X4: Foundations

X4: Foundations

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Charlie the Pup Mod Pack 7.5 - 7.6
   
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Description
Version 7.5 MOD Pack
7.6 beta - Works just fine with this pack.

Major update as of 4/12

Fully compatible with 7.5.

Installation Instructions:
1) Remove ALL mods that you are currently subscribed to in the workshop.
2) Subscribe and download this mod pack.
3) (optional) download and install UI Extensions and HUD at Nexus. Highly recommended, will solve some issues not yet fixed with workshop mods
https://www.nexusmods.com/x4foundations/mods/552
4) Go blow stuff up (responsibly, of course).

About Mod Pack:

This is basically 'Charlie Isn't Real' mod pack with all modded sectors and ships REMOVED from the pack.
This pack is made for people that wish to customize the world as they see fit

If you would rather visit the much more beefy parent pack, please click below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3004175717

Non-VRO Mod Pack:
If you use this mod pack, don't add VRO mods to it. No VRO version exists. Just my personal preference. VRO has a re balance formula that just doesn't make sense to me. In my mod pack, the fighters still make a difference and capital ships are better. This will make for some serious epic battles. If you add VRO mods, the ships will be very unbalanced.
If you like VRO mods, I highly encourage you to find a VRO mod pack. Just don't add them to this pack as you will be sad in the long run.

Positive Feedback:
Please don't forget to visit some of the authors of the fantastic mods that are included in this mod pack. Be sure to give them some praise and give the mod a thumbs up. A little appreciation helps keep the motivation up for them.
While you're at it, please favorite and thumbs up this collection if you like it. I enjoy helping people with improving their gaming experience. After all, if a game has a happy end user base, the game will last longer and continue to develop over time.
Also, your feedback does help me understand how well it is doing. If you would rather help with some suggestions on what to add, send me a message or start a thread in the discussions section. Let’s help each other with improving our gaming experience here in X4.

Performance Benchmark guide:

As this pack stands, most basic gaming computers that meet the specs of this game should handle this pack.
However. the more you add to it, it will start to impact your performance if that should be a concern of yours.

latest update (APR 12, 2025)

