RimWorld

RimWorld

Not enough ratings
Space Modpack
   
Award
Favorite
Favorited
Unfavorite
Items (191)
Avoid Friendly Fire
Created by falconne
This mod has performance issues with lots of pawns. Unfortunately I don't have time to improve it, but the code is on Github if anyone can help. Colonists with the option enabled will not take a shot if the projectile's path could hit a friendly or neutral...
FishIndustry
Created by Rikiki
This mod adds several fish-related resources, buildings and activities. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=13172.msg133445#msg133445 FishIndustry There is so much water in this world and you always dreamt ...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Industrial Rollers - Conveyor belts & Automation
Created by historic
Industrial Rollers 2.0 - Free your haulers! Add Conveyor belts & Automation systems to your colony! Does not require a new save game | New mod structures are added to Industrial tab! Forum post: previous version links, update log, bug report and discussion...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
Misc. Robots
Created by Haplo_X1
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: https://github.com/...
[Abandoned] Misc. Robots++
Created by Honshitsu
Search for "robots++" and filter by game version to find up-to-date alternatives Thank you to the community and all those who have contributed; this mod has been kept on life support for many years, only being updated by community submissions. I think it's...
Miscellaneous 'CORE'
Created by Haplo_X1
*** This mod contains various core functions for other Miscellaneous parts. *** *** It must be loaded before the other parts! *** The following video shows all that Miscellaneous can add to your game: Miscellaneous Showcase by Soapie Plays It also comes wi...
Omni Core Drill
Created by DoctorVanGogh
A Rimworld mod offering a deep core drill that supports any mineable material (vanilla or mod-added) out of the box. If it's in a map (not necessarily yours), it can be found by the core drill. You just need enough power and work by your pawns Supports any...
Realistic Rooms
Created by Dragon Fist Ent
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum. Note: For anyone curious it does work with the new Multiplayer Mod You can now pick up t...
Reclaim, Reuse, Recycle
Created by DoctorVanGogh
Harvest implants & bionics from corpses and prepare them for reuse by your colonists This mods adds a new "Harvesting bench" with a new job: Harvesting corpses for artificial parts. Those parts can then be refurbished to allow reuse (or sale) by your colon...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
RT Fuse
Created by Ratysz
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colon...
[sd] advanced powergeneration
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "advanced powergeneration" a light in every corner, an extra workbench there, maybe another cooking stove - wondering where your power we...
ModSwitch
Created by DoctorVanGogh
ModSwitch A Rimworld mod manager - allows you to backup & restore your list of active Rimworld mods. Currently implemented features: Save the current list of active mods Restore a saved list of mods Export/import saved lists of mods Load a ModSet from a sa...
Additional Traits (Heroes + Gods Optional)
Created by Alias
v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got ...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
21st Century Arsenal
Created by axi
IMPORTANT: As of 10 January 2019, I am placing 21CA on hiatus while I am busy with uni. Updates may still be pushed over the next few months, but they will come with less frequency and with less new content. In the meantime, feel free to continue leaving f...
[1.0] Remove Vocal Cords
Created by Latte macchiato
This adds a surgery to completely remove the vocal cords of a colonist or prisoner. They will still be able to perform all their daily tasks without trouble, but will do so in complete silence. This can be useful for people with the "Annoying voice" trait ...
Research Tree
Created by Fluffy
A better research tree. https://banners.karel-kroeze.nl/title/Features.png - automatically generated to maximize readability*. - shows research projects, buildings, plants and recipes unlocked by each research project. - projects can be queued, and colonis...
Astra Militarum Imperial Guard Core Mod v2.5
Created by QuantumX
Release Version, support 1.1, 1.2, 1.3, 1.4 & 1.5 of Rimworld CHECK OUT THE OFFICIAL AND UNOFFICAL ADDON MODS BELOW!!! Best used with QuantumX Faction & ServoSkulls Addons **NEW** WH40k ServoSkulls - Imperial Guard Addon **NEW** SINCE V2.0 of Core Mod Turr...
Centralized Climate Control
Created by ColdToad
Centralized Air Cooling/Heating System for RimWorld. Build Large Piped Air Climate Systems away from your buildings. ----- NOTICE: This mod is no longer maintained. Due to recent life changes, It is hard to find time for this mod. The license has been modi...
P-Music
Created by Peppsen
Adds 54 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy. Idea is to expand on the OST to add more variety. You do not need to make a new colony and the mod should be compatible with everything. Works with all versions (it's...
[CP] Prisoner Outfit
Created by Chicken Plucker
Don't do the crime, if you don't wanna mine. https://i.imgur.com/fOPiqYw.gif When these prisoners aren't busy raiding your base in tattered apparel, they ought to look good in uniform. Gotta make the colony look good in front of those visitors! NOTE: Tempo...
Polarisbloc - Storyteller incidents pack
Created by Vaniat
This mod adds 3 storytellers and 7 incidents. Storytells:「Wild AI」Vanya ,「Beserker」No.13 and 「Boffin」Gloria. Incidents: Trade ship crash - A trader ship crashed into your map with all storaged things. Trade ship crash quest - A trader ship chashed nearby y...
Polarisbloc - Mechenemy
Created by Vaniat
Only Factions: Advanced Mechanoids:A Mechanoid interstellar marine with highly advanced technology. They have been waiting in rimworld for a long time trying to find a weakness in human defensive forces to invade. Chaser Armada(Removed in 1.3):It is human'...
