RimWorld

RimWorld

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Description
This is the entirety of my mod subscriptions, intended for my friends and family to use to get mods they see me using.
Items (388)
Technomancers
Created by Nox
The technomancers are a bunker-dwelling society based around an elite cadre of technologists with an army of nerve-stapled slave soldiers. Just an upload so my kid can play this. Feel free to use it, works with 1.5....
Vehicles - SRTS Pelican
Created by Nox
This is an adaptation of the SRTS Pelican into Vehicle Framework. Immense thanks to Smash Phil for allowing me to use the assets, and for VF. My humble thanks to everyone whose examples I was able to follow to get this to work. This is in beta. Best place ...
Stackable Chunks
Created by [VC] Elshender
Applying this to an existing save will remove all chunks off the map. All newly spawned chunks will be ok and stack properly though. I did not create this mod. I simply updated Stackable Chunks to 1.6. Stackable Chunks ~ A mod to stack your unwanted chunks...
Prepatcher
Created by zetrith
Prepatcher is most importantly a powerful tool for mod developers. The project also includes a mod manager which runs before the game loads. The mod manager - Prestarter Prestarter is still in more of a preview state currently and I'll be expanding it in t...
Vanilla Races Expanded - Android
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
[NL] Compatible Body 2
Created by Nals
WARNING: This MOD includes nudity textures, then not suitable for children! This MOD includes 5 body images, for Female, Male, Thin, Fat and Hulk. There are lots of attractive MODs to change colonist's figure. There are lots of wonderful MODs to add clothe...
Multiplayer Compatibility
Created by Charlotte
RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience. == Supported mods == - Allow Tool - Almost There! - Alpha Animals - Alpha Biomes - Alpha Memes - Android tiers - Animals logic - Animal Tab - An...
Fishery - Modding Library
Created by Michael
Steam Workshop Mirror of "Fishery - Modding Library". Under the MPL-2.0 license of the original files of GitHub. The content is allowed to be redistributed, Modified or used privately. Under the Belgian law, Code is not, And cannot be. copyright protected....
Performance Fish
Created by Michael
Steam Workshop Mirror of "Performance Fish". Under the MPL-2.0 license of the original files of GitHub. The content is allowed to be redistributed, Modified or used privately. Under the Belgian law, Code is not, And cannot be. copyright protected. Little c...
Vanilla Chemfuel Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse. Please read the description of this mod carefully before leaving a rude comment. We are not trying to take a sw...
"SOS2 Hull Pipes"
Created by Cruel Moose
Checks for various pipe network mods and adds the appropriate pipes to the powered ship hulls. Supported Mods Vanilla Expanded - Chemfuel Vanilla Expanded - Sanguophage Vanilla Expanded - Androids Vanilla Expanded - Nutrient Paste Rimefeller Rimatomics Fue...
Bunk Beds
Created by Taranchuk
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds! This innovative solution allows you to store up to 3 pawns in the same 2 tiles, saving a bunch of space in your base. The mod comes with two versions of the b...
Mercenaries For Me - Continued
Created by Ionfrigate12345
https://i.imgur.com/kTkpTOE.pnghttps://i.imgur.com/WjDSfUn.png Disclaimer: I'm not the author. This is the continued version of the original mod Original link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1832318107 I made some updates to make it...
Corpse Children: Ghoulish Body Enhancement 1.5
Created by swatblack
Allows corpse children to enhance certain body parts by taking parts from dead or downed pawns. Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2684282246 Updated to 1.5 by swatblack. Will take down if author requests....
Full Armor - Hands and Feet
Created by SteveZero
Tired of pawns easily losing hands, feet, fingers, and toes without you being able to do anything about it? Don't like modded-in gloves and boots? Well, look no further, bringing to you the latest from XML wizardry technologies incorporated, I present to y...
Vanilla Psycasts Expanded - Puppeteer
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in the...
Steel Extraction (Continued)
Created by Xercaine
Updated version of Steel extraction by Retrific. All credit goes to the original developer. Extract additional steel from rock chunks! A simple mod that helps you with your steel supply without changing the whole game. --------- + You can now select "Smelt...
Gideon's Quality Surgeon Reborn
Created by Gideon
Reupload for 1.5 of Hatti's QualitySurgeon. The original mod is located here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=857350593 Only the doctor with the best surgey success chance will perform surgeries. Known Issue: If he is the one on the ...
Corpse Children 1.5
Created by swatblack
An update for the Corpse Children mod. Updated by swatblack, originally made by Kayesh. Changes include: 1) Updated for 1.5. Duh. 2) Removed dependency on the Scenario Pawns and Corpses mod. This has the consequence of removing the custom scenario, which m...
Colony Manager Redux
Created by ilyvion
Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager. Why did I make my own custom version? This version may never have seen the light of day if Fluffy had kept updating the original (though it's understandable why it's been h...
ilyvion's Laboratory
Created by ilyvion
ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods. Anyone is free to make use of this as a dependency, but I don't want to promise that things won't break for third parties, so depend on it at...
URMC
Created by pphhyy
URMC - United Rimworld Marine Corp. https://i.imgur.com/MClTdVy.gif For any bugs, please mention them in the Discord WITH a log, please and thank you. https://i.imgur.com/3zVwnUp.png Behold! A proper Marine Corp for killing the rims enemies! Would you like...
Altered Carbon 2: ReSleeved
Created by Helixien
https://i.imgur.com/bVhysiO.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/waQFi9X.png A detailed record of all changes can be found in the “Changelog” tab. Please check there Current mod version: 6.0.2-Sov-rev9 Supports Rimworld version: 1.5 Olde...
More Slavery Stuff
Created by GarryFlowers
I don't like slave rebellions, but using a mod that disables them with no downside feels like cheating. So I created my own mod that adds two new precept options for slavery which let you circumvent them in different ways. See the mod thumbnail for details...
[RH] Faction: War Mongrels (1.4/1.5/1.6)
Created by killgaet
War Mongrels, a paramilitary group consisting mainly of experienced war criminals bent removing those who get in their way. Features: - Hostile War Mongrels faction - They trade organs, weapons and their uniforms cheap if befriended - They will commit war ...
Western Namer for Western Factions
Created by OdysseyLotus
Adds a namer to Vanilla Factions Expanded - Settlers, Rimworld Westernization Project (Continued), and/or Early Industrial Societies and also a very minor patch that adds the Rimsenal Style Pack - Murica to the settler's culture if you have that mod active...
No Disabled Factions In Quests
Created by Kathanon
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled. Safe to add or remove at any point, but will not affect quests given before it was added. Since thi...
The Corporation - Mort's Factions
Created by Mort Strudel
Towering above the Urbworld megacities are the Executive Spires - lavish office superstructures where the rich and powerful of the corporate world wheel and deal. In one of these monuments to The Corporation, a Director has just signed an order that will s...
[RH2] Faction: Task Force 141
Created by Chicken Plucker
Having escaped a mechanoid hive invasion from their home world, its people are left to choose between a brave new rimworld or extinction. In order for their colonisation to go smoothly, someone has the unfortunate job of dealing with the locals. Task Force...
[1.0] Vanilla Factions Expanded - Core
Created by XeoNovaDan
IMPORTANT For 1.1 onwards, Vanilla Factions Expanded - Core is now being maintained by Oskar Potocki: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2023507013 https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/nTY7k3k.png 1.1.3 (06/09/2019): Added i...
Augmentoids
Created by TurboPickle
Augmentations! A late industrial age group dedicated to technological advancement and modification. This mod adds a new faction following a favor system much like the empire royalty titles but is under the flavor of democracies or republics! Your typical r...
Robotic Servitude
Created by ghastlyskull
https://imgur.com/rSMntHl.png Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline? Well, they can still be of use even in death by turning them into a mechanized laborer. These advanc...
Automatic Parking
Created by Rabiosus
Add automatic parking feature to the vehicle. Set Parking Location: - Save Position: Click the gizmo to save the vehicle's current position and orientation. - Auto-Park: Click the gizmo again to automatically park the vehicle at the saved location. - Reset...
Simple Storage Reborn
Created by Gideon
Uses only vanilla logic. Hate how your stockpile is overflowing with useless things or just the fact that it's an eyesore? I have a simple solution by using my "Simple Storage": a compact way to store all of your useless junk that you don't need into my st...
Fuel Pipenet for SOS2
Created by HRG164hjo
Use pipe system of Vanilla Expanded Framework to handle resources from Save Our Ship 2 mod. As you can see, this mod provides a new way for your colony to refill ship reactors and ship engines, by putting uranium fuel pods into a hopper, and use pipes to c...
Outer Rim - Droid Depot
Created by Neronix17
This Outer Rim series module adds droids and droid related items, buildings and more. This module will also add droids to various other modules if they are both active. https://i.imgur.com/ZbfjdLx.png Currently Included Droids: MSE Repair Droid FX-7 Medica...
Asimov
Created by Neronix17
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod. Not a framework but a foundation, frameworks have no content built into it, this does, so it's a foundation to build on. No more having half a dozen dif...
RimNauts 2
Created by permarust
https://raw.githubusercontent.com/RimNauts/RimNauts2/main/Workshop/PNG/header_near-earth-objects.png This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites. Everything is visible and animated as an orbit on the worl...
Tiered Mechs
Created by SuperPyroManiac
Tiered Mechs - Rimworld mod Adds new mech tiers with higher skill levels, speeds, and carry capacity. https://i.imgur.com/x9hYzv4.png Current mechs: - Lifter - Constructoid - Fabricor - Agrihand - Cleansweeper - Paramedic - Tunneler All have an "Advanced" ...
Craftable Mechtech Chips and Cores
Created by UncleTobiVT
Description: This mod adds recipes for the standard subcore, high subcore, signal chip, powerfocus chip, nano structuring chip and mechlink to the Subcore Encoder. Standard Subcore Unlocked with: Standard Mechtech Cost: - 1 Basic Subcores - 50 Steel - 4 Co...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/7S9O9bk.png The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods. It contains all the shared code that powers features across the entire Vanilla Expanded series. Without this frame...
AAAA(Allowed Area Automatic Adapter)
Created by seeki
Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat. It automatically switches the allowed area in response to the arrival of raiders and manhunter packs, predation by wild a...
[FSF] No Default Shelf Storage
Created by FrozenSnowFox
Description By default the settings on the storage shelf is set to priority Important and to accept weapons. This causes weapons to fill up your new racks, causes weapons to get dumped in the middle of the ground to deteriorate when you change stockpile op...
