Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
CIV VI Mods by PEL
   
Award
Favorite
Favorited
Unfavorite
Items (225)
Historic Continent Names
Created by p0kiehl
Updated for Gathering Storm! This mod replaces the continent names with ancient Mediterranean / Near Eastern names. In total, it adds over 60 new continents. Instead of Asiamerica, South America, Australia, or Pangaea, you'll see historically important reg...
Easier Wonder Placement
Created by p0kiehl
Description This mod relaxes the rules for World Wonder placement, making it easier to find a suitable location. Details Removes all "adjacent district" requirements; so for example, the Great Library does not need to be next to a Campus and the Colossus d...
Wonder Tweaks
Created by ADLER
Wonder Tweaks - Rise & Fall & Gathering Storm Compatible This mod adds more acceptable terrain for wonders to be built on, plus adds great works slots to most wonders for relics, art, statues etc. It also adds some great works slots to Temples, Libraries &...
Seeds of Growth Policy
Created by Ian G
The Seeds of Growth economic policy card adds +1 Food in each city and +1 Culture in the capital. It unlocks after the Code of Ethics civic is finished. The policy becomes obsolete with Collectivization. This adds an option to expand early growth of cities...
Reformatios - new policies
Created by INNOgame
- Reformations - This mod adds 5 new policies to the game. Available in English and in German. Education Reform: • Effect: +2 Science for each city • Government-Slot: Economy • Required Civic: Rapid Deployment Agrarian Reform: • Effect: +4 Food for each ci...
Angryr's Ancient Policies
Created by Angryr
Makes adjustments to many of the policies in the ancient era. Does make adjustments to a few policies not in the ancient era due to similarities. Change List Caravansaries - +1 Food, +1 Production, and +2 Gold for each trade route. Triangular Trade - +1 Fo...
Real Great People (UI)
Created by infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab. Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab. Compatibility Works with the base game, Rise & Fall, Gathering Storm, Hero Mode, CQUI, ...
Real Great Musicians
Created by infixo
New version as of 28.12 - Samples play again! Dec, 28. Fixed the no-sound issue :) Courtesy of Laurana Kanan - thank you! Description - New Great Musicians with pictures and samples of their music. Each musician comes with 2 Great Works of Music (standard ...
Improved Aqueduct District
Created by Butter
Due to some of the feedback I have received, I've made some adjustments to the district to make it more balanced. The Aqueduct district no longer provides a bonus to growth rate, and now only provides 1 Great Engineer points instead of 2. Adjacency bonus f...
Better Civilopedia (UI)
Created by infixo
New v2.2 as of 7.04 - district adjacencies, AI strategies. More information in the Civilopedia. Shows decoded modifiers. Compatibility Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Language independent. Compatible with TCS Pedial...
Faster Starting Settlers
Created by Sejick
No Longer Maintained This mod has not been updated since 2/19/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Faster Starting Settlers All starting Settlers have...
Better Tech Tree (UI)
Created by infixo
New v3.2.1 as of 14.12 - Compatibility with CQUI-Lite. Shows more info in Techs and Civics Trees. Adds ~150 new unique icons. Compatibility Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Please note however that BTT will overwrite...
Equally Great Engineers
Created by AOM
This mod changes the Great Engineers. Some have been moved, improved, or removed, and others have been added. Leonardo da Vinci was moved from the Great Engineer section to the Great Artist section and gives three paintings. Please note, this mod will work...
Equally Great Merchants
Created by AOM
Equally Great Merchants adds new great merchants, new commercial buildings (no mesh), and new luxury resources. Additionally, the actions of some existing merchants have been changed. Most of these changes involve improving the benefit the person gives. In...
Equally Great Scientists
Created by AOM
Equally Great Scientists adds new great scientists, new science buildings (no mesh), and new great works of science. Due to the constraints of the game, great works of science are classified as relics (they do not theme). A new slot has been added to the L...
Better Report Screen (UI)
Created by infixo
New v7.0 as of 23.05 - Major technial redesign and several new features, improvements and fixes. Detailed information on the Change Notes tab. More information in the Report Screen. New tabs: units, deals, policies, minors. Compatibility Works with the bas...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
Better specialists
All specialists now give one extra yield, making them more useful. Scientist: 3 science/turn Artist: 3 culture/turn Merchant: 6 gold/turn Engineer: 3 production/turn Priest: 3 faith/turn Admiral: 1 food + 4 gold/turn General: 2 production + 2 gold/turn...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Simplified Gossip
Created by FinalFreak16
Simplified Gossip This mod simplifies the gossip history log in the leader diplomacy view. Unnecessary flavour text is removed and messages are shortened. Each message also has its own icon to categorise each entry and make it easier to see what happened a...
Sukritact's Simple UI Adjustments
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. This mod makes simple QoL changes to the UI. It does not aim to be a complete UI overhaul a la CQUI, but rather to make basic adjustments...
Historicity++
Created by sukritact
https://i.imgur.com/1UAbU2D.png As featured on Rock Paper Shotgun. Historicity++ injects some actual history into civ's text. Notable changes include fixing the Kongolese UU to an attested Central African name and correcting "Sumeria" to "Sumer" as is more...
Steel and Thunder: Unique Units
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia) Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm ...
Terra Mirabilis
Created by chimp
Deliverator and ChimpanG present TERRA MIRABILIS A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites. NEW NATURAL WONDERS - Barringer Crater - Cerro de Potosi - Grand Mesa - Mt. Kailash - Krakato...
Remove Building/District Exclusivity
Created by Uzurk
Removes exclusivity of: - Barracks/Stable - Art Museum/Arch Museum - Shopping Mall/Food Market - All buildings in the Government District - Entertainment District/Water Park District This is my first mod, so please let me know if you have issues....
Equally Great Admirals
Created by AOM
This mod balances the great admiral retirement actions. The retirement bonuses that gave a small amount of money or something like an Ironclad have been changed. Instead, those admirals will provide a promotion to a naval military unit or make it into a fl...
Policy Rework: Version 2
Changes a bunch of policies to make them better and more fun: -Survey: recon units gain double experience, and all recon units gain camouflage, so that they cannot be seen by enemies unless directly adjacent to the enemy. -Professional Army: +25% xp to all...
Simplified Combat Reports
Created by FinalFreak16
Simplified Combat Reports Formally known as Improved Combat Reports. This is an Add-On mod for Notification Log. Modifies the combat reports for quicker readability: No fluff, basic information only, your unit vs theirs, what was the result? Colour coded d...
Better Trade Screen
Created by astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
Better Espionage Screen
Created by astor
Introduction This is my third UI mod (after Better Trade Screen and More Lenses). The main purpose is similar to the other two, to add Quality of Life features and improve the Civilization VI UI. Here the Espionage Screens are overhauled to reduce the numb...