Brought pack up to parent standards
Items (130)
AbandonedShipExplorer
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_AbandonedShipExplorer" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ This script enables your spaceship to find, mark, or board abandoned ships across the entire galaxy. ~ Automatic navigation...
Advanced haulers
Created by arshiba
Added a new default order for transport ships "Advanced Ware Exchange". The main difference and purpose of the new command is the transportation of multiple wares at once using large transports (L or XL freighters). The minimum order setup requires specify...
AnotherExplorer
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_AnotherExplorer" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ This script enables your ship to explore a sector or the entire galaxy by seeking out Stations, Jumpgates, Accelerators, and Supe...
AI War Jobs
Created by Treybor
Adds AI War Jobs and has More AI Carriers mod integrated This adds a number of additional jobs to the AI Empires Adds around 2-5 Fleets per empire Xenon are not included, I have Xenon Jobs+ if you wish to buff Xenon Also adds some smaller jobs such as figh...
Better supplies
Created by arshiba
The main goal of this small mod is to improve the supply of fighter fleets based on carriers. The auxiliary and the carrier ships are free to take any role in the fleet and receive any tactical orders, not limited to behavior/role "Supply Fleet". Trade off...
Better Kill Credit
Created by Mysterial
Receive kill credit rewards from owned ships you aren't piloting and receive rewards for contributing to large ship kills even if you don't get the final shot. Now you can make some decent cash by helping out a faction with a defense fleet. When you are no...
Better Target Monitor
Created by SirNukes
Improves the target monitor, with more info and legibility. May be customized through the extension options menu....
Chill Explosions
Created by Chillmatica
Checked working fine in 7.0. Adds various (better?) ship and station explosion effects. To my tastes anyways. Visual changes only. See videos for examples. Works fine together with the X4 Fire & Smoke mod....
Boneyard FactionLogic
Created by Treybor
Adds Factionlogic to the Boneyard Factions can claim the Boneyard. Compatible with all mods. Can be added/removed mid-save but you'll need to deal with the new tenants on your own. *Fully Tested. Takes a long time for them to claim the system. Took nearly ...
Cheat Menu
Created by iseeu0
This Mod is Made to make the game a lot faster to progress in, and help in some mundane tasks. Refer to change notes for changes The Activation methods are: Activates menu (CTRL + H) "Cockpit toggle" while piloting Activates quick menu (SHIFT + H) "HUD tog...
CollectDroppedCargo
Created by JanPanthera
~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_AnotherExplorerV2" do? ~ ---------------------------------------------------------------- ~ This AI default behaviour gives your AI pilots the abillity to find dropped cargo an...
CollectDroppedInventory
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_CollectDroppedInventory" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Collects dropped inventory items such as AGI Processors or Carbon Filters in a single sector or throughout the entire gal...
DeadAir Dynamic Wars
Created by DeadAirRT
DeadAir Dynamic Wars Scripted events at set intervals that change relations between two AI factions. The stronger a faction is, the more enemies it will likely have. The weaker a faction is, the more friends it will likely have. As of v1.36 you can select ...
Custom female playable character pirate outfit
Created by Prof. Thaddeus
Custom female playable character wearing Vigor Syndicate outfit with all accessories except the bandolier. This only changes the playable character on the affected gamestarts. NPC are not affected. Works on existing saves. Requires Tides of Avarice DLC. Af...
Escape Teleport
Created by Mysterial
This makes it so that if the ship you are in is destroyed, but you have a ship in range of your current teleport research, you will be instantly teleported there instead of receiving a Game Over screen. Now you can play a smaller ship in a big battle witho...
Extra Game Options
Created by SirNukes
Adds a variety of new game options, generally ui related. Options are accessed from the Extension Options menu, and include: - Disabling menu opening animations - Disabling "help" popups (may still appear for 1 frame) - Adjusting tooltip font sizing - Adju...
Emergency Jump
Created by Chillmatica
UPDATE FOR 7.0+: You must install Kuertee's UI Extensions and HUD mod (the 7.0 beta one) until SirNuke's MOD API is updated or else no menu options will appear and the Map won't open among other issues. https://www.nexusmods.com/x4foundations/mods/552?tab=...
Faction Enhancer - War Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Support Fleet Spawn by Inhabited Planets
Created by EBI
-Mod background The major factions in X4 boast a large number of inhabited planets, and should have huge populations, economies, and industries. However, these planets are entirely dependent on the space economy for defense. When an invasion occurs, you ca...