Auto Seller
Created by Supes
This Rimworld mod adds the ability to Auto Sell items from the trade window using a set of editable rules. These rules can be created and edited via the Autosell Tab. So, you've been hoarding a ton of weapons and apparel you've been hoping to sell, or you'...
Vehicles - Skyranger
Created by Ogam
https://i.imgur.com/tE28cZ7.gif https://i.imgur.com/FiW3sEk.png https://i.imgur.com/mS5lMHR.png https://i.imgur.com/NNvUfMp.png This mods add the Skyranger — a VTOL troop transport aircraft utilized by XCOM — as a new vehicle using the Vehicle Framework. h...
[FM] Gene Banks Expanded
Created by Farx
Description For most part this mod inspired by ancients lab junk from Alpha Genes. Also playing with bunch of Races Expanded mods I've faced with a problem that there is not enough space for storing every genes, especially if you want to collect it. For OR...
Spinal Engines for SOS2
Created by TheCafFiend
This addon mod adds spinal engine functionality to Save Our Ship 2. Only made for SOS2 for 1.5 2025/06: 1.6 when?!?!? I saw the announcement for the new DLC which is... very SOS2, SOS2 looks like it is planned to update but could be a while. Could be a lot...
Royalty eye bionic
Created by Sovereign
https://i.imgur.com/uurR2b7.png https://i.imgur.com/lwUuyWt.png A prestigious yet advanced artificial eye. A complex mannerism analyzer compares and studies the body language and speech patterns of users, suggesting to the implantee the best ways to respon...
[Discontinued] Keeping the best Jeans in the Family
Created by GarryFlowers
There are a couple things that I dislike about how genes work - mostly that certain xenotypes and behaviours in terms of inheritance aren't possible with just the dlc alone. So I made this mod to address some of these issues. Features: * New Faction with r...
Gene Trader
Created by theactualspinny
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 t...
While You're Up (with add-on for PUAH)
Created by codeoptimist
Opportunistic hauling. Haul-to-inventory improvements (if Pick Up And Haul is installed). Any load order. Add/Remove any time. GitHub Discord Ko-fi https://steamuserimages-a.akamaihd.net/ugc/2039614501967758556/E8A0F2430B67773F5A13F3ADD8077E9E1CB00AF9/?imw...
RunAndGun [1.5]
Created by Ogliss
Inital 1.5 Test Original Mod <----LINK Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists to shoot while moving at the cost of an accuracy and mov...
Vehicle Framework Expanded - Classic Mechs
Created by Nasty Dog
Adds Mechs utilizing the Vehicle Framework. Please make sure to rate if you enjoy! :) This is a mod that will add in a Mech loosely based on the HIGH-MACS Mech from the classic game "Gungriffon.", though many of you Armored Core fans will likely appreciate...
Astartes Vehicles (1.6/WIP/noCE)
Created by Grim Cheese
https://i.imgur.com/cb5XWuN.gif https://i.imgur.com/LuIjneX.png We are excited to present you with a new mod that brings five distinct Space Marine vehicles from the WARHAMMER 40.000 universe to Rimworld. The mod is built on Smash Phil’s Vehicle framework....
[RH2] CPERS: Arrest Here!
Created by Chicken Plucker
https://i.imgur.com/oDcn9ip.png Save precious time and arrest a downed prisoner without the need of a room! https://i.imgur.com/aOzHGDd.png "Arrest here" allows you to turn downed pawns into prisoners without having to quickly build a prison during raids o...
Vanilla Ideology Expanded - Memes and Structures
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/p9XKooP.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/CcvW2wi.png Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols ...
MendAndRecycle
Created by Dr. Buer
Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author ...
Auto Recycling
Created by Velc[JP]
周りに置かれた衣服を自動で素材に戻します。リサイクル率は50%です(設定で変更できます) 。 Automatically return the apparel placed around to the material.The recycling rate is 50%(It can be changed by setting). 7/15 MOD Setting add(default recycling rate is 50%) Materials to be recycled now have cha...
WVC - Work Modes
Created by Sergkart
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 14 new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them. Work and recharge - Work...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
Ultimate Storyteller [1.4-1.6]
Created by gold
This is a quick update of the https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2557208773 mod for 1.4-1.6. Want to make this harder by adding RNG psycasters (from Vanilla Psycasts Expanded) for your pawns and raids? Check out the Basilicus Patch!: ht...
Ultimate Storyteller - Basilicus Patch [1.4-1.6]
Created by gold
This patch adds support for the storyteller Basilicus Bestower from Vanilla Psycasts Expanded. When enabled, the Ultimate Storyteller will include an adjustable RNG chance of pawns spawning with psycasts, like Basilicus Bestower also does. RNG Settings are...
Visit Settlements
https://i.imgur.com/RfQ8REn.png Have you ever wondered why you have to attack a settlement just to pay them an in-person visit? Do you dream of living a semi-nomadic lifestyle traveling from settlement to settlement? Do you just want to stop by a friendly ...
Warhammer 40.000 - Factions [Discontinued]
Created by Phonicmas
https://i.imgur.com/2a9U2Kw.png This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces a new Imperium Faction containing guardsmen. space marine, primaris marines, librarians and custodes. There’s also a hidden Chaos Faction...
Slavery Utilities
Created by AOBA
Adding various types of slavery apparel to manage your slaves. all the stuff can be made in the Machining bench. =====remote activator belt===== the main trigger controller. =====Shock Collar===== give wearing pawn pain to down when triggered =====Explosiv...
Explorite Core
Created by siiftun1857
Explorite Core - Framework of Exploriters by siiftun1857 Licensed under Apache 2.0 (Copyright 2018) A class library that contains classes under namespace "Explorite", dependent of Exploriters mods. 一份包含"Explorite"命名空间下的类的类库,由多个Exploriters的模组使用。 GitHub repo...
[LTO] Colony Groups
Created by BICKLEY
https://i.imgur.com/JRRksC1.png https://i.imgur.com/tE28cZ7.gif -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Im...
Shield Generators
Created by Neronix17
Buildings not being detected is not a bug, otherwise you wouldn't be able to use SRTS and similar through shields, which was the whole point of the change. This mods only purpose is to provide player buildable Shield Generators, after they have been resear...
Power Controller
Created by Azuraal
Description Makes fuelled power plants automatically throttle their power output to keep power production at desired surplus, and keep the batteries charged. The fuel consumption rate is adjusted proportionally. The throttle can also be set manually. Setti...
RT Power Switch
Created by Ratysz
A new researchable (RT Mods research tab) function for the power switch: when enabled, a new settings tab will become available on the power switch, allowing precise configuration of how should the switch react to changes in stored energy levels in an adja...
Cherry Picker
Created by asvc
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content. It works by pseudo-removing the definitions, meaning they remain in the game so as not to cause in errors, but all references to th...
Vanilla Vehicles Expanded - Tier 3
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/3tTWK2C.png Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded. While the term "Tier 3" might conjure up images of futuristic, sci-fi machines fo...
VVE - Deconstructable Vehicles Junk
Created by Farx
Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall? Well, we'll fix that! This mod adds the ability to deconstruct old vehicles a...
Vanilla Vehicles Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/bwwqvS7.png https://i.imgur.com/3tTWK2C.png Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanic...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Grimworld 40,000 - Angels of Death
Created by Clashgore
“ THEY ARE MY BULWARK AGAINST THE TERROR. THEY ARE THE DEFENDERS OF HUMANITY. THEY ARE MY SPACE MARINES AND THEY SHALL KNOW NO FEAR.” https://imgur.com/fVVaDCS.png https://imgur.com/TU8WKLQ.png Hello all Warhammer 40,000 fans. This is our dedicated Space M...
Warhammer 40.000 - Abhumans [Discontinued]
Created by Phonicmas
https://i.imgur.com/2a9U2Kw.png This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces some of more known Abhumans of the Warhammer 40.000 universe. These are: Beastman: Your bloodlusting bestials. Goliath: Your enourm...
Warhammer 40.000 - Psycasts [Discontinued]
Created by Phonicmas
https://i.imgur.com/2a9U2Kw.png This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces 5 psycaster paths, centered around sanctioned psycasts and psycasts for the chaos gods that employ psykers. The psycast paths can b...
Warhammer 40.000 - Ideology [Discontinued]
Created by Phonicmas
https://i.imgur.com/2a9U2Kw.png This mod is discontinued, i'd suggest my spiritual successor RimDark 40k Structures A total of 6 new structures are added: Imperium of Mankind, Undivided, Khorne, Slaanesh, Nurgle and Tzeentch. These don't do much right now ...
Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]
Created by Phonicmas
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k https://i.imgur.com/2a9U2Kw.pngg It introduces all 19 space marine geneseeds organs in the form of genes, 3 primaris geneseed genes, 4 psyker genes, 3 pariah genes, 10 chaos genes, 6 ...
Warhammer 40.000 - Cybernetics [Discontinued]
Created by Phonicmas
https://i.imgur.com/2a9U2Kw.png This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod contains various cybernetics themed around 40k, some found in my dusty rulesbooks, others made up to complement them. These cybernetics cannot...
Warhammer 40.000 - Core [Discontinued]
Created by Phonicmas
https://i.imgur.com/2a9U2Kw.png This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This is the core mod for my Warhammer 40.000 mod series, it adds some shared resources that other mods in the series uses. The mods can be found here: ...
GrimWorld 40,000 - Hammer of the Imperium
Created by Clashgore
“ GLORY FOR THE FIRST MAN TO DIE, CHARGE!” https://imgur.com/fVVaDCS.png https://imgur.com/MBoGDo5.png Hello all Warhammer 40,000 fans. This is our dedicated Astra Militarum module for the "GrimWorld 40,000" mod series. Here we will be adding all content d...
GrimWorld 40,000 - Framework
Created by Clashgore
“ENOUGH FIRE IN THE RIGHT PLACE CAN SOLVE ANY PROBLEM.” https://imgur.com/fVVaDCS.png https://imgur.com/7Vxpvry.png This is the framework for the GrimWorld 40,000 mod series. It adds core functionalities leveraged by other mods in the series. It is compris...
GrimWorld 40,000 - Core Imperialis
Created by Clashgore
“IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR.” https://imgur.com/fVVaDCS.png https://imgur.com/7Vxpvry.png Core Imperialis incorporates a multitude of functionalities for different modules in order for us to streamline and avoid code duplicate...
