XCOM 2
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Xcome 2 WOTC Mods
   
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Description
my mods for XCOM 2
Items (311)
A Better Rookie
Created by Scuba Steve
Buffed soldier and other player types' abilities, characteristics, growth, and more. Commander we know you have been away and before you start thinking that we spent all of our time scavenging wind turbines to build our flying cave base we wanted you to kn...
[WOTC] More Base Utility Slots
Created by Astral Descend
Increases the base number of utility items a soldier can carry from 1 to 2. Does not affect bonus slots given by armor. Works with faction soldiers. Changes can be configured in (Steam installation folder)\steamapps\workshop\content\268500\1448532065\Confi...
[WotC] Gotcha Again
Created by Chaser324
This mod improves on the Line of Sight indicators that are shown when previewing moves in the tactical game. This version is specifically for use with War of the Chosen. The original release that works in the base game without War of the Chosen can be foun...
[WOTC] Hours Instead of Days
Created by -bg-
Adds mission remaining times on the sites list at the bottom of the geoscape. Also displays scan time remaining in hours below a certain threshold. (Default is 48 hours, configurable in XComGame.ini) You should also change MissionAboutToExpireHours for XCo...
WotC: Show GTS Class Counts
Created by robojumper
Shows the soldier count for each class when deciding what class to train a soldier as in the GTS. As a bonus, also Personnel screens show that info. The numbers shown are "Total (Available)". Because I can never remember what class I wanted to train. You m...
Edited Ragdoll Physics and Effects Redux
It is our pleasure to finally release this, we struggled with the original mod for a long time and we have come to the hard decision of abandoning the original in favor of a redux. Now as to what this mod actually does: This mod heavily edits just about al...
Instant Avenger Menus - WotC
Created by BlueRaja
Makes all transitions in the Avenger instant + other time savers. Creates a much smoother experience, particularly on lower framerates. UPDATED TO SUPPORT WAR OF THE CHOSEN! For a version that doesn't require War of the Chosen, see here Changes: All transi...
Hack Plus - WotC
Created by BlueRaja
Gain 3-5 hacking skill points for a successful hack, or 1 for a failed hack. I take no credit for this. I just updated the Legacy Hack Plus (by codem01) to compile for WotC, because it appears to have been abandoned. ---------------------------------------...
A Better Weaponry
Created by DerBK
-- A Better Weaponry -- -- Mod by DerBK -- Requires XCOM2 version: War of the Chosen Requires DLC: - Requires other mods: Community Highlander _____________ This mod takes some of the weapon and item changes from A Better Barracks and puts them into its ow...
[WOTC] Weapon and Item Overhaul
Created by shiremct
Weapon and Item Overhaul About the Mod This mod is a rather comprehensive rebalance of many items, weapons, and weapon attachments for WOTC. It began with just weapon stat and cost tweaks, but developed over time into a series of interconnected changes, of...
Additional Vest Types
Created by Mitzruti
10 New vests - one for each finger. Built in engineering, using supplies and corpses. Mach Weave - Chrysalid Autopsy Massive dodge bonus. Bubble Weave - Alien Encryption Superior shielding that continuously regenerates. Mind Weave - Priest Autopsy Panic im...
[WOTC] Armour Upgrades
Created by TeslaRage
Overview With the release of Community Highlander v1.22, it is now fairly straightforward to introduce upgrade slots for armors. This mod does exactly that while introducing 2 sets of armor upgrade modules. Vest Upgrade Modules: A set of armor upgrade modu...
[WOTC] Free Reload Anytime
Created by -bg-
Makes free reload from auto loaders a separate reload action, allowing you to save free reloads for later when you have action points to spare. Will make auto loaders not work if activated on a tactical save, you must start a new tactical mission with the ...
Bitterfrost Protocol
Created by Mitzruti
A collection of weapons and utility items that leverage a 3-stage bitterfrost effect. You'll need the frost bomb to start the Bitterfrost Protocol project in the proving ground, but it won't consume it. Stage 1: Chilled: Mobility and dodge are reduced Stag...
[WoTC] Custodian Pack
Created by Claus
This mod adds six new Advent enemies, one new heavy armor, one new weapon, one new heavy weapon, one new grenade, one new vest, one new sit rep, and two new utility items. Custodians are tough meat shields with an incredibly powerful melee weapon and subpa...
Starting Nanoscale
Created by Ypreslang
A simple weapon skin config that makes nanoscale a staring item and infinite. Made for use with Ablative Vests. Doesn't touch rookie loadouts, since I couldn't figure out how to do that cleanly, so they won't actually be equipped during gatecrasher....
[WOTC] Ablative Vests
Created by TeslaRage
Overview This mod "basically" swaps +HP bonuses on vests for +Ablative points. I have always wanted vests to provide ablatives, and no HP bonuses because... well, I think that makes more sense. Also, please take note that ablatives cannot be 'healed' ( mos...
[WotC] Useful Autopsies - ADVENT Purifier
Created by ArcaneData
Makes the Purifier Autopsy worth your time - unlocks the newly-improved Flamethrower and Incendiary Grenade! Why are your engineers wasting elerium cores in the Proving Ground, erratically inventing random incendiaries, while the Purifier (flamethrower and...
[WotC] Useful Autopsies - Chryssalid
Created by ArcaneData
For once, Tygan can expect these results - completing the Chryssalid Autopsy now unlocks Venom Rounds in Engineering! Why does the Chryssalid autopsy inspire Tygan to make a vest that sets attackers on fire? Meanwhile their venomous corpses lie unused in s...
[WotC] Useful Autopsies - Viper
Created by ArcaneData
Makes the Viper Autopsy worth your time - unlocks the Gas Grenade in Engineering! Ever wondered why your engineers need to waste elerium cores in the Proving Ground to invent a gas grenade, while the Viper autopsy sits useless and unfinished in the lab? No...
[WotC] Useful Autopsies – ADVENT MEC
Created by ArcaneData
Let's get this straight. You've got a pile of MEC wrecks sitting unused in storage, apparently based on the design of your own SPARK units. And yet, examining the wrecks provide no insight into your own ventures – and you have to make the whole SPARK from ...
A Requiem Campaign: Tesla Trooper Class/Specs
Created by ReshiKillim
The Tesla Trooper This psycho is capable of using unique weaponry to achieve all kinds of devastation. Standard Ability Trees Rank Fusilier Hawkeye Duelist Squaddie Arc Weaponry Hack Special Operative Description Attacks from Tesla Weapons can Chain from t...
A Requiem For Man: Playable Hinters Plugin
Created by ReshiKillim
The Hinter A Psionic Interdimensional Alien capable of wielding immense power. Hinters can be acquired through scanning a special Point of Interest that can appear some time after Resistance Comms is researched. Ability Trees and Stuff (Will fill this out ...
A Requiem Campaign: Aspirant Class
Created by ReshiKillim
The Aspirant An Unique Generalist Psionic Soldier Class, not only capable of utilizing both a Sniper Rifle and a Shotgun with Devastating Prowess, The Aspirant also commands unique Psionic Powers. All The Aspirant's Innate Psionic Abilities Consume the Sto...
MEC Troopers Redux
Created by FearTheBunnies
About This Mod This is a redux version of the original MEC Troopers which includes all of the bug fixes from MEC Troopers for LWOTC Redux. This is designed to be a drop-in replacement for the original MEC Troopers mod. If using LW, you should use the LW Re...
[WOTC] A Better Arsenal
Created by Scuba Steve
A Better Arsenal for War of The Chosen (LITE) Lightly Buffed weapons, armor, mods, and utility items to damage, protect, last longer, and have more of it. Commander while you spent the last couple of decades marinating in your own juices our engineers in m...
Silence The Witnesses
Created by ReshiKillim
Are you tired of all the Civilians just standing around, waiting to break your concealment, block your ladders, and rat you out to ADVENT? Well, just Silence those pesky Witnesses! This mod adds an ability to most primary and secondary weapons that lets yo...
ADVENT Not Created Equal WOTC
Created by h4ilst0rm
Not Created Equal, but this time for the opposing forces. Original idea borrowed with permission from Unique Stats for All Units by Alex Nares. The biggest issue with that mod is that it's implemented as a ginormous config edit which makes it practically u...
Reshi's Aliens Not Created Equal
Created by ReshiKillim
This is just an Ini Mod, or one could say, not even a mod. It contain no enemies, overhauls, or secret histories. It just patches the enemies I've added into the game into ADVENT Not Created Equal's pool of units with configurable randomized stats to make ...
A Harder War: Waterworld Ethereals
Created by ReshiKillim
A Harder Leviathan The Mod that nobody needed, that few really wanted, has arrived. Leviathan has been overhauled, and is greater than ever before. Battle a horde of aliens, strike down the Elders' Avatars, and then slay the alien gods themselves. This, ho...
A Requiem For Man: Gameplay Mutators
Created by ReshiKillim
The Gameplay Mutators Mod Contents Summarized! A Wide Variety of SITREPs, some beneficial to XCOM, some beneficial to ADVENT, some a mixed bag, and some beneficial to neither! A Bucketload of new Dark Events and Dark Event Chains, too many to list in the S...
[WOTC] Item Stats in Engineering
Created by Iridar
A small quality of life mod that lets you view item's stats on the Build Items screen in Engineering. Especially helpful if you use a lot of mods that add new items. To view item stats, click the small "Info" button at the bottom of the screen. If you woul...
A Requiem For Man: The Requiem Legion
Created by ReshiKillim
The Requiem Begins Anew This mod brings back a significantly expanded and enhanced roster of Aliens originally from the old A Requiem For Man mod, as well as improvements on mechanics and designs in it, which unfortunately suffered from a number of major c...
A Requiem For Man: The Requiem Armory
Created by ReshiKillim
The Requiem Continues This mod expands on The Requiem Legion, implementing an expansive and entirely new suite of loot, technologies, and weaponry from the Aliens' Requiem Armory for XCOM's Use! The Armory Contents Contains Fourteen Requiem Armaments with ...
A Requiem For Man: Strongholds Standalone
Created by ReshiKillim
An Expanded Experience A standalone version of the Expanded Strongholds from the Original ARFM mod, further improved, returns with far more map types added over the original. Contains multiple new map layouts for the Stronghold Maze, numerous new map parce...
A Requiem For Man: Praetorians Standalone
Created by ReshiKillim
And A Big Thanks to Claus A huge inspiration for this mod, a greatly respected modder, and who also allowed usage of their amazing assets, some of which were further modified and used in this mod. The Praetorians Adds five new ADVENT Praetorians, and the P...
A Harder War: The Fanatics
Created by ReshiKillim
A Harder War: The Fanatics introduces three new mid to late game variants of ADVENT Priests. Fanatic Crusaders Zealous Priests and suicidally aggressive protectors of the faith, the Fanatic Crusaders will stop at nothing to harm the enemies of The Elders.....
