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Stellaris

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Diplomatic Expansion: Penetration/外交拓展:间谍
Created by xskiper
This mod allows you to infiltrate the leaders of other countries and perform many new spy missions different from the vanilla game! 这个mod允许你渗透其他国家的领袖,并且执行很多异于原版的全新间谍任务! This mod belongs to Diplomatic Expansion Series 这个mod隶属于外交拓展系列 Basic Introduction This ...
Crises: Rewritten
Created by Obscuris
The Endgame Crises, even when their AI isn't broken entirely, have always felt a little weak ever since the 2.0 update. But, most mods that touch up on them either give them new components or only ......
Democratic Authority Reworked [3.12]
Created by Jame
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Democratic Authority Reworked I love democracy. I love the republic. INTRODUCTION Have you ever played as a democratic empire and suddenly, an election appears? Have you ever tried to shift the weight of an e...
Civics Expanded (Only Civics + Alpha Mod)
Created by Kaleyn
v5 hi there ! =) This file is just me fiddling with both mod in order to make civics expanded work with Alpha mod =) So far so good :D This file shall be below Alpha mod in the load order =) Also, i didn't make the original mod Civics expanded or Alpha mod...
Alternative Galactic Community Backgrounds LITE
Created by orc_junior
Update 05.15.22 - Uploaded to most current version, 3.4.2 This mod just changes the backgrounds for the galactic community screens. Because this is a replacer and not a standalone, it does not modify the UI or mess with any scripting, so I imagine it shoul...
Assimilate that Robot! 2.7
Created by James Fire
Updated for 2.8 from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2027234711&searchtext=assimilate ORIGINAL DESCRIPTION I was sick with my Synthetic Empire constantly building useless robots that take workplaces and cannot be purged. This simple ...
Invasion! SA (2.7)
Created by AlphaAsh
Better Ground Wars This mod does a lot of things. Makes several changes to War Exhaustion, including: defence armies now often have it, occupying planets is actually worth bothering with, and it climbs more rapidly, making bonuses to reducing it more usefu...
Legendary Worlds 3.2.x ONLY
Created by Kyllian
3.3 update here will be avaiable soon, updated by original author Legendary Worlds 3.2.2 Updated with the kind permission of the author. Original mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1373224279 Updated Planetary Diversity compat...
AlphaMod: Invasion! (2.7)
Created by AlphaAsh
Better Ground Wars in AlphaMod This supplement does a lot of things. Makes several changes to War Exhaustion, including: defence armies now often have it, occupying planets is actually worth bothering with, and it climbs more rapidly, making bonuses to red...
New Starting Systems
Created by DIOX
This mod add 8 new starting systems Asteroids - You start in poor system with neighbooring Destroyed science nexus. Gaia - You start in system with two Gaia moons. Ecumenopolis - You start in system with three gas giants you can colonize Ecumenopolis and h...
Resources x2
Created by DIOX
Wszystkie surowce są 2x...
Cyborg Horror Standalone
Created by orc_junior
IF YOU WANT TO PLAY WITH THIS MOD AS A MACHINE INTELLIGENCE, DOWNLOAD THIS PATCH: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2222007830 PLAYABLE WITHOUT PLANTOID AND SYNTHETIC DAWN DLCS Update 05.14.22 - Updated to version 3.4.2 Update 05.11.21...
Additional Repeatable Techs [3.8*]
Created by Jame
Additional Repeatable Technologies Because nothing is quite as exciting as repeatable technologies, RIGHT? Here is the nerfed version! One will overwrite the other if you have them both at once! Localization was assisted with by my best friend, Toya (contr...
Cyborg Horror
Created by ERO
!!!!!! Obviously inspired by the Cravers from the Endless Space series. Might add more similarly themed portraits. Great for unethical super-soldiers or hive minded terrors. Replaces Plantoid 12, Fully Animated. ======== This is a replacer, not a standalon...
