Age of Wonders III

Age of Wonders III

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Description
Just a collection i like.
Items (108)
Actual Scythe Mod
Created by Wind
Make the scythe hero items to actually have a scythe model when wielded. Without this mod, the model used for scythe items is an axe....
Advanced Terraforming
Created by HousePet
Modified version of Terraforming Tweaks: Instead of restricting Terraforming to Expander and Archdruid, and adding extra spells to different classes and specialisations, it just adds an Advanced Terraforming skill to everyone which allows the altering of m...
Age of Wardrobe Extended
Created by Petra-DF
REQUIRES GOLDEN REALMS AND ETERNAL LORDS DLCS! Add more content to leader creation: -64 new backgrounds to select for leaders. Now in total there are 89 unique backgrounds. -Enables all outfits for all classes. -9 new hairstyles for Goblin females. -4 new ...
Alignment Compatibility Mod
Created by Arxlite
In this mod, specializations have a much greater influence on the alignment of the leaders than any other decision. The AI players will always tend to keep the alignment which their specializations determine. It solves the problems of morale in their armie...
Alternate Battleflags
Created by Kantsche
I found the flags a bit annoying, so I changed them for the units. Heroes still have theirs. :) Couldn't get it any better, if I found out how to edit the models I will make it prettier! <3...
Animalistic Evolution
Created by Lord Cameron
Evolutions for some druid summons that didn't have any. (Tiger, Dread Monkey, Warg, Dire Penguin, Boar) Note that even if a creature evolves into an already existing unit ex. Boar -> Blighttusk Boar, it will be much stronger than the normal unit....
Animals like Forests
Created by Jabber
Simple as it is: Animals now like Dense Vegetation. Nothing more. You also can check my other mods: Gryphons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=677956026 Boars and Wargs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=658803198 M...
Animated Armor - Magical Machine of War
Created by Theocratical Goblin
~~ "He was excited. We had conducted this experiment many times, and it never succeded. But this time we're crossing a line that we shouldn't. To bind a soul to an object, turning it into a machine of war. He started binding the resting soul. The armor sud...
Archon & Tiefling Races Mod
Created by Eomolch
This mod brings back the Archons as a playable race! Pick your class, choose your specialisations and prepare to lead those ancient warriors of light into combat! As of version 1.0 this mod in addition adds a second race, the Tieflings! Emerging from the d...
Archon's Return
Created by Lord Cameron
The archons are back. Get yourself an Undead Archon Dweliing to buy the new dedicated to good units. Units in the mod are currently (If you don't like looking at pictures): Archon Legionary Archon Avenger Archon Priestess Archon Saint Archon Toxophilite Ar...
Ballista
Created by Gloweye
Adds a Ballista to the Siege Workshop. Click here to see the unit's detailed stats. Trebuchet is moved over to the Master's Guild, with some modifications to make it more effective against walls and machines, while less effective against other targets. It'...
Ballista
Created by BBB
This mod adds: Shredder Ballista adds, replaces Ballista for Orcs. Dwarven Bombard added, replaces Catapults for Dwarves. Dwarven Balloon added, provides excellent reconnaissance for Dwarves. Dwarven Mole added, provides dedicated siege and tunneling. Gobl...
Beastman Dwelling
Created by Eomolch
This mod adds a new dwelling to the game: The Beastman Dwelling. It fearures 4 new units and gives a new home to the vanilla game Kobold unit. The dwelling is fully functional, so apart from some polishing the mod is already finished :) There are still som...
Beastman Dwelling + the Old Man and the Sea Compatibility Mod
Created by Eomolch
Makes my two mods Beastman Dwelling and The Old Man and the Sea work together. Unfortunately this is necessary for any two mods which both add a new dwelling to the RMG :/ Beastmen Dwelling Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=7667371...
Better Dwellings - Fey
Created by tesb
I want to add synergies to certain dwelling units, to give a bigger incentive to capture certain dwellings and use their armies: 2) Fey: Unicorn: Gains Radiant Aura: Enemies standing next to the unicorn suffer a 3 resistance penalty. Nymph: Has the Crown o...