Vehicle Framework
Created by Smash Phil
I only accept bug reports and feedback on discord and github. Discord link Github https://i.imgur.com/kdYddEs.png This mod is a framework that enables modders to create vehicles. This mod does not include any vehicles on its own. If you are a modder that w...
Melee Animation
Created by Epicguru
Adds detailed animations to melee combat, and new melee combat mechanics. This mod aims to spice up the regular Rimworld melee combat by adding custom hand-made animations for attacking & moving, and for new melee mechanics: duels, executions and Unique Sk...
RimSaves
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/90P4Xjh.png Save menu improvements and quicksaves system. Quickly access the desired save thanks to previews (image and meta data). No more mess with your multiple colonies saves, autosaves overwrites,......
[KIR]Drop Pod Raids are Spacer Tech
Created by Kirby
Since when did the outlanders learn to use Drop pods as a method of raiding? Now they forget about using them! This Mod simply Changes the Drop Pod Arrival Mode from Industrial Tech to Spacer Tech Level by using a single patch. What that means is that it r...
No Center Drop Raids
Created by The Village Guy
The odds of raiders dropping into the center of your colony are reduced to 0.0 Use this mod to disable other drop raid strategies To check if the mod is working: Enable developer mode Start a dev quicktest Go to the dev menu, -> output, -> raid arrive mode...
Medieval Overhaul
Created by SirLalaPyon
Click here for 1.5 version until this can be updated https://imgur.com/uP81dpN.png https://imgur.com/8PRQMfM.png https://imgur.com/ObeyGWJ.png Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul....
[SYR] Processor Framework
Created by Syrchalis
A framework for processors to transform items and more, read player features! https://i.imgur.com/s8csNp7.png A processor takes a set of ingredients and turns it autonomously into a product over a period of time. The framework supports a huge variety of se...
Medieval Zeppelin
Created by Metalocif
This mod adds a medieval technology zeppelin to SRTS. It is very slow, but can burn wood, chemfuel, and coal from several mods (Expanded Materials - Metals; Project Rimfactory - Materials; Medieval Times Unofficial Update; Medieval Overhaul; Coal Expanded)...
[DEPRECATED, GET NEW] Tastier Armory - Medieval European Armors
Created by Serina
HERE! Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it. Ok-ish variety of medieval clothing, armors and accessories. Textile * gambeson coat - Thick coat worn under other armor. Light blunt ...
Medieval Overhaul: Royalty
Created by (◣_◢)
https://i.ibb.co/1GY4jDw/Eng-Desc.png This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC. Furthermore, some of the permits granted by the Empire have been reworked to fit a medieval environment. In addition, the E...
Medieval drugs
Created by SirMashedPotato
A simple patch that changes the tech level for psychite, wakeup, go juice and penoxycycline research to medieval. Mostly meant for use with mods that limit research. This mod will not receive further support from me. Contents of this mod are free to use in...
Medieval drug lab
Created by SirMashedPotato
A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research. Mostly meant for use with mods that limit research and mods that add recipes to the drug lab. For additional compatibility, the component ...
Clothing Sorter
Created by Mlie
https://i.imgur.com/iCj5o7O.png A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option ...
Rimedieval
Created by Ogam
https://i.imgur.com/tE28cZ7.gif https://i.imgur.com/kkaSETo.png What is Rimedieval? Rimedieval is an ultimately compatible with all DLC replacement for "Medieval - Vanilla" and "Vanilla Factions Expanded - Medieval". A new way to immerse yourself in a true...
Rimedieval - Medieval Royalty
Created by Ogam
https://i.imgur.com/tE28cZ7.gif https://i.imgur.com/B5Zgrb1.png Adds craftable medieval equipment to the Empire's pawnkinds from the Royalty DLC, that`s all. If you want your Empire to be trully medieval best to play along with Rimedieval - Medieval Conver...
Mending Medieval
Created by Bishop
Now you can mend in medieval times! This mod is a patch for the awesome MendAndRecycle mod being maintained by Charlotte. I had nothing to do with the creation of the original mod. My only contribution is this patch. What does this mod change? This mod all...
MendAndRecycle
Created by Charlotte
This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items. Features Completely repair the durability on weapons and armor. Increase the speed of repairing with Tool Cabinets. All the ...
Medieval Backstories
Created by Shenanigans
This mod adds over 100 new backstories for medieval pawns. Requires Humanoid Alien Races 2.0 (Does not add a new race, only backstories). Medieval Backstories Prerequisites and Stuff You will need the Humanoid Alien Races framework for this mod to work. Th...
Project Fallout v1.8b (Weapon Texture Overhaul)
Adds weapons, armor, consumables, creatures, and more from the Fallout seires of video games. My current plans are to include every possible weapon, creature, consumable, and anything else from the Fallout series that I can manage to get working in the Rim...
RimGPT
Created by Brrainz
MOD DEVELOPMENT PAUSED It was a great time and now it’s over. This mod and its code is for grabs. If you want to help or discuss things, join my discord server. Thanks for the fish! RimGPT: A ChatGPT commentator using Azure natural voices! RimGPT will keep...
Visual Exceptions
Created by Brrainz
This mod shows you exceptions graphically, in a nice list with details about all mods involved. It has its own tab that only shows up when you get those pesky red error lines in the log. It adds a bit of delay to the startup of the game so it has its own s...
Vanilla Factions Expanded - Deserters
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes. https://i.imgur.com/QO75ONx.png After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the...
Vanilla Factions Expanded - Empire
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes. https://i.imgur.com/QO75ONx.png One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, p...
Faction Blender
Created by SineSwiper
About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off? Wouldn't it be more realistic if there were a faction that brought these races together? Faction Bl...
Large Faction Bases
Created by newcolonist
Generate larger faction bases. Their size and manpower evolve with time. It also factors in the difficulty level, and some randomness. A high-risk, high-reward challenge. Safe to add/remove in-game. For compatibility with other mods changing faction bases,...
Vanilla Factions Expanded - Classical
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes https://i.imgur.com/QO75ONx.png Unite the broken Republics against the common enemy. Stop the senators from squabbling and plotting against each other by completing a chain of...
Undead Corpse Children
Created by Get Donked On
A mod that makes it so Undead from Rimworld of Magic spawn with the CorpseChildren trait from the CorpseChildren mod when they are raised from the dead. So what does this mean for your raised zombies? Well my friend it means your zombies can steal traits a...
ESCP - Necromantic Thralls
Created by SirMashedPotato
https://raw.githubusercontent.com/SirMashedPotato/Mashed_Discord_Bits/main/Mashed_ESCP.png https://imgur.com/ieoCt9b.png Also available on GitHub Adds in an updated version of the thrall system from ESCP Sload, except this time without the baggage of giant...
SRTS Expanded Medieval Tweaks and Translation
Created by pdxthehunted
This mod serves as a translation of PePeTan's SRTS Expanded Medieval mod. The original had its descriptions and labels in Korean. My update adds a little polish to the original, as well as overhauling construction and research costs. The mod adds three med...
TVForPrison (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2002019195 - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added s...
Savegame Shrinker
Created by .:CHG:. Hope
Version 1.2: 2025-07-11 This mod cleans up unnecessary data from Savegames, leading to much faster play on games after 10+ years. It removes things from the Savegame that causes bloat. Should be savegame-compatible. Everything that is removed is toggleable...
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns. Make sure your doctor has "Doctor" work priority of 1! Simply checking the box won't cut it, you'll need to use manual priorities and set the doctor to 1. Manual priorities rock anyway. Wit...
Wake Up
Created by Hate me
Remember the time when your pawn died because your medic was asleep? Of course you do, that always happens. But with this mod that is never going to happen again. Don't let them sleep during emergency! https://i.imgur.com/p7Fv1Z6.gif This mod adds check fo...
[SYR] Set Up Camp
Created by Syrchalis
Set up camp, once again! https://i.imgur.com/s8csNp7.png For all your caravan managing needs, you can now set up camp anywhere. This let's you travel to hunt, forage and mine without having to 'settle' every time. https://i.imgur.com/eiAAg6q.png Settings: ...
[RH2] Uncle Boris' - Brainwash Chair
Created by Chicken Plucker
"A mind is a terrible thing to waste." - Mr. Yuri https://i.imgur.com/2LuDyLv.gif Description: The brainwash chair, developed from the files of Project MK ULTRA, is a permanent solution to your uncooperative prisoners. https://i.imgur.com/0bvFPEK.png Featu...
Transport Downed Pawns
Created by Targhetti
Allows unconscious and otherwise downed colonists and prisoners to be transported in a transport pod. I didn't create this mod, I only updated it to work with 1.0-1.5 from the source mod which hasn't been updated in a couple of versions. Note, the name of ...
RimPy Mod Manager Database
Created by Paladin
https://i.imgur.com/esTPMeZ.png This is a database for RimPy Mod Manager. You need to download an app to actually use all of it benefits (check Download section below). Database contains latest information about mods and latest versions of community made a...
RimWorld Together (MULTIPLAYER)
Created by Nova
https://i.imgur.com/HXf2xYZ.png https://i.imgur.com/24jjVM0.png RimWorld Together is an open sourced and community driven mod that allows you to play MULTIPLAYER, with other people, in the same planet, at the same time, while keeping separate colonies and ...
Ugly Together
Created by leeh
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save. ...
Plug and Play Joiner
Created by telardo
Discontinued. Use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3383245777 instead. A simple mod to ensure all new joiners of your colony will follow preset area restriction and work priority settings. Thus, you don't need to set them manually. Fe...
Friendly Hostile Factions (Continued)
Created by Zaljerem
Original mod by syzal https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2171818469 If the original author requests it, I will remove this update. Currently incompatible with: Vanilla Races Expanded - Phytokin -- Added support for Ideology (Cannibal Tr...
Remove Gradual Relations Decay - Patchy
Created by gerads
Removes daily goodwill gains and losses through an XML patch or Harmony patch (1.3+). Works on vanilla & modded factions. Many thanks to CaptainHaywood for the original form of this mod! Compatibility: * 1.3+ uses a Harmony prefix patch on CheckReachNatura...
Misc. Training - Slaves Can Train
Created by KemonoAmigo
Some ancient societies used slaves as soldiers. How did these slaves learn to use their weapons? Exactly. Allows slaves to use Misc Training facilities. Btw, the soldiers in the image are Mamluks....