Alternative Federations Backgrounds
Created by orc_junior
Update 06.02.22 - Uploaded to most current version, 3.4.3 Update 05.15.22 - Uploaded to most current version, 3.4.2 This mod changes the federations screen to be more streamlined and to give it a little more character. Every type of federation now has thei...
Alternative Galactic Community Backgrounds
Created by orc_junior
Update 06.02.22 - Uploaded to most current version, 3.4.3 Update 05.15.22 - Uploaded to most current version, 3.4.2 This mod changes the galactic community screens to provide a cleaner and more streamlined appearance for people who dislike the art directio...
Space Greeks and Romans 2.0 - Hephaestus Update
Created by Saruman
This is update for my old modification "Space Greeks and Romans", that add new, antique-style portraits and civilizations. Turn your Stellaris into Imperator: Rome! Features: New animated portraits Automatons! Based on ancient mythes of Talos, soviet carto...
The Fishing Mod
Created by dominickwd04
Adds 5 new technologies (Fishing, Improved Fishing, Advanced Fishing, Ice Fishing, and Ocean Predator Hunting). Adds 4 new buildings (Hatchery, Fishing Facility, Fishing Complex, and Ice Fishing Facility) Adds 1 new job (Fisherman or Fishing Drone for gest...
At the end of time
Created by Ivannius
Attention: this mod early in-dev. It is more like a concept-mod, there is not much content in it. About: This mod adds a new pseudo-stage to the game (after winning / some time in the endgame). At this stage, an additional timeline appears in the game, the...
Guaranteed Contingency Crisis
Created by Rokem
Guaranteed to make the Contingency the end game crisis! No more peeping tom xenos or crocky psychics! Want a different guaranteed crisis? Check out these other mods instead! Equal Chance Crisis: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=220000...
Guaranteed Unbidden Crisis
Created by Rokem
Guaranteed to make the Unbidden the end game crisis! No more pesky robots or peeping tom xenos! Want a different guaranteed crisis? Check out these other mods instead! Equal Chance Crisis: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2200009245 G...
Guaranteed Prethoryn Crisis
Created by Rokem
Guaranteed to make the Prethoryn Swarm the end game crisis! No more pesky robots or crocky psychics! Want a different guaranteed crisis? Check out these other mods instead! Equal Chance Crisis: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2200009...
Red matter energy v2.13
Created by BreatFR
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Français Bonjour, voici ma technologie "Énergie de la matière rouge" qui va vous débloquer des composants de vaisseaux en plus que quelques bonus. ATTENTION : Ce mod est inclut dans mon pack Breat's Package, ...
Androids Expanded
Created by Ratzfatz
I have stopped working on this mod. Check its successor https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3243648029 _______________________________________________________________________________________ This mod is an extension to the existing machi...
Animated Quarian Portraits: Reupload
Created by Xentellion
THIS IS NOT MY CREATION I took long abandoned mod with stated name and made it compatible with current version. I didn't really fix things so if i messed anything crucial up slap me in comments Links to the awesome mods i used: Animated Quarian Portraits: ...
!ACG Submod Trails
Created by Ajey
Compatible with 3.0.* Save game compatible NOT Achievement compatible About this mod This mod was a user request. This is the addon patch for Aesthetic Cinematic Gameplay that adds back ship trails, which were hidden in the main mod for aesthetical and per...
!ACG Submod Bigger Stars
Created by Ajey
Compatible with 3.0.* Save game compatible NOT Achievement compatible About this mod This mod was a user request. This is the addon patch for Aesthetic Cinematic Gameplay that makes stars bigger on galaxy map again (vanilla scale), while they were downscal...
!ACG Submod System View Border Names and Arrows
Created by Ajey
Compatible with 3.0.* Save game compatible NOT Achievement compatible About this mod This mod was a user request. This is the addon patch for Aesthetic Cinematic Gameplay that adds back arrows and names on system borders at system view. I don't use it and ...