Better Leveled Units
Created by Manakel
The mod aim to bring T1 to T3 units on par with T4 units through leveling. Unlike in vanilla, all tier units gain the same number of health each level, so essentialy the difference in tier units will be in their starting caracteristics. This mod change 2 f...
Better Scene Lighting
Created by Petra-DF
Changes the lighting of 3 scenes in the leader editor that are too dark. This replaces them to ones that i think provide better lighting for the leader. 0.2: Removed the night scene edit as it made the leader too bright. Requires Golden Realms and Eternal ...
Bigger Regiments
Created by Inviktys
An aesthetics mod that increases the number of troops per unit New Formation Types Regiments - 27 ordered troops Hordes - 27 disorderly troops Wedge - 10 , 7, and 3 orderly troops Monsters - 7 disorderly troops Pack - 16 disorderly troops Goblin - 45 disor...
Bigger Regiments + Racial Heritage Compatibility Patch
Created by Inviktys
A compatibility patch for Racial Heritage and Bigger Regiments mods **********************Will require both mods and this patch to work.*********************** A huge thank you to Eomolch for letting me make this! More compatibility patches will be coming ...
Black Dwarves
Created by dwarfaparte
This mod adds a new monster spawner to the AOW random map generator, the Black Dwarf Stronghold. The Black Dwarfs are a wayward group of their race, having found strange secrets in the badlands of the world. They use enslaved orcs to dig even deeper, i...
Black Market Dwellings
This mod Adds a defended structure to the Random Map Generator that allows you to recruit Settlers for Fey, Giant, Archon, Dragons! The Structure is called The Black Market. Note I have only included the 4 base game ones so far. Settlers Prices are as foll...
Blight Surgeon
Created by Tombles
Adds the Blight Surgeon to the Goblin Armies. This elite blight doctor rides a mighty boar into battle and is producable from cities with Great Temples. This is one of the example mods from the Modding Guide....
Boars and Wargs
Created by Jabber
This mod is designed to give those two units slightly more use (if it's possible at all since they are mainly discarded at once as soon as they are aquired) and also tune-up their senior T2 brothers accrodingly to some initial T1 changes. Long story short:...
Brave New Units
Created by alexej
Update 21.10.2018 Fixed evolved irregulars icons when used with decodence mods Update 30.8.2017 Finally found bug preventing recruitment of other tier 2 irregulars than elves h1]Update 19.2.2017 Added 1 new unit Update 6.2.2017 Added 2 new units Irregulars...
Build Wraiths
Created by tesb
Adds two empire upgrades that allows Necromancers to produce Wraiths and Wraith Kings. The Necromancer versions are slightly more expensive than the ones build in dwellings and come quite late research wise, thus an Archon Revenant dwelling is still a majo...
City Developpement Mod
Created by Zaelon
This mod has two main purposes : First, it aims at making city micromanagement more relevant by offering 38 new buildings in 7 mutually exclusive categories, providing terrain and race specific bonuses. Second, it tries to make Tier I and II units matter m...
Class and Racial Specialization Mod 1
Created by DannyDark007
This Mod adds Racial Exemplar Specializations that focus on racial units and abilities and the capability to summon thematically appropriate Class and Racial Mounts....
Coat of Arms - Extended Colour Settings
Created by Samurai190
This mod adds 407 new colours for both background and foreground colour options for Coats of Arms. 39 Hues, 3 Shades, 3 Tones, 3 Tints and 17 Greyscales 39 + (39*3) + (39*3) + (39*3) + 17 = 407...
Corrupt the Source - Extensions
Created by Gloweye
A Corrupted version of the Inn, called the Haunted Inn, is implemented, and a Cleansed version of Well of Souls, called the Well of Life. A Cleanse the Source spell will reverse Corrupt the Source. Well of Life, Haunted Inn, Corrupted Farm and Corrupted Sp...
Cosmic Happenings Expanded
Created by Naetell
1.2: Crystal Crisis and Social Uprising changed to 50% reduction and 3 turn duration. 1.3: Lowered the number of dragons spawned by the year of the dragon event. This should fix the crash when the event tries to spawn too many dragons on a single hex. 1.4:...