A Harder War: Night Mission Rules
Created by ReshiKillim
What Is This? A Mod that applies a special Ruleset to XCOM 2, with an intent to replicate a more Classic X-COM Experience. Depending on the Environment, when Tactical Operations are conducted during The Night, in an Alien Facility Map, or conducted Undergr...
A Harder War: Chosen Pack
Created by ReshiKillim
What's New, Summarized: Evolving Chosen Ability Sets, Chosen Equipment Changes, Adjusted Chosen Difficulty Scaling, New Chosen AI. Compatibility Warning: This mod may or may not be compatible with other Chosen altering Mods. It is not compatible with any m...
A Harder War: Advanced Aliens
Created by ReshiKillim
A Harder War: Advanced Aliens brings five dangerous new Alien variants, and a new SITREP. Muton Decurions Better trained, better armed, and possessing greator sensory faculties than the average Muton, Muton Decurions pose a significant danger to the soldie...
A Harder War: The Ethereal Restoration
Created by ReshiKillim
And A Big Thanks to E3245 This mod is a collaborative work between me and E3245, who's awesome modeling and texture work made this mod possible. Some of the Animations are from Enemy Unknown, Others were done by Yours Truly. All assets in this mod are free...
The Ethereal Restoration: Extended
Created by ReshiKillim
And A MASSIVE Thanks to Majoras Youʻre an absolute champion. Thanks to your awesome work with rigging and modifying the Etherealʻs Crowns to fit on humanoid soldiers, I was able to enhance this mod with two versions of the Crown, as cosmetics for humanoid ...
[WOTC] Weapons Bundle
Created by elolugo
It currently adds 29 new weapons, with custom sounds. The weapons work exactly like vainilla upgrades, so if you buy the magnetic rifle upgrade, these will upgrade too. Works with Grimmy's Loot Now The weapons are: *Assault Rifles* -M4A4 from CSGO -SU-16E ...
[WOTC] A Better Ghost
Created by Udaya
The Templar's "Ghost" ability is quite incredible. Being able to spawn a psionic duplicate of your Templar to assist you in battle is not only tactically beneficial, but functionally unique to the Templar. However, there's one big issue with the Templar Gh...
[WOTC] YAF1 Profile Extension
Created by RustyDios
What is this? This mod is an extension for RoboJumpers Yet Another F1 that provides some custom colour profiles for more unit types/groups. That is so cool! ... Tell me more I know right ?! This is all possible thanks to the Event Hooks that RoboJumper had...
WOTC Flawless
Created by krj12 (Ken)
Original version can be found at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=729580495 Currently, if you complete a mission with no fatalities and no damage received, you receive a Flawless rating ( i.e., a pat on the back for a job well done). ...
Boltcasters for Loot Boxes
Created by Dragonlord
What is this? It's a seperate mod for adding boltcasters in my Custom weapons in Loot Boxes. Why Because i have the boltcasters in their OWN category to control what upgrades they get and to be compatible with mods like amalgamation or any other mod that m...
Ketaros 2D Package
Created by Ketaros
ATTENTION PLAYERS: This mod doesn't do anything by itself! This is a Package of 2D Artworks following the game theme/style correctly for Modders use it. Yeah, most of the modders are great programmers and not "skilled" on 2D art. I am the extreme opposite....
[WOTC] XpanD's Abilities And Assets
Created by XpanD
This mod contains custom abilities, assets and localization required by certain other mods, such as my Mass Effect Weapon Overhaul. It's a mix of both original work and modifications of existing perks, as outlined under Special Thanks. If you want to know ...
OnlyLootBoxes
Created by Dragonlord
What does it do? It adds custom weapon skins from various mods in loot boxes with custom stats and abilities without making them buildable and flooding your engineering screen. Supported Mods It will not affect your gameplay or make ANY KIND of changes to ...
[WOTC] Iridar's Perk Pack
Created by Iridar
This mod adds various abilities that can be used by other mods that add soldier classes, items or provide other ways for soldiers to gain abilities. By itself this mod does absolutely nothing; it relies on other mods to put the new abilities to use. I inte...
[WOTC] Loot Post Mover
Created by RustyDios
Why the mod? The aim of this mod is to split the loot drop posts from the centre of the drop zone to the fore and aft edges, so that should you get a Psi/Focus Loot in the same spot as a Vulture/Timed Loot, both are easily visible. The mod also gives loot ...
[WOTC] Gremlins Grab Loot
Created by Veehementia
DESCRIPTION Yo. This is a WOTC port of Grimy's Gremlins Grab Loot mod. Works the same way as it did in the original mod. Loot Post Mover is listed as a requirement because it adds a targeting icon to loot drops. If you don't care about it, you're free to s...
Strategy Overhaul Bridge : Super Soldiers
Created by RustyDios
What is this? This is a 'fix' mod of SuperSoldiers RPGO &/OR SuperSoldiers non-RPGO for other mods such as; Covert Infiltration and the Prototype Armoury or Amalgamation Classes and the Amalgamation Spec Plugin This makes the Armours into single build item...
Missing Packages Fix - Parcels and Maps Edition
Created by ∑3245
This bugfix is for map mods or mission mods that were previously broken due to missing content. Some packages do not exist in WotC, breaking a lot of mods that adds new maps or missions. When FXS cooked the game for War of the Chosen, it advertently skippe...
Multiple Covert Actions
Created by -bg-
Allow multiple covert actions to be sent at the same time. On default, you can only send out 1 action at a time, increase with each resistance ring upgrade. You can only have 1 covert action per faction at a time, increased to 2 at maximum influence. Every...
More Nations and Names WotC
Created by DaggaRoosta
MORE NATIONS + NAMES - WotC VERSION 1.6 Integration of More Nations Mod 1.0 by Astograph and Immersive Names 1.4 by DaggaRoosta. War of the Chosen version. Vanilla/LW2 version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=9305737...
Even More Maps! [WOTC]
Created by McDenny's 09
This mod currently adds all PCPs from Even More Maps!, Even More PCPs and Even More Maps: Suffer!. 9 new plots, all plots from Even More Maps. All parcels from Even More Maps: Suffer! I plan to later add more parcels, plots and PCPs from previous version o...
Dropship Propaganda Variety
Created by thegrimsqueaker72
Most of the announcements that can play in the Skyranger were specific to a handful of fairly rare mission types added by WOTC, while all base game missions use the same set of generic announcements. This mod enables the unique dialogue for other mission t...
Bondmates With More Benefits
Created by John
Restores 3 Bond Abilties that were cut from the game: Advanced Spotter -Increases hit AND crit chance when the bondmates are near each other. Replaces Spotter at bond level 3. Brother's Keeper -Bondmate has a chance to return fire when his/her/its bondmate...
A Better AI: WotC
Created by DerBK
-- A Better AI : War of the Chosen -- -- Mod by DerBK -- ____________________ Requires XCOM2 version: War of the Chosen Requires DLC: none Requires other mods: none ____________________ FAQ, General Info and Troubleshooting for my mods can be found here: A...
[WotC][DEPRECATED] CoD: Black Ops III :: Shared Assets
Created by ∑3245
FOR PLAYERS: Please unsubscribe to this mod now that cooked assets are a thing!! FOR MODDERS: If you are planning on using this mod for your materials, please copy the content folder to your SDK's Content folder, then unsubscribe from this mod. b]IMPORTANT...
[WOTC] Yellow Alert Gameplay V2.0
Created by RedDobe
Yellow Alert Gameplay improves the AI’s decision making process for tactical pod movement prior to and during engagement, providing a more realistic approach to how the AI respond to Xcom’s position on the map. All gameplay cheats have been removed. By int...
[WotC] 'Launchers and Hand Grenades' - Assets
Created by ∑3245
IMPORTANT: This is the assets of the 'Launchers and Frag Grenades' - An Explosive Weapon Pack mod. The main module for the weapons can be found here. Subscribing to this is very important, since it contains the code necessary for the weapons to function! D...
[WotC] 'Launchers and Hand Grenades' - An Explosive Weapon Pack
Created by ∑3245
IMPORTANT: This is the entire data module to the 'Launchers and Frag Grenades' - An Explosive Weapon Pack. The assets for the weapons can be found here. Subscribing to this is very important, since it contains all of the assets. DO NOT SKIP THE REQUIRED IT...
[WOTC] Tactical UI Kill Counter Redux
Created by RustyDios
What is this? This is a small update and slight rearrange to Lumingers Kill Counter made under the terms of the license on the github, included. This mod adds a set of very simple counters to the Tactical UI, for each enemy team. So this mod doesn't show y...
[WOTC] Iridar's Scatter Mod
Created by Iridar
FEATURES This mod makes it possible to add Scatter mechanics to weapons and abilities. In other words, things that normally guarantee a pixel-perfect hit, such as Grenades, can now be set up to miss the targeted area and hit elsewhere. This is the core mod...
[WOTC] WSR Weapon Skin Replacer - Core
Created by Iridar
This mod contains code necessary for other mods to be able to modify templates for characters, items and abilities. HOW TO USE If you are subscribing to this mod because it is required for another mod, then that's all you need to do. That another mod will ...
[WOTC] More Supplies
Created by Viruana
This is a port of the linked mod below. All credit goes to them. This is an .ini only mod, which means you can change all of the specific details yourself! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=618193851 ---Q: Can I get X amount of supplie...
[WOTC] Gotcha Again Redux
Created by RustyDios
What is this? Simply put this is a merge of WOTC Gotcha Again with Peek From Concealment and its UI Fix and MissClick Protection . Gone are the days of needing to manually configure the XComEngine.ini of these mods to resolve conflicts, things just work. I...
Units Gain More XP
Created by BlueRaja
Units gain levels over twice as fast. It's totally cheating, so before you subscribe, make sure you can still sleep at night. ---------------------------------------------- Not compatible with Long War 2 (they override the same settings) Classes Overridden...
More Exciting UFO Chases
Created by RealityMachina
Changes UFO interceptions through some simple config edits, so Bradford does some actual maneuvering instead of lazily listing to the left. (Though he will still be a bit hampered by the number of Regions you have access to.) Took this from my personal edi...
[WOTC] Shield Attachments
Created by Drakten
SHIELD ATTACHMENTS This mod adds 6 attachments/upgrades you can install on your Ballistic Shields. I shamelessly recommend you go grab my other mod Upgrade Slot Breakthrough for Melee Weapons so as to get an extra upgrade slot on your shields. WHAT'S IN TH...
Melee Attachments/Upgrades
Created by Drakten
Melee Attachments/Upgrades Aren't you tired of fixing a scope to your sword? Doesn't it feel kind of dumb/unrealistic? Well, fret no more friends, custom Melee Attachments are here! WHAT'S IN THIS MOD Eight new melee attachments/upgrades, with the standard...
Additional Ammo Types
Created by Mitzruti
Adds 8 new ammo types, all unlocked by research/autopsy. they are all built in engineering, but (except micro, scramble and silvered) require elerium cores. Micro Rounds - Modular Weapons compact rounds that let you load more ammo at a time. especially use...