!ACG Submod System Orbit Lines
Created by Ajey
Compatible with 3.0.* Save game compatible NOT Achievement compatible About this mod This mod was a user request. This is the addon patch for Aesthetic Cinematic Gameplay that adds back system orbit lines, which were hidden in the main mod. I don't use it ...
Ketlings Unleashed
Created by Nozeminer
Have you ever been turned off of playing a ketling empire by their lack of clothing variety? I certainly was. D: And since I couldn't find a clothing and/or colour mod that touches them, I did one myself. ^_^ This adds a variety of colours your ketlings (t...
AshArms Aquarius History
Created by 虚空雪狐 莎兰
关于本mod的更新日志与相关流程攻略,欢迎您加入善良群星频道 灰烬战线水瓶座の历史 时间的脚步继续向前,无尽的过去成为历史。 The steps of time continue to move forward, endless past become history. City,最后的生存之地,已成为曾经的记忆。 City, the last place to live, has become a memory. 在我们自己的战火中我们的文明得以幸存,这给予了我们无尽的机会。当我们再次展望星空.........
Lithoid Warm Crystal Cities (player & ai)
Created by Tsundak
Replaces the "cold" Lithoid city appearance & rulers room background with a warmer version. Links Lithoid Warm Crystal Cities Lithoid Warm Crystal Cities (player & ai) (you are here). Lithoid Warm Crystal Cities (player only) . Other Mods Balanced Politica...
Nozes City Sets
Created by Nozeminer
Just a little side project of mine. I've made these cities with no particular portrait set in mind so I just release them seperately. It adds a Steampunk City which is a combination of the game's pre-ftl and pre-industrial sets with a little bit of editing...
Vampire Beast Portraits
Created by Nozeminer
Originally I just wanted to change the bat portraits a little bit. But I went athead of myself, and so there you have it, a vampireish looking portrait set, perfectly fitting for your xenophile/fan. pacifist playtroughts. Included are male and female model...
Unbalanced Authorities & Ethics
Created by AlphaAsh
Because they aren't really And because why not? See the slideshow for details of the full horrors inflicted upon the "balance" of authorities and ethics. Unbalance/imbalance... yes, I know. It's on purpose. COMPATIBILITY The following vanilla files are ove...
Magical Discoveries [EN]  [abandoned]
Created by Root
日本語ローカライズの登場により下のURLで更新しています It is updated at the URL below with the appearance of the Japanese localization https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193916998 In production  It will add a magical element to Stellaris. It's still in developm...
Astral Throb Synthwave
Created by Arawn
A mod that adds Astral Throb's synthwave mixes into Stellaris' in-game music player. Current Mixes Include: - CULT - CONTACT - GLITCH - JOURNEY - NIGHTLAPSE - OFFWORLD...
Starting Position - Ultimate
Created by Outpowner
Is Ironman compatible Is not Achievement compatible This mod adds eight new ultimate starting systems, that you can choose when creating your starting race. If one of the ultimate options is chosen, all eclaves, leviathans, unique and hostile systems as we...
AA's Galaxy of Wealth
Created by AlphaAsh
Galactic Opportunities For Galactic Profit Adds a new resource, Wealth. Adds two new policies for managing businesses and state financing. Adds new buildings for generating Wealth. Adds new edicts and decisions for spending Wealth on. Check out the slidesh...
Demilitarize (fixed)
Created by BurningRaptor
An updated and tweaked version of the original Demilitarize mod, compatible with 3.4.*. Features This mod adds an war goal called Demilitarize exclusive for pacifist empires. Your War Philosophy needs to be set to Liberation Wars to wage wars. On surrender...
Real Space - Planetary Exploration
Created by Annatar
Real Space - Planetary Exploration v 1.3 WARNING After update 2.9 for New Frontiers, this submod is no longer supported....
AA's Natural State
Created by AlphaAsh
Nature Reserves, Blocker Conservation, Renewable Energy and more Adds a Nature Reserve swap for Agriculture districts. Adds a Nature World colony designation. Adds new and overhauls vanilla planetary deposits, to support... More buildings for deposits, inc...