Mercenaries For Me
Created by aRandomKiwi
https://i.imgur.com/TEBxhcE.jpg https://i.imgur.com/w46hQrt.png WORKS WITH SAVES (Need Faction discovery mod) Hire and rent mercenaries (in modern/futurist or medieval way). All Guard duties and stuff are now available on the Guards For Me mod. Hired merce...
SRTS Landing Zone for SOS2
Created by MrGlasses
Adds a new hull for Save Our Ship 2 called Hangar Plating. This hull will create a breathable, roofless environment that keeps the room at a steady 21C (70F for us 'MERICANS) while powered. Why? Because SRTS Ships cannot take off in an area with a roof bui...
ReTend
Created by Temmie
Tired of your colonists being unable to work for days because of a sloppy doctor? With ReTend you can order your doctor to re-attempt tending an injury (or disease) until it's at a quality to your liking. By increasing the quality of a tend your colonists ...
[ABANDONED] VPE Skipdoor Pathing
Created by Veritas ☨
Coded by: Taranchuk ABANDONED !!! Below is the link to the git repo if you wanna fork it and work on it yourself: GitHub Repository Makes pawns (colonists and slaves) auto use appropriate Skipdoors if it would result in a shorter path to their destination ...
Vanilla Races Expanded - Highmate
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/ispHK94.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and t...
Biosculpter Pod and Neural Supercharger Resize
Created by Syrus
Description A mod to resize the Biosculpter Pod and Neural Supercharger to more reasonable sizes, considering how many you need of those to fullfill the needs of a colony. If you wish to build all versions at the same time, check out "Biosculpter Pod and N...
Grouped Pawns Lists
Created by Krypt
This mods adds grouping feature to lists of pawns UI. All vanilla tabs are compatible. Also as many moded ones. - works with Numbers; - works with Work Tab SInce the orginal version of Work Tab is abandoned, there are multiple forks in existance. I can rec...
RWLayout
Created by Krypt
This is a resource for modders. It have no direct use for users, but other mods can reference it. Please, notify me If you going to use it in yoir mod. RWLayout alpha 2 Constraint based gui layout implementation for RimWorld This an alpha version. Everythi...
Vanilla Outposts Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/61Y4DoF.png See change notes https://i.imgur.com/Xide7Zf.png Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire. Players ...
Vanilla Nutrient Paste Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/eh65dfo.png Check Change notes. https://i.imgur.com/nqbQpAS.png Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framewor...
[RH2] Faction: V.O.I.D.
Created by Chicken Plucker
Warning, contains mild flashing lights and hidden messages. https://i.imgur.com/eM6LtAE.gif Re-evaluate for a moment. Under what circumstances should you install this mod? None whatsoever. https://i.imgur.com/ysgcyfj.gif Featuring the most beloved organiza...
[RH2] Faction: Bounty Hunters
Created by Chicken Plucker
Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide. They are highly organized, professionally trained and care very little for collateral damage. They don their ...
[RH2] Faction: The Rangers
Created by Chicken Plucker
In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves. They go by many names, but most people know them by their title of "Ranger". https://i.imgur.com/lLZG3ZQ.png https://i.imgur.com/eDG4fco...
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
DermalRegenerator
Created by rselbo
Description Adds a machine with the ability to repair skin damage. Requires dermal regeneration research. Once machine is built, click on a colonist and use contextual menu on the machine, any permanent injury (scar) will be gradually healed while Dermal R...
Map Edit Tools
Created by Herigony
Formerly Roof Dev Tool Adds new tools that make editing the map easier. To use, just open Architect -> MapTools Tools: Add/remove any roof type Change terrain to any type Instantly smooth floor/walls Place stone/ores Other changes: nondestroyables (such as...
Replimat
Created by sumghai
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals. No cooks or stoves required! Developed in collaboration with Dubwise. https://raw.githubusercontent.com/sumghai/RimWorldSt...
Just Ignore Me Passing
Created by Brrainz
MOD DEVELOPMENT PAUSED It was a great time and now it’s over. This mod and its code is for grabs. If you want to help or discuss things, join my discord server. Thanks for the fish! "Excuse me. I need to pass here where you work. Please keep working on wha...
Bots charge when idle
Created by gclef
Prevents friendly mechanoids from wandering around when idle - they instead go to any available charging stations or go dormant (mod respects max charge levels from mech groups) Also adds a constant interrupt check while bots charge via these methods to do...
Split Genepack
Created by OMGSplat
Allows you to split Genepacks. I know that the packs are designed to give you some harder gameplay choices sometimes. Do you add the geneset with a ugly gene to make yourself immortal, or don't you? Or do you stick it in a slave and then start extracting g...
Categorized Crafting Bills
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Are you having trouble finding that thing you want to craft amid a truly massive list of craftables? Well then what are you waiting for, install this damn mod already! Categorized Crafting Bills adds a small button to each w...
Gain Skill Passions
Created by Denethor
Colonists have chance (configurable in settings) to gain/lose skill passion upon level up/down....
[RH2] Faction: Utilitarian
Created by Chicken Plucker
Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their...
Faction Control (1.4-1.6)
Created by TheRealLemon
If you want to support me click here: https://storage.ko-fi.com/cdn/kofi2.png "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply v...
Vanilla Factions Expanded - Pirates
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes https://i.imgur.com/QO75ONx.png One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than any...
Outer Rim - Tatooine (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of FantasyFans mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1950621752 Thanks to Delta: - Added custom body graphics for the Tuskens, new head graphics and one extra robe - Added custom body graphics for...
Outer Rim - Galactic Empire
Created by Neronix17
This module for the Outer Rim series of mods covers anything specific to the Galactic Empire. Primarily the faction itself and anything needed for that. https://i.imgur.com/ZbfjdLx.png https://i.imgur.com/xdY4DqV.png https://i.imgur.com/jfYG67g.png https://...
Outer Rim Imperial Remnant
Created by Jelheb
Description This mod replaces the Royalty DLC's Empire faction with the Imperial Remnant, a Rimworld-friendly, faraway vestige of Star Wars' Galactic Empire. What is the Imperial Remnant? After the collapse of the Galactic Empire, self-appointed Warlords -...
Tabula Rasa
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif Tabula Rasa is a framework on which Outpost 21 mods are built. Anyone is free to make use of this as a dependency. On it's own, this mod does nothing for users, and will generally only have appeal for modders and people wish...
RT Solar Flare Shield
Created by Ratysz
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly! Does not require a new colony to add or remove (might throw a one-time error)....
Outer Rim - Mandalore
Created by Neronix17
This module for the Outer Rim series of mods covers anything specific to the Mandalorians. Currently includes weapons, apparel and a faction with a unique Honour Raid mechanic letting them raid you even when neutral or friendly and successful kills on the ...
Outer Rim - Core
Created by Neronix17
Core module for Outer Rim, which is a modular Star Wars based mod series, contains most of the basics needed for the rest of the modules along with things that don't necessarily fit into any specific one. We're talking universal research, buildings, resour...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
Equipment Manager
Created by Michieru
⚔️ Equipment Manager – Control Your Colonists' Gear! ⚔️ Tired of micro-managing who carries what in your colony? Let Equipment Manager do it for you – smart, automatic, and fully customizable. This mod enhances your RimWorld experience by automating the wa...
Borg Race Injection and Research Patch
Created by Darkstar
Load after Borg Race mod. Adds a special syringe and surgery that will convert your prisoners/colonists to a borg drone 100% of the time. Syringe requires Borg Nanite Research to create at either Borg Machining table or the Drug Lab. Ingredients are 2 plas...
Perfect Pathfinding
Created by JisPichi
~ Features ~ Heuristic Patch: When a pawn paths to a target a great enough distance away, the vanilla game utilizes an alternate heuristic to calculate the cost of a path that shortens the calculation time, but results in worse paths. This is the cause of ...
Vanilla Factions Expanded - Ancients
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/y5G2hS0.png See change notes https://i.imgur.com/QO75ONx.png One faction we have never really tinkered with before is the Ancients. You might know them from popping out of ...
Dismantle Ancient Junk
Created by Proxyer
IMPORTANT : Now it adds compatibility with Biotech DLC. You should now be able to get "mechanoid transponder". As a countermeasure to the Biotech DLC transponder reported by @int_541, Mod have switched to a non-patching method for Ancient scraps that would...
Dynamic Diplomacy
Created by NilchEi
This mod allows NPC faction to interact with each other without any player input. These events operate on independent timer and do not affect frequency of other events. It is also possible to enable/disable any event added by this mod to better fit player'...
Resurrect Enemy Mechanoids
Created by JD
Resurrect enemy mechanoids just like you resurrect your colony mechanoids. Don't be confused by the bill description, it still says "Resurrect a friendly mechanoid". Features Non-buildable mechs that can be resurrected: Apocriton Termite Apocriton changes:...
Fridges Are Hoppers
Created by Till Eulenspiegel
Description Allows modded fridges to be used like hoppers when placed next to a nutrient paste dispensers.  Warning: Only the cell touching the dispenser will have it's contents linked. Compatibilities Tested with: RimFridge: Now with Shelves!  Simple Util...
RimFridge: Now with Shelves!
Created by "Just Harry"
The RimFridge we all know, and love, updated for RimWorld 1.4 1.5 1.6, with support for three stacks of items per fridge-cell - just like shelves. Please note, the package-ID of this mod conflicts with " RimFridge", and "RimFridge Updated", and as such, on...
BK's Suppression!
Created by Brent Kerman
Adds two implants to suppress slaves. Basic Slave Implant: Unlocked with Brain Wiring 4 Components & 15 Steel -25% Suppression Fall Rate (Holds steady for base + duster.) Advanced Slave Implant: Unlocked with Brain Wiring & Cryptosleep Casket 2 Advanced Co...
Mechanitor Headset with Helmet
Created by Zibelina
A simple mod that lets you use helmets with the airwire, array or the integrator headset....
Star Wars - Fully Functional Lightsabers [Deprecated]
Created by Ryoma
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Adds constructable full-SFX lightsabers that can activate, load crystals, and deflect...
Star Wars - The Force [Deprecated]
Created by Ryoma
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Adds RPG-leveling, alignment, and force powers to RimWorld. A17 GitHub Branch -> http...
Bill Doors' Ship Cargo Hold
Created by 3HST有限公司
Grown too attached to something? Want to bring your riches to the promised glitterworld? Don't like to leave your mechanoids behind? This mod adds a cargo hold for vanilla ship so you can bring your belongings with you, with a capacity of 12.5 tons, one ca...