Renewable Energy Complexity
Created by JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
Map Tacks
Created by beezany
Map Tacks 3.1.0 The Map Tacks mod is now included in Civilization VI! This optional add-on makes a few small changes to the official interface: improve the editor layout for Gathering Storm districts fix some in-game text that still refers to map pins inst...
Colorized Historic Moments
Created by MiniRagnarok
Replaces the historic moment art with colorized art. +250 moments have been colorized! The mod can be enabled or disabled without corrupting your save. Colorized Fog Of War https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2130256810 GITHUB PROJECT ht...
Quick Start (Linux, Mac, Windows)
Created by Odin Vex
Description You have seen the intro logos and have accepted the EULA a before. This mod takes you straight to the main menu. It also works with Linux, Mac, and Windows. *** I guess it needed saying for some people: Mods are disabled by default until you en...
More District Trade Route Yields
Created by p0kiehl
Most Districts provide yields to incoming Trade Routes. However, a number of the weaker districts don't have any benefit for incoming Trade Routes at all. This mod aims to fix that and makes these districts a litle more worthwhile. This mod also serves as ...
Map Search Extension
Created by Zur13
Extends build-in map search panel with search area selection and quick search term selection panels. Now you don't need to use keyboard to search and combine most common search terms. ...
No Resource Maintenance Cost for Inactive Units
Created by Zugaikotsu
This mod will refund resource maintenance costs for units that do not perform any actions in a turn, effectively negating any resource costs associated with that unit. Gold maintenance costs remains unchanged. Actions that refund (Actions that don't consum...
No Resource Maintenance Cost for Inactive Units -- Tactical Extension
Created by Zugaikotsu
This is an extension to No Resource Maintenance Cost for Inactive Units https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1702672878, which updates the logic quite heavily and allows for easier customization of these settings. This mod does nothing by...
[UI]Strategy Resources to Production
Created by WindFly
This mod adds a series of buttons in the city panel that let players turn their stacks of strategy resource to production for the city. All strategy resources to production: Horse: 10 for 20 production. Iron: 10 for 40 production. Niter: 10 for 60 producti...
Great Works Viewer
Created by Glindor
Improves the Great Works view by: Sort by building type to get similar works close to each other. Expand view to your screen size. Filter on work slot type. Themeing helper. Thanks to eudamonia and Concise UI for the Themeing helper....
Real Era Tracker (UI)
Created by infixo
New v1.4.1 as of 14.12 - 6T_GrandEras compatibility. Shows a list of historic moments not yet earned. If you are short of few points to get the Golden Age or not fall into the Dark Age this mod will help you find the possible sources of those points. Requi...
Even More Reports
Created by Faron
This mod adds 3 new reports: - A Demographics Panel (based on HellBlazer's World Info Interface) - A Diplomacy Panel (based on HellBlazer's World Info Interface) - The Graphs Panel from the Victory/Defeat Screen at the end of a game It is supposed to work ...
Workable Mountains for Everyone
Created by JNR
Allows all Civs to work mountains. All mountains start with 1 Production. Inca are adjusted to still have 2 Production per mountain. Requires Gathering Storm....
Ski Resort Complexity
Created by JNR
Adds dynamic tourism based on adjacencies to ski resorts. Ski Resorts look great, but are underwhelming from a gameplay perspective. They have no adjacency relationships and their Tourism output is static because mountains always have their Appeal set to 4...
District-Themed Recruiting
Created by JNR
Unique districts provide a +20% production bonus to a particular unit type. Each district boosts the production of one or two unique types. This gives your districts more flavor and provides incentives beyond standard build orders to specialize cities in u...
Better Loading Screen (UI)
Created by infixo
New v1.9 as of 15.04 - option to turn OFF Dawn of Men speech. Displays detailed information about uniques on the loading screen. No more annoying laconic "unique unit". You can also turn off the Dawn of Men audio if you've heard it enough ;) Works with the...
Real Tech Tree
Created by infixo
Improved Tech and Civic Trees to be more historically accurate and logical. This mod works with vanilla, Rise & Fall and Gathering Storm. Language independent. CivFanaticsGitHub Description 1. I have added new connections to the Tech Tree to patch many omi...
Speedy Governor - 1 turn
Make governor transition takes only 1 turn. Works with R&F and GS (I haven't tested but it should work with either, does not require both), including the new unique Governor. Here is a collection that includes mods that change the number of turns for gover...
Real Eurekas
Created by infixo
New v5.0.1 as of 14.12 - Compatibility with CQUI-Lite. Make Eurekas and Inspirations a real surprise! There are 500+ new ones and they are randomly assigned to Techs and Civics. Each game will look different from now on. CivFanaticsGitHub Compatibility - T...
Alternate Policy Screen
Created by FinalFreak16
Alternate Policy Screen This mod overhauls the policy selector screen in the My Government menu into a more traditional 'RPG-like' selection menu. Don't like dragging cards around and can't find the policy card you want? Give this alternate take on selecti...
Policy Change Reminder
Created by FinalFreak16
Policy Change Reminder Ever suddenly realise its been 50 turns since you can remember changing your civilization policy cards? Or maybe you like to keep the current policies active for the rest of the turn but then forget to change them before starting a n...
Suzerain At A Glance
Created by FinalFreak16
Suzerain At A Glance This mod adds an icon of the current Suzerain to City State banners on the game map. This allows you to see who the Suzerain is of any given city state without going into any menus. Hover over the icon to see how many Envoys the Suzera...
District Expansion: Goverment (Tier 4)
Created by JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. Alternative download from Civ Fanatics. http...
Real Nobel Prize (GS only)
Created by infixo
Nobel Prize competition is always available - the mod removes dependency on Sweden being in the game. Fortunately, Alfred Nobel is still in the game :) Simplest mod I have ever done :) This mod requires Gathering Storm expansion. Please note that the descr...
Better Resource Yields
Created by p0kiehl
Fully compatible with Gathering Storm This mod buffs the yields of luxury and strategic resources. Buffed Luxury Resources (yield change in italics Coffee +1 Culture, +1 Production Dyes +1 Faith, +1 Gold Jade +1 Culture, +1 Faith Marble +1 Culture, +1 Prod...
Botanist
Created by AOM
This mod adds a botanist and School of Botany to your game. The School of Botany can be built in a science district after you've researched Writing. Only one School of Botany can be built in your nation. The school allows you to build botanists but gives n...