Dark Elf Dwelling
Created by Gloweye
Adds a Dark Elf Dwelling into the game, as specified on the Wiki: http://age-of-wonders-3.wikia.com/wiki/User_blog:Gloweye/Suggestion_-_Dark_Elf_Dwelling It spawns in the RMG, but only on the underground layer. It's not guaranteed to spawn, so don't compla...
Decodence - Leader Customizations
Created by Charlatan
Decodence Mod: Leader Customizations This part of Decodence contains a collection of new Leader Customization Options! = BASE DECODENCE MOD - LARGE COLLECTION OF MAP EDITOR FEATURES = https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=520692430 = OPTION...
Decodence - Map Editor Content
Created by Charlatan
Decodence Mod: Various Editor Upgrades! Decodence Mod wants to satisfy your decadence - create decorated decadent maps - decorative decals now included! = LEADER CUSTOMIZATION ADDITIONS = https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=605046990 = OP...
Decodence - RMG Integration
Created by Gloweye
Decodence Mod: RMG Integration The aim of this patch is to include all Decodence's changes into the Random Map Generator. Includes: - Themes: --- Tundra --- Autumn - Structures: --- Sword of the Ashen Rose (Water Structure, seperate randomization, equal ch...
Decodence for Empire Building Mod
Created by Der Mentat
This mod fixes some compatibility issues between the Decodence RMG Integration and the Empire Building Mod. Without this mod racial gouvernance won't work properly. Additionally it adds four Mythical City Upgrades to the new structures from the Decodence M...
Deluxe Specialization Combination Selection
Created by Samurai190
This mod adds various combinations of existing Specializations, even three No Specialization Specializations and Class Specializations for many, many possibilities! Bug fixes and optimization update to 1.3: Fixed Draconian Succubi being Dwarven Succubi. Le...
DestructionPLUS
Created by dilaguna
Adds 3 new spell for destruction magic Summon .. ahhh you will see it )))...
Disgusting Goblins
Created by Petra-DF
Changes the Level 3 Champion Military racial governance upgrade of the Goblin race. Now instead of giving +5 health and disgusting stench skill to Goblin Big Beetle, ALL goblins (including leader and heroes) under your command will have disgusting stench s...
Dragoon Unit
Created by Pijawka
Human II tier unit. avaliable in Riders' Hall. Dragoons are both meele and ranged unit. - new unit have his own icon - statistics are (in my opinon) balanced - avaliable in two languages - english and polish...
Dreadnought unit: Imperial Engineers
Created by ✝ Gamlingwine
A simple mod adding a very powerful, Tier 3, Engineer unit. Even though I'm not a veteran of the game, it didn't take long to realise how easily engineers get butchered on the battlefield, once the tier 3 and 4 units start hopping in. I wanted engineers to...
Dreadnought+
Created by dilaguna
Add new profession to the game only for Dreadnought class. ...
Dwarven Heavy Bolt
Created by BBB
A simple mod adding the heavy bolt ability to dwarven Crossbowmen. This is a short range, harder hitting version of the regular bolt, designed to give the unit a little bit more bite....
Dynamic Structure Generation
Created by Samurai190
Dynamic Structure Generation mod aims to make generation of structures(Treasures, Treasure Sites, Visit Structures, Spawns, Hearts and Watchtowers), Cities and Dwellings more dynamic by dramatically decreasing the minimum distance needed between Structures...
Empire Building Mod
Created by Der Mentat
As the title says the main purpose of this Mod is to bring more depth to the Empire Building aspect of Age of Wonders. This includes as an essential part an expansion of the concept of Mythical City Upgrades – but the Mod contains also a lot of other conte...
Empire Building Mod Additional Heroes
Created by alexej
Getting new and unknown hero when playing this game increases fun factor and makes new maps less repetitive so when I found Heroes of Datel mod adding 106 heroes to base game asking permission to rework them for awesome, great and not-play-without Empire B...
Empire Building Mod Hero Compatibility v2.0
Created by Der Mentat
This is a reduced version of the Empire Building Mod that doesn't change heroes. Thus it should be compatible with most mods that modify hero upgrades (as Eomolchs Hero Development Mod). It replaces the old Hero Compatibility EBM and fixes bugs, improves b...