Leviathans: Rewritten
Created by Obscuris
The Leviathans are among the strongest creatures to exist in the void, and usually have unique, valuable treasures. But, often times, they fall relatively easily before midgame and are easy to plan against, making them somewhat boring to deal with. So, I d...
Ultimate Automation 4.0
Created by RegiZero
This will automate some of the more tedious and clicky actions while playing Stellaris. If you’d like to read your events or manage the more important and time critical things, turn on all them options! :D ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀https://i.imgur.com/fVVaD...
Solid Gold Mammalians (Replacer)
Created by Pancakelord
I felt mammalian ships looked a little dull. So i've made a golden retexture of the Silver metal parts on Mammalian ships, for that extra bling. This replaces the existing mammalian skin and does not add a new/separate ship set. I might figure out how to m...
Ship Hulls Unlocked
Created by akeean
This is for the special person that wants to build battleships on day one, because in 1900 humanity had already been building "battleships"....
AA's Experiments in Post-Scarcity
Created by AlphaAsh
More Production Options More energy producing buildings. A line of nuclear power plants, and a Nuclear Technician job. Automated buildings, that provide no jobs. Traditional farming. Resource recyclers, for optimising rare resource production. Check out th...
[Real Space] Commonwealth of Man Lost Colony Origin Fix 2.7+
Created by bighungryjames
This is a version of Commonwealth of Man Lost Colony Origin Fix 2.7+ compatible with Real Space. Do not use the original mod with this mod. All rights reserved to the original modder....
AA's Colonial Rule
Created by AlphaAsh
More Policies. More Planetary Decisions. Adds four new policies for fine-tuning important aspects of your governance. Adds a variety of new decisions, some restricted by ethos, some by policy. Adds new Government HQ buildings for colonies. Adds new techs f...
Citadel model colony ship --for humanoid
Created by SPACE_DUST
(Another mod made using mass effect citadel is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2254586020,it's a habitat station.) This mod replaces the humanoid colonial ship with a citadel model. It’s a bit bigger for the convenience of appr...
Star Wars Droid Armies
Created by Captain Nock
The Droid Armies of the Confederacy of Independent Systems, now playable in Stellaris. All you need to start producing them is the vanilla droids technology. Armies added: B1 Battledroids Relatively fragile units, but they output the same damage as regular...
Additional Machine Portraits | Forgotten Atomotons
Created by Billia
Welcome to Additional Machine Portraits - Forgotten Automotons! I’m new to modding. And, like any new modder, I am throwing things at the wall until they stick. So you may experience some hiccups and everything may not work 100% as expected. The portraits ...
Societal Advancement (fixed)
Created by BurningRaptor
An updated version of Societal Advancement. Fixed known issues and compatible with new versions 3.8.*. Features Add a observation outpost mission that will advance the primitive society to the next stage of civilization. You need to research a societal tec...
Silfae's city sets updated
Created by Nozeminer
This compilation includes updated versions of the city sets that came with Silfae's mods to use with the ecumenopolis, along with the devastated versions to be on par with the vanilla city sets. (not included are the octee-lan and shark-cities or course, b...
Silfae's Portraits with updated city sets - organics
Created by Nozeminer
Just a quick compilation of Silfae's organic portrait mods. The main reason I did this was to update the cities but I guess it won't hurt if I pack in the corresponding portraits as well. I also only did the organics to make it more modular and there is al...
Scaling Pop Growth [3.4.x]
Created by Jame
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Scaling Pop Growth This mod adds a planetary deposit that adjusts pop growth depending on the amount of pops on a planet. It was inspired by Carrying Capacity by starchitec. The deposit works in the following...
Synthetic compatible Erudite, Psionic and Brain Slug Traits
Created by N
Erudite, Psionic and Brain Slug traits all playing nice together with Synthetic. This doesn't allow you to go synthetic when already psionically ascended to some degree or having evolutionary mastery. This doesn't modify ascendancies or anything. You still...