Slower Pace
Created by Dream State
Slower Pace Compatible with : "Gathering Storm" and "Rise and Fall" Goal of the mod : ----------------------------------------------------------------------- -Slow Culture and Science to have a better pace and use fully each technology -Modify AI to make i...
p0kiehl's Better Aqueduct
Created by p0kiehl
p0kiehl's Better Aqueduct This mod buffs the Aqueduct district to make it more worthwhile to build and boost Tall play a bit. Mod Effects Great People Points: +1 Great Engineer Point Adjacency: Minor Food adjacency bonus for other districts, and a standard...
p0kiehl's Better Encampment
Created by p0kiehl
p0kiehl's Better Encampment This mod buffs the Encampment district to make it more worthwhile to build and boost Tall play a bit by offering more Housing. Mod Effects Adjacency: Minor Production adjacency bonus for other districts, and a major Production a...
【Wonder】Three Gorges Dam
Created by WindFly
  This mod adds an new Wonder that has a full 3d model set, requires Gather Storm DLC.   Three Gorges Dam: Modern Era Unlocked with Electricity Requires 1620 production The Floodplains tiles along the river containing the Three Gorges Dam are now immune to...
Carbon Recapture Unlocked by Tech
Created by JNR
Moves Carbon Recapture to the tech tree and rebalances it. By default, it now provides only 60% of the reduction and no Favor. Unlocking the "Global Warming Mitigation" civic (its original prerequisite) upgrades it to provide the remaining 40% of CO2 reduc...
Deforestation: More Gradual and Severe
Created by JNR
Adds more stages of deforestation in order to represent the current level of deforestation better as well as making the effects of the most dramatic deforestation more severe. Higher rewards for re-foresting, higher punishments for massive deforestation. P...
Severe Weather: Climate Disasters Tweaked
Created by JNR
Tweaks the damage and yield patterns for climate related disasters and makes them more unique. Hurricanes now focus their damage even more on coastal land and are devastating for ships. Tornados damage buildings heavily. Dust storms are bad for civilian an...
More Lenses
Created by astor
Introduction The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already...
Green Cities - Districts in Forest
Created by JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Fresh Water Infrastructure
Created by JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
Zee's Third Party Grievances Reduced
Created by _Zee
This mod increases the upper threshold of grievances you must generate before the rest of the world considers you a warmonger, and reduces the maximum relationship penalty for being one. Overview ================================================== The defau...
Zee's More Reliable Reactors
Created by _Zee
This mod extends the life of nuclear reactors before they start running into risk of accident. Overview =================================================== Vanilla values set the minor, severe, and catastrophic turn timers to (10, 20, and 30) respectively....
Theater Square Adjacency from Luxuries
Theater squares get +1 culture for each adjacent luxury resource. Does not apply to the Acropolis....
District Expansion: Military
Created by JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
Zee's Normalized Climate Change
Created by _Zee
This mod slows down the rate of Climate Change and makes its effects more impactful. Overview =================================================== The amount of CO2 required to raise the global temperature by 1 degree has been increased by 100% across all m...
Zee's Strategic Resource Overhaul
Created by _Zee
It makes me really sad that Firaxis introduced this awesome new resource management feature in GS and then barely utilized it. It's also been a long-time disappointment that certain resources like Iron and Horses become completely pointless after an era or...
Real Strategy (AI)
Created by infixo
New version 2.3.1 as of 6.08 - AI should build Walls. The mod is currently being updated. I will try to address suggestions and fix problems reported since v2.0. Contributions in various forms are welcomed. Please contact me via GitHub. Different approach ...
Autoplay for AI Battle Royal
Created by Gedemon
Start the game in Autoplay, using Observer Camera based on Firaxis code. H : display all controls U : show/hide User Interface I : toggle Automatic Camera Shift+N : toggle Notifications (war, peace, new cities, ...) Shift+S : toggle Silent Mode (no message...
Truly Abundant Resources
Created by p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
National Projects: Satellites
Created by JNR
Your civilization can into space but there's nothing interesting? Launch satellites that do more than just advance the science victory! This mod adds eight new projects in the Spaceport which offer a broad variety of empire-wide bonuses. Spy on your enemie...
Builder / Military Engineer Lag Fix
Created by Adriaman
Toggle the lag fix in-game with the default key "J" when a builder or military engineer is selected. The fix is NOT active by default. Compatible with all game versions and does not affect save files. The game checks all requirements of all mods when selec...
Better Climate Screen (UI)
Created by infixo
New version 1.3.1 as of 3.05. More information about CO2 footprint. Compatibility Requires Gathering Storm. Supports all languages and Linux. Works with CQUI-Lite. CivFanaticsGitHub (BCS) Compatible with Natural Gas mod. Description The game tracks separat...
Mountains Suck Less v1.00
Created by PlotinusRedux
Mountains suck. You can't work them, you can't place a district on them, and at best they add 1-3 faith or science to a district. Ideally, the game mechanics would allow a mod to make mountains workable, accept a mine improvement, only allow explorer and w...
Radiant Mountains and Deers
Created by Shiroho
https://i.imgur.com/LRlTSpT.png With this mod active, mountains will provide +1 food adjancency bonus to pastures. Also deer ressource will be granted a +1 bonus food. Further bonus tweaks can be activated in mod files. https://i.imgur.com/QbGqgUB.png See ...
Herdsman
Created by AOM
This mod adds the herdsman to your game similar to the one in Civ V (made by whoward69). The herdsman has these features: 1. He can go to a tile with cows, sheep, horses, elephants, and other animals (see list below) and pick them up as long as they are no...
[Alfyn] Friends with Benefits
Created by Kaz
Friends with Benefits prevents AI from warning you about your troops nearby if you are declared friends. This was a personal grievance of mine that happened a little too often. Now you should be able to have joint wars with the AI on your side without offe...
Better Religion Window (UI)
Created by infixo
Enhanced Religion Window. Helps managing religious campaigns. Compatibility Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Supported languages: English, 한국어/조선말 (Korean), polski (Polish). German translation CivFanaticsGitHub (BRW)...
Extended Techtree [GS]
Created by Phlegmagicus
============== Patch Notes============== Made compatible with tech shuffeling game mode Updated sniper tech eureka: Kill a unit with a Ranger (instead of Scout) (screenshots not updated) Updated and replaced some tech-icons (screenshots not updated) Adapte...
AI Slight Food Boost
Created by R.E.D
This mod adds bonus food to AI based on difficulty Level, +1 per level prince and up. The bonus kicks in when the AI discovers Castle. ...
Prismatic - Color and Jersey Overhaul
Created by SeelingCat
Prismatic adds 51 new colors and many new jerseys to the game, cutting down on the amount of times secondary jerseys will show up in game and ensuring that all leaders will get a color scheme even when playing with the maximum amount. Documentation of the ...