Faction Enhancer - Econ Balance Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Finance Hub: Taxes
Created by SimpleOldMe
About Finance Hub is an attempt to overhaul some of the economic features of the game. This part adds taxes so that you can charge and pay taxes for various stations/sectors. Features Save Game Compatible - Install/uninstall without destroying your save ga...
Faster Crew Leveling
Created by $300
Status for 7.60 and 8.0: still working What it is A very experimental and simple boost to level up rates for most crew skills. This mod aims to be a simple alternative to seminar mods and increased crew level mods. Skills should level up a LOT faster compa...
Finance Hub: Transfers
Created by SimpleOldMe
About Finance Hub is an attempt to overhaul some of the economic features of the game. This part overhauls the station's transfer mechanic so that it is all in your hands. Features Save Game Compatible - Install/uninstall without destroying your save game....
Fleet Follow tweaks
Created by Schwarzemona
This mod tweaks the order "Follow Commander" for fleets. In vanilla, the "Follow Commander" order uses the same script as "Follow Ship" As a result, ships simply follow behind the commander without forming a formation. With this mod, ships that "Follow Com...
Fly-by Lockbox
Created by Assailer
This mod will open lockboxes within 5km range and spawn their content. If you have Fly-by Looting mod running, you will also loot the spawn items. Enter scanner mode 'shift-2' to temporary disable the opening function. Version 7.x compatible. Change log: 1...
FriendlyFireResistance
Created by Ishimuro
Increases the Friendly Fire resistance for other ships. This messes around with the needed "hits" to provoke a reaction, also how long it takes for em to start to "forget" and how fast they do it. Vanilla (Mod): XL - need 8 hits (now 10), they start to for...
Formations Unlocked
Created by Luca
Removed skill requirements for setting fleet formations. Continuing my quest to rid X4 of poorly implemented aspects of the skill system. This time featuring, formations! Ever thought it weird that a pilot apparently was skilled enough to fly in a Line Abr...
[REPLACED] Fully Loaded
Created by Vectorial1024
Notice: It turns out, station trading logic goes way deeper than just "make them use up all the cargo space". As such, it is decided to discontinue this mod and focus efforts to Logistics Optimization https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=...
GramstonBank
Created by Gramston
Gives loans to player ¡Easy start game! Do you start a new life? Are you an entrepreneur without money? Do you want to own a company with large space fleets ... ... but don't want to start cleaning Argon satellites? All beginnings are difficult, but at Gra...
Go Fix Your Face
Created by Chillmatica
UPDATE FOR 7.0+: You must install Kuertee's UI Extensions and HUD mod (the 7.0 beta one) until SirNuke's MOD API is updated or else no menu options will appear and the Map won't open among other issues. https://www.nexusmods.com/x4foundations/mods/552?tab=...
Hatikvah use Shuyaku
Created by Schwarzemona
Encyclopedia says, "The Shuyaku also marks the Hatikvah Free League's first contribution to the Argon merchant fleet, meant as an offering of good will to both the Federation and the Republic, to show that the Free League was also taking the rebuilding eff...
Freeq's Paintjobs
Created by freaky
I made this mod as a response to X4's original lackluster set of paintjobs. The intent is to make every paintjob a high quality piece of work that doesn't make you feel ashamed of how your ship looks. All of the textures used are made by me. Huge credit to...
HJ - Paintjobs Collection
Created by Hijack Hornet
This mod contain 14 new paintjobs for you to use on your ships ! You can get them by one of two ways : - Select them in the default paint menu (if using the nexus version only https://www.nexusmods.com/x4foundations/mods/744?tab=description - Buy them at t...
Heretic's End FactionLogic
Created by Treybor
Adds Factionlogic to Heretic's End Factions can claim Heretic's End. Compatible with all mods. Can be added/Removed but you will need to deal with new tenants on your own. *You will miss out on the email for occupying Heretic's End yourself. Has no impact ...
Head Hunter
Created by Chillmatica
UPDATE FOR 7.0+: Make sure to update SirNukes Mod API to the latest version for 7.0 Overview: Head Hunter is a spin-off of the bounty kill credit function of my Roaming Fleet mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2980971677. (This mod ...
Improved Scouts
Created by rovermicrover
Scouts serve no purpose beyond being a starting ship. They are out classed in every way except for the Pegasus because of its speed. This mod aims to fix that by giving all scouts a 50% boot to their radar range. Hopefully making them a useful part of any ...
Jobs Shuffle
Created by Treybor
I have painstakingly and manually gone through most jobs files of both base game and DLC to add the following tag... Matchextension=False You don't know what that means? An extension is considered base game, DLC, or a mod. A job file introduced into the ga...