Dual Wield
Created by roolo
Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties w...
Trade Ships No Matter What
Created by Windows XP
Doesn't break saves! You can both add this mod mid-save and remove this mod mid-save with zero problems. Tired of trade ships not showing up? Think it's stupid that you've only got 2 orbital traders in the 6 years of your colony's existence? Do you have mo...
Trader ships
Created by AUTOMATIC
Adds trader spaceships to the game. Ships will visit your colony, preferring landing pads (either from royalty expansion, or landing zone designation added by this mod), and trade with you just like visiting caravans, without the need for trade beacons or ...
No More Breach Raids
Created by No Way Jose
My new mod, "Raids and Events Manager" is finally out! This compilation mod includes a setting to enable this "No Breach" patch, and many more! All in one convenient menu! Check it out here! (I personally recommend that you install "Raids and Events Manage...
[AP] No Breach No Sapper
Created by Alexis Popcorn
https://i.imgur.com/SFM40eU.png Invokes normal raids instead of sapper raids or breach raids. Breach axes have been untouched. https://i.imgur.com/ja4DM9S.png Anything that doesn't affect raid spawning. Modded raids that also use the breach/sapper mechanic...
No More Sapper Raids
Created by No Way Jose
My new mod, "Raids and Events Manager" is finally out! This compilation mod includes a setting to enable this "No Sapper" patch, and many more! All in one convenient menu! Check it out here! (I personally recommend that you install "Raids and Events Manage...
[RH2] Rimmu-Nation² - Security
Created by Chicken Plucker
https://i.imgur.com/di7kjtS.png Stop unwanted guests from knocking on your door. Mr. Tom Clancy, WHAT DOES THIS MOD DO?! This mod adds security buildings for your game. The full list is in the preview images. https://i.imgur.com/Af8PWvj.png RIMMU-NATION Th...
No slave romance
Created by CactusPie
This mod prevents slaves from falling in love. Only prevents new romance from occurring, it will not affect any existing romances. Mod settings allow you to enable or disable the following options: - Prevent slaves from romancing other slaves - Prevent sla...
Xenotype And Ideology Buttons TitleScreen
Created by kenx00x
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor. source code: https://github.com/kenx00x/Mods If you like my mods a lot and want to support me consider donating to me on: https://ko-fi.com/kenx00x...
Feeding Job
Created by shentino
Feeding job....
Borg Race (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of orannjs mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946260992 - Added a playable Borg Scenario. - Added support for Trait Value - Improved graphics and some assimilation-fixes via the mods original a...
CustomDeathRandomness
Created by Torann
1.0-1.5 In vanilla RimWorld, human-like pawns that are not part of your colony have a chance to instantly die when downed. Animals have a 50% chance to die when downed. This chance changes depending on the storyteller, current colony population, and diffic...
Remove Rocket Launchers
Remove Rocket Launcher Are you tired of being destroyed by a one man army? Does seeing three high-explosive, rocket-propelled missiles travelling at your only doctor irk you? Do you want to avoid kill boxes, but don't like being destroyed for having plaste...
Disable Sappers
Created by Joe the Tech
https://i.imgur.com/p7Fv1Z6.gif Simply replaces raids that would employ sappers to bypass your defenses with raiders that attack immediately. This mod was created because I was unhappy with sappers starting to dig into your base, but then moving to another...
Defensive Positions
Created by Symbolic
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic a...
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
Allow Everything
Created by Andrew R.L.
Tiny mod that auto-allows everything. Made for people tired of removing all those red x marks from items manually all the time. Source code: https://github.com/andrew-raphael-lukasik/rimworld-mod_allow-everything credits: https://steamhost.cn/steamcommunity_com/worksho...
Loft Bed
Created by Zed
Loft Bed A loft bed is a double level bed similar to a bunk bed, but it only has one mattress. The top bunk is usually for sleeping while the bottom bunk is used as a study area by way of a desk. Stuffable as a regular bed. You can build bunk beds with thi...
Drags Race - Biotech
Created by speedentron
This mod adds a new xenotype - drags. They are really dangerous in combat and even without any armor or weapons they are able to pose a danger. They're fast and deal 40% more melee damage. They get 2 times less damage and have scales which act as armor. Th...
No Biocoding
Created by BombardierXL
Removes Biocoding....
No Random Relations
Created by Dave-EEs
Description This mod disables the creation of random relations during the game. No more blood relatives, ex-wives, lovers, etc showing up that should have been left behind. Relationships formed by your colonists during the course of the game, "social" rela...
Never Generate Relations
Created by stun
Forces the basechance for randomly generated relationships to be 0. Prevents both the generated relations from starting pawns and more importantly, Prevents generated pawns (raiders etc.) from being generated with relationships to existing pawns (e.g. your...
Death Acidifier Removal Continued [1.1+]
Created by troopersmith1
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Fixed and Updated. Original mod can be found here: https://steamhost.cn/steamcommunity_com/shared...
Mechs Don't Create Wastepacks! (Biotech)
Created by Slashandz
Pollution is a really cool mechanic, and I'm glad it's in Biotech. However, I personally find storing and managing toxic wastepacks to be far more tedious than fun. This super light-weight mod sets all mechs to produce 0 wastepacks. You can still get waste...
Slave Rebellions Improved
Created by Hate me
Brand new rebellion experience awaits. No more random and absurd rebellions. Slaves shouldn't be dumber than rocks. Slave owners should get what they deserve. Slave Rebellions Improved brings you completely rewritten generation of slave rebellions, adds ne...
Vanilla Psycasts Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As alway...
Character Editor
Created by VOID
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, app...
Transhumanist Medical Specialist
Created by MightyPantherIII
Allows followers of the Transhumanist Meme to be able to select the Medical Specialist role. That's it. That's the mod. I always wondered why the people who have the most elective amputations and -ectomies on the Rim were locked out from the Medical Specia...
Raise specialist limit
Created by LVLVbNH
- Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии. - Removes the limit(actually up it to 50 roles slots) of the number of specialist slots in the ideology editor. ...
RocketMan - Performance Mod
Created by SubmarineMan
Error reporting to almost any mod requires alog these days Use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2873415404 to get said log Our lord and savior Zetrith has blessed us with the Prepatcher! Please go show them some love! CHECK IT OUT THE...
RimThreaded
Created by Major Hoff
RimThreaded greatly increases performance by multi threading the game. IMPORTANT: When RimThreaded updates, delete the "Caches" folder located in: Steam: Main: \SteamLibrary\steamapps\workshop\content\294100\2222907981\1.3\Assemblies\Caches Experimental: \...
Begone, Message!
Created by lbmaian
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top? This mod allows you to (by default): Dismiss a message by right-clicking that message. Dismiss all messages by shift-righ...
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
Bonds Dont Matter
Created by Jellypowered
A simple xpath mod to fix your woes! Shouldn't cause any performance issues. Safe to add/remove to an ongoing save. It changes the mood/opinion offsets associated with bonded animals to zero. If you remove this, those penalties will come back, because I di...
Genetic Drift (Random Genes)
Created by ARR624
Allows configurable random genes and genetic mutations for newborns and/or randomly-generated pawns (primarily traders, raiders, and such, but also including, optionally, those generated in the starting scenario). You can set the number of maximum genes of...
[DW] Simple Elves - Xenotype + Elf Faction
Created by Damon
REQUIRED: Biotech Vanilla friendly! Want to add your own xenotype as a faction? I wrote a guide on reddit! Adds Simple Elves. Also check out my other mod: Simple Dwarves and Simple Orcs (SOON) This mod does the following: 1) Adds a new xenotype, roughly ba...
Det's Xenotypes - Stoneborn
Created by DetVisor
https://raw.githubusercontent.com/DetVisor/VenatorsXenotype/main/Previews/Infocards/Description.png Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into...
Custom Prisoner Interactions
Created by Mlie
https://i.imgur.com/iCj5o7O.png Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners. So I've previously made some different prisoner interraction-mods and since the total number of different options started gettin...
Expectations Modifier
Created by Citrus
Replace Default Expectation Levels with Player Defined Ones using the Mod Menu. Just to subvert expectations, there's also the Canadian Flag and National Anthem. Expectations not only affect which permanent mood boost is in effect, but also how much joy co...
Auto-Extract Genes
Created by Nibato
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown. The checkbox available in the Health tab in both the pawn summary window on the b...
[Abandoned] Keep Bed Ownership
Created by Hultis
NOTE: This will no longer be updated. I recommend using a newer mod such as Sensible Bed Ownership. Allow colonists to have one bed assigned per map, meaning that they don't lose bed ownership when they sleep in a bed while away from base. Can be safely ad...
No Hemogen Farm Medical Alert
Created by Dark
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes. Hemogen Farm prisoners are always suffering from blood loss, that's the point, so the alert that they have ...
Gene Extractor Menu Improvement
Created by Chrido
Struggling to manage your gene farm? This mod is your solution. This mod improves the Gene Extractor "Insert Person..." menu, to make it easier to find the next pawn to insert. Modifies "Insert Person..." menu to add "(fatal)" text after any pawns that wil...
Simple Industrial Factions
Created by metritirodogiy
Adds in two extra factions with new pawnkind defs, the Civil and Warlike Industrials. They rely heavily on conventional firearms and flak equipment, and make much more consistent use of such items over the conventional outlander factions. While the civil i...
Imperial Separatist Faction
Created by era
Make the Shattered Empire a bit more shattered! This is a lightweight faction mod that adds a second Imperial faction, now in red. Intended as a way to add a harder challenge when doing Empire runs, this separatist faction hates the player, and is not inte...
Dubs Performance Analyzer
Created by Dubwise
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues. Bug Reports / Issue Tracker https://github.com/Dubwise56/Dubs-Performance-Analyzer/issues Don't go witch h...
Not My Fault
Created by Vesper
Introduction Picture this - You get a new notification, a trade a caravan! How exciting! Except... No, guys, please don't walk through the cave filled to the brim with angry genetically engineered insects... Aaaand your visitors are all dead. And now their...
Automatic Bed Reassignment
Created by pointfeev
This mod automatically reassigns pawns' beds when: pawns are sharing beds with (non-polyamorous) non-partners pawns are separated from their partners (or the partner they love the most if polyamorous) pawns are suffering a mood penalty from a bedroom-speci...
Caravan Lag Eliminator
Created by Orangubara
Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remov...
Rim War
Created by Torann
**Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.0 release. However, if you're interested in the concept and want to con...