Got Lakes (Various Worlds) Map Script
Created by Scrum Lord
Tired of playing the same old maps? Quench your thirst for exploration with the endless possibilities of this map script! Choose from 24 landmasses and dozens of other options, or go completely random and surprise yourself with millions of possible combina...
Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Luxury Resource Variety
Created by p0kiehl
THIS MOD REQUIRES YOU TO HAVE EITHER: RESOURCEFUL 2 OR BOTH SUKRITACT'S RESOURCES AND CIVITAS RESOURCES Bored of only seeing a few different luxury resources on each map? Want more luxury variety on land and in the water? Luxury Resource Variety increases ...
Sukritact's Global Relations Panel
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. As featured in PCGamesN One problem with Diplomacy in Civilization VI is that you never really know what anyone else is doing or what the...
Notification Log
Created by FinalFreak16
Notification Log Formally known as Combat and Gossip Log. This mod adds a notification log to the World Tracker. Moving all gossip and combat pop-ups notifications to the log panel. The most recent gossip entries and combat results from the past turn or mo...
Cheat Map Editor
Created by Zur13
Allows changing terrain type, features, improvements, roads, and resources in-game. Accessible via a new button in the top right corner of the window near the Civilopedia button. Works with GS R&F and vanilla. Sorry I'm not able to answer the questions. I ...
Steel and Thunder: Unit Expansion
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-...
Detailed Map Tacks
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of calculating adjacency bonuses for your districts? This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf. Simply add ...
Better Builder Charges Tracking
Created by wltk
https://i.imgur.com/arBYwRN.png This mod can help displaying Builder's current build charges on the side of unit flag for easier tracking, so you don't have to select each Builder to check. ...
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
Sukritact's Oceans
Created by sukritact
https://i.imgur.com/1UAbU2D.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe new life into the world's coasts, with new resources, new feature...
Unearthed: Artifacts and Relics Expansion
Created by Deliverator23
This mod adds 64 new Artifacts and 33 new Relics to Civilization VI. Artifacts: Handaxe (Ancient) Mammoth Carving (Ancient) Spear Point (Ancient) Seal (Ancient) Jade Axe (Ancient) Gold Cape (Ancient) Lion Decoration (Ancient) Bone Flute (Ancient) Chopping ...
Terrace Farms Boost Feudalism
Created by Sailor Cat
This mod gives the player the option to build either six farms or six terrace farms to boost Feudalism—whichever comes first....
Reveal Artifact Details
Created by wltk
This mod can reveal artifact's era and choosable players through tooltips....
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Nere's No normal Camps in barb mode
Created by Nerevatar
Background When using Barbarian Clans mode, some camps a bit into the game will spawn as "normal" camps. This means you can't interact with them, and they cant turn into city states. To make matters worse, it means that they will not spawn any units. What ...
Nere's Better World Congress
Created by Nerevatar
Overview This mod aims to improve the World Congress by reworking most Resolutions, and other aspects relating to the World Congress. The TL:DR version is: If you pick the right side (A vs B) you will get some part of the effect, while the actually winner ...
Zegangani's: Real Allies
Created by Zegangani
Have you had enough of your Allied Players constantly attacking your suzerained City-States? Yeah, me too! We've waited too long to get a Fix for this Annoyance, but worry no more, because (Finally!) I have the Solution for you! Support: Buy me a Coffee if...
Removable Resources and Features: Fixificated
Created by The Barrage
All credit for the original mod goes to TC, the real author. This is an unlicensed bugfix edition. This mod allows all resources to be harvested, thus removed from the map. It also grants the ability to remove flood plains upon researching Engineering. See...
Wetlands
Created by JNR
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel. In Civilization VI, however, they are barely represented, and only with very ...
Open Ranges
Created by JNR
Empty grass and plains tiles receive +1 Food if they are adjacent to a Pasture. Empty means no improvements or features (or districts), but roads do not count. Mountains receive the bonus as well if you can work them. Simulates transhumance and a nomadic l...
More Coastal Flooding: 80%
Created by JNR
Increases the number of tiles getting flooded due to global warming from 45% of coastal lowlands to 80%. Waiting for the aquatic apocalypse but it never comes? Burned all the world's coal and oil but only a few tiles submerged? In this version 80 PERCENT O...
Bonus Resource Improvements
Created by JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...
District Expansion: Aqueduct
Created by JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
District Expansion: Industry
Created by JNR
New production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mod...
District Expansion: Campus
Created by JNR
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Science. So...
District Expansion: Entertainment
Created by JNR
It's here, the final Urban Complexity district expansion! It has been an honor doing this series to such great reception and I am grateful for all the support and encouragement I have received from both players and modders alike. Enjoy playing with the ful...
District Expansion: Commerce
Created by JNR
New commerce-focused building choices for Commercial Hub, Harbor, and Aerodrome, many of them with new 3D models and icons! Adds a total of 12 new buildings and reworks the existing buildings in these districts. The new bonuses provide each city with a mul...
District Expansion: Spirituality
Created by JNR
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create...
Happy Districts - Appeal Rebalanced
Created by JNR
Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are rew...
District Expansion: Worship
Created by JNR
This mod adds 9 new Worship beliefs / buildings with unique 3D art and overhauls the gameplay bonuses of existing Worship buildings. The new buildings are designed to provide options for religions and cults not yet represented by Worship buildings. Each Wo...
Progressive Power Consumption
Created by JNR
Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you p...
Prehistoric Hunting - Scout Camps
Created by JNR
"Prehistoric Hunting" buffs Camps and makes them available more easily at the beginning of the game. Camp resources were changed to provide more Production. Features Camps provide 2 Gold in all game versions (Fall 2019 patch added this only for GS) Camps p...
District Expansion: Theater
Created by JNR
New culture-focused building choices for the Theater Square, which is renamed to "Civic Square". Adds a total of 6 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3, not counting Museums which are now se...
Specialist Progression
Created by JNR
All district buildings now upgrade Specialist yields, making their value progress more smoothly throughout the game. Specialist slots and yields are also added to specialty districts which did not have any before. Specialists also consume only half the Foo...
Rush Housing with Builders
Created by JNR
Builders can use their charges to speed up the construction of Aqueducts and Neighborhoods. Use the productivity of your large cities to boost the growth of new towns. - standard boost is 10% per charge - uniques (e.g. Bath, Mbanza) get boosted by 20% per ...
Stone rocks!
Created by JNR
Buffs the Stone resource: now grants +2 Production instead of +1 and it can also spawn on plains, plains hills, and desert hills, not just grasslands. New Quarry model has also been added just for desert, without any out-of-place grass patches. Benefits no...