JP_ScriptLibrary
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_ScriptLibrary" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The '_ScriptLibrary' is a framework I've created that has simplified my modding process. It lets me write scripts just once and use t...
Lost Ships Replacement - Phantom Crew Revealer
Created by Chem O`Dun
In X4: Foundations, the Lost Ships Replacement feature was introduced in version 7.50. This feature allows the fleet to request a replacement ship if a ship is lost during the execution of an order. The replacement ship will be requested automatically, and...
Limited Range for Intercept/Bombard
Created by Arthur Revan
Description: Normally, all assignments have a range equal to the "Max Radar Range" which is 40 km. But did you know, that ships with a "Defend" assignment or "Supply Ships" have a reduced response range of 20 km, but it only for the ships you own. This mod...
Lost Ships Replacement: Better than Old
Created by Chem O`Dun
Lost Ships Replacement - Better than Old In X4: Foundations, the Lost Ships Replacement feature was introduced in version 7.50. This feature allows the fleet to request a replacement ship if a ship is lost during the execution of an order. The replacement ...
Lost Ships Replacement Enabler
Created by Chem O`Dun
In X4: Foundations, the Lost Ships Replacement feature was introduced in version 7.50. This feature allows the fleet to request a replacement ship if the ship was lost during the execution of the order. The replacement ship will be requested automatically,...
Mercenaries for Hire
Created by Chillmatica
Overview Hire mercenaries from faction representatives to do a variety of tasks. What do Talk to a faction representative that you have at least +5 reputation with. Missions: Patrol: Mercs take on the reputation of the player for patrolling purposes. Custo...
Minor Factions Extended
Created by Luca
Requirements: - Ship Variation Expansion when using VRO also - Ship Variation Expansion (VRO Balance) Description: This mod adds more jobs and wharfs/shipyards to the Scaleplate Pact, Hatikvah Trade League, Yaki and Alliance of the Word. The factions will ...
Mk4 Military-Grade Scout Scanner
Created by EBI
Compatible with VRO and all DLC. Adds a military scanner that can be installed on all recon planes in vanilla, all recon planes that appear in DLC, and some special ships. It is even more expensive than the police scanner. To obtain it, purchase it at the ...
Inventory Collector
Created by Assailer
Inventory Collector This mod adds a new default job option for your pilots. Pilots assigned to Inventory Collector duty will visit all your ships in the galaxy and collect their inventory items. The collected items will be: (1) delivered to HQ storage ever...
More Argon females
Created by HogInTheFog
More Argon females...
More Default Paint
Created by SkeletalFish
Allows all paint mods to be selected as a default ship skin. Thanks to a script provided by $300 this now works on old and new saves, and should also work for custom game starts. The DLC specific mods are no longer necessary and can be unsubscribed. The mo...
Module Limit Expansion
Created by Schwarzemona
This mod increases the module limit for NPC stations. When starting a new game, each station will have more modules, reducing the total number of stations and improving game performance. If introduced mid-game, the new module limit will be applied when NPC...
Mobile Repair Service
Created by Assailer
Using this mod allows you to assign ships for repair duty. Hail the selected player owned ship (preferably a fast ship!) and tell the pilot to 'Start Repair Service' (find it under 'more' submenu), or using the detailed map information menus manually selec...
More Default Paint - Freeq's Paintjobs
Created by SkeletalFish
Allows all paint mods from Freeq's Paintjobs to be selected as a default ship skin. My other Default Paint mods: More Default Paint More Default Paint - Paintjobs Galore! More Default Paint - Tech Paintjobs Collection...
More Default Paint - Paintjobs Galore!
Created by SkeletalFish
Allows all paint mods from Paintjobs Galore! to be selected as a default ship skin. My other Default Paint mods: More Default Paint More Default Paint - Freeq's Paintjobs More Default Paint - Tech Paintjobs Collection...
More Default Paint - Tech Paintjobs Collection
Created by SkeletalFish
Allows all paint mods from Tech Paintjobs Collection to be selected as a default ship skin. My other Default Paint mods: More Default Paint More Default Paint - Paintjobs Galore! More Default Paint - Freeq's Paintjobs...
More hair bangs and glasses for Terrans
Created by HogInTheFog
More hair bangs and glasses...
More hair bangs and glasses for Argons
Created by HogInTheFog
More hair bangs and glasses...
Mules, Supply and Warehouses Extended
Created by Mo¡stDreams
About A re-write of mules and warehouses v4. These are a set of standalone mining/trade ship behaviour scripts that are more complex than vanilla trade orders ideal for empire management and sanity. Public testing has begun for current release 7.50 as of 2...