Loot Pinatas - WotC
Created by Ashlynne_Lee
LOOT PINATAS: WAR OF THE CHOSEN VERSION This mod adds additional base game items to Alien Timed Loot! Aliens literally explode with loot (like a Piñata) making it even more tempting to run into the open and grab it! Just like the original, Loot Piñatas is ...
[WOTC] TeslaRage's Loot Mod
Created by TeslaRage
Overview We are currently in open beta and not expecting major issues. Potentially minor bug fixes, new upgrades for variety, and balance tuning. This mod introduces lockboxes that drop from enemy kills that can reward XCOM with weapons/armors complete wit...
[WOTC] Aquilio's Weather Pack
Created by Aquilio
This mod adds a variety of custom weather/lighting types to regular missions (City Center, Slums, and many others). Currently features 27 unique weather variations, chosen at random/depending on day time and mission type. All maps are cooked. COMPATIBILITY...
[WotC] More Mission Types
Created by GiuseppeIII
-- Full credit for mod goes to Coyotekins (Fireborn) -- FEATURES This mod adds in a total of 8 new mission types to offer exciting new challenges and increase gameplay variety! The mission types are as follows: Skyranger Down: On the way to the objective t...
[WOTC] PGO Bridge: Cut Content Ammo
Created by Hotl3looded
OVERVIEW This mod is a bridge between Cut Content Ammo and Proving Ground Overhaul. It makes each item from Cut Content Ammo buildable once they have been obtained through an Experimental Proving Ground Project. It requires BOTH Cut Content Ammo and Provin...
[WOTC] Infinite Starting Items
Created by Udaya
This mod is an alternative to JM001's Infinite Medkits Flashbangs and Smoke Grenades. Without Tutorial Enabled It simply makes Medikits, Flashbang Grenades, and Smoke Grenades infinite in supply from the beginning of the game. However, unlike JM001's versi...
Elerium Grounds
Created by Janah
A mod to try and alleviate the mid to late game Elerium Core shortage, it allows crafting of Elerium Cores in the Proving Grounds once Elerium has been researched, as well as allowing upgrading of Spider Suits and EXO suits to their Powered Armor equivilan...
[WOTC] Proving Ground Overhaul V2
Created by Hotl3looded
OVERVIEW I've never liked how the Experimental Projects were implemented in the base game. It just doesn't make sense to magically forget how to build an item after it has been researched. To fix this inconsistency, I have created a system that tracks whic...
[WOTC] Shredstorm Cannon Build Fix
Created by Hotl3looded
OVERVIEW Shredstorm Cannon takes a certain amount of time to build due to a typo from Firaxis. This mod fixes that. In vanilla, you cannot build this item so the bug has no ill-effect. However, this fix is useful if you use mods that make Shredstorm Cannon...
Infinite TLP Weaponry
Created by NotSoLoneWolf
Just like it says on the tin. Once you've researched and built the normal Magnetic and Beam schematics, you'll receive an infinite amount of the Laser and Plasma weapons from the Tactical Legacy Pack instead of just a single one of each. The weapons also h...
AP Grenades Redux
Created by RealityMachina
Adds in anti-personnel grenades that obey cover rules with their explosions, but have bigger explosions radii to compensate. AP Grenades will auto-upgrade to Alloy Grenades when you research Plasma Grenades, ala Frag to Plasma. The default stats for AP Gre...
More Starting Soldiers (WotC)
Created by CastledCard
Classic version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=643926044 Increases the amount of soldiers that start in the barracks to 40. Since WotC introduces fatigue, I figured that since your soldiers would be out of the fight for a while that...
Multiple Faction Soldier Classes
Created by PZ
Adds support for faction soldiers of different classes, so not every Reaper, Skirmisher, and Templar have to belong to the eponymous class. These are supposed to be fairly large resistance factions, so surely they'd have some diversity among their troops, ...
[WOTC] Detailed Soldier Lists
Created by -bg-
Shows more details in the Soldier List screen, this is now more important than ever due to will and different stats from covert actions. Also show status in hours instead of days when below certain threshold, customizable in XComGame.ini Also lights up bon...
[WotC] Bond To Header
Created by Dare
Background A mod you never knew you want. It changes the way how available bonds are presented to the user while in Avenger HUD. In normal WotC they are placed across the screen randomly and they change the position everytime you go back into Avenger HUD. ...
[WotC] Complex Soldier Bonds Add-On
Created by AgRipnus
This is purely a utility mod designed as a foundation for future mods that expand soldier relationships. This is where I'll be keeping all the more fragile and experimental concepts I code, so they are always optional and don't break other mods. It doesn’t...
[WoTC] Emotions of the Resistance - a Soldier Mood Framework
Created by AgRipnus
Why do we need this? Because we are not the aliens, our soldiers are more than just pawns with guns, they are people. And people have emotions. From the rookie to the grizzled sniper, no one is immune to the ups and downs of life aboard the Avenger. A slee...
[WoTC] A Slice of the XCOM Life - Soldier Life Events
Created by AgRipnus
Enhance your XCOM 2 experience with these randomly generated Soldier Life Events! This mod introduces spontaneous interactions and incidents among your troops, occurring as you progress through the game. Key Features: Random Life Events: Preloaded with 40 ...
[WOTC] Cost-Based Ability Colors
Created by shiremct
Cost-Based Ability Colors This is an updated version of Cost-Based Ability Colors for WOTC. All credit for the original mod and concept goes to infectedm and you should go rate it if you haven't already. Overrides UITacticalHUD_Ability and is incompatible ...
2x Ability Points
Created by kregano
Doubles the amount of ability points you get for tactical actions like flanking shots and ambushing enemies. Doesn't alter the rewards for beating or killing the Chosen, Alien Rulers, and Julian, but the values are included, and there is a rebalance you ca...
SuperSoldiers: Classes, Perks & Equipment (WOTC) - Non-RPGO Version
Created by AmunRyu
____________ DESCRIPTION This is the non-RPGO version of SuperSoldiers: Classes, Perks & Equipment mod. This mod requires the original (core) mod and all its prerequisites, except the RPGO. For more information refer to the core mod. NOTE: this version was...
SuperSoldiers (Core)
Created by AmunRyu
Questions/comments/bug-reports that are already explained in the description or the pinned discussions will be ignored. You are responsible for ignoring the descriptions of the mods you sub to ____________ DESCRIPTION The mod adds SuperSoldier classes (wit...
Biotic Class Redux
Created by RealityMachina
Warp your surroundings with dark energy with the Biotic Class! Spec yourself as a Vanguard that charges into the fray, an Adept that can attack from afar, or a Guardian that can take a lot of incoming fire. Biotics are somewhat akin to psi-operatives, thei...
[WOTC] Alien Hunters Armor Customization
Created by Iridar
Makes abilities added by Alien Hunters Armors from Alien Hunters DLC visualize properly regardless of soldier customization. In other words, you can equip Icarus Armor, R.A.G.E. Armor or Serpent Armor, then customize your soldier as you see fit, and still ...
Unrestricted Customization - Wotc
Created by Toxic Frog
/!\ /!\ /!\ This mod is no longer maintained, for newer version, see RustyDios' UC Redux /!\ /!\ /!\ Features - Allows to set any voice for any soldier. - Allows to use any body parts for any gender/armor/tech-level/character-type (including thoses added b...
[WOTC] Hacking AP Investment
Created by Iridar
Based on Hacking: Action Point Investment by robojumper, this mod allows to invest additional Action Points while hacking to increase the success chance of the hacking attempt. While hacking, use two small arrows at the bottom of the hacking screen to chan...
[WOTC] Iridar's Template Master - Core
Created by Iridar
This mod contains code capable of creating templates of any class that extends: X2ItemTemplate X2StrategyElementTemplate As well as editing most properties of templates of the following types: X2ItemTemplate X2EquipmentTemplate X2ArmorTemplate X2SchematicT...
[WOTC] Iridar's Sectoid Blaster
Created by Iridar
Somehow nobody made this mod yet, so I did. Adds Sectoids' arm blaster that can be used by XCOM soldiers. Counts as a pistol and will work with all pistol perks. Has an animation for Fan Fire. Can be crafted one a time in Proving Grounds. Requires Plasma R...
(WOTC) Zombies Don't Count
Created by PZ
Zombies Don't Count is a simple mod that makes your own reanimated zombies not count against you when counting up dead or wounded soldiers. Now you can summon up a horde of expendable zombies and still get a flawless! Your soldiers will still yell out when...
Necromancer Class - WOTC
Created by Ekscom
A Necromancer! The demonstration of Psionics by X-Com agents during the first alien invasion has convinced some people that supernatural abilities do exist. This resulted in renewed faith in the ancient magical studies of Earth. With the combination of anc...
Flame Viper - WotC
Created by Ashlynne_Lee
FLAME VIPER: WAR OF THE CHOSEN VERSION ------------------------------------------------------ She's back with a few new tricks and a shiny new Inferno Rifle in an updated version of the original! MOD HIGHLIGHTS: --------------------------------------------...
[WOTC] Cut Content Ammo
Created by MrShadow
want to say THANK YOU to Grimy for this mod!! Not sure if hes even modding anymore for Xcom 2 but I have not seen any of his major mods being updated. I loved this mod as did many others. Very simple mod but GREAT mod. I changed the name of his Stiletto Ro...
Ammo and Vest Slots [WOTC]
Created by Mythrell
Adds: - Extra Ammo slot (can be disabled from ini) - Extra Utility Slot (can be disabled / number can be increased via ini, not for SPARKs) - XCOM Shirt Item which grants +5 Dodgel bonus to user (bonus can be changed / can be disabled via ini) - Building E...
ADVENT Warlock - WotC
Created by Ashlynne_Lee
ADVENT WARLOCK: WAR OF THE CHOSEN VERSION ------------------------------------------------------ MOD HIGHLIGHTS: ------------------------------------------------------ New Enemies: ADVENT Warlock, ADVENT Witch Killer, Cursed Trooper, Cursed Stun Lancer, Ri...
[WOTC] Tempest Combat
Created by Udaya
The Templar is unquestionably a remarkable faction hero, with more abilities available than any other hero class and nearly limitless options to utilize their Focus. But not all of their abilities are equally effective. Stun Strike, for example, doesn't st...
Second Wave: Delta Strike [Standalone]
Created by Ziodyne
==== Now with Theta Strike too! For those of us who enjoy the idea of Beta Strike, if not the execution. Delta Strike is a toggleable Second Wave option that increases the durability of the aliens and XCOM alike, but through a mix of armor, shield hp, dodg...
[WOTC] Full Shadow Report
Created by RustyDios
What is This? This mod is heavily inspired by WOTC Show Enemies and Terrain on Mission Planning by Sebkulu. It is essentially a 'new' mod, so no permission was sought for the posting. BUT! I did indeed base the code on his mod however I have cut, changed, ...
[WOTC] Accurate Situation Report
Did you know that the SitRep details screen in WOTC, which players use to preview the SitReps they will face on the upcoming mission, is utterly broken for missions with more than one SitRep? Compared to the default mess, this mod allows the screen to: Dis...