Suburban Roads
Created by JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
Sukritact's Resources
Created by sukritact
https://i.imgur.com/1UAbU2D.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Quarry: Obsidian (Luxury), +1 Science. Mine: Gold (Luxury), +2 Gold...
Latin American Resources
Created by Leugi
Adds six new resources representative of Latin America: Potatoes, Capybaras, Coca, Llamas, Quinoa and Yerba Mate. https://i.imgur.com/PUbKg6u.png Farm Potatoes (Bonus): +1 Food Quinoa (Luxury): +1 Culture, +1 Food Camp Capybaras (Luxury): +2 Food Plantatio...
CIVITAS Resources
Created by p0kiehl
Adds new resources to the game. Also, this mod will be continually updated with more resources! FULLY COMPATIBLE WITH GATHERING STORM, CORPORATIONS & MONOPOLIES MODE, AND ALL RESOURCE MODS! Camp Penguins (Luxury): +1 Science Mine Opal (Luxury): +3 Gold Pla...
Envoy Quest List
Created by Stack Man
Adds a screen that organizes and lists available City-State quests, available from a new launch bar button in the top left portion of the screen. Compatible with Unique District Icons. ...
Better City States (UI)
Created by infixo
Enhanced City States screen. This mod integrates and improves the screen from the Concise UI (which I've always considered to be the best improvement of the CS window), some functionality from CQUI and adds my own improvements (spies, resources). Everythin...
Great Person Recruited Notification
Created by Yokuyin
Display a notification when any great person is recruited by another player. Clicking the notification opens the Great Person window. Compatible with existing save games and multiplayer games. Known Bugs * None at the moment...
Happiness and Growth Indicators
Created by lockstep
Adds indicators for happiness, growth, spies, and luxury resources to the Top Panel. Works with Gathering Storm, Rise & Fall and Vanilla. Supported languages: English, German. Does not affect saved games. If you like this mod, please make sure to rate it....
What Did I Promise?
Created by Technoluddite
Never accidentally break a promise again Shows information about promises you have made, or have refused to make. Updated 2021-11-29 New: Bugfixes ( see all changes) Deliberately breaking promises you have made to the AI players is all part of the fun of b...
District Expansion: Suburbs
Created by JNR
New specialist-focused building choices for the Neighborhood. Three slots with two choices each, buildable in any order. Boost all specialists in the city and give bonuses per Neighborhood. Did I say "final district expansion" before? Well, oops. I hope yo...
Hillier Hills (Colder Tundra Edition)
Created by Deliverator23
Hillier Hills combined with Leugi's Colder Tundra! COMPATIBLE MODS Environment Skin: Sid Meier's Civilization V Vegetation Variety INCOMPATIBLE MODS Hillier Hills - this mod includes the new Hills heightmap Leugi's Colder Tundra - this mod includes the new...
Unique Improvements in Forests
Allow most unique improvements to be build in forests. You do not need to remove it first to build on. Appeal and Adjacency bonuses remain. Full list of allowed improvements below. Recent update added Patey and Hacienda from New Frontier Pass. I don't have...
Unique Improvements in Rainforests
Allow most unique improvements to be build in rainforests. You do not need to remove it first to build on. Appeal and Adjacency bonuses remain. Full list of allowed improvements below. Recent update added Patey and Hacienda from New Frontier Pass. I don't ...
Capture Unique Improvements
Created by Sejick
No Longer Maintained This mod has not been updated since 9/16/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Capture Unique Improvements Unique improvements can...
Improved Golf Course
Created by Anger Bird
This mod change and buff Golf Course, unique improvement of Scotland. Now it gives additional Yield and Amenity in cities with Governors, bonus Yield after research certain Civics, more Appeal and no longer provides Housing after research Globalization Civ...
Detailed Appeal Lens
Created by D
Show the exact appeal of each tiles based on the original Appeal Lens. Thanks Leugi for the Appeal Icon from Appeal, Loyalty and Prestige (Diplo VP) Font Icons. P.S. Thanks for your interest! I also worked with several other people on a large-scale Gamepla...
Improved City Names 2.0
Created by SeelingCat
Improves city names for all civs and increases the number of city names that are considered when founding a new city, allowing for a greater diversity of names to appear in game. Compatible with modded civs, and has improved/personalized city names for man...
C15 and SeelingCat's Colonial City Names
Created by Chrisy15
Adds Colony names for some Civs which will be used when settling on new Continents. For example, when England settles a City on the same continent as London it will use a normal name; however, settling on a new Continent may cause the City to be renamed to...
Better Civilization Icons
Created by janboruta
This mod replaces a number of civilization and city-state icons with more historically accurate or more aesthetically pleasing variations. No more bulls for Spain, way more bulls for Sumer! Changed civilization icons: - Arabia - Australia (DLC) - Babylon (...
Enhanced Camera
Created by DahakaMVl
Increases camera zoom ranges and adjust tilt and fog curves. Changes Significantly increases zoom ranges at min and max Adjusts tilt curves to have a more perpendicular camera angle in the middle and flatter at the most zoomed in for screenshots Adjusts fo...
Monopoly++: Tycoons and Investors
Created by Leugi
Part of the Monopoly++ Collection. Adds two new units, Tycoons and Investors, as the units that create Industries and Corporations instead of Builders and Great Merchants. Also provides them with some additional improvements to enhance Trade Routes and Cor...
Radial Measuring Tool
Created by Zur13
Feel tired selecting the best location for your next city? Still trying to count what cities are in 6 tiles wonder effect radius? The best brand new tool for visual city location estimation and various radius related bonuses measurements is here for you on...
Monopoly++: Resource Requirement Setup
Created by Leugi
Part of the Monopoly++ Collection. Adds a setup option to adjust the required percentage of a given resource to start a Monopoly with the Alternate Economy Mode. https://i.imgur.com/zpYS77L.png This mod adds a simple option to change the percentage of reso...
Better Deal Window
Created by gliding
***Compatibility confirmed with all updates to date (Feb 2024)*** Features Deal history panel, listing previous deals with the selected civilization, from the current gameplay session. Any ongoing multi-turn deals found from your last gameplay session will...
Colorized Fog Of War
Created by MiniRagnarok
Replaces the tan fog of war decorations with colorized versions. The mod can be enabled or disabled without corrupting your save. Colorized Historic Moments https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1679150838...
Extended Diplomacy Ribbon
Created by Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. Do you want to up your Diplomatic Game to the next level without getting an Accountant degree? Woul...
TCS Pedialite
Created by thecrazyscotsman
This mod adds information about active mods and game/map configuration to the in-game Civilopedia. Some of this information may have been accessible previously in a more limited form, and some was not accessible from within the game at all. Features A list...