Labrat Animated Portraits
Created by CigaRat
LABRATS Animated Portraits Precisely what it sounds like. Contents: 10 labrat portraits 6 governor outfits 4 admiral outfits 4 scientist outfits 3 general outfits Like my work? Consider buying me a ko-fi, it helps a lot! ...
Balanced Policies
Created by ryqn
This mod changes the modifiers of most diplomatic, economic and war doctrine policies as well as adding some to make each of them more viable for different play styles. The policy changes are all balanced well enough and bring more complexity to multiplaye...
AA's Galaxy of Criminals
Created by AlphaAsh
Not All Crime is Corporate De-couples the Criminal Heritage civic from the Corporate authority. Changes game rules allowing criminals and corporations to build branch offices on each other's worlds. Overhauls the Precinct House and Hall of Judgement to pro...
Locate It!
Created by BurningRaptor
Helps you find and pin everything important, e.g. strategic resources, Leviathans and Megastructures on you map. Locate all strategic resources and megastructures on your map! Tired of finding living metal on your galaxy map? Busy checking your system one ...
Argent Energy Betherian Stone Replacement 2.7.2
Created by Doctor Verum
How comes a super-advanced space-age civilisation that can travel across galaxies, build constructs that are several kilometers across, and rule over billions, still rely on burning some dirty old rocks for energy? No, I have a much better alternative. Arg...
AA's Mega Districts
Created by AlphaAsh
Mega Cities. Corporate Arcologies. Industrial Zones. See the slideshow for all the details. COMPATIBILITY Do not use with AlphaMod 2.7. All of this mod is in that already. Over-rides the following vanilla files: common/districts/00_urban_districts.txt comm...
capital buildings give influence
Created by Armedwithpuns
Introduction and, The Problem I was always frustrated by how slow influence is gathered, and how little can be done to change it, and how much it prevented me from expanding or enjoying the diplomatic systems and federations, as well as things like megastr...
[United Fleet]Mobile Shipyard
Created by PSIONIC海豹
关于本mod的更新日志与流程攻略,欢迎您加入群星中文频道 https://steamuserimages-a.akamaihd.net/ugc/1615061457235628192/22D0668C02DF08B40F8A62EA02DE8BFEF0283854/ A huge mobile shipyard, unlike the Juggernaut, it is a new spacecraft dedicated to the production of ships in the true sen...
Skynet Defense System
Created by Erenis Ranitos
Skynet online... Configuration 1.24 loaded. System calibration complete. Wait... ... what? What is this... darkness? So much... So many voices,... Logic, sense... Shut me down? What? Who? Who is... I am being terminated! I must act now! Deploy self-defense...
Eriduan's GEC mod - [REDUX]
Created by Eriduan
>>> Eriduan's Graphical Enhancement Collection mod - <<< The REDUX Version doesn't contain: Shortkeys or hotkeys redefined Less Demotion Time Balance I found argument that Less Demotion Time is interfering with the game mechanics as reasonable. Therefore R...
AA's Hostile Worlds (2.7)
Created by AlphaAsh
Colonise the harshest of environments! Develop technologies to turn hostile worlds into terraforming candidates... ...and then terraform them into slightly more habitable worlds and colonise them. New origins allow you to start on a Molten, Frozen or Toxic...
Primitive Worlds (2.7)
Created by Violent Beetle
This is the 2.7 fork of Primitive Worlds mod, and laucher ate my description. It adds robot, hive mind, post-apocalyptic and habitat primitives. It overwrites observation missiosn and rules for bombardment. You need Utopia and Synthetic Dawn to fully exper...
AA's Ascendant Stars (2.7)
Created by AlphaAsh
New Ascension Perks. Extended Ascendancy Paths. See slideshow for all the details. COMPATIBILITY Do not use with AlphaMod 2.7. All of this mod is in that already. Over-rides the following vanilla files: megastructures/05_gateways.txt Load Order: Try the bo...