NoCaravanAbandon
Created by Ed86
Mod disables map (caravan, ambush, etc) abandoning when all colonists are down. Send help, watch them bleed to death or maybe they'll recover and leave safely? +support other mod maps Detailed map close logs toggle is under dev-> verbose logging Support bo...
Keep Mortars Ready
Created by 1trickPwnyta
Description Colonists will keep mortars ready to fire at a moment's notice so you don't have to micro-manage them. Adds a basic work type for colonists to man mortars automatically until those mortars are loaded and off cooldown. Colonists will not fire mo...
Combat always collides
Created by Mute
Prevents pawns from stacking when performing any combat duties. Technical stuff If a pawn is performing a duty that has the attribute alwaysShowWeapon, they will not be able to share a tile with other pawns. This replaces the periodic check of "is there a ...
Faster Biosculpter Pod
Created by Inglix
https://i.imgur.com/GSJNKdZ.jpg Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. https://i.imgur.com/bymTvlP.j...
Automatic Job Titles
Created by SineSwiper
About Your colonists come from all walks of life, with different backstories. But, what they were from their backstories doesn't exactly reflect who they are now in your colony. Maybe they were a slave in a previous life, but you're tired of seeing that ti...
Toggle Harvest
Created by Jaxe
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button. Useful for farms where you're not ready to harvest yet but don't want to forbid it as you still would like to sow. Anything else? Check out my other mods http...
RT Fuse
Created by Ratysz
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colon...
iflyBayonet
Created by kifly6
v0.5.2. This is a public beta. It is probably not bug free. Please report any bugs at https://github.com/ifly6/iflyBayonet. Adds a belt-equippable bayonet which attaches to bayonet-compatible weapons automatically without needing to create a whole new gun....
Auto Strip on Haul
Created by Fuko
Your colonists will automatically strip corpses of their weapons, equipment, inventory, and apparel upon (or after) hauling them. Ideal for scavenger or cannibal colonies who don't want to manually assign strip orders after every battle! Smeltable and non-...
Haul Mined Chunks
Created by Mlie
https://i.imgur.com/iCj5o7O.png Will mark stone-chunks to be hauled when they spawn from mining. I just got tired of random chunks laying about, slowing down my miners. Should work on any chunk, vanilla and modded. Safe to add/remove anytime - Added suppor...
Tilled Soil
Created by Sam_
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops. With this mod humanity in the year 5500 can too! This mod adds a new flooring; tilled soil, which is a buildable ver...
SRTS Expanded - Smaller Sprites
Created by Kupie
Shrinks down the drawsize of SRTSE ships so they more fit the actual space they take up. Can be added/removed from saves as wanted, and should be compatible with any other mods as it's just an XML edit....
[GMT] Trading Spot
Created by Grizzle
https://i.imgur.com/JQzUJ9N.png This is an update to Trading Spot so that it works with 1.4. This version of the mod will work with previous versions of the game too as the files for prior versions were untouched. Added a texture for the trading post so it...
Cook Carefully
Created by 8Z
Adds a bill at stoves to cook a simple meal carefully. This will take 33% more time than normal, but has two benefits: learning rate is increased by 25%, and if the meal is poisonous, it will be discarded. Great for low skill cooks, so that they can learn ...
Expanded Roofing 1.4
Created by vonMort
A direct port of the Github version made by AaronCRobinson. I take no credit for anything made in this mod. Previously maintained by KiameV for Rimworld 1.3. Many thanks! Adds customizable roofing, with transparent greenhouse roofing and photovoltaic solar...
CleaningArea
Created by Hatti
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area. With CleaningArea you are able to set a specific area that will get cleaned up. This mod works with multiple colonies. You can set the cleaning area for...
Reinstall-able Altars
Created by xrushha
This mod makes small and medium altars reinstall-able. Plain simple. Requires the Ideology expansion for RimWorld....
Mechanoid Drops Full Reversion
Created by Adara Firecaster
Reverts changes from patch 1.1.2618 to mechanoid disassembly and crashed psychic and defoliator ship part destruction rewards. 1.1.2618 set the values to: (I could have sworn they were lower immediately after the nerf but I can't go back to that particular...
Humanoid Alien Races
Created by erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
Rim-Robots_
Created by Vex
Do you want a robot race that is centered around being balanced, lightweight, & based on vanilla aesthetics? Do you also enjoy backstories & descriptions based upon the Rimworld lore primer, eating chemfuel, lumps of raw uranium, and creating a machine leg...
Bed Rest For Food Poisoning
Created by 1trickPwnyta
If you're constantly vomitting and can barely move, would you go hunting? No, you would rest in bed. Now your colonists can too. This mod makes pawns consider food poisoning (initial and major phases) to be an affliction worthy of bed rest (as prioritized ...
All Ideoligions Are Fluid
Created by superniqui10
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's. Removes all limits imposed on fluid ideoligion creation and reform. You can create any ideoligion yo...
All Specialists Can Work
Updated from iwishforducks Specialists can work! Now every single Specialist can work. Works with Ideology, works with all VFE's, works with alpha memes. GitHub ...
SS Lightning Rod (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Spdskatrs mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=861583047 - Added a basic rod, unlocked with smithing. Has a 50% chance of attracting lightning, requires no components but does not produce powe...
Map Preview
Created by m00nl1ght
Adds a map preview to the world map. It shows you the map that will generate if you settle on the currently selected world tile. The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small tog...
Post-apocalyptic Shelters
Created by AOBA
tents mod extension about some Post-apocalyptic shelter. Desc : added two new tents in rimworld. Army Tent is a bigger tent capable to hold 4 pawns in one . and Scrap shelter is a simple canopy which made by steel. Other region-related tent extension (yurt...
Camping Tent
Created by AOBA
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change. https://i.ibb.co/SJjVgfh/desc.png note: There status of the tent value has change but the description in workshop still the old one. pls check be...
Replantable Anima Trees
Created by Dakk Passerida
A little patch for those who just want to move the dang things. This simply removes the <minifiedDef IsNull="True" /> node, enabling the extract tree command for Anima trees. Gauranlen version...
Servitor Brain Chip
Created by A Random Cogboy
Are you in tired of lazy colonists and useless slaves? Do you want workers who don't complain or sleep? Look no further! The Servitor is the solution for all of your problems, and can be created with one simple surgery! Remove a person's personality and de...
Save/Load Ideos
Created by Kentington
Allows ideoligions to be saved and loaded while creating a world. Frankly, this should have been in the base game from the start. Please note: loading an ideologion will replace the currently-selected ideoligion, including converting factions to the loaded...
Miniaturization (Minify)
Created by Cyber
Overview: Enables miniaturization (uninstall/reinstall/minification) for several non-furniture items. Supports RimWorld versions 1.0 - 1.6, Royalty, Ideology, Biotech, Anomaly, and Odyssey. Everything's weight has been set based on other similar sized stru...
Movable Tech
Created by ToxicQuokka
(This mod has no requirements) Renamed from "Movable Research" to "Movable Tech" because I added more stuff. Makes the following items reinstallable/uninstallable: Hi-tech Research Bench, Biofuel Refinery, Fabrication Bench, Long Range Mineral Scanner, Gro...
Movable Coolers
Created by ToxicQuokka
(This mod has no requirements) Makes coolers and passive coolers reinstallable/uninstallable. This should be safe to install or remove on an existing save. 2025-07-09 - Tested and updated compatibility for 1.6 2024-04-11 - Tested and updated compatibility ...
Movable Hydroponics
Created by ToxicQuokka
(This mod has no requirements) Makes hydroponics basins reinstallable/uninstallable. There is a slight graphic glitch if you reinstall while it is planted, but it goes away after the first full grow cycle. This should be safe to install or remove on an exi...
Movable Biotech
Created by ToxicQuokka
(This mod requires Biotech DLC installed and activated) Makes biotech buildings reinstallable/uninstallable. This mod updates these buildings: Mech Gestator, Large Mech Gestator, Mech Recharger, Large Mech Recharger, Subcore Encoder, Subcore Softscanner, S...
Fueled and Stuffed Smelter + Crematorium
Created by velcroboy333
Fueled Smelter and Crematorium can now be stuffed with all your favorite metals and rocks. Why?Because someone asked if they could stuff it. And I said, "sure. You can stuff it." For non-stuffed version here https://i.imgur.com/ByrCFk7.png ...
[WD] Fueled Heaters
Created by Sand Dog
Description: Another simple mod: adds 2 types of heaters: 1 uses wood as fuel and 1 uses chemfuel. Very useful to warm up big indoor areas or protect crops of cold during solar flares, because they not depend on electricity They work same to campfire, but ...
Mechanitors can wear hats too!
Created by Avericat
Mechanitor headsets and arrays don't allow them to wear hats, even though they are small equipment. I decided to solve this and be sleep deprived tomorrow. I used the almost abanoned eyewear layer for the small mechanitor headgear. This means they can't be...
Mechanitor Command Relays
Created by Hydrologist
This mod adds relays which project a command radius around them, allowing a mechanitor to command mechanoids within that range. These relays are unlocked via the Standard Mechtech research, and require a Standard Subcore to construct. Art by pphhyy! GitHub...
Equip Gas Masks
Created by Syila
Adds protection against toxic fallout. Both the gas mask and the gas mask helmet provide 50% protection against toxic and nuclear fallout. The helmet version provides the same protection as the vanilla verson depending on material, in addition to the effec...
[CP] Rimmu-Nation - Clothing (B18)
Created by Chicken Plucker
Want to spread freedom but you aren't working for the military? Don't want to be accused of stolen valor?? Rimmu-Nation is having a BLOWOUT SALE! M81, Multicam, tacticool polos and khakis to let insurgents know to shoot you first! RIMMU-NATION, DEFENDING Y...
[RH2] Rimmu-Nation² - Clothing
Created by Chicken Plucker
https://i.imgur.com/z1FDQuB.png Introducing a new generation of high quality outdoor gear. https://i.imgur.com/zN0cgnX.png RIMMU-NATION Prepared to move Rimmu-Nation is an interstellar arms dealer and outdoor gear retailer that sell modern era equipment to...
Gunlink with helmet
Created by Morningstar
Simply lets you use a gunlink with any helmet by making it cover the neck instead of upperhead. ...
Combat Readiness Check (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of MarvinKoshs mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542424263 with permission. - Update work by Craze - Added option to treat pre-industrial armors the same as pre-industrial weapons https://i.i...