Polarisbloc - Security Force
Created by Vaniat
Requirement: Polarisbloc - Core LAB It is a friendly faction. The security forces belonging to the Polarisbloc provide security support for the Polarisbloc. At the same time, it is also ordered by Polarisbloc to carry out the untold task.They are usually f...
Polarisbloc - Core LAB
Created by Vaniat
"We are committed to the good life of humanoid." -- Polarisbloc. The preview plan is for reference only. Medicines: Combined antibiotic:A combination of several antibiotic combinations can cure most of the disease.(like flu,muscle parasites,infection,sleep...
FrameRateControl
Created by Charlotte
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC. What does it mean? If your monitor refresh rate is high, it will happily eat i...
USCM - Xenomorphs Faction
Created by Hiztaar
This mod introduces the Xenomorphs Faction. IMPORTANT! The mod is updated for 1.6 but will be replaced by a new mod soon (Probably around October 2025). For more information, join the discord: https://discord.gg/MJ5Draxjud Xenomorphs are a nightmare. They ...
RimEVE (Music Pack)
Created by [ Rizno . 雨 ]
RimEVE adds over 4 hours (45 tracks) of new music for RimWorld taken from the space exploration game EVE Online. All of the music used in this mod was composed by Jón Hallur Haraldsson of CCP Games. Music Genre: Ambient Sci-Fi After many hours within RimWo...
Mechanical Defense 2 - mechanical walls
Created by sulusdacor
not doing anymore updates for any rimworld mods. I did not create this mod! This is just an update of the original Mod. the description and all content is taken from there. "Mechanical Defense 2 - mechanical walls" (MD2)" This mod aims to add new and wonde...
Mechanical Defense 2 - base
Created by sulusdacor
not doing anymore updates for any rimworld mods. I did not create this mod! This is just an update of the original Mod. the description and all content is taken from there. "Mechanical Defense 2 - base" (MD2) This mod aims to add new and wonderful technolo...
Wall Vitals Monitor
Created by zzz
Can install directly on wall. Require Vitals Monitor research. Don't require a new game. Compatible with: Most medical beds...
Resource Replicator (1.0)
Created by Chicken Plucker
Life isn't easy enough? Behold, a machine that clones items for you! Featuring a product banned in multiple planets because governments deemed them "Overpowered" and companies couldn't exploit money out of you anymore! A machine capable of cloning organic ...
Realistic Darkness (Light)
Created by Sand Dog
Description: This is a lighter version of Realistic Darkness mod. (This mod was an unofficial update of Realistic Darkness Lighter Version V4.95 B18 mod, but now has the same name and levels of darkness only) Features: -Makes nights darker. -Weather like r...
Realistic Human Sounds
Created by LimitedS
Now Updated for the full release of Rimworld! Are you annoyed by the fact of Pawns being unable to express themselves when they're getting shot or stabbed? Worry no longer! introducing A Mod that adds pain and death sounds to most pawns. Now Your battles w...
Sparkling Worlds - Full Mod
Created by Albion
Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to...
MiningCo. MiningHelmet
Created by Rikiki
This mod adds the MiningCo. mining helmet which is equipped with a light. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153940#msg153940...
MiningCo. ForceField
Created by Rikiki
This mod adds the MiningCo. ForceField. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153943...
MiningCo. DrillTurret
Created by Rikiki
This mod adds the MiningCo. mining turret. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153947#msg153947...
MiningCo. Alert speaker
Created by Rikiki
This mod adds the MiningCo. alert speaker. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153941#msg153941...
MiningCo. MMS
Created by Rikiki
This mod adds the MiningCo. mobile mineral sonar. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153939#msg153939...
MiningCo. Projector
Created by Rikiki
This mod adds the MiningCo. spotlight turret. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153946#msg153946...
MiningCo. Spaceship
Created by Rikiki
This mod adds MiningCo. spaceships. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153947#msg153947 PLEASE START A NEW WORLD AND COLONY! Otherwise, you may get errors about null faction (or use Orion's Factio...
Doors Close Fast Again
Created by Phomor
Doors close faster after somebody went through, like in B18. Delay is adjustable in the settings menu. Source Code is included. Ludeon Forums B19 Version: Steam Workshop NexusMods Ludeon Forums Compatibility: Should thanks to Harmony be compatible to almos...
Frontline - Bunkers
Created by Da]BSE[WuergerKing
=====Changelog V.3====== - Fixed Bug: Ammonition of the Mgs is now forbidable ====================== =====Changelog V.2===== - Bug Fix: Enemys won't spawn with MGs in Inventory during raid - Fixed Sound Volume (I'm really sorry) ===================== =====...
[KIR]Drop Pod Raids are Spacer Tech
Created by Kirby
Since when did the outlanders learn to use Drop pods as a method of raiding? Now they forget about using them! This Mod simply Changes the Drop Pod Arrival Mode from Industrial Tech to Spacer Tech Level by using a single patch. What that means is that it r...
Sometimes Raids Go Wrong
Created by RemingtonRyder
Ever wished that a raid would just go horribly wrong? This mod allows storytellers to add a random and sometimes hilarious twist to a raid. For example, perhaps the raiders walk in and meteorites strike the ground nearby. Or a pack of manhunting animals wa...