Enhanced Garrison
Created by CapitaineYolo
This Mod provides Cities with extra Defense Mechanisms, with the Intention of makeing Games more grindy, and Battles more grand. These Buildings now have the following effects: -All Unit Training Facilities (Arena, Guard House,..) are now Racial Buildings ...
Epic Mounts V1.5
Created by Musashi
Adds big variants of existing mounts to the game. Golden realms and eternal lords DLC needed. The mounts have powerfull abilities. They are added to item sets, so they can be found as rewards although very rare. Mounts added: Giant Dire Panther Giant Tiger...
Expanded Beast Horde
Created by Outis
This mod expands the animals that will be summoned by the Call Beast Horde spell. In Vanilla, the animal pool was limited to 6 animals. This mod expands the spell from 6 to 17 animals. The pool is limited to Tier 1 and 2 animals to prevent from being OP. T...
Extended Settings - More Game and Map Setting Options
Created by Samurai190
UPDATE 1.3 adds: Added a new Map Type - Single Continent (quite chaotic) Added Starting Expenses options Added various new Game Speed options in RC:x% CGR:x% format Increased the max number of minutes for Turn Timer to 255 Seals of Power - Increased Seals ...
Extra Special
Created by HousePet
Currently adds Enchanter, Summoner, Cosmos Adept and Cosmos Master specialisations to the game. In future it may expand the existing specialisations a bit. Cosmos Adept Inherent: +5 mana from Mana Nodes. Cosmic Blast: Rank 1 Tactical. A single target versi...
Extra Support Units
Adds new, tier 3 mounted support units to each race's core lineup (the Frostlings get a new t3 cavalry unit instead). Each unit has at least 1 new, unique ability, a new icon and modified textures for a new look. Direct downloads can be found in the OP of ...
Fix Bayonets
Created by BBB
As requested, this mod allows Musketeers to fix Bayonets, forgoing their ranged damage for increased melee attack and Pike Square. Feedback welcome....
Fortress Additions
Created by Eomolch
****************DISCLAIMER*************** The author of this mod is Leon Feargus, so he deserves all the credit! I merely uploaded it for him since it wasn't possible for him to do so. ************************************************ FORTRESS ADDITIONS Rep...
Fortress Additions Addendum
Created by leon feargus
FORTRESS ADDITIONS Replaces the 'Build Fortress' and ‘Build Watchtower’ abilities of Builders with the 'Build Sentry Camp' and ‘Build Lookout’ abilities. Upgrade chains are: Sentry Camp -> Wooden Fort -> Stone Fortress -> Stronghold and Lookout -> Watchtow...
Frost Specialization
Created by Nolan Kotulan
Inspired by the White Walkers of Game of Thrones and the Frostlings of Age of Wonders III, this mod adds the Frost specialization which is a mix of the cold and ice related skills found in the Air and Water specializations, without including unrelated ones...
Garrison Command
Created by tesb
Overview: Adds two Empire Upgrades for any class that reduce tier 1 unit and tier 1 and 2 unit upkeep respectivly, as long as those units are garrisoned in cities. Motivation: While there are numerous advantages in tactical combat for Defenders, on the str...
Ghoulish Angels
Created by Grakor
This is a very simple mod with only one change: it removes the immunity Arch Angels have to being ghouled. Now they can join their Grey Guard and Shadowborn sisters in undeath. I always felt that the change to make Arch Angels immune to ghouling was rather...
Hatchling Evolutions
Created by LooseScrew
Like in the good old days, hatchlings can evolve into a mighty Dragon,.... well they heve a very small chance (around 10%) of doing so. This mod is inspired by the good old AoW 2, where hatchlings could evolve into red Dragons....
Hero Development Mod
Created by Eomolch
The goal of this mod is to make hero development more interesting and diverse. What I mean by this is that I wanted to get away from my usual routine, which usually was “make every hero a ranged dps unless it is a warlord”. So I introduced 3 specialization...