Narrow distance of formation
Created by Schwarzemona
This mod narrows the formation distance. Additionally, skill values are added as prefixes, and the list is sorted by ascending required skill....
MWD's Paintmods for the Intrepid Explorer
Description Adds 14 custom paintmods based on 8 of my patterns to station traders. Higher quality paintmods are more expensive and some are only sold on pirate stations. This mod is compatible with all other mods that add paintmods. Paintmods Added Green T...
More Terran females
Created by HogInTheFog
More Terran females...
Neutral Engine Tints
Created by Axeface
Neutral Engine Tints (6.0 compatible). This mod changes the Blue, Green, Pink and Red tints of the Argon, Teladi, Paranid and Split engine components to neutral grey tones in an attempt to make them fit better with the large number of paintjobs in the game...
NO 40
Created by Lanci
Save games are safe to use, but it only working on new ships, if you close the mod, those new ships will restore to normal. After: Colossus S and V: M 4+8, S no change; Nomad: M 2+4, S 2+10; Behemoth S and V: S 4+8; Condor: M 3+9, S 6+30; Stork: M 3+3, S 6...
No Fog
Created by aladinaleks
Removes all fog from the game. Fog (haze) in sectors, not on the map. Tested on version 5x/6x/7x - new game - run the save file. No problems. Support DLC: COH/SV/TOA/KE The mod can be used in any game, whether you have DLC or not. =========================...
No More Encounters
Created by Otterking
Stops random npc ships from being teleported next to you when traveling in deep space. Old mod to remove encounters was very outdated so I made a new updated version....
No Rep Loss: Surface Elements/Drones
Created by Ram
Disables the instant faction relation/reputation penalty for destroying surface elements and drones of any faction. The crime system is unchanged. Police will still respond normally if a crime is reported. Attack ships outside of radar range of a station a...
No repair drones in battle
Created by thelich
Repair drones will not be deployed if ship was attacked in last 10 sec. If ship is attacked, while drones are deployed, they will be withdrawn. This should help drones to not be shot during heavy battles. Note - if you are on a ship, drones are not withdra...
No Rotation Asteroids
Created by aladinaleks
The mod stops the rotation of the asteroids. Supports vanilla game and all DLC. Probably will increase FPS a little. Мод останавливает вращение астероидов. Поддержка ванильной игры и всех DLC. Возможно немного повысит FPS. /////////////////////////////////...
No Ship Limits
Created by Ram
Removes blueprint production limits and custom start restrictions from all DLC ships. Using this mod without all appropriate DLCs should be safe. Included ships: Dart Elite Sport Kestral Sport Theseus Sport Xperimental Shuttle Sapporo Odachi Cutlass Hydra ...
No Mining Penalty
Created by Ram
Removes the hidden yet crippling 50% mining penalty. Resource probes are still required for you to see the density, but with this mod you only require one resource probe per sector to avoid the penalty. Vanilla has a hidden mechanic which checks if your mi...
Nopileos' Fortune FactionLogic
Created by Treybor
Adds Factionlogic to the unclaimed Nopileos' Fortune Sectors and will allow bordering AI to colonize them New inhabitants may attempt to evict SCA stations, Teladi are neutral with them but their Police Faction of the Ministry of Finance definitely wants t...
NPC Equipment Modification Chance+++
Created by EBI
"What effect does it have?" -Normal NPCs will drop better modified parts -You can get high-quality parts just by collecting battle debris -You won't have to hunt BUCs or HOPs for good parts "Who will use it?" -People who want good modified parts -People wh...
NPC invasion tweaks
Created by Schwarzemona
This mod tweaks NPC to accumulate more forces before invading. It increases the required strength of allies relative to the enemy's strength and makes invasions more cautious. If the target sector is unowned, the invasion will begin even without the requir...
NPCs Recovered by Gramston and Litauen
Created by Gramston
This mod recovers and recruit for the game the Argon and Split NPCs characters models hidden from X4 Foundations. They reappear in stations and new ships along with the X Rebirth and new characters Argon "dyn" models. Professionals (civil and military) can...
Paintjobs Galore!
Created by Axeface
(6.0 compatible) This mod adds 26 new paintjobs to the game. The paintmods can be purchased from 'Traders Corner' vendors on any station. The new paintmods chance to appear at vendors, how much stock is available and their price depends on their rarity. ht...
NPC deploy tweaks
Created by Schwarzemona
This mod increases the number of deployable objects (such as mines and laser towers) placed by NPC "Deploy Static Defence" ships (such as the "Combat Engineer" or "Saboteur") and adjusts their resupply of mines and laser towers. In the vanilla game, these ...
Pimp My Paintjobs
Created by Axeface