Convert Then Enslave
Created by Mlie
https://i.imgur.com/iCj5o7O.png Adds a prisoner-interaction to first convert prisoner and then enslave them. When they get converted their interaction mode is automatically set to Enslave. There is also an option to first reduce resistance before enslaving...
Recruit Slaves
Created by Garwel
This mod lets you recruit slaves in a balanced way without having to imprison them first. How to use: choose "Recruit" interaction option in the Slave tab for the slave you want to recruit. Then a colonist assigned to warden jobs will start approaching the...
Slave Recreation
Created by Triel
Ideology now gives you a second caste of 'unwilling tenants' so heck why not make them feel the need to recreate too? (Also adds recreation need to raiders and traders. Not intended but eh, why not? ) Also check the other mod, for prisoners https://steamco...
Capable Slaves
Created by BlackFranky
Removes almost all restrictions to jobs slaves can do. Should work with all mods adding worktypes. Doesn't overwrite anything just removes the restriction for slaves. Update!!! The other version of this mod now adds a new worktype for suppressing slaves to...
Intentional Proselytism
Created by 载入中...
"Hey, slave, I want you to think like me. Well... but then I require neural supercharge. Then why? You are just a slave Because you told me to think like you." "You killed my mother, you slaughtered my pet, you stabbed my eyes. However, now I will show you...
Undraft After Tucking
Created by Madara Uchiha
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed. Features If a pawn rescues or captures another pawn while drafted, they would instantly be undrafted after tucking them into bed. Never have a pa...
Wall Light
Created by Murmur
https://i.imgur.com/glxD5rt.png As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the add...
SRTS Expanded
Created by Smash Phil
This mod is no longer being maintained, if anyone wants to continue work on it they are free to do so. SRTS Expanded for RimWorld versions 1.4+ 1.3 version here Package ID has been changed to avoid conflicts with people still subscribed to 1.3 and earlier ...
Plasteel Surgery (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Neon1028s https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1569056149 - Added support for modifying BB-bodys, thanks HR-SP! - Chinese translation added, thank you 法师Mage! https://i.imgur.com/pufA0kM.png https...
[PS] Reconditioning Pod (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Neon1028s mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1588408365 - Added option to set if conditioned should count as bad - Should no longer overwrite vanilla, thanks pinguin! - Added support for Tra...
No Job Authors
Created by Jellypowered
Item's final Quality is determined by whoever finishes the job! This hasn't changed from default behavior. If your pawn with 2 crafting finishes the job, it's gonna be Awful. If your pawn with 20 finishes, it's gonna be whatever quality a 20 in crafting wi...
No Prison Breaks [1.1-1.4] [Disc. - See Description]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3227325698 THIS MOD DOES WHAT MINE DID, BUT BETTER. USE IT. I WILL NOT BE UPDATING THIS FOR 1.5. _____________ Disables prison breaks. Basically Greep's 1.0 mod updated for 1.1, 1.2, 1.3, and now 1.4. ...
Introducing Slavery
Created by Axlit
Long time ago, pirate traders were buying your tribals and selling you rottweilers. Then, pretty long ago as well, Tynan broke something, and they are extinct orbital animals now. With this simple patch, "slave ships" (pirate traders) will appear without p...
Surgeon Job
Created by Jinks
Define surgeon as a separate job type from doctoring in the work tab. Not all tending doctors are qualified enough to perform complex surgeries....
[Depricated] Less Arbitrary Surgery (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Linqs mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1552455241 - Removed legacy HugsLib requirement 1.4 changed a lot of the surgery system and without a full rewrite of the mod it will override the va...
Nurse Job
Created by Darth_Sergeant
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill. Also slightly reorders task, such as prioritizing rescuing someone over feeding them. Existing Saves Mod can be added into an existing save game without problem....
Mechanoid Recycling (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Porohkun, Gerusz mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=843280654 - Replaced original dissasemble-code with patching, replacing the Steel for MechanoidElectronicPart and Plasteel for MechanoidHu...
Bionic icons
Created by AUTOMATIC
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside. I recommend also using my other mod, High quality textures for better visual quality. MOD COMPATIBILITY In addition to vanilla, Bionic icons has built-in icons for the...
Stackable Body Parts and Organs
Created by The1nk
Stackable Body Parts and Organs Very simple mod - just makes a stack size of 10 for each body part/organ. Note that this effects the parent object of BodyPartBase, so anything that inherits from it - whether *above* or *below* this in your mod list, will b...
Fueled Smelter + Crematorium(continued)
Created by velcroboy333
Do you want to stuff your fueled smelters and crematoriums? Here Original Author: Solid Pingu Original Description: Humans have been able to melt metals using heat for centuries, for some reason in Rimworld you need magnets. This is a fueled version of the...
Harvest Organs Post Mortem Continued
Created by Smuffle
Harvest Organs Post Mortem (HOPM) is now available in 1.6. Supported Languages: - Simplified Chinese - French - Brazilian Portuguese - Russian - Spanish Note that the mod require a hugslib for version 1.5 and earlier, but not for 1.6. How the mod works: Af...
Crude Bionics 1.1-1.4
Created by ShiningKakera
An updated version of Crude Bionics. Rebalanced for more reasonable use, and a small amount of pain was added to each part, just for your Ideological needs! Updated without permission. If KongMD wants me to take this down I will. I've been updating this mo...
Balanced Eclipse and Solar Flare
Created by NECEROS
Solar flares and Eclipses happen way too much in Rimworld, to the point where they become normalized. Let's change them to be rarer and more impactful. Now a simple patch operation, making it compatible with everything. Add it to a save, or remove it with ...
Prisoners Dont Have Keys
Created by Mlie
https://i.imgur.com/iCj5o7O.png I found it odd that prisoners could open doors when escaping when fleeing raiders cannot. So this mod makes prisoner having to bash doors when escaping as well. There is also a mod-option to allow prisoners to open cell-door...
Seamless Embrasures
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif When they match it's good, when they do it automatically with any mod retexture too? It's better. Unlike other embrasures, which usually use the vanilla texture and modify it, these use the wall texture and apply an overlay ...
ResearchPal
Created by Charlotte
1.3 UPDATE PLEASE USE THE FORK https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2351393394 Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated whe...
Thinking Spot
Created by PartyCowboy
About Thinking Spot adds a research facility and a whole lot of technologies that lead into the existing technologies so you can truly start with nothing but your pawns and the clothes on their backs. To disable any inherent starting technologies, I added ...
[Legacy] Machine gun defense (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of match_milks mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1296958152 The release of RimWorld 1.6 added improved support for Asset Bundles. To avoid doubling the size of the mod, it was re-released usin...
Mountain Temp (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of 1000101s mod https://github.com/ForsakenShell/Es-Small-Mods/tree/master/MountainTemp - Now ignores rooms defined by embrasures/fences - Added setting for update-speed https://i.imgur.com/pufA0kM.png https://i.imgur...
Life Support Continued [1.1+]
Created by troopersmith1
Cat2002 has released an updated version of this mod that is available at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937012139 As well as an updated version of Death Rattle available at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=289...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
OgreStack
Created by Ogre
Mod for customizing stack sizes. As well as the ability to target specific items. Improvements for v1.0 Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still sa...
Prison Labor
Created by Avius
Description This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist of: Motivation - prisoners need to be motivated by presence of colonists. W...
Medicine Expanded - Paracetamol
Created by Shida
The first part of my series of mods designed to enhance the experience of controlling and mitigating mental and physical disorders in Rimworld. This mod introduces Paracetamol, more commonly Aceitomenophen, as a non-addictive mild painkiller. Consumption o...
Narco
Created by Maszo Pok
*Adds a Drug used to render the user helpless and unconscious* This drug is used to knock unconscious Colonists, Prisoners, and Animals. Once Administered or taken the effects take in place it blocks pain and makes the user unconscious for 48 hours. This i...
Restraints
Created by bdew
Adds ability to restrain prisoners and colonists from moving. A more humane version of cutting off both legs. To restraint or free a pawn, select another pawn and right click the one you want to restrain/free. Restraining costs 1 piece of steel and can be ...
Shield Generators by Frontier Developments
Created by Jetpack Maniac
Version: 1.2.7.2753 SRTS and Imperial Shuttles can now safely pass through shields! Dubs Hygiene AC will now cool shields. Ludeon Forum Thread: https://ludeon.com/forums/index.php?topic=37160.msg380159#msg380159 日本の説明: https://github.com/JonnyNova/Rimworld...
1.4 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds) - NO LONGER UPDATED
Created by AgentBlac
As I have moved on to game development, I will no longer be supporting this mod for version 1.5 onward. As mentioned below, this mod is under the CC license. Allows the player to make pawns prisoners without beds, allowing for mass incarceration far from h...
Bad People
Created by Avius
Version 1.2.1 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Description This addon will allow pawns becoming depraved or cannibals. This will happen when pawn will participate in some actions like executing prisoners, or eating lot...
Locks
Created by Avius
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inte...
Don't Block Door
Created by tikubonn
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open. whether it's prisoners escaping, invaders rushing in, or temperature leaking out, unwanted open doors have led to disasters in many colonies. my MOD preve...
[1.0]-StockpileForDisaster
Created by Steardliy
Alpha 17 version --StockpileForDisaster ------------------------------------------------------------------------------------------ Description This Mod adds a storage-shelf that can restrict access of colonists into the category of furniture. Anyone can br...
Extract Scyther Blades
Created by Gravy
***You must load Expanded Prosthetics and Organ Engineering before this mod.*** Adds the ability to acquire Scyther Blades from dead Scythers. Scyther Blades are extracted at the machining table. One Scyther yields one Scyther Blade. To help with some bala...
4M Mehni's Misc Modifications [1.2-1.3]
Created by Mehni
Adds various settings to customise your RimWorld experience. Chockful with the best QoL tweaks imaginable. v0.1.1.8 Current features include: - Bugfixes for vanilla issues The game gives up on sending you manhunter packs once you reach a certain size. No m...
DE Surgeries
Created by Proxyer
=== CAUTION === Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem. However, at the start of the game, a warning error (yellow) indicating "translation du...
War Crimes Expanded
Created by Crustypeanut
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2059450213 ----> War Crimes Expanded 2 is now available! Go git it! <---- =================================== War Crimes Expanded for 1.0 Yep.. I went there. Expand your ability to anger your enemies a...