MT - No Mechanoid Raids [1.0]
Created by Mittsies
This mod disables Mechanoids-type raids and events. Incidents will be just as frequent, so any time there would be been a Mechanoid raid or event, it'll be a different kind of raid or event instead....
NightVision
Created by drumad
1.0. or: How I Learned to Stop Worrying And Love The Dark Attennn'shun Colonist… You've had your eyeballs removed and replaced by mech-damn machinery, You can spot the mole on my left private cheek through bright red devilstrand pants from a hundred tiles ...
[XND] AutoOwl
Created by XeoNovaDan
1.1 Onwards As of RimWorld version 1.1, AutoOwl has now been made part of a new mod, Tiny Tweaks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2017485672 1.0 Note: This is an updated version of AutoOwl by Dazz Aephiex, additionally no longer need...
Map Reroll
Created by Symbolic
This mod allows you to quickly randomize your starting map and steam vents locations. Your starting scenario, colonists, items, etc. will all stay the same. Now includes the map preview generator- rather than trying for random maps, you can pick exactly th...
ED-Embrasures
Created by Jaxxa
Version: 5.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md Adds embrasures for that can be shot through, while blocking passage, giving your colonists an adva...
Pharmacist
Created by Fluffy
Not all injuries are equal; pharmacist prescribes the right medicine for the job. https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game Can safely be enabled in an ongoing save-game, disabling will cause a one-time error mess...
MiningCo. LaserFence
Created by Rikiki
This mod adds the MiningCo. laser fence. See the forum thread for content/changelog and related mods. https://ludeon.com/forums/index.php?topic=14711.msg153939#msg153942...
[KV] Don't stop the music
Created by KiameV
Removes the pause between background songs. All credit goes to the original author erdelf. Direct Download: https://github.com/KiameV/rimworld-dontstopthemusic/releases/download/current/DontStopTheMusic.zip Use ModSync RW to know if/when this gets updated:...
UltraMod
Created by Azhaius
Work-in-progress, beware changes. ResearchPal or any other mod that automatically organizes the research screen is recommended. To have the new raider faction active, you must start a new colony or temporarily install the following to add the faction to yo...
[1.3] Starship Troopers Arachnids Ver6.3
Created by WalkingProblem
Another fan-service mod based on yet another cult-favorite movie/novel: Starship Troopers! This mod, introduce the main antagonist: the Arachnid, or affectionately known as "Bugs" by the soldiers in the film, into the RimWorld. Now you can build an outpost...
Mercer's Backpacks + Nano Suit (1.0) (No longer supported)
Created by jaeger972
A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity and Nano Suits boosting all kinds of stuff. Small Backpack adds 75 carrying capacity, which doubles the base value. Large Backpack adds 150 carrying capacity, w...
USCM - Core
Created by Hiztaar
Welcome colonists ! The United States Colonial Marines are glad to know that you will soon enlist in our ranks ! Or at least buy our surplus equipments to help us fighting pirates and every evil creatures threatening our precious colonies ! This mod introd...
USCM - Colonial Marines Corps Faction
Created by Hiztaar
This mod introduces the USCM Colonial Marines Faction This faction is composed of USCM soldiers. It will create a military base on the world map and requires a new game to work properly. - The faction behave like any other and may be allied with the player...
Toxic Fallout Protection Suit
Created by Critical Mess
Adds a protection suit against toxic fallout, check the forum thread: https://ludeon.com/forums/index.php?topic=21408.0 Check out the Chemical Weather mod for even more fun! It is also compatible with the Toxic Fallout Protection Suit which helps blocking ...
[CP] Rimmu-Nation - Clothing (All Craftable!) (1.0)
Created by Chicken Plucker
"Man, I just wanna craft everything." https://i.imgur.com/a0XGpTT.png Want to run around in camo and tacticool outfits, but the other version didn't let you craft everything? Rimmu-Nation is having a BLOWOUT SALE! This version lets you have everything you ...
Anomlian Order Faction (1.1 update)
Created by Human Steve
Brings a brand new faction into Rimworld called the Anomlian Order. They're a bunch of imperalistic space knights who use weapons and armor stylized after medieval times. Comes with the faction, new weapons, armor, research, and items all related to the Or...
Animal Gear Basic
Created by Dylan
Version 1.5.0.0 New (new) main mod for the actual animal armor/gear "Animal Equipment": https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2568865984 "Animal Equipment" replaces this mod "Animal Gear Basic" which is only here for legacy purposes you on...
Animal Gear
Created by Dylan
Version 1.5.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is new...
High Tech Laboratory Facilities (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Pravus mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=841760538 - Added an option to hide the apparel added by the mod - Fixed the coloring of the benches added by the mod - For those who want the old c...
[WD] Grey Power Armor
Created by Sand Dog
Description: A tiny mod that removes all Vanilla colors of power armor and make it grey. Features: -Makes all power armor and helmets grey. -Affects all power armor: Marine, Recon, Cataphract. Including their special and prestige versions. Known Issues: No...
Carboplas Armor - (1.0)
Created by Fierydraken
This mod provides a step between the regular steel plate and power armor. It also adds a handheld mortar. It adds a vest, helmet, and a handheld mortar. Requires Multi-analizer reseach to craft. The art was based on an image I found online. ………………_„-,-~~::...