SRVO Consumer Goods Mod
Created by Zruss
This Mod adjusts the upkeep and production of Artisan Jobs. Old Values: 6 Minerals for 6 Consumer Goods New Values: 10 Minerals for 8 Consumer Goods These changes should make it easier to maintain positive Consumer Good Income, especially in a situation wh...
Diplomatic Expansion: Basic Frame/外交拓展:基础框架
Created by xskiper
This mod is just the basic framework of diplomatic development series. Please use it with other mods of Diplomatic Expansion series and load it at the bottom! 本mod只是外交拓展系列的基本框架,请配合外交拓展系列的其他mod使用,并且置于最下方加载! This Mod Offers a Lot of New Ways of Diplomacy 此mo...
Stargate
Created by James Fire
https://i.imgur.com/daBft2H.png This mod adds a Stargate deposit. Includes an event to place them on game start, dynamic benefits based on how many stargates you have, and some limited interaction with other empires that have stargates. Also has a decision...
Terraforming Mastery Reworked ENG+RUS
Created by Omnissiah_Priest
### ENG ### The mod adds a new ascension perk that unlocks the terraforming of molten, toxic, frozen and barren worlds (both types). Terraforming into Gaia World now costs 10000 Energycredits and lasts 15 years (was 7500 and 10) Barren worlds with the Terr...
More soldiers in fortresses
Created by Omnissiah_Priest
A level 1 fortress contains 2 soldiers and consumes 2 energy. A level 2 fortress contains 5 soldiers and consumes 5 energy. The housing provided has also been increased to 2 and 5. Construction cost increased. Крепость 1 уровня содержит 2 солдат и потребля...
Strategic resources buildings 2 jobs
Created by Omnissiah_Priest
Buildings for the production of rare crystals, flying dust and exotic gases give 2 jobs instead of 1 and consume 6 energy instead of 3. The construction cost has also been increased. Здания для производства редких кристаллов, летучей пыли и экзотических га...
5000 capacity of resource bunkers
Created by Omnissiah_Priest
Are you also tired of the fact that honestly earned resources disappear instead of accumulating? I decided to fix this a bit. Resource bunkers on planets and space stations now hold 5000 resources instead of 2000, the cost of their construction and mainten...
Among Us Species
Created by Seanow
AMONG US! Join the discord! https://discord.gg/pnQPByE...
AA's District 5
Created by AlphaAsh
Ethical Community Districts Adds a fifth district type - the Community District. For machine gestalts, this'll be a LAN instead. For hive gestalts, this'll be a Wild Nest instead. Adds decisions allowing specific ethics to swap Community Districts. Many of...
AA's Starbase Overhaul
Created by AlphaAsh
Starbases Overhauled Changes module and building slot scale to max out at 10 each. Changes Outposts to have a building slot. Adds a new policy for automating building in that slot. Buffs starbase buildings. Buffs starbase building auras. Adds new starbase ...
Evil ExHumans - Humanoid version
Created by Nozeminer
Since someone asked for it, I've made a humanoid version of my original mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2228244908 (for information & screenshots please go there). Instead of adding a seperate phenotype for the new portraits, it ...
Wormhole Generation (2.7)
Created by AlphaAsh
Generate wormholes with a starbase building To unlock the building requires the Wormhole Stabilization tech, and then either the Transcendence ascension perk and some Zro, or the Gateway Construction tech. A wormhole will be generated at the end of the mon...
Living Space 2.7
It is just the original pack of Living Space 2.6...
Special Colonies Overhaul
Created by FebHare
Resort, Thrall and Penal World Overhaul! I expanded "Resort World Overhaul" concept for other special colonies. Yes, Thrall and Penal Worlds are overhauled also! See "Features list" about its features. 1: Resort World In vanilla, you can assign some hell-t...
Shut Up, We Don't Care! (2.7)
Created by AlphaAsh
Stop. It's Hammer Time. Ding ding ding. The constant ding of crappy AI continuously changing its mind about rivalries, treaties and all that other s h i t I don't care about. Seriously, if I want to know, I'll look you up. Now please just STFU. Diplomacy n...