Heart of the Underground - Mod
Created by Shocky
Adds the missing Heart structure to the game. As of v3.4 it now adds nightvision, cave crawling to all units. Since a lot of units already have this, there is more. Cave camoflage and tunneling for some dwarf, goblins and selected units. Infantry and Arche...
Heroes of Datel
Created by Richard
This mod adds 114 new heroes to aow 3 :D. There are all races included. Ok people I'm back with working on this mod. Last time I did so I've started to make it use age of wardrobes for more hero backgrounds. Fixed head of halfling sorcerer Kaila Banora. (I...
High Elf Shadow Hunter [Updated]
Replaces the High Elf Gryphon Rider with a more appropriate elven unit, the High Elf Shadow hunter, specializing at hunting incorporeal creatures....
High Elf warbreed replace
Created by Gamling
Replaces the high elf Warbreeds with high elf wardancers and the dwarf warbreeds with monster slayers. High Elf Wardancers 60 hit points 36 movement points 18 Physical melee atack 12 def 11 res Athletic Ranged resistance martial arts backstab Inflict dazzl...
Invoke Mount Selection
This mod is designed so that after researching invoke extraordinary mount, you have the choice of which mount to summon as opposed to hoping you get a mount you like. Ive priced the costs relatively cheaply. Apologies as I dont have any translations other ...
Legendary Empire Building Mod
Created by Lord Cameron
Compatibility patch for Legendary Units and Empire Building mod. Lemme know if I made any mistakes....
Legendary Units
Created by Lord Cameron
Adds an Evolution to every T3 Racial Unit. New Units are the Legendary form of the old unit, just as strong as a champion, but with the potential to become much, much stronger. Currently every unit is done!! I did them all before I uploaded it :D Enjoy! In...
Less T4 Unit Spam (For AI)
Created by Neverr
Sets the Build Occurence for the AI on T4 Units from common to Rare. This is an attempt to offset the t4 spam at the end of the game with AI. Let me know if you encounter any bugs!...
Leveled units very strong
Created by ChaoZ
Leveled units are very VERY strong now... Race specific stats and skills let the units grow stronger with every medal. basically with no XP every unit get a slight HP buff and lower def and resist, for balance. Draconier: +def +resist +health regeneration ...
Marine Expansion Mod
Created by Franziskus
This mod deepens the marine warfare experience. FEATURES: - Each race can recruit one of 10 new ships (man-o-war, pest boat, elfen cruiser, whaler, fireship, ghost ship, flagship, privateer, artillery ship and party boat) - one new marine treasure site (de...
More Quests By Independents
Created by Samurai190
Independents are troubled, which means this mod changes how often you can receive a new Quest from Independents by removing the minimum cooldown between Quests given and received. Active Quests limit of Players is also increased from 5 to 255....
Mounted Brigands
Created by dwarfaparte
This mod adds vanilla race mounted brigands to the brigand hideout monster spawners. Mounted Brigands have: Brace of Pistols - Brigands carry multiple pistols to keep their rate of fire constant as they ride around their enemies on their mounts. Brace of p...
Movement Orders First
Created by leon feargus
This mod changes the priority order for events so that 'An army requires your orders' events appear before 'Select a skill to research' and 'Select production for xxx' events. I have changed 'Hero Join' events so that they still have priority over movement...
New Arsenal
Created by Griff
Adds 2 new buildable units for each race, 1 x Tier3 and 1 x Tier4. Two new buildings are added for each race, which are required to start producing the corresponsing units. The new racial T3 building has similar perks to the vanilla T3 building. The T4 bui...
New Arsenal for Empire Building Mod
Created by Der Mentat
To use this compatibility patch you need additionally both base mods: the New Arsenal mod and the Empire Building mod. I didn’t test the mod extensively yet, so if you encounter any issues, just post in the comments....
New Dawn
Created by galdershawron
Age of Wonders - New Dawn A massive content mod for Age of Wonders 3 with the aim to expand both on racial and class mechanics, vastly improve the dwelling experience and focus on diversity. ! Work in progress ! - we are still learning about the mod tools ...