Cybernetic Warfare and Special Weapons
Created by Trunken
Version 1.0: Release (Special Weapons) Version 1.1: Power Fist with Knockback, Pummel and Stun added (XND mechanics) Version 1.2: Combat Extended Patch included (CE Ready) Version 1.3: Equipment requirements: Cyberware (CONN) or servo-motors (Power Armor) ...
Vanilla Furniture Expanded - Security
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you. https://i.i...
Field Medic [1.0-1.6]
Created by flyfire2002
The version for 1.6 has additional feature change. Non-downed pawns and in-bed pawn can now be stabilized. 1.5 and earlier retains old behavior. Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please ...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
Faction Discovery (ended)
Created by Orion
Out of commission I've taken this mod out of commission. This means there will be no further updates. However, I have integrated the code with Vanilla Expanded Framework and improved it significantly. So if you still need the functionality, use that mod in...
AutopsyTable
Created by bodlosh
Remove organs and bionics from corpses. Factors that influence the success chance: - doctor skill of the worker - corpse age (after 24 hours it is almost impossible to succeed) - room surgery success chance and infection chance - quality and material of th...
MiningCo. Spaceship
Created by Rikiki
This mod adds MiningCo. spaceships. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153947#msg153947 PLEASE START A NEW WORLD AND COLONY! Otherwise, you may get errors about null faction (or use Orion's Factio...
Psychology
Created by The Word-Mule
Doesn't require a new save! Mod options available! B19 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1499800980 All versions 1.1 and onward: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2016263135 "This is the absolute best mod ...
People Can Change
Created by battlemage64
Occasionally, colonists will change their minds about things. They can gain a trait, lose a trait, or have the trait's degree change. Overview: Traits can be gained as long as a colonist doesn't have the max number of traits already (the max number can be ...
Job Splitter
Created by Fuglypump
Splits apart many of the categories in the work tab to allow the creation of more specialized colonist roles. Job Splitter With this mod you can assign colonists to perform smaller aspects of the vanilla job types which allows for better colony management....
Caution Tiles [1.0+]
Created by Esse Coisa
Safety is the key to a happy, healthy and efficient settlement, and nothing guarantees* safety better than striped flooring! DESCRIPTION This mod is pretty straight forward - metal tiles with stripes and fancy colors to boot. It stems from my work maintain...
Hunting Squad
Created by TwoWolfStyle
Adding Hunting Squad production building. Configure list of animals for auto hunting. Plus quality of life automation and annoyance removal. Hunt in squad, because it is dangerous to go alone. Tired of hunter being chased by maddened animal? Create a hunti...
No snowflakes [1.0]
Created by Barrelmaker
Tweaks a number of mood buffs/debuffs to be more reasonable. Do you love inflicting suffering on your enemies? Are you frustrated at your colonists' whining when they knowingly signed up for a slaving operation? Are you tired of their bitching because they...
Startup impact
Created by AUTOMATIC
ABOUT Measures how long it takes for mods to load. Use the button in main menu to view statistics. It's only possible to measure C# constructor timings for mods that are below this mod in load order, so this mod should as close to the top of load order as ...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it. NOT dead for 1.6! My notes on 1.6 but TL;DR: 1.6 only adds blueprints over walls - doesn't make it a single job, doesn't preserve settings of replaced beds, doesn't do many o...
Dubs Break Mod
Created by Dubwise
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because they slep...
Exotic's Better Crashed Ship Parts
Created by ExoticButts
Version: 2.0 17th of July, 2025: Updated for RimWorld v1.6. Preliminary code added for Odyssey's crashed relays, in case they need adjustment. This mod does two things; -Undoes Tynan's change to psychic ship parts in B18+. Now you can acquire AI cores from...
Real Ruins
Created by MR. TETEREW
"Everyone is dead or gone. This story is over. Perhaps someone else will find a use for the ruins of this place." Have you ever wondered who might be that person which will find a use for those ruins? With this mod it might be you, or any other RimWorld pl...
Color Coded Mood Bar
Created by PorqueNoLosDos
ColorCodedMoodBar Color code each pawn's mood bar within the colonist bar based on their current mood. A red mood bar indicates the pawn is at or under their extreme mental break threshold, orange indicates the major mental break threshold, yellow indicate...
Reclaim, Reuse, Recycle
Created by DoctorVanGogh
Harvest implants & bionics from corpses and prepare them for reuse by your colonists This mods adds a new "Harvesting bench" with a new job: Harvesting corpses for artificial parts. Those parts can then be refurbished to allow reuse (or sale) by your colon...
SRTS Expanded
Created by NECEROS
Short Ranged Transport Ships These are tiered, flying ships with very specific roles. They can load people and cargo and bring it somewhere else -- potentially a very long distance, and back again. These act like drop pods, but are not one use -- when you ...
The Brotherhood Compendium (1.0 only)
Created by kurtus_mob
This version is now discontinued and will not be updated. Check the 1.1 update ! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2010861354&tscn=1584142518 Hello there, good people of the rim. Bring some order back to the rimworlds with the Brotherh...
[PS] Barber Pod
Created by Neon1028
*** NOTE: This mod is out of date as of 1.1 *** Mlie being the awesome person they are has made an update that can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2030323343 Have you ever wished your pawns could spend a day at the hai...
Plasteel Surgery
Created by Neon1028
*** NOTE: This mod is out of date as of 1.1 *** Mlie being the awesome person they are has made an update that can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018276375 In a world with space travel, cryo freezing, and hats why sh...
Cybernetic Organism and Neural Network
Created by Trunken
Use the new version located here https://i.ibb.co/QQdCqdX/Changelog.png Version 1.0: Release (Medical Expansion) + Android Support Version 1.1: Bionics for all Body parts + Eyeball Collection + Berserker Chip with Mental State https://i.ibb.co/Yhvkjvq/Clea...
Meals On Wheels
Created by Uuugggg
Colonists grab meals from animals, or each other, if needed - if there is nothing else available. --- "I'm so hungry, but there is no food" "You dumbass there's food on the muffalo" "... muffalos scare me." --- Note that 1.3 did add "Food from animals" But...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Build From Inventory
Created by Uuugggg
Construction will use things in your colonist or pack animal's inventory. Your own inventory is used first, then any resources as normal - and then if there's nothing available anywhere, other people's inventory will be used. --- This is perhaps the most u...
Use Bedrolls
Created by Uuugggg
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte...
Micro Designations
Created by avil
You can designate some actions that usually possible only through bills and recipes. Features Only non-stackable items with only one item as ingredient in a bill are applicable. Even if they're modded-in. Because it's dynamically generated, weird ingame te...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
JecsTools [Deprecated]
Created by Ryoma
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized...
Auto-Cut Blight
Created by Razor 2.3
Automatically designate blighted plants to be cut. Only acts on blight spread, so it won't help you if you already have a blight. Use Allow Tool for that. Thanks to UnlimitedHugs. Allow Tool's source is what I used to figure out job orders. UPDATE: Added a...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Stack XXL
Created by Indeed
Stack XXL Increase the stack sizes however you wish! Want 10x, 20x or even 100x? Want to set different stack sizes for meat, meals, and resources? You came to the right place! Requirement: HugsLib IMPORTANT: PLEASE RESTART YOUR GAME AFTER CHANGING MOD SETT...
SF Grim Reality
Created by StarlightSovereign
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. T...
Life Support
Created by KongMD
This mod adds the Life Support System building. It's a linkable to beds that will prevent a pawn from dying if they lose organs. It requires power to run. I took this building from the mod 'Questionable Ethics' and made it a standalone mod to increase mod ...
Prisoner Arena
Created by Not Lancer
Satisfy your barbarian needs! Just a small mod I made which allows you arrange fights between your prisoners. Spectators would be happy and get plenty of joy! How does it work You select two prisoners and start the fight from the arena spot menu. Any pawn ...
Medical Training
Updated for 1.6 Should also work for 1.5, 1.4, 1.3, 1.2, 1.1 and 1.0 Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As mu...
[ABANDONED] Annoyance Remover v0.07
Created by Jebo
#################################### #################################### #################################### I officially conclude this mod and updates for it. Thank you all 4,742 subscribers for years of support. Peace out, yo! #########################...
SF Cave Life
Created by StarlightSovereign
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Removes the debuff for living underground entirely. ★·.·´¯`·.·★ Details ★·.·´¯`·.·★ Pawns will not receive any kind of debuff for being stuck inside/underground. Instead, they will get a 0 mood effect for being inside a...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
Repair Workbench
Created by Acruid
This mod adds the Repair Workbench to the game so you can repair the durability of items. Features Completely repair the durability on weapons and armor, optionally balanced by Repair Kits needed. Workbench can be used without power, at 40% efficiency. Inc...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
Medieval Times
Created by Vindar
Version 1.0.2059 -- Please (Rate Up) if you like this mod -- Medieval Times operates as a game expansion, filling out early game / Tribal era content as Medieval era items, weapons, armour and buildings. This mod also adds 2 new types of Medieval factions ...
Misc. Robots
Created by Haplo_X1
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: https://github.com/...
Misc. Training
Created by Haplo_X1
This adds some training facilities: - Shooting Target Train up your shooting ability. - Martial Arts Dummy Train your martial arts ability. - Archery Target Your colonists like to shoot some arrows for joy. This variant comes WITH a training task! For the ...
Prisoner Harvesting
Created by GassyTaco
Updated to version 1! Version Beta 19 here. http://www mediafire com/file/dtrga56bqr06egz/Gassy_Mods_B19.rar/file Simple mod. Allows you to harvest any prisioner without making your colony have a mood swing, no longer you will need to re-roll a character t...
Crash Landing
Created by Katavrik
This mod is no longer maintained since the new and more active modder emerged. You should use his version of mod for now: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2289694750&searchtext=crash+landing My interest in rimworld modding is very low...
Miscellaneous 'CORE'
Created by Haplo_X1
*** This mod contains various core functions for other Miscellaneous parts. *** *** It must be loaded before the other parts! *** The following video shows all that Miscellaneous can add to your game: Miscellaneous Showcase by Soapie Plays It also comes wi...
Misc. TurretBase, Objects
Created by Haplo_X1
- Turret: Weapon Base You want to build your own turrets? Build or buy an automatic base from a trader and add your weapon of choice to it. The manable weapon base needs the research 'Smithing', the automatic version needs 'Gun Turrets'. - Micro Turret Lau...
ED-Embrasures
Created by Jaxxa
Version: 5.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md Adds embrasures for that can be shot through, while blocking passage, giving your colonists an adva...