Better Pawn Control
Created by VouLT
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will. Emergency button to toggle all policies in ONE click. Tutorial -> https://www.youtube.com/watch?v=aKhF...
Replacement Organ Crafting
Created by brunayla
A mod that adds replacement organ production. https://ludeon.com/forums/index.php?topic=7179.msg71239#msg71239 Heart - Silver 40, Plasteel 4, Glitterworld Medicine 2 Lung - Silver 20, Plasteel 2, Glitterworld Medicine 2 Kidney - Silver 20, Plasteel 2, Glit...
NonDecayingStorage
Created by brunayla
Storage racks so your items are not on the floor. https://ludeon.com/forums/index.php?topic=7179.0...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Nano Repair Tech
Created by Ogre
Allows construction of Nano Repair Units which slowly consume power and fuel to repair apparel and weapons. Units: Beds (single, double, hospital) - repair equipped apparel / weapons while you sleep in them. Shelves (2x1, 1x1) - repair apparel / weapons st...
More Components
Created by NECEROS
Set how many components you'd like to drop when you mine compact machinery. Default is 5. Also you can set how big the vein size for mineable components. Sorry, but I'm no longer maintaining my mods. Maybe in the future Please note 99% of my mods are MIT l...
More Steel
Created by NECEROS
Change how much steel drops when you mine it from mountains and hills, and how big the vein size of steel is within mountains. Check the mod settings to set how much mineable steel will give you. Add to and remove from a game whenever you want. Sorry, but ...
The Brotherhood Compendium (1.0 only)
Created by kurtus_mob
This version is now discontinued and will not be updated. Check the 1.1 update ! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2010861354&tscn=1584142518 Hello there, good people of the rim. Bring some order back to the rimworlds with the Brotherh...
ActiveResponseTraining
Created by james76543
Combat threats are the biggest risk to your colony's survival! Shooting and Melee proficiency is no joking matter, and now you have a place to hone your shooting and melee skills to keep in tip top shape when the next raider, mechanoid, or ravaging horde o...
Domian Conflict Pack (1.1 update)
Created by Human Steve
This mod brings what I like to call the Domian Conflict into Rimworld. This mod introduces two new factions: 1. The Domian Alliance, who are friendly and add a new possible ally to the Rim who are equipped with high tech weaponry 2. The Domian Renegades, w...
ED-Laser-Drill
Created by Jaxxa
Version: 1.3.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md Adds a Drilling Laser Targeting system that allows the creation or removal of steam vents. After ...
Laser Guns
Created by leion247
Adds laser weapons. After researching Laser Weapons, you can create the laser pistol, laser SMG, laser rifle, laser sniper, laser LMG, and laser minigun. Each made at the fabrication bench and require expensive parts. All laser guns give burn damage, meani...
Rimlaser
Created by AUTOMATIC
Adds laser weapons to the game. They shoot proper laser beams and have graphics inspired by UFO: XCOM game. Adds weapon types: pistol, rifle, heavy, sniper, minigun, incendiary lasers and a tesla gun. Those weapons can be purchased from vendors, or crafted...
RPG Style Inventory
Created by Ashen
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, pl...
Locks
Created by Avius
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inte...
[Abandoned] Quantum Cooling
Created by Honshitsu
Notice Of Abandonment This mod will not be receiving updates or fixes. Instead, check out Mlie's Quantum Cooling (Continued) or Poet's expanded version of QC: Quantum Cooling Redux --- Tired of the heat?! Go tell Thermodynamics to screw off! Quantum Coolin...
Fueled Nuclear Power Generators
Created by james76543
This mod adds three advanced RTG (Radioisotope thermoelectric generator) power sources. They use Uranium as its fuel requirement and produces a steady amount of power and ambient heat. There are three versions producing 25kW, 4.5kW, and 1.5kW. They are bal...
[KV] Infinite Storage
Created by KiameV
1.4 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2932669764 Got energy? Need storage space? Infinite Storage is right for you! Infinite Storage -Build Menu: Misc -Size: 1x1 -Cost: 100 Metallic + 4 components -Research: Multi Analyzer & Infinite...
[SYR] Metallic Batteries
Created by Syrchalis
Adds batteries made of different metals with different stats https://i.imgur.com/s8csNp7.png Seven batteries are added, each requiring different materials and providing different benefits. Some of them are locked behind additional research. The uranium bat...
Higher Power
Created by leion247
Adds leveled up power sources for power hog bases. Once Advanced Power is researched, all LV2 power sources can be created. Generators and Costs: Battery LV2 Health - 150 Energy Storage - 1200 Charging Efficiency - 70% Cost - 140 Steel and 4 Components Che...
Extended Turrets
Created by Kilroy
Adds new security turrets to RimWorld as well has a host of new researh choices needed to construct the turrets. New textures are added and each turret has its own attributes. These turrets are meant to fight off the larger groups of raiders that appear la...
Enhanced Battery
Created by NukaFrog
Enhanced Battery Mod provides Five more available Batteries and three additional Research. Each battery has its own characteristics and is designed vanilla Friendly. Feature - Add New Research - Add New Batteries Prototype ChargeBack Battery: Provides ener...
Halo - Armors
Created by Flormich
First of all, this mod is a small update of the mod "Halo : Outer Colonies" created by Elando, so all credits go to him for the original work he did. B19 version. So basically, this mods brings you 3 armors in Rimworld: -Marine Armor: A bit weaker than a f...