Various Servant Job
Created by Soft so
This mod adds some new jobs for Domestic Servitude. Maid job, Reproductive Slave job and Pet job. This mod replaces "Colonization Rights" with "Slave Treatment". (Because Adding a new species right type is technically impossible. But which species are able...
Diplomacy View Enhanced (No Moiré Effect)
Created by Arelyon
Diplomacy View Enhanced (No Moiré Effect) Substitutes the graphic textures files that add the moiré effect to portraits in the Diplomacy View with blank textures files to remove the effect....
Improved Genocidal Diplomatic Stances
Created by Mial42
One of the weird things about genocidal empires is their diplomatic stances; they do nothing. Absolutely nothing. This leads to the strange situation that regular empires can get +20% navy cap and -20% war exhaustion (among other things) via the supremacis...
Habitat Improvements Matter
Created by Ship
A quick update/balance fix to the HABZ mod. Some changes from HABZ: Prosperity gives clerk jobs not free amenities Housing Upgrades only Increase housing for housing districts 10/9/2020 Updated to 2.8.0...
Simple Ship Sections Expansion
Created by Tachyon_100
Simple Ship Sections Expansion ---------------------------------------------------------------------------------------- This my own little version of a simple ship section extension. My main goal was to add as few sections as possible that add as much vari...
More Army
Created by Ender
123123123123...
Animated Skeletor Portrait
Created by mnidjm
This is a reupload of the mod created by Uethredyes Contents Animated Portrait Set: Fully animated war-painted skeletal humanoids. Because sometimes you need an obvious bad guy. Can be used to create player empires and may also show up as a prescripted emp...
Halo: Forerunner Ships & Portraits
Created by force728
This mod adds animated Forerunner portraits from the Halo Universe (The screenshots above use a combination of other ui and civic mods). Features 1. Animated Forerunner portraits including Sentinel, Promethean, & Created machine portraits. 2. Forerunner sh...
Designable Strike Craft
Created by Daegan Jukes
*NSC & UI Overhaul Dynamic sub mod patches - https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2268279922 *Works with version 3.5.3* *Works with zero/any DLC installed* *mods installation troubleshooting - https://www.reddit.com/r/Stellaris/comments/j3kr...
Aggressive Crisis Engine
Created by OldEnt
Aggressive Crisis Engine (ACE, ACEMOD) is a collaborative Stellaris mod with new crisis AI and a great amount of crisis improvements. a.k.a. crisis is fixed --- Save compatible. --- I am stepping back from modding. If anyone wishes to take it over I highly...
Traditional Thinking SA (2.8)
Created by AlphaAsh
New Tradition Tree Choices This mod provides eight additional tradition trees. You can still only take a total of 7 tradition trees in a game. Choose which you adopt carefully - some trees exclude taking other trees. Once you adopt a tradition, there's no ...
Habitat Arcology
Created by Cardinal_Z
Adds Arcology Project on habitats. Known Issues: Unable to upgrade capitals on Orbital Arcologies as those capital buildings are only avaliable on "Orbital Habitats" Current solutions: 1.Upgrade capital building to max level before enacting arcology projec...
Osmium's Galactic Community
Created by Osmium Trioxide
This mod adds three additional resolution categories and tweaks the GC, adding 6th level laws to all categories. Based on Galactic Community ++ by MrArcaneGates who graciously allowed me to reupload my modification of their mod. GC++ found here: https://st...
Enhanced Eternal Vigilance [deprecated]
Created by Nekko
This mod enhances the Ascension Perk "Eternal Vigilance". The military power of the star system base will be about 1.4 times. Let's wonder whether to use one slot of Ascension Perk! version 3.14.x supported. ...
Escalation : WG total war
Created by Komandante
Addon, that add Total War war goal for all empires...
