Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Matthew's PHARAOH DYNASTIES - Vanilla+ Collection [2.0.2]
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Description
Simple mod collection to enhance, but not completely change the game.

I've omitted any mods that add new content (such as characters or units) and also mods that would drastically change mechanics, my goal here is to simply improve upon existing base so it can reach its fullest potential.

LOAD ORDER (WIP, STILL BEING TESTED)
1. Submod for Local God Crests & Minor Factions Custom Battles
2. historical local gods as factions' crest
3. Minor Factions in Custom Battles
4. 3D Flag Overhaul
5.
⇕ However you want
80.
81. Community Bug Fix Mod

RECOMMENDED CHARACTER VISUAL MODS
1. Merneptah Wears His Unique Nemes
2. Achilles' Helmet for Diomedes
3. Violet Tausret
4. Kushite Memnon
5. purple Seti shield of Set
6. Ramesses wields Ra Shield
7.1 Heart of the Shardana Helmet for Iolaos
OR
7.2 Medium Nuragic Helmet for Iolaos

MOD ALTERNATIVES
Do not use mods listed in this section together, unless stated otherwise.

STARTPOS MODS
1. Make Character Unique

2. Diomedes Leads Boeotia / Patroclus & Teucer Exist

3. Expanded Family Trees

- Incompatible with 10 Building Slots for Aegan and Mesopotamian Cult Centres

- You can make numbers 1. and 2. compatible by using a Compatibility Patch (don't forget to read the suggested load order)

UNIT RESKINS
1. WalnutPant's Bodyguard & Unit Visuals

2. Less Extravagant Armor+

3. Various Mods by Cybermat47

- Incompatible with Immersive Unit Reskin

COMBAT MODS

1. Lower Lethal damage against Chariots

2. Kelly Combat Overhaul

3. Kelly Lethal Combat

- Incompatible with Strategic combat & bug fixes

- Potential conflicts with Babylonian Bodyguards Are Taskmasters, but nothing confirmed

VARIOUS OTHER MODS
1. Renu maa

- Incompatible with English Text Fixes and Adjustments

2. Expanded Pantheons

- Conflicts with both myth fitting gods' boosts and myth fitting gods’ location, historical cult centre & patron gods of npc factions

3. Immersive Battle UI

- Wouldn't recommend to use unless you already mastered the knowledge of Pharaoh's UI

4. Skirmish mode off by default

- If it bothers you that much...

FOR MODDING/TESTING PURPOSES

1. Skip Intro Videos

- Unlike Skip game startup intro videos, this one also removes the campaign intro, victory and event videos

2. Flatland

- Alternatively use Grassy Flatland (or both)

ADDITIONAL NOTES
I'm working my own faction colour/desaturation mod, which will use historical local gods as factions' crest as a base, but when will it be completed I cannot say as of now.