Pimp My Paintjobs (6.0 compatible) This mod changes the colour and appearance of the games 8 default paint 'themes', giving them a paint effect and making your newly built ships look more new. Alternative download link:- https://www.nexusmods.com/x4foundat...
Pirate Chaos and Conflict - SCA Silent Witness ADD ON
Created by NoDMoD
Scale Plate Pact gets two new sectors in Silent Witness This mod is an addon of the mod Pirate Chaos and Conflict, made by EBIMISO and gives ownership and faction logic to two sectors of the Silent Witness Cluster. All credits go to EBIMISO for creating th...
Pirate Chaos and Conflict (WIP)
Created by EBI
A MOD that aims to make the main pirate factions closer to complete factions. Currently in the works, changes are being made to Vigor Syndicate, Riptide Rakers, Scale Plate, and Fallen Families. Changes will be added to Yaki in future updates. Please note ...
Pirate tweaks
Created by Schwarzemona
This mod tweaks pirates to be produced at shipyards and wharfs, and allows Duke's Buccaneers to use civilian ships. Adjusted so that pirates ship are produced at shipyards and wharfs. Added ship production capabilities to pirate bases (effective in new gam...
Player Logos
Created by J.L.
On request, this mod was created. What does this mod do, it gives you new logos without putting them in have to use the Egosoft folder (at Documents). This mod does not replace the faction logos, these logos are only accessible to you. The Player Logos Mod...
Protect Sector
Created by Chem O`Dun
This extension allows you to protect a sector from being harassed by hostile ships. Compatibility Compatible with X4: Foundations 7.10 and upper. At least it written and tested with versions 7.10 and 7.50. Features Always the closest possible target will b...
Player Logos - RWBY Emblem
Created by Epidra
Adds new Player Logos based on RWBY. Logos get automatically added to the game. No fiddling with files....
RandomMine Delta
Created by Faryu
Disclaimer: This is a modification of the original Mod RandomMine made by Andro. He gave permission to modify his mod and to share it. tl;dr; This mod adds a new ship order for miners, which allows them to mine for player stations, which require ore they c...
Reactive Docking
Created by Runekn
Description In vanilla X4: Foundations subordinates assigned to a carrier with the 'Launched' option will remain docked until something relevant to their standing order happens. For example if the leader is attacked then groups with 'defend' will launch to...
Real Gatling
Created by Medina
Vanilla only. Have you ever wondered why Gatling turrets only shoot like 20 bullets and then reload? That is not a Gatling gun; it's called an assault rifle. Hah, Egosoft is a funny guy. This mod will fix that. Gatling weapons can now fire until overheated...
Realistic Loot Magnet
Created by Mo¡stDreams
Based on the work of Assailer, this is a merged mod with a more realistic range for quality of life (QoL) while trying to not too be overly exploitable. With this Mod Tested on update 4.20 with all DLC Ships you pilot will magnet in loot from a radius betw...
Reactive Factions Retribution
Created by Zane Nightshade
Reactive Factions Retribution is a mod that will make factions react to your actions. The mod is an improved version of the Reactive Factions mod. Its purpose is to solve the main problems and inconveniences related to the basic version and content enrichm...
Remove Dirty Glass
Created by SirNukes
Cleans the dirt from ship cockpit window....
Reimagined Missiles
Created by Arthur Revan
Description: My attempt to make missiles great again, kind of "Balanced", to have a justification for logistics and fun to use. Check screenshots for details. Why: Because missiles are flipping awesome and my inner Caldari ( EVE reference ) wants to shoot ...
Remove mines & toxic fog fields
Created by J.L.
This mod removes the minefields and the toxic fog fields from the systems. Other mists that have no dangerous properties are retained. ----------------------------------------------------------------------------------------------------- ! ! ! ! ! ! ! ! ! !...
Rescue Rangers
Created by Chem O`Dun
This extension allows you to rescue crews' members from the destroyed ships in a designated sector. Always the closest possible spacesuit will be selected to rescue. Compatibility Compatible with X4: Foundations 7.1. At least it written and tested with thi...
Remove Station Dock Glow
Created by SirNukes
Remove the blue glow from around station docks...
Remove Dock Symbol
Created by SirNukes
Removes the red overlay symbol from small docking pads on ships....
Satellite Service
Created by Assailer
..: Satellite Service :.. This mod adds a new default job option to deploy satellites in the current sector. Under 'Individual Instructions' tab adjust 'Sector Travel/Sector Activities' as necessary. For example: - create activities blacklist where you sel...
Roaming Fleet
Created by Chillmatica
UPDATE FOR 7.0+: You must install Kuertee's UI Extensions and HUD mod (the 7.0 beta one) until SirNuke's MOD API is updated or else no menu options will appear and the Map won't open among other issues. https://www.nexusmods.com/x4foundations/mods/552?tab=...
SatelliteDropper