Obsidian Dragons in Dwellings
Created by Tombles
This mod allows the player to build Obsidian Dragons and Wyverns in the Dragon Dwelling. It is one of the example mods from the Modding Guide....
OGREBORN (USE ALL MY STAFF AS YOU WANT THATS MY GIFT FOR THE COMMUNITY)
Created by dilaguna
Change goblin tamed troll look to )))...
Quo's Specializations
Created by T Werking Dead
Adds two new specializations to the game, the Lunar specialization which focuses on the Moon, and the Sin specialization, which focuses on the 7 Deadly Sins. Skill sets marked as ALPHA or BETA in game are still in testing phases. Current specs include: Lun...
Racial Class Unit Reskin
This mod reskins the Racial Class units in the game, to give them more character, and make them easier to distinguish. Direct download can be found in the OP of this thread: Official Forums Link Units reskinned in this version: Arch Druid's Hunters & Shama...
Racial Heritage Mod
Created by Eomolch
This mod aims to add subfactions to each race, one for good and one for evil alignment (production isn't tied to alignment though). This includes 4 new units (2 per subfaction) which are unlocked in separate and mutual exclusive building chains that give s...
Racial Heritage Mod - Archon & Tiefling Extension
Created by Eomolch
This mod extends the racial heritage mod for the archon and tiefling races. Now you can discover the effects of centuries passed in the shadow realm on the archon people. What will happen when those, that embraced its corruption and magic, will rise to pow...
Racial Reinforcements
Created by Axios
Forward Note Now when called for I am always ready to get 'stuck' in with the men, feel their pain as if it were my own. This is an important trait of leadership as I'm sure you have gathered already from this tome. Why on my last campaign I had to make do...
Racial Watchtowers
Created by iHunterKiller
New watchtower graphics for each faction. Deployable by your faction specific builder and also placed by the RMG on thematically appropriate terrain. Please test it out and see if towers are placed logically. See change notes for more info....
Regiments
Created by Inviktys
An aesthetics mod to increase the number of troops per unit. New Formation Types Regiments - 20 ordered troops Hordes - 20 disorderly troops Wedge - 7, 5, and 3 orderly troops Monsters - 5 disorderly troops Pack - 12 disorderly troops Goblin - 36 disorderl...
Regiments + Racial Unit Reskin
Created by Inviktys
A compatibility patch for Racial Unit Reskins and Regiments mods **********************Will require both mods and this patch to work.*********************** A huge thank you to Tibbles for letting me make this! More compatibility patches will be coming out...
Regiments + Legendary Units
Created by Lord Cameron
Compatability Patch for Regiments Mod and Legendary Units Mod. Made with the excellent Inviktys's permission. Legendary Units Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=746481526 Regiments Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetail...
Remove Disjunction
Created by Jaduggar
Removes the Disjunction, Greater Disjunction, and Dispel Magic Spells from the spellbook, starting spells, and random rewards lists, so that the AI cannot get ahold of them. Why? Because, if you're like me, then you hate the way the AI spends all of its ti...
RMG Compatibility - CtS and Decodence
Created by Gloweye
This is a compatibility patch that allows Decodence and Corrupt the Source - Extensions to work together in the Random Map Generator. Required Mods: Decodence - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=520692430 Decodence RMG Integration --- h...
Saber
Created by Renari
Adds a Human Warlord leader named "Saber King of Knights"....
Shieldman Unit Mod
Created by NeoStratagem
This mod adds two additional unit types: Shieldman & Warrior. Any infantry units that hold a shield is now a Shieldman. Shieldman Type: Shield, Projectile Resistance, & Defender. Any infantry units that dual wield or two-hand is now a Warrior. Warrior Type...
Storm Dragon and Wyvern in Dragon Dwelling
Created by Lacho
As suggested by (really, that´s the user name). This mod allows the production of Storm Dragons and Wyverns in the Dragon Peak. Storm Dragons are a shock variation of the frost dragon, gaining 40% Physical Weakness but getting a bunch of new abilities in r...
Storm Giant
Created by Lacho
This mod allows the production of Menhir of Thunder and Storm Giants in the Giants Dwelling. The new unit is a shock damage variant of the stone giant with the ability to throw a huge thunderbolt to an enemy unit or object. The Storm Giant carries a sort o...
