at the start of each campaign, if im not playing as the empire then i tend to keep them all enabled cus i like seeing lots of variety in ai armies)
- Snek's Empire Asset Pack
- Guns of the Empire + Empire Master Engineers 2 Compatibility
- Improved AI Skill Selection
This update is not save game compatible
Just a small update fixing the crashing from the most recent SFO update, as well as removing tomb kings extended as the SFO submod for that was deleted. Not adding much in this update as I've not played wh2 much recently as I've been hooked on Elden Ring aha.
Mods Removed:
- Sons of Asuryan
- Sons of Asuryan - Texture pack
- Sons of Asuryan - SFO
- Empire of the Phoenix King (only just realised this was still in here, was meant to take it out a while ago since it adds in the same legendary lord as cataphs high elf sea patrol mod)
- Empire of the Phoenix King - SFO
- Tomb Kings: Extended (SFO submod has been deleted from the workshop)
- Tomb Kings: Extended VFX
- Tomb Kings: Extended & Arkhan The Black: Expanded Submod
- There were also a couple other mods that have been deleted from the workshop, those being:
- Tomb Kings Extended SFO Submod
- No Passive AI
- Missing Special Herdstones: Kislev & Southern Realms Expansion
Mods Added:
- Ai Economy
- Chaos Dwarf - Ancillaries for Warrhak
- Expanded Roster - Norsca (not sure why i havent put this in before, i love the expanded roster series of mods)
- Expanded Roster Norsca SFO
- Beastmen Winds of Magic Reskin
- Doomserpent, Wyvern Regiment of Renown
- Nehesaph; High Priestess of Lybaras (re-added to the list from 4 months ago lol since the submod has gotten an update)
- SFO Submods - Doomserpent, Wyvern Regiment of Renown and Nehesaph
This update is not save game compatible
Another small update fixing some bugs and updating to newer submods. Big thanks to @Settra in the bug reports discussion for taking the time to iron out some of these bugs!! Not many new mods as I haven't been playing wh2 that much recently.
Mods Removed:
- Clan Ferrik - Faction Overhaul (was causing some other factions to lose their rites unfortunately)
- Clan Ferrik SFO
- Mixu's Tabletop Lords - SFO (Updated) (a more updated version is being added)
- Old World Rites (was causing an issue with one of the vampire counts who are given rites in SFO but having these rites there doesnt let you activate the SFO rites so its being removed and I didn't find myself using them a lot anyway)
- 믹수+SFO 호환 및 스킬트리 픽스 ver.2 (its the mixu's LL2 sfo submod, a more updated version is being added)
- AI Tweaks - No Anti-Player (conflicts with the AI mods being added)
Mods Added:
- Ai Evolution (Beta) (adding in the final two AI mods by incanta as I really like them so far)
- AI Occupation Decision
- Loreful Great Power
- Matched Combat (Alpha)
- Mixu‘s Legendary Lord 2 - SFO submod
- Mixu's Tabletop Lords - SFO submod
This update is not save game compatible