WOTC Nice Mission Debriefing
Created by atamize
A follow-up to Mission Award Variety, Nice Mission Debriefing for War of the Chosen shows extended stats and awards for your soldiers at the end of a mission. FEATURES Stats Kills, Damage Dealt, Shot Accuracy, Overwatch Accuracy, Tiles Moved, Loot picked u...
Blackmarket Usage
Created by 🥓dave
This mod is working fine in WotC! Displays possible usage of items on the blackmarket sell screen. No more wondering whether you still need Advent Trooper Corpses. Data is gathered dynamically, so modded items, costs etc should show up as well. This is com...
WOTC - Extended Information!
Created by sebkulu
For Mac/Linux Users: We've been informed that you may be experiencing performances issues after the last update. But without the support of a proper development tool on MacOS/Linux we can't tackle it down. Sorry for the inconvenience. WOTC - Extended Infor...
[WOTC] Show All Class Counts
Created by Iridar
Displays how many soldiers of each class do you have at the top of the Armory interface, including rookies, faction hero classes and SPARKs. Number of soldiers of classes that can be trained in Guerilla Tactics School (GTS) is always displayed, even if tha...
[WOTC] Show Health Values
Created by -bg-
Shows the value of HP next to the cover icon, no more counting sectopod's HP. You may customize the mod by changing XComTacticalHP.ini, the configuration options should explain itself. The health pip grouping still looks kinda ugly, I will see if I am able...
[WOTC] Stats on New Promotion Screen
Created by Astral Descend
Adds the soldier stats to the new promotion screen! Compatible with New Promotion Screen by Default (obviously), RPG Overhaul and any other class mod that uses Brigadier rank. Very useful when using Not Created Equal or any other mod which make soldiers ha...
Show Me The XP
Created by CaptainRichard
"Ooh, a covert op with a promotion! I'll send-- wait, how close are you to getting promoted?" If you've ever had that thought, or just like knowing how much experience your soldiers have, this mod is for you. The game has a pseudo-XP system in which most s...
Starting Staff - WotC + Vanilla
Created by BlueRaja
Start the game with 1 Scientist and 1 Engineer Works with both the base game and War of the Chosen (the launcher will show a warning icon, it can be ignored) Download Mod Config Menu to adjust the number of starting scientists/engineers. ------------------...
Commander's Choice [WOTC & Vanilla]
Created by sq_paradox
This mod is compatible with both Vanilla XCOM 2 and War of the Chosen. The mod may be marked as incompatible with War of the Chosen. This can be ignored. The mod is classified as a vanilla xcom mod to maintain cross-compatibility. Commander's Choice Comman...
EnemyLoot: Expanded Loot Drops
Created by Commander Niall
This mod adds in to the loot tables of every enemy a chance to get supplies, alloys, weapon mods and PCS in addition to corpses. This is to benefit early progression mainly when supplies are needed in great extent, but isn't as extreme as to just double al...
Lily's Voice
Created by RealityMachina
Makes the voice of Lily Shen added by Shen's Last Gift usable in character customization. For obvious reasons, it requires Shen's Last Gift to work....
Start Your Own Missions
Created by RealityMachina
NOTE: Additions made post-installation won't retroactively be added into campaigns. LATEST UPDATE: Slower rate of increase in the time required to repeat completed operations, Rescue Operation requirements have been nerfed. Adds in repeatable research "tec...
Beta Strike
Created by RealityMachina
Latest Update - Fixed my dumb mistake. Beta Strike should now absolutely work 100%, I've double checked and I did it when I was actually properly awake. Implements one of the upcoming second wave options now, as a mod. This doubles the HP of any relevant u...
[WOTC] Combined Workshop and Laboratory
Created by RustyDios
What Is This? This is a combination of the Laboratory and the Workshop into one facility. With a few other little bonuses. Why? Well, I've always found the Laboratory and Workshop to be mediocre facilities. Normally pointless to build in any given campaign...
[WOTC] Show Tech Rewards
Created by TeslaRage
Overview After several playthroughs, I got tired of guessing what each Research or Proving Ground project would give me. Not to mention mod added ones. So I had an idea to show tech rewards. Fortunately, Oni has created Show Research Unlocks which is part ...
[WOTC] Facility Overlay Slot Index Fix
Created by RustyDios
What is this? This is a bug fix mod for other mods to use. Creates a tuple to allow custom facilities/slots to adjust the discrepancy between the UI Icon Index displayed in the facility overlay with the actual Facility Slot Index. This happens when a facil...
[WOTC] Psionics Ex Machina 3.4
Created by RustyDios
What and Why? Like many, we've never been fond of the Vanilla Psi-Op, and whilst other psi overhauls have been made, they normally make the psi- op a little over powered for our tastes. Inspired by how DerBK did ABB:Psionics, MrCloista came up with this id...
[WOTC] Psionics Ex ShowMea
Created by RustyDios
Team PEXM presents; Psionics Ex ShowMea What is this? This is a plug-in for Show Tech Rewards and Psionics Ex Machina It allows the Show Tech Rewards UI Panel in the Psionics Facility. Why the additional mod? I just felt that the main Psionics Ex Machina m...
[WOTC] Staff GREMLINs Anywhere
Created by Zelfana
Overview Makes all rooms count as being adjacent with all other rooms. This lets you staff Workshop GREMLINs in any room's engineer staff slots. Configuration <Steam>\steamapps\workshop\content\268500\3129029279\Config\XComGameData.ini You can change the a...
Evac All - WotC
Created by tracktwo
This version of Evac All is for the War of the Chosen expansion only. Please use the original Evac All mod for the original XCOM2. If you are subscribed to both mods, make sure you only have the correct version of this mod activated for the game you are pl...
A Better ADVENT: War of the Chosen
Created by DerBK
-- A Better ADVENT -- -- Enemy Overhaul for War of the Chosen -- -- by DerBK -- ____________________ Requires XCOM2 version: War of the Chosen Requires DLC: none Requires other mods: none ____________________ FAQ, General Info and Troubleshooting for my mo...
A Better Barracks: TLE
Created by DerBK
-- A Better Barracks -- -- Class and Item Overhaul -- -- Mod by DerBK -- -- 2D art by .vhs -- ____________________ Requires XCOM2 version: War of the Chosen Requires DLC: Tactical Legacy Pack Requires other mods: X2CommunityHighlander, New Promotion Screen...
A Better Campaign
Created by DerBK
-- A Better Campaign -- -- Plugin for A Better ADVENT -- -- Mod by DerBK -- ____________________ Requires XCOM2 version: War of the Chosen Requires DLC: none Requires other mods: A Better ADVENT:WotC ____________________ FAQ, General Info and Troubleshooti...
A Better Chosen
Created by DerBK
-- A Better Chosen -- -- Mod by DerBK -- Requires XCOM2 version: War of the Chosen Requires DLC: - Requires other mods: - _____________ This mod overhauls the Chosen to be more interesting in and out of combat, while still keeping their powerlevel within t...
ABA: Better DLC
Created by DerBK
-- ABA: Better DLC -- -- Mod by DerBK -- Requires XCOM2 version: War of the Chosen Requires DLC: Alien Hunters, Shens Last Gift Requires other mods: A Better ADVENT: WotC ____________________ FAQ, General Info and Troubleshooting for my mods can be found h...
A Better Militia
Created by DerBK
-- A Better Militia -- -- Mod by DerBK -- ____________________ Requires XCOM2 version: War of the Chosen Requires DLC: none Requires other mods: none ____________________ FAQ, General Info and Troubleshooting for my mods can be found here: A Better FAQ ___...
[WOTC] Additional Icons
Created by Alketi
NOTE/DISCLAIMER: This mod is solely a port of Grimy's "Additional Icons" mod to work with WOTC. ALL credit for its creation goes to the original author (Grimy). If Grimy returns to XCOM modding and wishes to resume ownership of this mod, then this copy wil...
Yet Another F1
Created by robojumper
This mod is compatible with War of the Chosen. The Alternative Mod Launcher may be required to enable it for WotC. Adds an XCOM EU/EW/LW style unit information screen to the game. Stats. Equipment. Equipment Stats. Abilities, Passives, Buffs, Debuffs! How ...
(WOTC) Everyone Equips Everything
Created by PZ
This mod allows (almost) every soldier to equip (almost) every weapon. Rookies with shotguns, Psi Operatives with cannons, Sharpshooters with vektor rifles, or whatever. Game balance is not a high priority. In the case of differing animations or class skil...
Animation and Sockets Supplement [WOTC]
Created by MostlyHarmless
This mod adds animations and sockets that are common to a number of my mods. This mod does nothing on its own. This mod requires the Community Highlander mod (see linked requirements). If you have the Alien Hunters DLC, you will need the Community Highland...
Viper's Weapons Cache [BETA]
Created by Dęąth Viper
New Weapons! This is BETA because I am adding in new weapons as I learn how to do new things... So this will slowly but surely start filling with new weapons / armors as time goes on, and all of those will 100% be incorporated into all of my future classes...
[WOTC] ADVENT Commando Captain
Created by Dęąth Viper
ADVENT Commando Captain CLICK HERE for a detail break down of what this unit has in store for you! ___________________________________________ https://i.imgur.com/J6r36my.gif               Useful mod? Ratings help people find this mod and supports similar ...
[WOTC] Second Wave Pick Your Chosen
Created by WelfareRecipient
There are options to set up your starting faction, why not add some options to set up your starting Chosen? Are you sick of having to restart when the resistance decides to light up your mind controlled Ranger? Do you want to abandon your run, when the hun...
More Breakthroughs
Created by John
Adds 14 new breakthroughs to the game. (See full list below.) In addition, armor breakthroughs are now also applied to the alien hunter armors. Works on existing and new campaigns. Should be compatible even without Shen's Last Gift DLC or the Alien Hunters...
Quicker Start
Created by xylthixlm
A replacement for the Quick Start mod that skips the first mission and jumps you directly to the post-mission briefing. No time in the skyranger waiting for things to load, no weird palettes. You get corpses, loot, and xp exactly as if you had done Gatecra...
Robo-Squad Size Enhanced
Created by GrudgeBRINGER
Compatibility with . Replaces . -------------------------------------------------------------------------- Added Advanced Options. (Use at your own risk!) -------------------------------------------------------------------------- Features: • Adds 2 upgrade...
WotC: robojumper's Squad Select
Created by robojumper
My personal take on a Squad Select Screen! Completely built from the ground up! Features: User Interface for more than 6 soldiers. How many? There's no limit! Scroll or Drag&Drop. More intuitive with built-in overview! More information: PCS', Health, Abili...
[WOTC] Alien Hunters Community Highlander v1.29.0
Created by X2CommunityCore
This mod is a plugin for X2 WOTC Community Highlander. This plugin is REQUIRED if you are using the X2 WOTC Community Highlander and have the Alien Hunters DLC. If you do NOT have the Alien Hunters DLC, then you should NOT use this plugin, as it may cause ...
Starting PsiAmps
Created by BibleThump
PsiAmps T1 are now available at the very beginning. Also work in mid campaign. Compatible with Vanilla and WOTC....