Rimfall: The Frontier (1.6) [1.0 - 1.5]
Created by Monarch 🍕
A Titanfall mod for Rimworld. Changelog 1.6.4 - Updated to 1.5 Inside the mod: Weapons: - 33 Ranged Weapons craftable via Machining Table (Soon to have it's own table due to amount of weapons craftable.) - 1 Armour via Machining Table. Research: - 6 resear...
[WH40K]Adeptus Mechanicus: Armoury
Created by Ogliss
This mod adds weapons and apparel from the Warhammer 40k universe. Native support for Combat Extended 1.3/1.4 Imperial weapons and wargear are craftable at the Imperial Machining Table or the relevant Astra Table. Xenos weaponry is craftable from the that ...
Craftable Synthetics (no steels)
Created by Teneombre
The original mod is there The modification was made on this conversation by тетеря, блин. Attention was on the "lore way" and the price balance. The modification was originally allowed by the author. Will remove it if asked. I just updated it to A17 (was b...
Craftable Plasteel
Created by Torann
Rimworld v1.1/1.0 This mod adds craftable plasteel as recipes for the refinery and machining work tables. No new material or benches are required, designed to fit smoothly into vanilla RimWorld for those colonists that want a more direct method of acquirin...
Misc. Craftable Robots
Created by leion247
Adds recipes for the robots in Misc. Robots mod made by Haplo_X1. Along with adding five new robots that can also be crafted. IMPORTANT: This mod was originally made by maurojunior2011. The original version of the mod was broken and made for B18; preventin...
[1.0] Power of Energy
Created by WexMan
Adds new craftable lore friendly and balanced charge weapons, and one research revealing access to it. - rail handgun; - rail assaut rifle; - rail sniper rifle; - rail minigun. Savegame compatible. Highly recommended use ResearchPal If you want to add a tr...
[1.0] Weapon Attachments
Created by czpetr
This mod will add various versions of modified vanilla weapons: https://i.imgur.com/SKGmL0k.jpg?1 bolt rifle(scope): Attach scope to your bolt rifle to improve it's maximum range and long range accuracy at cost of aiming time. https://i.imgur.com/sUIPdkc.j...
Halo - Soundtrack [1.1]
Created by Stoic Saltine
Summary Adds songs used in the Halo games. Core game soundtrack untouched; it'll still play. Size: ~211MB (Might take a minute to download) Supplemental Mods Halo - Weapons by O Negative Songs By: Martin O'Donnell & Michael Salvatori - Luck - Released - In...
Regnas's Lethal Weapon
Created by Regnas
V1.4 Updated to v1.2 Have Fun! V1.3 Updated to v 1.1. V1.2 Updated to v 1.0.2020 V1.1 Updated to b19. Have fun! V1.0 This mod adds a weapon that is sooo lethal. One-hit kill. Just for fun! P.S. Mod has been released for b19 separately. You can download it ...
Dead Goat's Weapon Pack 1
Created by Dead Goat
A small pack of ranged, melee, and toxic weapons. As well as a less than lethal throwing net. Package contains the first batch of oriningal weapons I made. -------------------Melee------------------- Hatchet Battleaxe Waraxe Claw Cleaver Scythe Knuckles Ra...
Misc. Weapon Repair
Created by Haplo_X1
Are your best weapons always in an awful condition, with no way to repair them? Do you have multiple less quality weapons of the same kind just laying around, doing nothing for you? Rejoice, now you can use spare parts from your low quality weapons of the ...
AdvancedWeapons
Created by ZeRo
New Version!!! We have Patreon if you want to Suppport us and our work: https://www.patreon.com/ZModW ------------------------------------------------------------------------------------ AdvancedWeapons - 1.3.0 - ...
Contractors Arsenal
Created by ZeroPhoenix
"The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the hunt?" Adds in a set of unique power armour, 17 new weapons and a new faction to go with it. (Note:1.0 vers...
Glitterworld medicine craftable
Created by AmUnRA
Glitterworld medicine craftable (aka "Advanced Ultra-Tech Medical Supplies" or "Hightech-Medizin") Just unlocks the Glitterworld medicine for crafting. You have to research Glitterworld medicine crafting first. Cost: 1x medicine, 1x Luciferum with about 7x...
Craftable Luciferium
Created by Frog
G'day everyone! Have you ever wondered how all these traders are getting their luciferium? They craft it of course and so can you! This mod adds a (very complex) way to craft your own luciferium from the comfort of your compound! This mod adds a variety of...
Craftable Glitter Tech Weapons and Apparels
Created by Ai.
Adds new weapon and apparel recipes to Robotic Assembler. Works with No Surgery Version. Apparels: HC-1 Shield Orion Crops Defense Shield Nano Suit Nano Suit Helmet Reactive Suit Fibre Skin Suit Speed Skin Suit Orion Combat Vest Orion Combat Helmet Weapons...
Halo - Weapons
Created by Stoic Saltine
Summary Adds weapons from the Halo Universe. Core game weapons are untouched. Big thanks to Mlie for updating this when I did not have time! Supplemental Mods Halo - Soundtrack by O Negative Current Weapons Included UNSC Magnum Assault Rifle Frag Grenades ...