MY OTHER TOTAL WAR MOD COLLECTIONS
Matthew's Immortal Empires: Lite Mod Collection
Matthew's Shadows of Change: Additional Mods Collection
Matthew's Essentials for Photography
Matthew's SHOGUN 2 - Vanilla+ Collection
Matthew's FALL OF THE SAMURAI - Vanilla+ Collection
Matthew's THREE KINGDOMS - Vanilla+ Collection
Items (81)
10 Building Slots for Aegan and Mesopotamian Cult Centres
Created by Alex Zhao
As the title said, cult centres in Aegan and Mesopotamian regions (like Troy or Mycenaean) will also have 10 building slots. Babylon and Akhetaten were increased to 12 slots since 10 slots single settlement provinces are not very useful. Also fixed a vanil...
3D Flag Overhaul
Created by Benjin
Intro Noticed how the flags in the vanilla game have weird grey patches and other visual glitches from a distance? Or wondered why some icons look surprisingly low quality? This mod is here to fix that, enhancing both the flags and icons for a cleaner, mor...
3D unique models fix
Created by padouch38
If you ever looked at Iolaos' sword or Achilles' spear and wondered why are they turned sideways, this mod is for you. It fixes wrong rotations, lenght of some spears (e.g. Adad and Achilles) and ports models of character swords from Troy, because they hav...
AI & Player Battle Bonus Removed
Created by Hecleas
AI & PLAYER BATTLE BONUS REMOVED This mod simply removes the AI & player ​​bonus/penalty for battles depending on the difficulty levels chosen. From now on, no matter the difficulty chosen, you will be on the same level of equality. https://i.imgur.com/fVV...
Babylonian Bodyguards Are Taskmasters
Created by AceTheGreat
This mod simply adds the Taskmaster ability to all of the bodyguard variants for Babylon including Adad-Shuma-Usur. It seemed strange to me that all of Babylon's non-Siluhlu faction units had this ability but the general was lacking it, so I decided to rec...
Better 2D Unit Card Highlighting
Created by Volcano
This simple mod improves the 2D unit card highlighting, so that it is easier to see at a glance. When you mouse over the units the unit card background become brighter, and when you select the units they change to a blue-shift background lighting hue (to m...
Better AI Templates
Created by Alex Zhao
This mod edited how AI's army compositions to make them use more diverse and elite units. As an example, javelins and bows are no longer counted as the same unit type, so AI will keep both types of units instead of filling half of an army with javelins. Th...
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1, 2 and 3 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order...
Better Campaign Camera
Created by kam2150
Hi All, This mod changes camera tilt in Pharaoh to let player see more land in front of him. Default camera angle is too top down for me, which reduces how much you can see. IMPORTANT! Until you move camera, by default it gives you base game angle. It fixe...
Better Quality Arrows
Created by Mavrik347
CA did a terrible job of modelling arrows, they fade away very quickly, dropping into a slinky undersized arrow model that you can barely see. This is the cause of the popping effect from one model to another you get when you go near them. I have rebuilt t...
Bluer Skies (Prosperity Day)
Created by Lenny_Froggins
Does what it says on the tin! I hate how overbright CA makes the sky. So I fixed it. Only affects the skybox of battle variants Prosperity Day 1 and 2. Those are the only two environments in the campaign that looked really wrong to me. If you want a deeper...
Bordergore Remover
Created by IfThenOrElse
This mod helps reduce AI bordergore What is bordergore: Bordergore is when AI factions just conquer any old region without any mind towards cohesion of territory. Over time, you end up in scenarios where factions are so spread out, they are very easy to pi...
Bringing the Collapse
Created by IfThenOrElse
This mod will make the game ignore cult centres owned by invader factions and factions participating in a civil war, when calculating pillars of civilisation Why I made this mod: Seems since Dynasties update, changes to Sea Peoples has resulted in collapse...
Bronze and Blood(Blood Overhaul)
Created by MarsCrow
==This mode contains the following content== Semi-permanent bloodstains (about 1 hour) Improved bloodstains on the body Replaced ground bloodstains (styles like Hamtal and Samtal) Replaced VFX textures related to blood Improved blood splatter on camera Imp...
Buildings Spawn Items
Created by IfThenOrElse