Empty WOTC Deco Slots for XCOM Soldiers (+ Some other empty things)
Created by Mr Kablamm0fish
13/Sept/2017: Fixed Alien Hunter's empty WOTC slot implementaion x2 12/Sept/2017: I've made this to fix some issues with alien hunters armour and added the empty legs shoulders and arms to this mod, replacing the need for alien hunter ini edits, resistance...
[WOTC] Jet Packs
Created by Iridar
Adds two tiers of Booster Jets utility items that can be built in Proving Grounds and a few cosmetic Jet Packs to go along with them. COSMETIC JET PACKS Torso Deco Jet Packs: 4 Waist Deco Jet Pack: 1 Shin Deco Jet Pack: 1 Right Arm Deco Booster: 1 (used fo...
Mitzruti's Perk Pack - DLC Extension
Created by Mitzruti
In order to avoid adding DLCs to the requirements of the main pack, some abilities have been split off into this new shiny extension. Currently it only requires Alien Hunters, but it's possible it may one day also require Shen's. Some features depend on ho...
[WOTC] Bstar's Perk Pack
Created by bstar
This is a small collection of 18 custom abilities that will be expanded in the future. Since these abilities are all related to specific weapons or types of abilities (e.g. Psionics), they will not appear as GTS perks - otherwise you'd get useless perks on...
[WOTC] More Psi Abilities
Created by Iridar
FEATURES This mod adds five new Psi Abilities to the game: Phase Walk - teleport, similar to Avatar's teleport. Psi Reanimation - raise a nearby humanoid corpse as a zombie. You can have several zombies at the same time. Null Ward - cover yourself and near...
Sorcerer Class
Created by DarkTemplarX
Sorcerers are weilders of Arcane magic, similar enough to psionic powers that they can use the same Psi Amps as XCOM's psi operatives. They also carry a pistol, but they should never need it due to all the magic tricks they can use. Sorcerers feature three...
Psionic Melee
Created by PZ
After meeting the Templars, a few of XCOM's Psi Operatives took a liking to their ferocity in melee and started bringing shard gauntlets instead of psi amps into battle. Using shard gauntlets on a Psi Operative doesn't grant focus or any of the other Templ...
Beam Grenade Launcher
Created by InternetExploder
Overview An all-new grenade launcher to devastate your enemies with! 💥 Fires guided grenades - no hiding from this one! 🎯 Goes great with other beam tier equipment - slick and fashionable! 👍 (compatible with the War of the Chosen expansion) Details All hyp...
Primary Grenade Launcher
Created by Mitzruti
Because there's no such thing as too many explosions. This is the signature weapon of Grimy's Anarchist class, a primary grenade launcher. It's modified so that Launch Grenade and Light Ordnance are granted by the weapon instead of having to be built into ...
WOTC Grimy Classes
Created by Mitzruti
Anarchist. Bruiser. Fury. Headhunter. Originally designed by GrimyBunyip for vanilla xcom2. Honestly, I'm surprised no one got around to porting these sooner. This mod implements the classes themselves, and their GTS unlocks. The perks are all contained in...
[WOTC] Shadow Ops Perk Pack
Created by Favid
Shadow Ops Perk Pack This is a port of the classes and perks from the Shadow Ops LW2 Class Pack. By default, this mod will disable the eight WOTC LW2 classes, replacing them with the Combat Engineer, Dragoon, Hunter, Infantry, Juggernaut, Recon, Scrapper, ...
[WOTC] Pharmacist Class
Created by Favid
Pharmacist Class The Pharmacist is a support class tasked with healing allies and inflicting status effects on foes. They are armed with an Assault Rifle and a unique secondary weapon called the Stim Gun. The Stim Gun can be used to fire Recovery Stims at ...
[WOTC] Extended Perk Pack
Created by Favid
This is a collection of a bunch perks I have made that anyone is free to use. By default, installing this mod will have no affect on your game - the perks are added to the game but there isn't any way to get them. I will be making some custom classes that ...
Mr Koval's GTS-only trainable classes
Created by Kova_84
--------------------------------------------------------------------------------- INTRODUCTION --------------------------------------------------------------------------------- A very simple mod that allows to make selected classes only trainable through t...
WOTC Tank Class
Created by Phantom
Vigilo Confido Commanders! We heard of a new Soldier Class, that is fighting out there. Maybe we should make contact and recruit some of these fighters. Now we can send Tanks on the battlefield! Adds the WOTC Tank Class to the game a new class with many cu...
[WOTC] Dual Wielded Pistols 2.0
Created by Iridar
This mod contains animations and critical code that allow soldiers equipping and using two pistols at the same time. Out of the box, the mod allows Dual Pistols to be used by: 5 base game classes: Ranger, Grenadier, Sharpshooter, Specialist, Psi Operative....
[WOTC] Iridar's Akimbo Class
Created by Iridar
OMG I CAN'T EQUIP TWO PISTOLS The mod responsible for primary Pistols is Primary Secondaries or True Primary Secondaries. These are not my mods. If something doesn't work there, I cannot help you. Things have always worked fine when I ran tests with just t...
Warrior Of The Light - WOTC
Created by Ekscom
Psionics-based holy warrior-priest. The superhuman feats demonstrated by X-Com Psionic agents during the first alien invasion has given rise to the belief in supernatural abilities. In turn, this resulted in renewed faith in certain Earth-based spiritual d...
[WOTC] LW2 Classes and Perks
Created by Favid
LW2 Classes and Perks This is a port of the classes and perks from Long War 2. By default, this mod will disable the four base game classes, replacing them with the Assault, Grenadier, Gunner, Ranger, Sharpshooter, Shinobi, Specialist, and Technical from L...
Lucubrations Sniper Class Wotc
Created by Divine Lucubration
Vanilla (Non-WotC) Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=658531225 The Sniper is a highly-trained specialist unit, capable of precision marksmanship at incredible range and special tactics designed to give the Sniper an edge on the...
Lucubrations Infantry Class Wotc
Created by Divine Lucubration
Vanilla (Non-WotC) Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=632648555 Adds an Infantry class to the game with many new abilities. The Infantry class is a basic rifleman class styled after its namesake from the original Long War mod. I...
[WotC] Richards Classes Redux (Plus LW Weapons) [Old, Unsupported]
Created by Richard
A collection of my classes combined to work with the WotC Expansion. This pack condenses the previous 12 classes I made into 8 more focused ones and I have tried my best to overlap as few abilities as possible. Please note that this pack will stay combined...
[WotC] The Valkyrie Class Mod
Created by LaWu103
XCOM’s specialists have already proven how useful the GREMLIN can be, but valkyries take it one step further, trading personal weapon damage for powerful support abilities that both heal and enhance the lethality of the squad. For those who want to use thi...
[DISCONTINUED] Rising Tides (WOTC)
Created by Aleosiss
************************* PATCH 1.1.2 ************************* enabled WOTC class features such as bonding made nearly every psionic ability interruptible (if you notice one that isn't, post it in the bugs discussion) Sovereign actually works now, because...
Mitzruti's Perk Pack
Created by Mitzruti
Contains an awful lot of perks I've built. Combination of things built on vanilla perks, ports of grimy's perks and some new ones using what I've learned from other perkwork. some of these can show up as AWC skills. If you don't want that happening, check ...
Ability To Slot Reassignment
Created by Musashi
Dynamic reassignment of item slots to abilities This mod allows you to define weapon categories for abilities. Based on this config the mod will look for an item in the soldiers loadout that matches the weapon category and assigns the ability to the slot o...
True Primary Secondaries [BETA]
Created by Musashi
Experimental new version of Primary Secondaries Please read the description before using this mod! This mod requires the WotC Highlander and the Ability To Slot Reassignment mod to work. Dont skip the required items! Dont run this mod together with the old...
[WOTC] Iridar's Stormrider Class
Created by Iridar
Adds a new soldier class: Stormrider. It is a melee-only class, but they also posses some raw psionic powers that take form of crackling red lightning, which they use to augment their strength and speed. The class includes four specializations: Berserker -...
[WOTC] LW2 Secondary Weapons
Created by shiremct
Long War 2 Secondaries for WOTC Brings Long War 2's new secondary weapons out for use with custom soldier classes in WOTC! Includes weapons, upgrade schematics, and all associated abilities as of LW2 version 1.5, as well as a few new ones. All code and unc...
Better Second Wave Mod Support
Created by -bg-
Allows multiple mods to add more second wave option without conflicting each other when it comes to localization. Also allows some SW options to be modified in campaign. (Not all are supported) This mod by default don't add new second wave options, screens...
[WOTC] Expanded ROBOTICS Repair Facility
Created by RustyDios
What is this mod? This mod is a slice of Mechatronic Warfare (MW). Made with permission from the author . It takes the engineering/repair slots from MW and lets them be used with other SPARK setups and expands the concept of slot for repair for robotic uni...
[WotC] Call of Duty: Black Ops III :: Helmets + Uniforms
Created by ∑3245
THIS MOD WILL RECEIVE NO MORE NEW CONTENT! This mod adds three new helmets from the somewhat popular but oversaturated title, Call of Duty: Black Ops III that can be worn by both human males and females. I decided that I had enough porting weapons for a wh...
EWR-115 "Reaper" Voice Pack
Created by Killian
Disclaimer: arm-mounted gatling gun not included. Actual Disclaimer: compiled in WotC modding suite - may not work in vanilla. What better to have on your squad than a slightly-murderous, slightly-sassy rogue killbot with over 645,624 self-issued core file...
[WOTC] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate
Created by ∑3245
ALLIES UNKNOWN IS RECOMMENDED BUT NOT REQUIRED! HOW TO USE Go to the character pool Make a new character. Here comes the tricky part. Go to the Class menu, and pick E.W.R - Formatted. Congrats! That Reaper/EWR will appear whenever! This is not the cosmetic...
[WOTC] Allow For Larger Squads
This mod allows for Xcom's spawn point to be larger than a 3x3 tile area, this fixes the issue where you couldn't have modded squads larger than 8 due to spawning issues. On it's own this mod does nothing and requires the Highlander and some other mod to i...
[WOTC] Rocket Launchers 2.0
Created by Iridar
Adds Secondary Weapon Rocket Launchers, accompanied by Rockets carried in soldiers' Utility Slots. This is a gameplay alternative to Grenade Launchers carried with Grenades. Currently, there are three tiers of Rocket Launchers, and three tiers of Rockets, ...
Extract Corpses WOTC
Created by Maluco Marinero
Carry Corpses out of the battlefield so you can secure bodies even when forced to evacuate by the mission. If you wanna get your MGS on, you can also deploy a configurable Fulton Harness for extracting corpses and friendlies. Configuration is done via XCom...
Missing Packages Fix + Resource
Created by ∑3245
For some reason unbeknowest to us, some packages (FX_, dev packages, clearcoat) are not loaded in WotC, or rather, do not exist at all, breaking a lot of mods that use Particle Systems. This is intentional to reduce the size of WotC. This will be required ...