Thrones and Palaces
Created by Technoluddite
A Palace fit for a King Your people are so impressed with your rule that they have offered to make improvements to the Palace or Throne Room! Updated 2021-11-27 New: Localisation Fixes ( see all changes) Upgrade your palace from an unfurnished cave to a gr...
Better Unit Flags
Created by bolbas
Features: * Promotion available icons and unit charges added. * Apostle, Spy, Rock Band, Soothsayer promotion and Great Person passive ability icons added. * Colored icons for Abilities that increase XP and Strength of units added. * Status icon added for ...
Better Unit List
Created by bolbas
Features: * Unit List fits the screen vertically to minimize scrolling. * Upgrade, promotion and charges icons and values added. You can find all units with promotion available in the Unit List. Especially convenient after the Terracotta Army is completed....
Better Honey Graphics
Created by p0kiehl
Overview Tired of honey spawning on the map with only one scraggly, lonely tree? Creeped out by the bee icon? Bettey Honey Graphics makes the Honey resource more visually appealing! - Changes the icon from the bees to a pleasant honey jar with honey wand. ...
Better Civilization Colours
Created by janboruta
Improves the standardised colour palette provided by the game and amends many jerseys (colour sets) of almost all civilizations. Tries to stay true to vanilla experience while providing a variety of enhancements: - slight tweaks to existing colors done to ...
Better Trade Screen Fix
Created by D
Add two modifications to the popular MOD "Better Trade Screen". 1. Fix the issue where it does not refresh correctly when there is new available trade route within the same turn. 2. The trade route duration calculation assumes the base duration is 20, now ...
Alternate Cartography
Created by Nundge
A collection of map scripts, which I may or may not add to as time goes on. The list of currently available, playable maps is as follows: - Sahara: A desert map with large oases and mountain ranges. - Fjord: A map consisting of a large number of small isla...
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Denser Vegetation (for Civ V Skin)
Created by JNR
Do you love the lush forests added by the "Civ V Environment Skin" mod but have trouble identifying which terrain is uner all those trees? This mod adds several vegetation zones so that each terrain has its own look of forest. From dry forests in plains hi...
Loyal Capitals
Created by totalslacker
Loyalty in the capital never changes. Affects all players. Activate in a new game with the advanced setup menu option (Disabled by default) Requires Rise and Fall or Gathering Storm...
Barbarians Conquer Cities
Created by FearSunn
Get defeated by Barbarians! Barbarians now will occasionally destroy (pre-RF) or conquer (post-RF) cities! Conquered cities will became Free Cities. Just remember that barbarians willingness to attack a city very much depends on game difficulty level. It i...
More Barbarian EXP
Created by Josh Mate
What? Increases the Cap on Barbarian EXP by halfing the rate you stop getting full EXP from Barbarians. How? - Increases the Level Cap to recieve full EXP from Barbarians from: Level 2 to Level 4 - Increases the Minimum EXP gained from killing Barbarians a...
Crazy Barbarians (support GS)
Created by KCucumber
Crazy Barbarians NEW verison barbarian will not leave their camp, and camp will provides 10 combat strength to unit in camp ===================================== more barbarians more barbarian camps This is Barbarian VI!!! Increased the generate rate of ba...
Free Flood Barriers for City-States
Created by Adriaman
Requires Gathering Storm and affects save files. This mod provides free flood barriers upon reaching the Modern era to city-states. Check out my Awesome Civilization VI Collection! Improved compatibilty and fixes of many popular mods....
Fuzzle's Secret Societies: Brigand Court
Created by Fuzzle
Ahoy, mateys! Join forces with fierce brigands and plunder the seven seas with a new Secret Society: the Brigand Court! Promotions 1. Seaman Unlocked by destroying a Barbarian Camp. You may purchase one Phantom Flagship unit. +1 Trade Route capacity each t...
Fuzzle's Secret Societies: Harmonists
Created by Fuzzle
Be one with nature when you join forces with the Harmonists! Promotions 1. Vernal Unlocked by discovering a Natural Wonder. Reveals the Ley Lines resource. These tiles gain +1 of the main yields of specialty districts absent from their city. 2. Estival Unl...
Keep Unique Buildings
Created by Fuzzle
Tired of Secret Society buildings overwriting your Civilization's unique building? Not anymore! With this mod, Secret Society buildings no longer actually replace a Civilization's own unique building. For example, Portugal with the Hermetic Order will have...
Newfoundland Map
Created by Fuzzle
A map of Newfoundland, Canada. Cool, huh? It's not an entirely true-to-life map. The terrain, features, and resources are all randomized! Lakes and rivers are randomly-generated as well. *NOTE* This is a Huge-size map, but in terms of space, it's more of a...
Atlantic Canada Map
Created by Fuzzle
A map of Atlantic Canada. Intended to focus on Newfoundland, with the nearby areas of the mainland also featured; parts of Quebec, Nova Scotia, PEI, and New Brunswick. Terrains, features, resources, and natural wonders are randomized. Now with lakes and ri...
Antiquity Site and Shipwreck Changes
Created by Fuzzle
Antiquity Sites and Shipwrecks now grant +1 Culture if they aren't collected with an Archaeologist. They may be harvested with a Builder, granting a base 20 culture. Non-Steam users: You can download this mod at this link. To install the mod, unzip the fol...
City-State - Sydney
Created by Fuzzle
Introducing a new Industrial City-State: Sydney Nova Scotia! Sydney's Unique Suzerain Bonus: +1 accumulation of all improved strategic resources. +1 additional accumulation in cities with an Industrial Zone. Non-Steam users: You can download this mod at th...
City-State - Mount Pearl
Created by Fuzzle
Introducing a new Cultural city-state: Mount Pearl! Mount Pearl unique suzerain bonus: Tiles with Charming or Breathtaking appeal gain +1 Culture. Non-Steam users: You can download this mod at this link. To install the mod, unzip the folder to the followin...
City State - Goulds
Created by Fuzzle
This mod adds a new Cultural City State: Goulds. Goulds Unique Suzerain Bonus: +1 Food from Farm and Pasture improvements. +1 additional Food from both improvements when reaching the Industrial Era. Gouldz Rulez Non-Steam users: You can download this mod a...
Monopoly++: Celebrities
Created by Leugi
Part of the Monopoly++ Collection. Changes Rock Bands into Celebrities for additional flavour, as well as all texts that referenced Rock Bands. Makes some adjustments to how Celebrities are unlocked and adds some effects to Wonders that apply to Celebritie...