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_SatelliteDropper" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Enhances ship capabilities by efficiently deploying satellites on various stations, jumpgates, accelerators, and superhighways. ...
Sector Explorer
Created by Assailer
Sector Explorer This mod adds a new default job option for your pilots. Use a fast ship for this job. Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will ...
Sector Patrol
Created by Assailer
..: Sector Patrol :.. This mod adds a new default job option for your pilots to monitor sector activity and jump on nearest threats. You need to set home sector in case pilot chases after an escaping enemy it knows where to return. Option to toggle attacki...
Secret Stash
Created by Assailer
Secret Stash: Police will never find illegal inventory items / cargo wares. You still need to stop and let them carry out scanning. This works for all your ships, not only for the player controlled one. Change log: 1.12 - updated to create nicer looking lo...
Seminars Expanded
Created by dubius
This mod will add seminars to the traders for all skills and at every expertise level....
Sensible Demographics
Created by Ay Tone
More sensible race and sex demographics for the Human and Split factions (including story characters). Also restored the space trooper armor for marines. All Argon (base faction)/Terran/Pioneer marines will be wearing that armor. If you like this mod, I su...
SetFleetNameColor
Created by JanPanthera
What does SetFleetNameColor do? This mod gives you the ability to colorize your fleet name with simple ARGB values from 0 - 255... How to use: Just give your fleet leader the ai order JP SetFleetNameColor and choose your color.. If the color you have choos...
Ship Sale Price Fix
Created by Daddy Shark
No more getting ripped off at your own shipyards. Adjusts the value of ship sales to pre-4.0 values....
Shartz AutoMine
Created by Catatafish
Overview Mimic commander is fully functional! This mod adds a Mining Job to X4: Foundations called Shartz AutoMine to the mining jobs. It allows ships to have advanced mining logic from 0-Star to 5-Star, all within a single mining order. --- Reasoning I cr...
SirNukes Mod Support APIs
Created by SirNukes
Collection of APIs for modding support. Components include: Lua Loader API, Time API, Named Pipes API, Hotkey API, Interact Menu API, Simple Menu API. This extension does nothing on its own, but other mods may depend on it. Note: the hotkey api requires an...
Spawn Begone
Created by Treybor
*Works in 7.0 but does not cover SCA Anarchy jobs and I might just leave it that way since the new anarchy tag has them immediately engage the first non-SCA target they see which would give them trouble ever leaving a wharf/shipyard *Updated Khaak spawn "p...
SpiralExplorer
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_SpiralExplorer" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ This AI default behaviour gives your AI pilots the abillity to explore a sector by flying in a spiral from inside to out or vise v...
Spaceflix and Chill
Created by Chillmatica
UPDATE FOR 7.0+: You must install Kuertee's UI Extensions and HUD mod (the 7.0 beta one) until SirNuke's MOD API is updated or else no menu options will appear and the Map won't open among other issues. https://www.nexusmods.com/x4foundations/mods/552?tab=...
Silent Witness FactionLogic
Created by Treybor
Adds Factionlogic to the unclaimed Silent Witness Sectors and will allow any AI with connecting borders to colonize them This mod is nothing more then 2 lines of code Some other mods do the same thing but are usually accompanied with other changes, this is...
Static Defense
Created by DrWhoKnows
Compatible with X4 v7.5 Station based turrets receive buff on range and accuracy. There are three possible buffs that can stack with each other: 1. Base buff: Turrets on any station receive this buff. Effect: +30% turret range, +20% shield 2. Sector owne...
Supply chains [trade scripts for internal logistics]
Created by Highway To Hell
This scripts heavily inspired by X3TC era "CLS1/CLS2" scripts as well as X4 "Mules and warehouses" scripts. Collection of trade scripts for player stations. Simple and effective relocation of goods between player owned (not only) stations. There are 4 scri...
Station Advertisements and News Tickers Replacement
Created by contactnovuspc
UPDATED: Updated the tickers image quality. Less pixelated scrolling texts. I found a mod on nexus that replaces the original advertisements on the digital displays around stations. I thought it was a cool idea so I decided to do my own version. Took a ste...
Tech Paintjobs Collection
Created by SimonPlaysGames
This mod adds several custom paintjobs for your ships to use. You can buy them at a station trader. There are currently 61 paintjobs, some organized in matching color schemes. They work for both vanilla and modded ships. They were inspired by classic title...
tradestation tweaks
Created by Schwarzemona
This mod tweaks the types of wares handled by each trading station. In the vanilla game, trading stations did not handle intermediary wares, but this mod adjusts them to do so. The trading station in Hatikvah now handles only the following wares (It is mea...