[WOTC] Disable Any Class GTS Redux
Created by RustyDios
What is This? This is based on Divine Lucubration's original version of Disable Any Class I'm 99% sure I got permission at some point but can't find my confirmation screenshot/message anywhere! -- if Divine Lubrication wants this removed, I will unlist. Th...
Coilguns for War of the Chosen
Created by KnaveOfSpades
Coil Guns in War of the Chosen What is it? This mod ports the coil guns from Long War 2 by Pavonis Interactive into War of the Chosen. How good are the guns? You decide! The guns' stats are fully customizable through XComWotC_CoilGuns.ini The way I balance...
Long War SMG Pack - WotC (unofficial)
Created by NStriker
By Pavonis Interactive, rekajiggered for WotC by NStriker. *Updated to use WotC values for schematics. The original mod used the same cost for SMGs as assault rifles, so I've maintained that. If and when Pavonis update themselves you're better off using th...
[WotC] Mod Config Menu
Created by guby
This mod (MCM) is a shared settings menu. Some mods require this mod in order for you to use the in-game configuration menus. For full details on using this mod, troubleshooting, or even building your own mods to use this menu, visit: https://github.com/an...
[WOTC] Community Promotion Screen
Created by X2CommunityCore
Community Promotion Screen is an expanded and improved version of the New Promotion Screen by Default. It replaces the standard soldier promotion screen with a modified version of the "Faction Hero" promotion screen that was added in War of the Chosen. If ...
Smart Overwatch All [WotC]
Created by xylthixlm
Adds a shortcut key to quickly overwatch all soldiers. Reloads soldiers that need it first. Soldiers unable to overwatch will hunker instead. The shortcut key is 'L' by default. You can change it by going to the keyboard binding options and assigning the k...
Brutal Fix [Fall 2017 patch fixes this]
Created by RealityMachina
Brutal now decreases the current will of your soldiers instead of the maximum, preventing your Templar from being reduced to a pansy in terms of will after fighting a Chosen with this strength....
Lost World Fix [Fixed by the Fall 2017 Patch]
Created by RealityMachina
Lost World will remove its added tactical tag once it expires, preventing the Lost from staying on all missions longer than intended. Requires a new campaign to take effect....
Supply Extraction Fix [Fixed by the Fall 2017 patch]
Created by RealityMachina
Supply Extractions are supposed to let you evac after taking as many crates as you want. Unfortunately, any recovered crates gets added to the "kill all enemies to get this" loot bucket, instead of being treated like always recovered items (which get added...
More SITREPs
Created by RealityMachina
Adds custom SITREPs. Separate from restored SITREPs for people's preference. Currently adds: Experimental Stims - Provides a far stronger variant of Berserker stims to the squad of the mission, making them outright supersoldiers. In exchange, all members w...
WotC Combat Knives
Created by Musashi
Adds a combat knife and a throwing knife for all tiers to the game. SpecOps Throwing Knife Aim: 5 Damage: 3-5 Pierce: 0 Shred: 0 Crit Damage: 3 Crit Chance: 25 Sound Range: 0 * Grants two charges of the throw knife ability (Throw a knife as a standard acti...
WotC Infiltrator
Created by Musashi
WotC Infiltrator Class Mod Pistol and Sword wielding class aka Lostkiller Infiltrators are specialists in close combat, infiltration and counter tactics. High accuracy, mobility and stealth make them a key asset of every guerilla operation. You need New Pr...
WotC Katana Pack Reloaded
Created by Musashi
Update: vortex weapons are back! Needs War of the Chosen Expansion For silent takedown on ninjatos you need the mod Wotc Stealth Overhaul Higher tiers are unlocked when you buy the coresponding vanilla sword tier. There are no additional costs. There is a ...
WotC Mod Everything Reloaded
Created by Musashi
Mod Everything Reloaded for War of the Chosen. ATTENTION, ITS A COMMON MISCONCEPTION THAT THIS MOD ADDS ATTACHEMENT SLOTS. THIS MOD DOES NOT ADD ANY SLOT. IT JUST TWEAKS THE UI THAT YOU CAN MOD ITEMS OTHER THAN PRIMARY WEAPONS THIS IS BECAUSE ITS A META MO...
WotC Stealth Overhaul
Created by Musashi
𝐒𝐓𝐄𝐀𝐋𝐓𝐇𝐒 𝐌𝐄𝐂𝐇𝐀𝐍𝐈𝐂𝐒 𝐅𝐎𝐑 𝐀𝐋𝐋! Musashis Stealth Overhaul is a meta mod that provides stealths gameplay mechanics for several of my mods. Other mod authors are welcome to plugin in their mods if they want to provide stealth abilities/mechanics for their mods. ...
WotC Primary Pistols
Created by Musashi
THIS MOD IS DEPRECATED AND HAS NO ACTIVE SUPPORT OR UPDATES. USE ON YOUR OWN RISK! The new version that supports all weapons (xpack, dlc and modded) and has new dedicated animations can be found here Primary Secondaries This mod adds pistols as primary wea...
WotC Tactical Suppressors
Created by Musashi
This mod replaces the vanilla repeater with suppressors. Suppressors give you a chance to remain concealed. For more information see the Musashis Stealth Overhaul mod page. Basic Suppressor * Remain concealed chance * Adds Ambush ability Advanced Suppresso...
Lost Autofire
Created by Musashi
Adds the new ability "Lost Autofire" to every soldier. This ability lets the soldier shoot lost and reload till all lost in sight are "dead" or the action points run out. The ability uses an AI Behaviour Tree to priorize targets with with higher to hit cha...
WotC Customize Soldier Size
Created by Musashi
Adds a size slider to the soldier customization menu Ever felt sending dwarfes or giants into battle? Or you just want some size differences for you soldiers? Then this mod is for you! Also works in the character pool. Needs the X2WOTCCommunityHighlander t...
WotC Samurai Class
Created by Musashi
Samurai Class for WotC The samurais weapon are primary sword, dual swords (or other melee weapons if you insist) or sword and a ballistic shield. To compensate for the missing ranged weapon he starts with two utilty slots. Melee kills build up Focus which ...
Wotc SpecOps Class
Created by Musashi
SpecOps Class for WotC The SpecOps soldier specializes in silently sabotaging, deceiving, confusing and killing his enemies. He is at its best when staying in the shadows. Veterans of the special forces they are trained in a wide array of different weapons...
Configure Upgrade Slots
Created by Musashi
Moddable DLC/XPACK Weapons Its save to add/remove this mod to a ongoing campaign at any time. The mod features a default config for the the DLC's and WotC weapons. This allows you to add/replace weapon attachements to weapons like the Autopistol, Arashi, D...
Dual Wield Melee
Created by Musashi
Dual melee wielding When you equip a melee weapon in the secondary weapon slot and the primary weapon slot (using the "Primary Secondaries" mod) this mods converts your soldier to dual wielding melee. You can use and combine any melee weapon (either from t...
WotC Ballistic Shields
Created by Musashi
Balistic Shields Update june 2021: now features shields for sparks (thanks to Iridar and Claus) This mods adds three tiers of ballistic shields as secondary items. From the default classes rangers and specialists and from Musashis classes the samurai, spec...
WotC Vest Slot
Created by Musashi
Adds a dedicated vest slot to all soldiers. By default all soldiers get the vest slot. You (or mods) can lock the vest slot behind abilities in the XComVestSlot.ini. This mod is incompatible with Tons of Utility Items because that mod overrides the armory ...
Cannon Animation Redux
Created by Musashi
Overhauls all cannon animations. In the new animations the soldier holds the cannon well like a cannon and not like a rifle. The animations are overriden if the soldier holds one of the - Basegame cannons - Claus Merc Plasma cannon - LW Coil and Laser cann...
Dont Unequip
Created by Musashi
This small mod prevents that your soldier getting unequipped when getting assignend to a covert ops or when wounded. The game makes a rather bad job on requipping your soldiers after so if you are like me and prefer your soldiers keeping their gear this mo...
Still Stop Wasting My Time
Created by Musashi
Port of my vanilla mod Quicker Abilities + geoscape speedup This mod increases the speed on the geoscape (everything from scanning to avenger/skyranger movement) by three times and makes certain slow abilities animate much quicker. For example - launch gre...
Revised Weapon Upgrades
Created by Musashi
Standalone version of the RPGO weapon upgrade changes Dont use this alongside RPGO cause this is already part of RPGO. This is a standalone version for people that want the changes outside of RPGO. Changes to attachments Scope (Aim penalty for close range,...
[WOTC] Musashi's Mods Fixes
Created by Iridar
Fixes various issues with Musashi's mods: Musashi's RPG Overhaul True Primary Secondaries Ability To Slot Reassignment WotC Ballistic Shields Dual Wield Melee Augmentations WotC Mod Everything Reloaded If you're using at least one of these mods, make sure ...
Reward Decks Refresher
Created by -bg-
Refreshes the reward decks array when you enter the avenger screen. Why does this matter? Because when a mod adds a new item to the experimental proving grounds project, it won't get refreshed immediately, as the reward deck only gets generated the first t...
Old Republic HK Voice Pack (Legacy)
Created by DrDCB
THIS IS FOR THE BASE/LEGACY VERSION OF THE GAME It does appear to work with WOTC, but may have bugs. Use at your own risk. Statement: HK-47, HK-51, and HK-55 are ready to serve XCOM, Commander. Assassination protocols engaged, prejudice set to maximum. Ter...
More Resistance Order pages
Created by -bg-
Added support for more than 3 resistance factions when assigning orders. Note: Example new faction is from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123588800 Source: https://github.com/bountygiver/WOTC_MoreResistanceOrderPages Known issues: F...
X2WOTCCommunityHighlander v1.29.0
Created by X2CommunityCore
What is Highlander? Highlander replaces a big portion of the game's code in order to make it more moddable and mod-compatible, as well as fix a lot of bugs. As implied by the name, only one Highlander mod can be used at a time. Hence, the Highlander tries ...
[WOTC] A Better Rookie
Created by Scuba Steve
A Better Rookie for War of The Chosen Buffed soldier and other player types' abilities, characteristics, growth, and more. Commander we know you have been away and before you start thinking that we spent all of our time scavenging wind turbines to build ou...
[WOTC] A Better Start
Created by Scuba Steve
A Better Start for War of The Chosen Buffed starting resource levels, research speed, building speed, and much more to begin your new campaign in WOTC. Wait did I hear that right? "Decades" I expect Central to be a bit more sheepish in telling me how long ...
EU Style Strategy Pacing
Created by RealityMachina
Making the game take a bit of a chill pill. This mod specifically alters several variables in XComGameData.ini to give the default strategy game a more relaxed tempo, whether because you feel vanilla XCOM 2 is a bit too hectic or because you've installed s...
Shadow Research
Created by RealityMachina
Gain faster research and proving ground speed when you do Shadow Chamber projects, roughly equal to the bonus of two scientists and an engineer each time you complete a project. Proving Ground bonus stacks with the bonus provided from Engineers staffed in ...