Halo UNSC Weapon Pack (Updated for 1.5!)
Created by TheInfinityIQ
As of July 1st, 2024 (Jeez this mod is old). Updated mod so it's compatible with 1.5 As of July 11th, 2023. Updated too be compatible with 1.4. Sounds fixed. As of August 12th, 2020. Updated mod so it's compatible with 1.2 As of July 16th, 2020. Updated na...
WeaponStats
Created by bodlosh
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map. You can see weapons/apparel on the ground, equipped by your colonists, your enemies, your friendlies etc. You can sort by any attribut...
[Retired] Charged Armoury
Created by cucumpear
Retired! I can't be bothered to try rebalancing these every update. Two knock-out guns (which can on occasion, or when used on small animals, kill), four hypercharge weapons, a knife, and a sword for your murdering pleasure. Sword texture by GinaTonic. All...
Doors Expanded [Deprecated]
Created by Ryoma
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Door expansion pack for RimWorld. Adds new types and sizes of doors. Barky Mod Showca...
Dubs Rimatomics
Created by Dubwise
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left fo...
Conduit Deconstruct
Created by TheWireLord
THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.6 This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time. With this mod you will be able to not only view yo...
Tilled Soil
Created by Sam_
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops. With this mod humanity in the year 5500 can too! This mod adds a new flooring; tilled soil, which is a buildable ver...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
Industrialisation - Glitter Tech Addon
Created by daedelus
An addon for the Industrialisation deep mine that adds Titanium to the list of minable items. ...
Mines
Created by WexMan
Description The Mines, a place for your pawns to excavate the treasures of the earth. This is a remake of the mod from AngleWyrm to version 1.0. Adds a new building to the game - a mine in which you can mine all the main ore, except for the components foun...
Advanced Biomes
Created by Hey my team rules!
Terraforming has always been more art than science. The process often resulted in an unstable biosphere. Poisonous forests, lakes of lava, and unregulated weapons testing have left scars across the landscape. These areas pose a hightened threat to colonist...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
Psychology
Created by The Word-Mule
Doesn't require a new save! Mod options available! B19 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1499800980 All versions 1.1 and onward: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2016263135 "This is the absolute best mod ...
RimQuest [Deprecated]
Created by Ryoma
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Adds quest givers to trader groups and caravans. This mod exists for those of us who ...
Glass+Lights
Created by NanoCE
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors. Most items can be found in the picture above^^ To get started, find the Glass&Lig...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it. NOT dead for 1.6! My notes on 1.6 but TL;DR: 1.6 only adds blueprints over walls - doesn't make it a single job, doesn't preserve settings of replaced beds, doesn't do many o...
More Faction Interaction
Created by Mehni
Adds more interaction with and between factions, bringing the world to life. Meaningful faction relations - Build up trust and factions will reward you - Cement relations by inter-faction marriages - Help factions recover from various setbacks - Factions m...
JecsTools [Deprecated]
Created by Ryoma
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized...
TicksPerSecond
Created by sparr
Add actual and target ticks per second to the information display above the pause/speed controls. XX(YY) is XX ticks per second in the last second, with a target/cap tick rate of YY. https://github.com/sparr/rimworld-mod-TicksPerSecond ...
Firefly Soundtrack
Created by Stormknight
Adds the soundtrack from the Firefly TV series to the music that plays during the game. This doesn't remove the standard music, or any music added by other mods. Also replaces the menu music with the Firefly theme. https://i.imgur.com/Ydmlzvk.png This mod ...
Enhanced Raiders 1.1
Created by Zyrixion
Increases the quality of gear available to raiders/all NPC pawns, about doubles the maximum money they can get to equip themselves, and makes sure they bring along plenty of food too. Also increases the possibility of raiders having bionics and combat drug...
Restraints
Created by bdew
Adds ability to restrain prisoners and colonists from moving. A more humane version of cutting off both legs. To restraint or free a pawn, select another pawn and right click the one you want to restrain/free. Restraining costs 1 piece of steel and can be ...
Twitch Stories [Discontinued]
Created by Finally^
Discontinued This mod was discontinued, but please check TwitchToolkit out, it's based on Twitch Stories but way cooler! General concept Every 5 minutes this mod starts a vote in your Twitch chat. Once a vote happenes Twitch chat will have 3 options to vot...
MendAndRecycle
Created by Charlotte
This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items. Features Completely repair the durability on weapons and armor. Increase the speed of repairing with Tool Cabinets. All the ...
Just Ignore Me Passing
Created by Brrainz
MOD DEVELOPMENT PAUSED It was a great time and now it’s over. This mod and its code is for grabs. If you want to help or discuss things, join my discord server. Thanks for the fish! "Excuse me. I need to pass here where you work. Please keep working on wha...
Therapy
Created by Orion
This mod allows you to let skilled colonists perform therapy on others to remove negative memories. Description Distressed colonists will lie on the couch in their free time and available therapists will come to councel them. This will make bad memories go...
Glitter Tech Classic
Created by Sam_
About The original Glitter Tech mod, now with new art and features bringing it up to 1.5 standard. This mod adds a number of advanced buildings, items and resources to extend gameplay and difficulty beyond what the game already offers. It is recomended tha...