Summoner
Created by tesb
Adds the Summoner skill for the Sorcerer which reduces mana upkeep of summoned units, but increases gold upkeep of units that are neither summoned nor of magical origin. Details: Summon mana upkeep: -50% Unit Gold upkeep: +25% Skill Research Cost: 600 Skil...
Tactical Rework - Goblins
Created by Sëhan
My Tactical Rework series aims to improve races that feel inconsistent or somehow lacking in flavor. The goblins are one such case, with a very shaky early game (autocombat, I'm looking at you), excessive dependency on blight damage and underused flavor. T...
Tanksy's Change Any Node Mod
Created by Tanksy
Tanksy's Change Any Node Mod ~ This mod allows you (And the AI) to change any node to their own, just like in Age of Wonders 2! This DOES NOT require DLC. CHANGES TO ALL SPECIALIZATIONS: ==~==~==~==~==~==~==~==~==~== No longer restricted to a Mana Node whe...
Tanksy's Character Creator (DLC Edition)
Created by Tanksy
Tanksy's Character Creator (2.0 - DLC Edition) ~ This mod allows a much greater amount of character customization. This version REQUIRES DLC. For the Non-DLC Edition: Go Here! (The Non-DLC Edition is due for a re-work and currently has fewer/different feat...
Terraforming Plus
Created by Naetell
The cleanse the lands spell is now an avatar spell. Researching a new skill called Greater Terraforming will automatically grant you several variations on it as well to turn terrain into other terrain types. Simply research Terraformer when it shows up in ...
The Old Man and the Sea
Created by Eomolch
This mod aims to enrich the water content of the game and increase the relevance of sea units and ships. This is the 2.00 version of the mod which is now featureing an additional sea dwelling as well as mythical city upgrades for the new water structures. ...
Theocrat unit: Knight of the Temple
Created by ✝ Gamlingwine
Notice: this unit is available only to Humans, Dwarves and High Elves for lore-wise reasons. Although I am no expert of Age of Wonder's story, the societies and material culture of each race were more or less copied from other universes, e.g. Tolkien's, D&...
Tier V (1.2)
Created by Musashi
This mod adds a tier V unit for each class to the game. Dreadnought: Warmachine Theocrat: Pentarch Paladin Rouge: Deathwalker Archdruid: Mammoth Patriarch Spirit (Summon) Sorcerer: Elder Eldritch Horror (Summon) Warlord: Titan Necromancer: Lich King The te...
Tombles and Tombelina
Created by Tombles
Adds the great leader Tombles the Almighty to the game's leader pool, and his sister Tombelina the Stinking as a new recruitable hero. This is one of the example mods from the Modding Guide...
Travel Stones
Created by Lord Cameron
--This mod is 100% compatible with everything-- You know how when you have a massive empire it takes the rest of the game to get that awesome new Juggernaut from one side to the other? Well no more! This mod adds all new walking technology, the Travel Ston...
Triumphant Heroes
Adds 35 new recruitable heroes to the game! Direct downloads can be found in the OP of this thread: Official Forums Link All names are English, Russian, French and German right now, if you'd like to help with translating into Polish, then let me know! Big ...
True Ressurrect for All
Created by Lacho
True Resurrect is now an Avatar Class spell and can be researched from the very beginning. If you play with an increased defender strength and many treasure sites, there will plenty of powerful units waiting for you to kill and resurrect under your control...
V-Mods: ECCH - Box of Cataclysms
Created by Varegi
V-Mods: Epic Cataclysms and Cosmic Happenings - Box of Cataclysms I highly recommend using this with my other mod (Invasions), or any other mod that adds harsher happenings to the game. Modifications to the Box of Cataclysms: - Changed the casting point re...
Warmonger Mod (USE ALL MY STAFF AS YOU WANT THATS MY GIFT FOR THE COMMUNITY)
Created by dilaguna
Adds new UNit for Theocrat (With race variations) Warmonger Also adds Skill to train it Thank Triumph Studios for greate visuals What you want to see in next combination ? (In future update will be new units)...