Randomize Weapon Appearance
Created by RealityMachina
Because sometimes you're too lazy to put in actual brain thought into it. (Or you installed way too many customization mods and get choice paralysis) Adds a button that randomizes both weapon colour and patterns from what's currently available to you, to t...
Improved Rocket Targeting
Created by RealityMachina
Improves Rocket Launcher Targeting in conjunction with recent changes done by the X2WotCCommunityHighlander (although it's not a requirement) Basically, if you've used Spark Rocket Launchers ever or normal rocket launchers post highlander update, you've pr...
[WotC] Coilguns Upgrade to Plasma
Created by RealityMachina
Intended for users of the Coilguns for WOTC mod who want it to act like a Tier 2.5 re: squad upgrades This does two things: 1) Lock the plasma weapon techs behind coilguns 2) Have Coilguns properly upgrade to Plasma weapons instead of being treated as "sep...
MOCX Class: Zealot
Created by RealityMachina
Adds a MOCX equivalent to Templars. Effectively a demonstration mod of how to make this kind of thing on your own with the backend changes I did to the MOCX Initiative mod. Their skillset is...well, basically take a look at what a standard Templar has avai...
Raider Faction: Heretic Geth
Created by RealityMachina
"A legion of hostile robots? Just what we needed." - Central Officer Bradford Meet the not so friendly Geth, or the Heretics as they've been called by the others. Their goals on Earth are unknown, but they are definitely hostile to everybody else they'll m...
Crit Chance Change Redux
Created by RealityMachina
Ports over xylthixlm's mod for crit changes. Did this as a personal thing, but as the change only requires XModbase which they ported over to WotC, I'm releasing this publicly until told otherwise. To use the original mod description: This mod makes a simp...
Chryssalid Mutations
Created by RealityMachina
Allows chryssalids to gain special abilities depending on who their cocoon was made out of. Description Chryssalid Cocoons now generate Chryssalids with special attributes or perks when applicable. For now, this includes the following scenarios: Cocoon was...
Medikit Expansion Redux
Created by RealityMachina
This redux mod brought to you by me not wanting to install the old 90GB SDK just so I can try updating that mod to fix reported issues with you. Desc Adds a one-use revive charge (organic only), and a robotics-only heal (one charge) to medikits and nanomed...
Phantom Evac
Created by RealityMachina
Inspired by Phantom Doctrine, Phantom Evac lets your soldiers evacuate unconscious soldiers without needing to carry them...as long as you get to the evac zone first. Details The mod adds in a secondary ability to the standard Evac ability, Assisted Evac. ...
Raider Faction Bases
Created by RealityMachina
Raider Faction Bases is a metamod meant to help the various raider faction mods you may install (by default, supporting the ones I've made) appear more frequently throughout your campaign. Description Bases are generated upon either campaign start or when ...
TLE Animsets For Everybody
Created by RealityMachina
Adds the new TLE animsets to all custom soldier types that can use them. Basically for Allies Unknown and similar mods, so stuff like the new attitudes or new photobooth poses will actually appear on them. This does not edit what specific poses are availab...
Lightweight Strategy Overhaul
Created by RealityMachina
Adds a continental heat system with varying consequences, along with an haven adviser system. The Basics Every continent gets its own "Resistance Command". These can be staffed with a soldier, engineer, or scientist, with the benefits changing depending on...
Pyrrhic Victories
Created by RealityMachina
Allow for missions to be considered successful, even if you had to evac or otherwise lose all operatives in a mission. The game will also properly track victories and losses under this system, and shouldn't play the wrong music or use the wrong UI elements...
Krogan Champions
Created by RealityMachina
Prepare for the pain. Details Krogan Grunts start appearing as leaders at Force Level 6. Krogan Warriors appear at Force Level 11. Krogan Champions appear at Force Level 16. These enemies can only appear as leader of pods. They use Advent Captain Rifles an...
Raider Faction: Rogue XCOM Operatives
Created by RealityMachina
"Commander, we're getting some weird signals from the upcoming drop point. It's using frequencies and encryptions I haven't seen since the old days, yet it's not the one us and the Resistance have been using. I don't know if we're going meet friends or foe...
Sangheili Spec Ops
Created by RealityMachina
Because one disappearing enemy wasn't annoying enough. Details Sangheili Minors start appearing as leaders around Force Level 6. They upgrade to Sangheili Spec Ops at Force Level 13, and Sangheili Zealots start appearing as leaders around Force Level 18. (...
Shadow Concealment Nerf
Created by RealityMachina
Nerfs Reaper's Shadow concealment via adding an extra "ability" (or two) to Shadow. Details By default, if a Reaper ends their turn being flanked by a hostile, activated enemy, they will be revealed. In addition, any hostile, non-movement abilities they do...
Renegade Rulers
Created by RealityMachina
Rulers are now placed on eTeam_One, making them enemies to absolutely everybody else. Note that this means you can now complete missions while a ruler is still on the map, as long as everybody else is dead. Does not react to actions from the Lost, because ...
More Effective Blast Padding
Created by RealityMachina
Makes explosions from cars and other destructible objects (think gas tanks) be affected by blast padding. Should work in any situation except when loading into a tactical mission (you will need to complete the mission before it'll take effect.)...
Raider Faction: Cult of Jariah
Created by RealityMachina
"Jariah was a good woman once. Someone I could even call my sister. When I thought her lost to the aliens, I mourned her. When she came back, started spreading her heresies....well, I won't particularly mind XCOM eradicating as many of her followers as the...
Rebellious MOCX
Created by RealityMachina
Lets MOCX squads have a chance of spawning into a mission on their own team, instead onto the aliens. This team is not shared with the raider factions, so you can have a five way firefight if the dice rolls right! Does not affect the story missions since m...
Raider Faction: Bandits
Created by RealityMachina
"As much as there has been people willing to fight back against ADVENT, there's also been people seeing the post-invasion chaos as a way to live like kings. Ex-military units, civilians who got lucky when they found a weapon cache, even resistance people w...
Raider Faction: Marauders
Created by RealityMachina
"Unfortunately, the liberation process doesn't always go well. There are those of us who get filled with a rage against the world, wishing to damn it for the fate it has given them..." - Betos Marauders are ex-ADVENT that didn't quite go through the Skirmi...
Raider Faction: Phantoms
Created by RealityMachina
"When we lost my second all those years ago, there were some that took it as a sign that my leadership, our entire strategy of hiding and working from the cold, to try to kick the aliens off our planet, was the wrong method. A hyper aggressive approach, on...
Sabotage Covert Action Rebalance
Created by RealityMachina
Switches the uniqueness of Remove Avatar Project Progress and Gain Facility Lead covert actions. More specifically: Facility Lead is now repeatable, and can be spawned by multiple factions at a time. Sabotage can now only be done once per faction, and only...
More Mission SITREPs
Created by RealityMachina
Enables SITREPs for nearly everything. Council, Resistance Ops, Retaliations, Landed UFOs, and Alien Facility missions now all have a chance of getting SITREPs when they spawn. Council and Resistance Ops have a 25% chance to spawn with a sitrep. They also ...
Allies Unknown Redux Species: Sangheili
Created by RealityMachina
Wort wort wort! The Sangheilis have fought against tyrants in their past, and they're willing to help others fight the tyrants of today. Stats Sangheilis come with Damaged Active Camo, enabling them to get Shadowstep for a turn. Cooldown of around 4 turns....
Turian Striker
Created by RealityMachina
They shoot you a lot on reaction fire, then they learn how to shoot you a lot during their normal turns too. Details Turian Fighters start appearing around Force Level 4. They upgrade to Turian Strikers at Force Level 11, and Turian Soldiers start appearin...
Starting Traits
Created by RealityMachina
Soldiers now have a chance of spawning with already active traits, to make getting new ones a bit more flavourful. By default, it's a 20% chance to spawn with a negative or positive trait (split evenly across the 20%) for a new soldier. For reward soldiers...
Asari Adepts
Created by RealityMachina
It uses Asari as enemies and lets me use my biotic class powers for enemies, it's a double win (for me, XCOM gets to suffer some more here.) Details Asari Biotics start appearing around Force Level 4. They upgrade to Asari Adepts at Force Level 12, and Asa...
Synthoids
Created by RealityMachina
You used them as EWRs, but surely you didn't think only XCOM could make use of those designs? Details ADVENT Synthoids start appearing around Force Level 4. They upgrade to Advanced Synthoids aroudn Force Level 11, and Elite Synthoids start appearing aroun...
Salarian Engineers
Created by RealityMachina
Wanted drones back? Wanted drones back to an enemy that specializes in reacting very hard to enemy fire directed at it? No? Too bad, this mod does it anyway. Details Salarian Technicians start appearing around Force Level 4. They upgrade to Salarian Engine...
Core Room Slots
Created by RealityMachina
Adds staffing slots to various parts of the Avenger, available from the start in some way. Details Currently adds: Two engineer slots to Research. Engineers in these slots will provide +2 power to the Avenger's power systems. (You may need to resort to usi...
Cross Weapon Training
Created by RealityMachina
Who needs to stick to your default weapons all the time? Let your soldiers experiment. The Basics This mod adds two new slots to the Training Center. These slots will enable a soldier of a proper class (ie Templars can stay home) to learn one of four disci...
ETC Weaponry for WotC
Created by RealityMachina
Provides a Tier 1.5, to complement the Tier 2.5 weapon packs ported to War of the Chosen. Uses Mr Kablamm0fish's EU/EW Tier 1 Weaponry pack for a Tier 1.5 for normal soldier weapons, and adds in a kitbashed version of the AR for a SMG equivalent. Has +1 da...
Allies Unknown Redux: The Liberated
Created by RealityMachina
Makes cosmetic changes to the Spectres so they're a more XCOM-esque faction called the Liberated. Nothing substantial is changed, it's just cosmetic text and a leader image changes only....
Item Durability
Created by RealityMachina
That's right, everybody's favourite* mechanic from Long War is back, to get you to be more diverse in your loadouts. * - definition at use may vary from conventional usage The Basics Any non-infinite items that XCOM produces now have some form of durabilit...
Playable XCOM 2 Aliens
Created by RealityMachina
The actual aliens from XCOM are available to you! Well, Vipers, Mutons, Andromedons, and Sectoids anyway. Features All aliens featured have their own classes and equipment for them. Equipment is gained by building the medium armor schematics or the mention...
Enemy Within Polish Voice Pack
Created by RealityMachina
Brings back the Polish voices from Enemy Within. Should also alter the configuration for Polish soldiers so they get these voices when generated....
Advent Names
Created by RealityMachina
All ADVENT you kill will now have proper names used when you kill them. (Also applies the proper names of the Chosen in the field.)...
SPARK Launchers Redux
Created by RealityMachina
Tired of being shot at from beyond LOS by enemies? Now you can deliver the same pain to ADVENT, with Heavy Launchers of your own! (Fits into the utility slot, Metal over Flesh adds this if you don't have another mod that adds a utility slot to SPARKs) XCOM...