This mod makes specific buildings give a small chance to spawn items on the turn start for its faction owner. Why I made this mod: In Pharaoh, I tend to find that i never seem to have enough items, unless I am playing as Hatsepshut. It felt like an aspect ...
Capture Sea Peoples Units
Created by Alex Zhao
This mod allows you to get Sea Peoples units in the campaign by defeating them. Random Sea Peoples' units will be added to the winner's special recruitment pool after defeating a Sea Peoples army with at least 5 units. The more units were defeated, the mor...
Cataph's Bronze Collapse
Created by Cataph
DO YOU LIKE BRONZE? Do you like having a lot of it around thanks to the hidden efforts of a vast and interconnected trading network that brings rare tin from as far as Iberia and Cornwall to YOU, the customer? Well, tough luck, the apocalypse is coming. Th...
Cataph's Wood Tweaks
Created by Cataph
DO YOU LIKE BUILDING EMPIRES AND CHARIOT LEGIONS PURELY ON DRIFTWOOD YOU DIDN'T EVEN PAY FOR? Well, the Sea People Police is onto you, Jimmy boy, and we're going to investigate these allegations of creating timber with magic. This does three things: - Redu...
Cleaner Armour Textures
Created by Benjin
https://i.imgur.com/fVVaDCS.gif Intro Have you ever zoomed in on all of your heavily armoured units and wondered "why are they all covered in this low-resolution, battered-look when they haven't even been in battle yet?" I have wondered this on many occasi...
Colonise Amarna
Created by Alex Zhao
This mod allows player to colonise Amarna without the Akhenaten legacy. Should be compatible with most mods and saved games....
Community Bug Fix Mod
Created by Alex Zhao
This mod fixed 50 bugs: A few cult centres don't have access to all cult centres buildings. Thanks to Iskar's help. All factions can't build main settlement public order buildings in some Aegean regions. All Mesopotamian factions can't build public order b...
Court_Fix_dilemma_and Court_positions.pack
Created by Ismar
Hi guys, I hope i can present to you a fix to court dilemma and the court positions staying empty, not any more at least not in my campaigns of around 50 turns i played for testing purposes. Hope is to be fixed also thru out the whole campaign playthru but...
Cuneiform for Hatti
Created by SGRMH
Very simple mod Now Hittites are using cuneiform UI(from mesopotamian UI) instead of hieroglyphs UI(default egyption UI)...
Darker Nights
Created by Lenny_Froggins
Does what it says on the tin! Nights darker, moon smaller. Vanilla looks too much like day-for-night in old films. Use the F2 menu fog slider to adjust sky brightness. Maybe I'll do a mod that adds a few light sources to the troops. ~~~~~~~~~~~~~~~~~~~~~~~...
Diplomacy : Reduced Trade Region Penalties
Created by Freiya
This mod makes it easier to trade regions by reducing most penalties. The AI will be more willing to trade a settlement for another of the same value. You can activate/deactivate the mod at anytime during a campaign....
Encamp Stance Rebalanced
Created by Lycia Pintella
Adds 15% melee defense and 5% more morale when in stance. The stance takes 35% remaining movement range instead of 50% to enter....
English Text Fixes and Adjustments
Created by Cybermat47
This mod edits the game's English text to correct errors, provide more consistency, and to suit my own personal tastes. Among these changes are: - Faction name changes (Aeolia becomes Phthia, Boeotians become Thebes, etc.). - Unit name changes (Lower Egypt...
Expanded Skills UI
Created by Nuin
See image. Expands the competences/skills UI to allow up to level 19 showing nicely. Requires a mod that increases up to 19, currently have this mod "requiring" the increase attribute cap mod, but you can use this with any mod that does the same. Compatibi...
Factional Recruitment
Created by Ca_Putt
Diversifies Factional recruitment, making factional troops more viable and easier to field while shaking up the building structure a bit. TL,DR: replaces Factional barracks with improved recruitment buildings with different tradeoffs. My approach: I have a...
Fair AI Bonuses
Created by axossk
This mod removes some unfair (imo) bonuses given to the AI for every difficulties. CHANGES: -removed attrition reductions -removed extra recruitment slots -removed army upkeep reduction RELATED: AI is still given free resources, leading to absurd amount of...
Faster End Turn Camera
Created by Working Joe
Speeds up the camera during the end turn sequence so it moves faster when switching between scenes....
Fix for Suppiluliuma's Head
Created by Cybermat47
This mod simply removes the parts of Suppiluliuma's head that clip through his helmet....
Forts Reinforce all battles