Tweak NPC Faction Economic Thresholds
Created by Schwarzemona
Tweaks the NPC factions' economic thresholds and improves AI behavior to make economic activity more dynamic. If ware production is insufficient, NPC station construction and expansion will become more active. When constructing a station, the AI will first...
upb Bail
Created by netupb
    The ship bail event has been reorganized. To explain for new players, the Bail event is an event that allows the crew and pilot of a ship under attack to abandon the ship, allowing the player to take over the ship. # Attention! You may need to disable ...
upb Lua Loader
Created by netupb
You may need to disable UI Protection mode ("Settings" -> "Extensions" -> "Protected UI Mode") before use. For Mod Creators: x4 version 6.xx and 7 are also suitable for use. Example from MD: <cue name="Load_Lua_Files" instantiate="true"> <conditions> <even...
upb Player NPCs
Created by netupb
It provides the ability to have personnel belonging to the faction specified by the player. # Attention! You may need to disable UI Protection mode ("Settings" -> "Extensions" -> "Protected UI Mode") before you can see the manager screen. To access the man...
upb Equipments Modif. And NPC Recruit Services
Created by netupb
      In addition to assigning modifications to your ships that you specify in the settings, it also allows you to recruit personnel of the faction and gender you want to your ships. You can also purchase some special items with the sales inventory.       ...
upb LSR Fleet Management
Created by netupb
Allows for automatic construction of exploding ships in a registered fleet and preserving the fleet structure. (for commanders or all their subordinates). Note: For fleets whose Commander is a station, only the station itself cannot be produced. # Attentio...
Vibrant Engine Plumes
Created by Axeface
Vibrant Engine Plumes Engine plumes in vanilla X4 are very bright and at full thrust tend to look similar and de-saturated. VEP replaces vanilla engine plume meshes and glow textures for a deeper and more colourful look. Terran engines remain almost white,...
Vanilla Icons Replacer
Created by Mo¡stDreams
Vanilla Icons Replaced X4 Foundations 5.0 & 5.10 Update Ready X4 Split & CoH, ToA DLC Ready Optional X4 XR ShipPack Mod Ready (last I checked) Inspired by X:Rebirth Icon mod, this mod replaces the ships and some stations in the galaxy map with Custom X:Reb...
War Pact
Created by Chillmatica
UPDATE FOR 7.0+: Make sure to update SirNukes Mod API to the latest version for 7.0 Overview: Like many people, I tend to choose an NPC faction at game start to ally with. This mod goes a step further and will sync your reputation with your chosen ally. Th...
Wide Area Sensor Array Range 500km
Created by Ztevo9
Modifies the Wide Area Sensor Array to have 500km range instead of default 215km Link to 400Km Version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439329314...
X Rebirth Weapons
Created by KIneffable
DISClAIMER: This is my first attempt at modding X4 Foundations so DO NOT expect things to be perfect as I'm still learning. All credits goes to egosoft. What it Adds: This mods add most of the turrets and shields from X-Rebirth to X4, while also porting th...
Weapon Variation Expansion
Created by Luca
Description: WVE adds several new turrets & weapons to your game. Some are specific to certain races, others are available to all factions. All new items require adequate licences to be bought. The mod is made to be used in conjuction with SCO, though can ...
X4 Peak Fashion: Afro Hair Fashion
Created by Grandsome
Frees the restriction put in place my brothers and sisters scalps Unlocks all female hair to female afro NPCs and all afro hairs to afro male NPCs. X4 Peak Fashion: A collection of mods that adds some drip to X4 Foundations characters. Inspired by KO's Yak...
X4 Logos
Created by J.L.
He changes the logos of the factions, are beautiful colored. Here is a custom logo collection for you to put the logo folder where your Save are located (not in the Save folder itself). - path-->C:\Users\Game-PC\Documents\Egosoft\X4\XXnumberXX\logos Player...
X4 Peak Fashion: Neo-Terran Fashion
Created by Grandsome
Adds Yaki drip to the Terran and Segaris. X4 Peak Fashion: A collection of mods that adds some drip to X4 Foundations characters. Inspired by KO's Yaki Clothes for all Terran. Theres: *You are HERE* Neo-Terran Fashion: Adds Yaki drip to the Terrans and Pi...
X4 Peak Fashion: Pirate Fashion
Created by Grandsome
Punk hair, universal. X4 Peak Fashion: A collection of mods that adds some drip to X4 Foundations characters. Inspired by KO's Yaki Clothes for all Terran. Theres: Neo-Terran Fashion: Adds Yaki drip to the Terrans and Pioneers, the old uniforms still spaw...
X4 Peak Fashion: Soyboy Hair Fashion
Created by Grandsome
You wanted colour, you wanted man-buns there you go! (Well I wanted it.) X4 Peak Fashion: A collection of mods that adds some drip to X4 Foundations characters. Inspired by KO's Yaki Clothes for all Terran. Theres: Neo-Terran Fashion: Adds Yaki drip to th...