Weapons of Mass Destruction
Created by battlemage64
Ever defeated a pirate base or tribal encampment and thought, "Before I leave this place, I really want to burn it down"? Well, now you can! Well, you already could. But now you *really* can! This mod adds several weapons of mass destruction. They are inac...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
Prepare Landing
Created by neitsa
PrepareLanding is a mod that allows players to carefully choose their landing site before actually starting their colony. Choosing a landing site can be done by applying and using different set of filters, resulting in an unique combination of tiles, which...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Repair Workbench
Created by Acruid
This mod adds the Repair Workbench to the game so you can repair the durability of items. Features Completely repair the durability on weapons and armor, optionally balanced by Repair Kits needed. Workbench can be used without power, at 40% efficiency. Inc...
Increased Stack
Created by Taveron
Описание: Вместимость стеков увеличена в 10 раз. Стеки с мясом и наркотиками остались без изменений. Рекомендую использовать мод Stack XXL или OgreStack ----------- Description: Capacity stacks increased 10 times. Stacks with meat and drugs remained unchan...
Power Indicators
Created by erdelf
Enables a little indicator on build designators if power is needed or if it's refuelable. Should work with every mod. Thanks to Shinzy for the cover. https://github.com/erdelf/PowerIndicators/...
Cheaper Components
Created by PinoChemicali
Reduces the steel cost of making components from 25 to 10. Also reduces the amount of work needed so the job completes faster. Can be added or removed without starting a new game. ...
Various Space Ship Chunk
Created by eth=4k
It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!! It can be compatible with any mod. Here is detail information : http://totobrothers.blogspot.kr/2017/11/steam-workshop-httpsteamcommunity.html A17 : https://totobroth...
Xen's XP Fixer
Created by Xen
Simple patch to stop XP loss at skill levels >10 This was designed to be extremely simple and lightweight, for maximum compatability with mods that hitch into the XP system. The only thing this does, is transpile (patch) a piece of code that decides the XP...
Miniature Nuclear Generator
Created by zzz
Building Cost Steel 500 Uranium 50 Component 5 Power output 8000...
GeneTech
Created by dikiy4eburator
Adds highly genetically modified potatoes to the game. The function of these potatoes is to collect minerals from the surrounding earth and to concentrate them in the tuber. -EisenMann -> Steel -BlueHope -> Plasteel -SilverWing -> Silver -GoldenAge -> Gold...
[Retired] CucumPear's Storytellers
Created by cucumpear
Both Reika and Bellatrix hit hard and fast. Call on them when Randy has turned into a comfy stroll through the park. Bellatrix might be less random than Reika, but don't underestimate her. Gary, on the other hand, loves to give. He will throw traders, drop...
Power Logic
Created by Supes
Adds Logic Switches and sensors to your game that switch on or off power based on power input Originally I was going to create a bunch of And Gates, Or Gates, Not Gates, but after the And gate I thought to myself hmm, needs some switches to show it off and...
WM Smarter food selection
Created by Derpino
THIS MOD IS NOW DISCONTINUED AND DOES NOT WORK PROPERLY ANYMORE. Text me if you are interested in taking over the mod. 1.0 version here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2015294650 Mod Website https://github.com/juliencsharp/Smarter.fo...
Defensive Positions
Created by Symbolic
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic a...
RIMMSLoadUp
Created by Razuhl
A special thank you to the people who left the feedback that made the mod compatible with the entire eco system of rimworld Proxyer, Dovakiihn, bugsbony, Sopel, pcgames-food, redxlaser15, ExoticButts Obsolete since version 1.0.2272 The vast majority of imp...
BioReactor
Created by NukaFrog
Add Living Battery - BioReactor Feature - Produces electricity from Living Thing. - Use food type as fuel. - If desired, storage thing can be melted into chemfuel. - Storage thing are preserved semi-permanently. ( Like crypto casket ) Storable Thing: Every...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
Human Power Generator Mod
Created by FlashPoint55
This Generator produce 500W per manpower. pawns can also do exercise together. (increase pawn's melee stat!) Generator's output = 500 * user's Moving stat(in health) new worktype is added. 'Cycle'. this work's worktype is Cycle. Cycling is simple labor, so...
Mechanite Forge
Created by horologium
Exploring mechanites beyond just Luciferum. Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels. Please note that this mod is EOL. There are no future updates planned, but th...
Level This!
Created by Jdalt40
Level This! introduces staggering new gameplay by introducing a Health levelling system, start as a Level 0 Colonist and work your way up to the doomsday launcher absorbing Level 100 Pirate Boss! Joking aside, this mod allows pawns to level up their health...
Mortar Accuracy
Created by Hob Took
Q: How is this different from vanilla Rimworld mortar accuracy? A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options Description A collection of options to make mortars more/less accurate. Customizable in t...
RimSaves
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/90P4Xjh.png Save menu improvements and quicksaves system. Quickly access the desired save thanks to previews (image and meta data). No more mess with your multiple colonies saves, autosaves overwrites,......
Scheduled Events
Created by Fair
Adds ability to dynamically add and remove regularly scheduled events. Set up the events in Options -> Mod Setttings -> Scheduled Events. Much like when creating a scenario and choosing create incident, but this has a few more options, like starting the ev...
Underground Power Conduits
Created by Owlchemist
A small mod which simply lets you build power conduits underground. It uses the same amount of resources, as your pawns are essentially building the same thing, but the trench building process is over 10x more labor intensive compared to laying down surfac...