Created by IfThenOrElse
This mod allows forts to reinforce any battle in the region for their owner. Why I made this mod: I was always quite frustrated that fort garrisons would sit behind their walls while your armies are struggling to defend the homeland. I really liked that re...
Garrison Structures Grant Regionwide Ammunition Bonuses
Created by Lycia Pintella
Just a handy little buff to garrison structures. Now they'll help if your army is defending your outpost with some ammo, etc....
General Extra Variant
Created by MarsCrow
Mods that add variants to the General model. There are inconsistencies between the 2D illustrator and the physical model. This is due to the fact that I haven't modified the 2D illustrator side, so please don't report bugs. It will probably take me a long ...
Great Mitanni Chariots flaming arrows bug fix
Fixes the Great Mitanni Chariots battle behaviour This mod fixes the Great Mitanni Chariots unit, which originally had only flaming arrows. As a result, they could not perform melee charges unless manually toggled to melee mode, which entirely prevented th...
Hecleas Animation Overhaul
Created by Hecleas
ANIMATION I deleted and removed basic animations (matched_combat) which were far too poor in detail (example: a simple sword strike and a simple block with a shield) where we don't even have the impression that a matched combat is is produced. For each cla...
Hide Status & Effects icons
Created by Skyn0s
Presentation: THIS Mod is applying on the BATTLEFIELD only ! It hides the effects (routing, buff, debuff etc.) above units. ONLY GRAPHICAL Mod. From the start, and due to the fact that there is no button (in my knowledge because the panel on this particula...
historical local gods as factions' crest
Created by Seti
default factions' logos seem quite random (e.g. Shedyt got Uraeus crest instead of Buto), so i rearranged, recoloured and creating few new crests. this mod also aims to reduce repetitive crests (e.g. default UbaDuat & default Nubt) faction colours are also...
Character Traits Expansion UPDATED
Created by Working Joe
Character Traits Expansion I’m excited to introduce the Character Traits Expansion (77 New Traits!) for Total War: Pharaoh Dynasties. This mod significantly enhances the RPG aspect of Pharaoh's characters by adding 77 brand new traits that your characters ...
Chariot 2D Unit Card Fix
Created by WalnutPants7679
I noticed that a lot of the 2D unit cards for the chariot units added in the Dynasties update were incorrect. Most had the correct chariot image, but the charioteers were all mixed up! This mod fixes this error by replacing the 2D unit cards for the follow...
Ib-Nisut - Happiness Matters
Created by Horned_Man
Ib-Nisut - Egyptian for "Heart of the People" In ancient Egypt, the concept of Ma'at represented harmony, order, and justice—an extension of public happiness and societal well-being. This mod makes managing your province's happiness much more important, by...
Idle Workforce Rebalanced
Created by Horned_Man
Idle Workforce is a bit of a peculiar feature in the base game. It pushes you to upgrade your provinces to full by spending it as fast as possible, because if you don't you will get hit by a Happiness malus that is unavoidable. However, it is also unavoida...
Immersive Loading Screen
Created by Hori
Hark, cringe! Be gone! This Workshop item removes leaders' 3-D renders from the loading screens, shifting your visual focus from them to the backdrop murals, thus allowing the atmosphere evoked by the the murals to sink in with no distraction. There is als...
Immersive Unit Reskin
Created by kam2150
Hi All! This mod aims to make unit visuals more varied, authentic and fun to look at. Key goals are: -Match unit visuals with ingame armor value -Add more much needed variety of equipment, since most units have only 2-3 different armors and helmets -Make u...
Imperial Administration
Created by Iskar
Administrative burden is... well, a burden on all of us that don't want to stay in our starting province until the Iron Age. Just lowering or removing it feels like cheating, though. Hence, I endeavoured to give meaning to the administratively flavoured bu...
Improved Khufu Legacy
Created by IfThenOrElse
This mod improved the Khufu legacy by reducing the construction time of some of the wonders. It also adds a new upgrade for all unique monument outposts on the map for factions who have the Khufu Legacy Why I made This mod: There was a tradition in ancient...
increase attribute cap
Created by tomatosoup