Unblockable Flamethrowers
Created by RealityMachina
Flamethrowers are no longer inhibited by low cover. High cover will still block them. In addition: XCOM flamethrowers will now apply a small burning effect on any target they hit. Purifiers will now always hit anything in range instead of having a chance t...
Reaction Fire Suppression [WotC & Vanilla]
Created by RealityMachina
A rebuild of Suppressive Reaction Fire, it uses the OnPostTemplatesCreated system, and more closely resembles suppression rather than having flashbang-like effects. Details It only decreases Aim by -20 when a unit takes an overwatch shot against another ap...
Scalable Blast Padding [WotC Compatible]
Created by RealityMachina
This mod uses OnPostTemplatesCreated() to have Blast Padding (or Formidable, if you're using LWS' Perk Pack) scale with tech of the armour, ala how Shredder scales with the tech of weapons. By default wearing plated armour gives you an additional armour po...
Medikit Expansion
Created by RealityMachina
Adds a one-use revive charge (organic only), and a robotics-only heal (one charge) to medikits and nanomedikits. Meant to help keep Geth and Hunter-Killer Droids from my mods alive in the field. Though I guess you could use it to help SPARKs if you want. R...
Fulton Rewards
Created by RealityMachina
Gain rewards from fultoning stunned enemy units. This is an add on to what Extract Corpses does: this does not make any alteration to what the fulton does. Specific rewards for capturing specific categories are: Advent - 50% for some intel, 25% for an eler...
Avatar Buffs
Created by RealityMachina
Chosen and Rulers are great and all, but the final of final enemies you face should get a bit of love too. Adds: Hardened - Both the Commander and normal Avatars get a -40% chance to being critted. This is not just so the Ranger at close range with rapid f...
Plot Gated Chosen Missions
Created by RealityMachina
Locks the Chosen missions behind the plot. Specifically: Revealing the Strongholds requires that either you have killed a Codex, or that you have completed the Black Site. Unlocking the Stronghold Missions proper, requires either killing the damaged Avatar...
Explosives Destroy Corpses
Created by RealityMachina
Commander, you may want to instruct your men to exercise restraint when using explosives... A rebuild of Grimy's Explosions Destroy Corpses mod, so it works with War of the Chosen. ...
Non-Skirmisher ADVENT Hybrids
Created by RealityMachina
Not all hybrids rescued muster out to be part of the Skirmisher Corps, but they can still make good soldiers for XCOM. A reimagining of the original ADVENT Hybrids mod, these are hybrids recruited through Covert Actions from the Skirmishers (along with reu...
Allies Unknown Redux Species: Twi'Leks
Created by RealityMachina
The oft-trodded upon natives of Ryloth join the fight against the Ethereals. With a base 60 supply recruitment cost, Twi'leks may not seem that different from humans at first, but they can make up all the difference at the right time. Stats Twi'leks have a...
Always Recruit and Rescue
Created by RealityMachina
Forces the Recruit Extra Faction Soldier and Rescue Captured Soldier covert actions to always appear if their rewards are available. May require a refresh via the end of month report to take effect....
Allies Unknown Redux: Buildable HK Droids
Created by RealityMachina
The meatbag-insulting droids from a galaxy far, far away can now be utilized and constructed by XCOM for their guerilla operations. Unlike most AU mods, HK Units do not have the option to be recruited through the Avenger, instead to replace that, they can ...
Defense Matrix Sabotage Fix
Created by RealityMachina
the Defense Matrix is supposed to lower the chances of the Chosen action Sabotage from successfully working. So of course the vanilla code never calls upon XComHQ.SabotageChanceModifier. This fixes that, letting the Defence Matrix properly lower the chance...
Additional Dark Actions
Created by RealityMachina
Ports over a couple dark events, and adds a new chosen activity. Ports: Smart Rounds - provides some ADVENT troops with better accuracy. Holo Rounds - provides some ADVENT troops with rounds that mark their targets. AP Rounds - provides some ADVENT troops ...
Allies Unknown Species Redux: Krogans
Created by RealityMachina
The battle-hardy species from Mass Effect is ready to serve...at a high price of 150 supplies. Stats They have three special abilities: Wallbreaker, which is a free action ability that lets a Krogan smash through cover, walls, trees, etc, for their turn. C...
DLC Breakthroughs Support
Created by RealityMachina
Lets SPARK rifles have the upgrades of cannon-based breakthroughs, and has Alien Ruler Armours be affected by the relevant light/heavy armor breakthroughs. If you don't have both DLCs, the mod will work fine with just one of them....
Additional Mission Types Redux
Created by RealityMachina
The expansion added a lot, but there's still a couple spots that could use filling. Currently adds: Emergency Extraction - Council Mission Type A resistance operative has been made and has requested for an emergency extraction. The good news is that a fact...
Restored Chosen Traits
Created by RealityMachina
Restores some cut Chosen Strengths and Weaknesses. These will be added to the pool of randomly selected abilities. Specifically: Strengths Mark - Chosen attacks now holotarget their targets. Beyond Earth - Chosen is now immune to environmental effects such...
Buildable Hunter Weapons Redux
Created by RealityMachina
Build multiples of the Hunter weapons, but it'll cost you. Projects to build more of the hunter weapons should appear once you have either completed the Experimental Warfare tech and the first Proving Ground tech for that weapon, or once you have completed...
Allies Unknown Redux Species: Salarians
Created by RealityMachina
The amphibians of Sur'Kesh join the real war. With a 60 supplies base recruitment price, these soldiers excel at reacting to enemy movement, moreso than they do in standard combat. Stats Salarians have access to Salarian Reflexes, which gives them +20 Aim ...
Blademaster Momentum
Created by RealityMachina
Buffs Blademaster by adding an equivalent to the Templar's momemtum mechanic to it. Allows for movement after slashing, and allows a Ranger to try slashing again. This second slice will do halved damage....
More Cities WotC
Created by RealityMachina
Adds in more cities for the game to use as locations, and gives them a global x offset to adjust them from 3d globe coordinates to XCOM 2's 2d map projection. Hopefully preventing missions in London on the other side of the Channel or other absurdities. Ad...
[WotC] The MOCX Initiative
Created by RealityMachina
Because the Chosen appearing on missions that could muck up your battles wasn't enough. (This means they fight with the aliens) The MOCX Initiative introduces humanity's worst enemy to the game: itself. Starting by default with May, you run the risk of fac...
Stiletto Rounds For XCOM
Created by RealityMachina
Adds in Stiletto Rounds as a potential ammo reward for XCOM. These rounds are a copy of the Hunter's Bleeding Rounds, which...do exactly as they say: they can inflict bleeding on a target for a number of turns. ...
Robots On Covert Actions
Created by RealityMachina
Allows robotic units to be staffed on Covert Actions....
Recruit Multiple Heroes From All
Created by RealityMachina
Actually gain your second (or more) faction hero from all factions. Context: the vanilla check for the extra faction hero reward has the requirement that the faction that offers it must be the first faction you met. This means if you met the Reapers first,...
Tracking Shot Defence
Created by RealityMachina
Hunker Down (and other defensive abilties) actually do something against the Hunter Chosen's Tracking Shot. Specifically, Tracking Shot by default has the "deadeye" (this is the internal name for it) to hit calculation, which means it always hits. (And thu...
Chosen Dark Events Fix
Created by RealityMachina
Dark Events related to the Chosen will no longer fire if you killed them all. The Loyalty Among Thieves events already do this, this is just me finishing it up. Due to how Dark Events work, this will most likely require a new campaign to take effect....
Skirmisher Rebalance
Created by RealityMachina
Reworks some of the Skirmisher's abilities and fixes a pretty bad bug too: Specifically: Fixes a bug with Battle Lord causing it to only proc on the first two actions on the enemy turn, and then ignoring the rest. (This mod's config ini includes an option ...
Metal Over Flesh Redux
Created by RealityMachina
No will drain. No fears. No mercy for ADVENT. Adds in Proving Ground projects that upgrade your SPARKs, because sometimes the best way to solve a Chosen problem is via 2 tons of badass. Also adds a utility slot to SPARKs, though they carry the restriction ...
Custom Soldiers Evac Zone Fix
Created by RealityMachina
Avenger Defence, the Final Mission, Strongholds, and Lost and Abandoned now support soldiers using mod-added character templates properly, instead of breaking or leaving them behind. This may result in some things being considered evacable that shouldn't b...
Gravely Wounded Scars
Created by RealityMachina
Soldiers get scars when they're supposed to. Specifically, Firaxis changed it so when a unit gets gravely injured, they get a chance of getting a scar, as a replacement for Shaken being turned into a status for the Will system. They did not, however, actua...
Wear Armour on the Avenger (for WotC)
Created by RealityMachina
Forces soldiers to wear armour on the Avenger. Does this through a IsSoldier check to catch all soldiers that could be used in game....
Ruler Nerf Nerf
Created by RealityMachina
Adds in an exception to the LOS requirement for rulers in War of the Chosen: if they take any damage from XCOM (excluding abilities that retain concealment or were free actions), even from a out of sight sniper, they will gain an action point instead of ju...
More Resistance Ops
Created by RealityMachina
You know those cool missions with multiple personnel rewards? This lets you have more than the vanilla limit of 3 mission in a campaign....
Rend The Lost
Created by RealityMachina
Rend (and Sword Slice) are now considered valid for the headshot mechanic. Go crazy with it! Now supports Arc Wave too....
Covert Action Missions
Created by RealityMachina
Essentially a re-imagining of Start Your Own Missions: this adds in the ability to start Guerilla Ops, Supply Raids, Resistance Ops and Soldier Rescue missions (for soldiers captured by ADVENT: the game already has a covert action to rescue soldiers captur...
Allies Unknown: War of the Chosen Edition
Created by RealityMachina
Humanity isn't the only species willing to fight against the long reign of terror and servitude the Ethereal Collective has brought to wherever they went, XCOM just needs to spend time (and resources) finding them. In order to actually utilize this mod, cl...
Restored SITREPs
Created by RealityMachina
Restores the cut SITREPs of War of the Chosen. May cause crashes. Specifically this restores: Fireteam - squad size limited to two. Mission is adjusted accordingly. Priority Objective/Ambush - ADVENT will launch multiple reinforcements once XCOM completes ...
[WotC] Revival Protocol Fixes
Created by RealityMachina
Things Revival Protocol does in War of the Chosen: bring your soldier out of dazes, not be allowable on soldiers being carried because that could go very badly depending on how the game handles it Things Revival Protocol still does not do in War of the Cho...
Scientist Staff Slots: WotC Edition
Created by RealityMachina
Converts the Resistance Ring, Psi Lab, and Infirmary slots to use scientists instead of engineers. Scientists still decrease research time when slotted in. ...
More Traits
Created by RealityMachina
Positive Traits! More negative traits! You can have them all here! Currently adds in traits that were cut from the expansion pack, along with some reworked abilities from Potentials. Positive traits work on a bit of a hidden system: they can only be gained...