Monopoly++: Product and Corporation Adjustments
Created by Leugi
Part of the Monopoly++ Collection. Includes several adjustments to enhance the experience of playing with Monopoly mode, particularly to Products and Corporations. https://i.imgur.com/zpYS77L.png https://i.imgur.com/yqiqL0K.png Product & Corporation adjust...
Better Recon - Unit
Make Recon class better. This mod is one of the collection that changes every aspect of Recon class. Designed to work together but can be used independently. This mod modifies the Recon class units. These changes also apply their replacement unique units. ...
Aircraft Carriers Perfected
Created by NullSpace
Aircraft Carriers Perfected Aircraft Carriers Perfected redesigns how aircraft carriers play and earn experience. No more melee attacking cities with carriers. They are now the ultimate support combat unit, able to survive some hits and provide your air an...
Enhanced Maui and Anansi
Created by 榊野木乃实
Strengthened the heroes, Maui and Anansi. Need Babylon Pack (New Frontier Pass, including Heroes & Legends Mode). Maui Get rid of the restriction of unowned plot and only create luxury resources. Resources can be created according to the type of improvemen...
Better Levied Turns Tracking
Created by jeffrey.vest
Shows the turns remaining for a levied unit instead of just a clock icon....
Civilization Conquer Mode
Created by muyyi
Add a new game mode: Civilization Conquer Mode. In this game mode, You can get Civilization ability(options), Leader ability(options), unique Building, unique Unit and unique Improvement by Conquer other civilization capital. Mod or DLC Civilization also w...
Sukritact's Tourism Overview Screen
Created by sukritact
https://i.imgur.com/1UAbU2D.png Does anyone understand how Tourism works? I certainly didn't. This aims to fix that. The Tourism Overview screen allows you to better understand and keep track of your progress (and only YOUR progress, at least for now), tow...
Leugi's Victory Projects and Test of Time Game Mode
Created by Leugi
Makes all Victories require a project to be claimed. Also adds a new Game Mode: The Test of Time, allowing you to claim multiple victories in a single match. Concept I think any person who has been playing Civilization VI for a while has met with a situati...
Enhanced Goodies and Hostile Villagers
Created by yofabronecoforo
Enhanced Goodies and Hostile Villagers (EGHV) for Civilization VI A mod which enables additional Frontend and Ingame settings related to Tribal Village (Goody Hut) rewards. EGHV performs a fairly comprehensive overhaul of and extension to the Goody Hut rew...
Real Fixes: Luxuries (AI)
Created by infixo
Fix for the infamous "AI not improving luxuries in Monopolies and Corporations Mode". This fix a) doesn't move Corporation - it is still at Economics, b) fixes AI behaviour in Ancient Era - they improve Luxuries normally. Actually, I have a feeling that AI...
Bear's Governor Overhaul
Created by MarshmallowBear
Hey you! Before you head on! I wanted to announce I now have a KoFi! Not only will it help me focus on making more delicious looking mods, but I hope to use it as a way to fund my upcoming civ-like game! So if you enjoy my mods head over to BearSpace Games...
Quick Deals - View All Stratregic Resources
Created by jboss
This mod extends the original Quick Deals mod by allowing you to sell all of your strategic resources at once to the AIs. It appears as a subcategory after all the other strategic resource categories. No more searching through each individual category! Spe...
Quick Deals - View All Great Works
Created by jboss
This mod extends the original Quick Deals mod by allowing you to view all great works at once when purchasing from the AIs. It appears as a subcategory after all the other great works categories. No more searching through each individual category! From my ...
WMD City Razing
Created by Scapeh
WMD's can now destroy cities on direct impact. Updated & working with the latest patch This includes improvements, wonders and districts. Everything is destroyed if the weapon hits the same tile as the City Centre. If the WMD hits any surrounding tiles, da...
Larger Mushroom Clouds
Created by Scapeh
3x Larger Nuclear Animations 2x Larger Thermonuclear Animations For those who feel the standard Nuclear attack animations just aren't quite big enough. This mod does not edit any stats, the damage & costs etc are exactly the same as standard....
Policy Pack: Future Governments
Created by JNR
Grants the final tier of governments (information/future era) added by Gathering Storm the unique policies which were previously only available in certain tier 3 governments. Losing access to these policies discouraged upgrading to the final level of gover...
Monopoly++ Great people portraits
Created by Plati
Adds new portraits for great people added in Monopoly++ collection by Leugi. Only images, does not alter the original in any other way. You don't really need to install all of the mods at once - portrait replacer should work either way (for example, if the...
Great Sovereigns
Created by Plati
Great Sovereigns was designed to be used together with Real Stylish Great People mod, but does not require it. Adds completely new Great People type with 28* new individuals. See screenshots for reference. Required DLC are listed. * Alfred the Great is ava...
Sumus Magnus - Great People Expansion
Created by Plati
Adds new great people with unique portraits and biographies. The list is: - 15 Generals - 12 Scientists - 10 Engineers - 10 Writers (5 of them are optional 'Visionaries of Peace') - 8 Merchants (9 with Monopolies and Corporations game mode) - 7 Admirals - ...
Real *Stylish* Great People
Created by Plati
Replacer of 'Real Great People' mod made by Infixo. While excellent mod, I felt like the icons for great people often were poorly made - blurry, badly cropped or just being poorly chosen images. This mod adresses that with an updated portraits. Due to auth...
Barbarian Outposts to Watchtowers
Created by Sailor Cat
Clearing a barbarian outpost will also build a watchtower improvement in its tile. (Requires the Watchtower Improvement or Watchtower Lite mod.) No longer will all those palisades go to waste! No longer will barbarians rise like a phoenix from their ashes!...
Sailor Cat's Emergent Goody Huts
Created by Sailor Cat
What it does. When the game enters a new era, new goody huts may pop up on the map. How it works. Upon entering a new era, the mod counts your map's remaining goody huts. It then compares that to two numbers: the previous era's count, and a fraction of you...
Random Meteor Bonuses
Created by p0kiehl
Overview Random Meteor Bonuses makes the Meteor Shower disaster more exciting! Originally, moving a unit over a meteor only granted a heavy cavalry unit. This mod makes Meteors give random bonuses, kind of like Goody Huts! Bonuses The potential bonuses are...
Port Lime - Bridge Districts
Created by Captain Lime
Here's a mod that adds Bridge districts to the game. They work exactly like the Golden Gate Bridge does, except without all the wonder crap. Have fun! Many thanks to Sukritact for helping immensely with the code and the model (read: held my hand through th...
Engineers can rush Walls
Created by JNR
Military Engineers can now use their charges to rush building Ancient, Medieval, and Renaissance Walls. They provide 50%, 20%, and 15% of production cost per charge, respectively. Roman Legions can use their charge to rush 50% of Ancient Walls, too. This m...