increase attribute cap up to 19. Warning: It makes attributes go out of the UI. It means it is not beautiful. I do not recommend to use this mod alone. I tried to sustain balance, but it can be bad for other people. Save game compatible. Warning: if you in...
Larger Battlemaps mod
Created by Xanth™
Increases the size of all the pre-dynasties battlemaps (that are 4×4 in size) by about 20%. Disclaimer: Haven't tested it on all maps, so there could be bugs related to bigger map size. For example reinforcements could join the battle behind a hill thats i...
Less Auto-Resolve Wipe Out
Created by Alex Zhao
This mod edit Auto-Resolve's setting to make similar units take penalty equally. Cavalries and chariots will retreat before severely damaged. Shouldn't affect the final result of the battle a lot. Works for saved game....
Less useless House of Ea Nasir
Created by Iskar
The unique building House of Ea Nasir in the city of Ur is somewhat underwhelming. It takes up one slot and only gives you a meagre victory point and paltry +3 diplomatic relations. Since I like unique buildings I meant to make it a bit more useful without...
Local Recruitment
Created by Ca_Putt
Diversifies native recruitment, providing more interesting choices when it comes to native troops. To shake up player and AI troop selection and map character. TL,DR: replaces Native barracks with separated recruitment buildings for Tribes/trooptypes and r...
Longer Barters: Dynasty Edition
Created by IfThenOrElse
Edits Technologies to increase barter length If you would rather have 30 turn barters without researching them, please check out my other mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3297099273 What this mod does: Changes the "Charm Off...
Low Replenishment Hotfix
Created by Kendji
CA sofia broke the low setting for player and AI replenishment in the Campaign settings, was it at patch 1.2. It hasn't been fixed since, even though I myself reported it on twp issues sub forum. The fix turned out to be fairly simple, just adjusting the b...
Minor Factions in Custom Battles
Created by Cybermat47
This mod adds most minor factions - but not all - to custom battles, complete with the faction units available in campaign, appropriate royal elite units, and landmark units for Aegean royal tradition factions. It also adds unique leaders to their factions...
More Realistic Sacking and Razing of Outposts
Created by Alex Zhao
Description Anyone else absolutely sick and tired of enemy armies sacking or razing an outpost, entering march, going to next outpost, sacking/razing, entering march, going to next etc? Sometimes one army will destroy 3 outposts, and then still march half ...
myth fitting gods' boosts
Created by Seti
gods' boosts seems very random, somehow Ra & Amun boost melee attack while they are not known as war gods. meanwhile, Set's violence nature was heavily downplayed by casting him as an archer god; Horus, who could be as fierce as Set, only granted movement ...
myth fitting gods’ location, historical cult centre & patron gods of npc factions
Created by Seti
default gods' discoverable locations seem quite random (e.g. why Set in Nubia? why Horus exiled to Kush?). this mod relocate several gods' discoverable locations to fit mythology/ history, while maintain regional-balance. it also swaps few cult centres to ...
New Sea Peoples Spawning
Created by Kendji
Split from the KPO mod, so do not download this mod if you already have that installed. Vadym via TW's Discord requested I split this part :) Based on these balancing decisions. (Scroll to sea peoples) Nothing more, Nothing else. As to maintaining this mod...
No Generals Upkeep
Created by axossk
This mod is a simple tweak to remove generals upkeep. The aim is to allow the deployment of several armies in the early game without having generals sucking half of your food production. CHANGES: -1000% upkeep for generals (in fact this is the bodyguards u...
No Tier 4|5 Buildings in Collapse
Created by IfThenOrElse
This mod removes the ability to construct Tier 4/5 main settlement buildings when the world is in collapse. Why I made this mod: Whilst working on my other mod impacting diplomacy, I thought this would be a neat little extra for anyone wanting collapse to ...
Occupy Razed Abandoned Settlements fix
Created by ☩ Armoured ☩
Have you noticed that the AI doesn't occupy razed abandoned settlements? When half the map is burned or destroyed the AI just sits in its existing cities not expanding its borders. This mod makes the AI a lot more likely to occupy abandoned settlements whi...
Override Death Dilemmas
Created by IfThenOrElse