Makeable Artifacts
Created by Proxyer
Description: This mod makes it possible to create the following artifacts: There are four types that can be created: psychic insanity lance psychic shock lance psychic animal pulser psychic soothe pulser vanometric power cell infinite chemreactor psychic e...
Auto-Mortars
Created by LTS
Adds an automatic mortar. 3x3 and can hold up to 21 H.E. shells. Fires less often but more accurately than a normal mortar. I suggest using this with ED enhanced options ( https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1241694757 ) as this allows you ...
Release Animals into Wild
Created by Hoedull
v1.1 Mod is now updated to support 1.1 Requires Allow Tool Got too many animals? Can't stand to slaughter an innocent friendly squirrel for such a lousy quantity of meat? Release them back to the wild! This mod adds a new designator under Orders, that allo...
[RF] Realistic Planets [1.0]
Created by E-Claire
Have you ever noticed that RimWorld's planets all seem sort of the same? Or maybe you think they have too much land and not enough ocean? Or perhaps you've been bothered by the odd placement of certain biomes? Well, your worries are over! "Realistic Planet...
Apparello 2
Created by Shinzy
Tons of new clothing, complete with stat bonuses and whatnot! Important notes -If you're using CE, please make sure Apparello is anywhere below/after CE in the load order -When adding the mod to already started colony remember to check and edit your Appare...
[sd] chicken nest
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "chicken nest" want to build your chicken coop in style, here is the mod for you ;) - adds a nest for small animals to the game. made out...
[1.6] Chemicals & Neutroamine R1
Created by ShadowTani
Enables the extraction of Neutroglycerin from Boomalopes and Boomrats that can be used to craft either Neutroamine or ChemFuel. Also affects Boomshrooms if you have Odyssey. Odyssey is not required however. • Adds Item: Neutroglycerin • Adds Recipe: Neutro...
Damage Indicators
Created by Spdskatr
A simple QoL mod that throws a mote of the damage taken. (Oh look it's skullywag) http://imgur.com/TbSO6VP.gif http://i.imgur.com/0tBVx8C.gif Currently shows: Melee attack misses Personal shield absorption Regular damage Uses Harmony patches... FAQ New col...
More Linkables
Created by 4loris4
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed! It currently adds 3 new Tool Cabinets, 1 new Multi-Analyzer, a Kitchen Cupboard and 2 facilities for your hospitals! Moreover, it makes every pr...
Food Alert
Created by Mehni
Shows a persistent readout with the amount of food you currently have in storage, and an estimate of how long stocks will last. Prevent sudden starvation by knowing how your food supplies are doing. v0.1.1.1 Russian language added, thanks to Alex. v0.1.1.0...
My Little Planet
Created by ignis
Generate smaller worlds. That's all. A smaller world means a performance boost and more different biomes nearby. Each slider step changes world tile count by a factor of three. It is not possible to have smaller steps. Powered by Harmony You can add this m...
[KV] Trading Spot
Created by KiameV
1.5 Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874517333 A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod...
[KV] RimFridge
Created by KiameV
1.5: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898411376 Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based R...
[KV] Show Hair With Hats or Hide All Hats
Created by KiameV
1.5 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879080074 Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be...
Architect Icons
Created by marcin212
Architect Icons adds visual cues to the Arrchitect Tab. No more random clicking to find stuff! If a mod isn't supported, a placeholder icon is used. You can suggest icon support for specific mods. In the future, there might be an API for mod authors to inc...
Harvest Organs Post Mortem Continued
Created by Smuffle
Harvest Organs Post Mortem (HOPM) is now available in 1.6. Supported Languages: - Simplified Chinese - French - Brazilian Portuguese - Russian - Spanish Note that the mod require a hugslib for version 1.5 and earlier, but not for 1.6. How the mod works: Af...
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
Rimefeller
Created by Dubwise
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves. Bug Reports / Issue tracker https://github.com/Dubwise56/Rimefeller/issues Rimefeller adds: Drilling for crude oil with shallow and deep reservoir layers. Cracking...
Dismiss Trader
Created by Mehni
Trader dismissal. Get rid of loitering traders that have overstayed their welcome with the click of a button. Send away traders to make them leave. Traders lagging your game? With this mod you can: - Dismiss traders - Send away traders - Make traders leave...
Incident Person Stat
Created by Vaniat
Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code. RicoFox233 f...
[FSF] Vanilla Bionics Expansion
Created by FrozenSnowFox
Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game. Everything is balanced around vanilla stats, costs, skills and time. Each prosthetic/bionic/archotech ch...
SF [v1.0] Priority Treatment
Created by Shotgunfrenzy
All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases) It is reccomended that you set your best doctor to priority one (1) for this to function correctly ------------------------...
[KV] Consolidated Traits
Created by KiameV
1.4 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879753009 When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I...
Storage Solutions
Created by cucumpear
A number of basic shelves and crates for storing items. - Now with beauty and art (art will only appear on the shelves that make sense to have it, like the racks and strongboxes, it will also only appear on furniture built after the update). Most shelves a...
[XND] Proper Shotguns
Created by XeoNovaDan
Overview Pump shotguns and chain shotguns will fire 6 pellets simultaneously, rather than one single shot. This also isn't like other similar mods in the sense that shotguns with this will fire buckshots properly, rather than technically fire one pellet af...