Ancient Paragons (Great People Pack)
Created by JNR
https://i.imgur.com/ABNLBkh.png This isn't any dawn of man - it's the dawn of great men! And women! Now the Ancient era has its own great people. Bring your early-game powerhouses to proper glory with 13 new personalities who were among the very first in t...
Great People Portraits for JNR's Ancient Paragons
Created by Plati
Adds new portraits for great people added in Ancient Paragons mod by JNR....
RomanHoliday's AI Rework (RHAI)
Created by RomanHoliday
For AI feedback / discussion, beta versions, all patchnotes and a few incredibly difficult AI challenges, join the RH discord! https://discord.gg/cefaYthEX8 Version 4 Beta and Full Changelog Available in the Discord!! (took 8 months+ of experimenting and t...
Stop Moving the Skip Turn Button!
Created by Technoluddite
Very simple mod that puts the Skip Turn button in the same place for all unit types. Compatibility Should be compatible with any combination of expansions and\or DLC. Compatible with CQUI and Builder / Military Engineer Lag Fix, but will conflict with any ...
Vibrant Waters (Prettier Water Textures)
Created by p0kiehl
Description Fully compatible with Gathering Storm! Are the thick dark blue lakes that dot the map looking a bit bland? Do you think the rivers look too gray and not bright enough? This mod is for you! Vibrant Waters improves fresh water in Civ 6 into more ...
Deity ++
Created by Fuzzle
A revival of the difficulty mod Deity++ made to work with all rulesets equally! The original version worked with Rise and Fall and Gathering Storm rulesets, but not with its two reduced units settings. All gameplay code is credited to the original author M...
Sui Generis - Regional Groups and Bonuses
Created by SeelingCat
Sui Generis is a mod that sorts civs into one of 41 different regional/cultural groups, each with their own set of additional abilities. The goal of this mod is to shake up old playstyles and open up new avenues for expansion and play. There is mod compati...
Fuzzle's Secret Societies: Knights of Solomon
Created by Fuzzle
Introducing a brand new Secret Society: the Knights of Solomon. Based loosely on the Knights Templar, this society is focused primarily on religious spread and military might, with a minor emphasis on trade. Promotions 1. Chaplain Unlocked by looting Barba...
Merrick's Sicily
Created by Rosenthorn
Adds Sicily, led by Roger II, the norman ruler of the de Hauteville dynasty. Construct large feudal estates with the Baglio improvement and lead your armies into war with the experienced Barone, Sicily focuses on coastal expansion and city growth. With ski...
Science/Culture Overflow Bug Fix
Created by xiaoxiaocat
For the sake of simplicity I only describe Science here, the same is true for Culture. What is Overflow Science? Suppose that your science yield is 30 Science per turn, and you're now researching Pottery, which cost 25 Science. On the next turn, Pottery is...
Tech Civic Progress Plus
Created by D
If you think it's useful, please click LIKE to let more people see it. Features Shows precise tech and civic progress in the tool tip of items on Tech and Civic Tree. (Plus Version added) Show estimated tech and civic progress after boosting (extra boost r...
Auto Apply Science Overflow
Created by xiaoxiaocat
This mod allows you to complete multiple technologies in the same turn. In the original game, you may only complete one technology in a single turn, even if your science per turn is way more greater than the research cost. With this mod, the overflow scien...
Top Panel Extension Pro
Created by 号码菌Synora
Add indicators for Food, Production, Population, and Luxury resources to the Top Panel. Food: Displays the total food and the total surplus. Shows food details and modifiers for each city Production: Displays the total production and the production for eac...
Forced End Button
Created by 号码菌Synora
Right click the button to force the end of the turn. Convenient with one-handed play ...
City Banner Refresh Fix
Created by 号码菌Synora
Fixed a bug in the display of City Banners for population growth and production when managing citizens, switching city tiles, or harvesting resources. Have you noticed that after cutting down a rainforest or harvesting a resource, the city banner is displa...
Tech Civic Progress [Boost Ratio Fix]
Created by 号码菌Synora
Real boost ratio! Fixed an issue where only 40% "boost" was displayed, and now the Tech Tree and Civics Tree panels show the correct ratio! For example,if you choose the Chinese leader, the proportion will be displayed at 50%, and if you choose to Free Inq...
Fisheries++
Created by p0kiehl
Overview Allows the Fishery to be built on Reefs and on Ocean tiles (instead of just Coast tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better. Note This mod is an update of my older mod, Dee...
CHMZ Enhanced
Created by Zyxpsilon
MOD-ID TAG = #1737288652 DESCRIPTION = Default images are (still!) re-colored and, new custom assets are being added or re-activated to the Timeline This set of files simply updates (enhances) their 282 textures to authentic Firaxis GFX structures while es...
[Switchable] Production Overflow Bug Fix
Created by D
Did you feel the actual production is less than it shows sometimes? Did you notice that the overflow is less than expected? Are you enough with the production overflow bug? Here comes the partial solution! It will automatically apply the production overflo...
Hammurabi Tweak for Urban Complexity
Created by JNR
Hammurabi's ability no longer grants free buildings but will now always grant an Envoy when building any district for the first time and provide a 25% Production bonus towards level 1 buildings. This change is designed to be used together with Urban Comple...
Mixed Farms
Created by JNR
Adds color variants to Farm plots to give them a more natural feel. Farms will have a mix of the original plots, a darker version, a lighter version, and some yellow and some fallow plots. The yellow and fallow plots are kept rare enough to not confuse reg...
Savannah
Created by JNR
Savannahs are among Earth's most important biomes, covering about 20% of its land surface. Generally a subtropical semi-arid mix of open woodland and grassland, savannahs range from mere shrub fields to lush forests. Civilization does not represent a lot o...
District Expansion: Diplomacy
Created by JNR
New espionage-, alliance-, and citystate-themed building choices for the Diplomatic Quarter. Adds a total of 4 new buildings and reworks the existing Diplomatic Quarter buildings as well. Further, the Government Plaza has two new tier 2 buildings as the In...
Expanded Experience
Created by Reggie
While underway, The Encampment Training, Harbor Shipping (Re-named to Harbor Patrols), and newly added Aviation Training projects grant experience to units of the appropriate domain (land, sea, or air) stationed on the respective district tile. The Encampm...
Linked collections (4)
Civ VI WISH LIST by PEL
Contains 34 items
WIP by PEL
Contains 50 items
R.E.D Total War
Contains 4 items
In 2 collections by pauloel7
Civ VI WISH LIST by PEL
34 items
WIP by PEL
50 items