This is a utility mod for Modders who want to kill characters without triggering the death dilemmas. THIS MOD DOES NOTHING ON ITS OWN: Only get it if another mod requires it! I made this mod because I am starting to see a few instances where modders are ne...
Persistent Forts
Created by IfThenOrElse
This mod makes forts and the new camp outpost persist for their owner, even if the region is taken. Why I made this Mod? I kinda hated that in the launch version of the game, if you took a settlement, you essentially deleted the armed forces that were stat...
Ra & Horus skin colour swap
Created by Seti
this mod also fixed dwarfed Horus in the god list, recolour his crown to red & white (a proper Pschent); and makes Ra appears in Ramesses' loading screen; now Ra has tanned skin, Horus has blue skin. in historical wall paintings, both gods occasionally hav...
Reduce Strategic Threat Diplomatic Penalty
Created by Lycia Pintella
Reduced the penalty a bit. The highest tier is now -45 instead of-60, for instance....
Reduced Diplomacy in Collapse
Created by IfThenOrElse
This mod removes some diplomacy options for all factions when the world is in collapse. Why I made this mod: When the civilisation enters collapse, the effects were quite abstracted. It din't feel like it had an impact on my gameplay - just effect bundles ...
Rewarding and logical building progression
Created by HungryBat
This makes it so minor settlement buildings provide +1/2/3 building slots per tier, as is in warhammer 3, the same is true for major settlements. The scaling or resources generated by buildings is also more logical and dynamic, being +20/40 for tier 1/2 fo...
Set wields Was Sceptre + appears in loading screen
Created by Seti
Set now appears in loading screen of Seti, just like all other major egyptian factions. He now wields Was Sceptre, since Was Sceptre is associated with Set. i also recoloured and gave Set red eyes....
shift UI to top edge during AI turn
Created by Seti
the UI was in centre of the screen, in the way of viewing the pretty landscape. this mod shifts the UI upwards....
Show Kudurru Gained & Divine Cost
Created by MasonDestro
Shows total Kudrru gained and Divine cost when creating a new Hammurabi Law. No need to start a new game. Compatible with Fast Hammurabi Laws and Removal of Laws ...
Skip game startup intro videos
Skips the game startup videos Unlike Zhao's mod, this preserves the campaign intro, victory and event videos. Only the initial game startup videos are skipped ...
Strategic combat & bug fixes
Inspired by KAM2150’s Proper Combat (Warhammer) and Immersive Combat (Troy) Current Changes: Reduced run speed across all units Increased charge and mass of chariots Reduced fatigue increase Slight increase morale penalty for unit losses Increased ranged r...
Submod for Local God Crests & Minor Factions Custom Battles
Created by Seti
submod for my Local God Emblems & cybermat's Minor Factions Custom Battles. by default they are not compatible with each other. this addon allows both mods run together. you would need all 3 mods, load order shouldn't be important as seems sometimes the ga...
The Hidden Rooms Buffed
Created by Lycia Pintella
I never build this because the ROI is so poor, so I buffed them. I still don't build them, but maybe I'm dumb. =P...
Tower Ambushers
Created by IfThenOrElse
This mod gives tower outposts a 40% chance to spawn a small force to ambush enemy armies in their region. These can be reinforced by armies in refugee camp outposts. Why I made this mod I was never really that happy with towers, which had a pretty small be...
Unit Economy Rework - UPDATED
Created by axossk
This a rework of Unity Economy Rework /ai nerf mod by Kelpy G The AI seem's to be given hidden bonuses allowing them to field absurd amount of troops. (I suspect AI to be given free resources) The goal is to rebalance troops cost & upkeep for both the play...
Unlimited Stone Deposits
Created by Alex Zhao
This mod makes the stone deposits of all regions unlimited. Should be compatible with all mods that don't edit the same thing. Only works for a new campaign....
VFX Cleanup - Removal Graphic Effects
Created by Skyn0s
Presentation: Here the subject is VFX and removal of some annoying graphic effects. To diminish the atmosphere and feeling of a mobile game and arcade, I corrected some VFX effects, by transforming and/or improve clarity by making them transparent. It give...
XP Per Turn Followers, Traits, And Buildings Buffed
Created by Lycia Pintella
Notably increased the value per turn of these bonuses. In the vanilla game you might go the whole game with an item and never notice a difference....