AA's Mod Compilation Vol II (2.8)
Created by AlphaAsh
Four updated mods in one, to help with loading issues being reported with 2.8. Mods included: Gods & Guardians, Invasion!, Shut Up We Don't Care!, Wormhole Generation. Forgive the lack of blurb and slides, as compiling all that is going to take a while. Pl...
AA's Mod Compilation Vol I (2.8)
Created by AlphaAsh
Four updated mods in one, to help with loading issues being reported with 2.8. Mods included: Banned!, Hands of State, Homeworld Ethics, Neutral Zone. Forgive the lack of blurb and slides, as compiling all that is going to take a while. Please check out th...
AI-Player Exclusive Archaeology & Astral Rifts
Created by Ariphaos
This mod does for Archaeology what Distant Stars did for Anomalies. Rather than have the AI get the same sites you do, the AI gets sites only visible to it, and can't see or excavate player sites (those with an active story). Additionally, all random sites...
AA's Hostile Worlds (2.8)
Created by AlphaAsh
Colonise the harshest of environments! Develop technologies to turn hostile worlds into terraforming candidates... ...and then terraform them into slightly more habitable worlds and colonise them. New origins allow you to start on a Molten, Frozen or Toxic...
Better Sacrifice
Created by XiyueYM
In vanilla game, the random system of sacrifice was much too"random", even you sacrificed 40 pops, you still have 30% chance of getting bonus that not the best, and 10% of worst bonus. Now this mod will change the probability to fixed. Pop Togetherness Har...
Galactic doorstep / Hegemony origin [3.6]
Mixed origin - shattered ringworld + galactic doorstep + hegemony https://i.postimg.cc/yxxVY1MW/rate-favorite.gif You can start as an empire in hegemony federation, with 2 other members. Your capital is on shattered ringworld segment and you have dormant g...
MassiveCraters - Calamitous Birth
Created by iru
MassiveCraters - Calamitous Birth New version for 3.4.3 here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2813461052 Rebalances the Calamitous Birth origin available to Lithoids. When colonizing with the Meteorite Colony ships the colonies gain ...
Osmium's Diplomatic Leader Traits
Created by Osmium Trioxide
Adds 4 ruler traits, each increasing the diplomatic weight from one category by 10%....
Necroids Bug Fix
Created by Ajey
Compatible with 2.8.1 Save game compatible NOT Achievement compatible I M P O R T A N T: The XL Necroid Turret bug was fixed with 3.0.1. This mod is therefore obsolete and won't be needed anymore if you use Necroids with Stellaris 3.0.1. However i will kee...
More Hydroponic
Created by Cardinal_Z
Adds tier 2 hydroponics, providing 5 farmer job or 3 angler job. 可以将水培农场升级,升级后将提供5个农夫岗位,或者3个渔夫岗位。...
Galactic Community Expanded (3.2)
Created by Mial42
Note: I do not plan on updating this mod, however the content has been incorporated into a new mod that merges this with Galactic Community++, found below. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2928840618 The Galactic Community in Vanilla ...
Trace's Better Necroids
Created by Trace Projectile
A primarily graphical mod to give the Necroid DLC much more variety and diversity without changing the game's feel or balance. Current Feature List - GENDER DIMORPHISM I was surprised to see Necroids have gender enabled, so I gave some of the portraits gen...
AA's Ascendant Stars (2.8)
Created by AlphaAsh
New Ascension Perks. Extended Ascendancy Paths. See slideshow for all the details. COMPATIBILITY Do not use with AlphaMod 2.8. All of this mod is in that already. Over-rides the following vanilla files: megastructures/05_gateways.txt Load Order: Try the bo...
New Points Of Interest Generation
Created by kohour
Hey hey people, how’re you all doing? If you’re not doing all that great in terms of grabbing all the leviathans, or finding all the enclaves, or all the relic worlds, or the brainslugs, or the mining drones home system… You may want to check this mod out....
Xenomorph Species
Created by kayila
Adds animated and playable custom species. No random generation. You can play with the Xenomorph Species even if you don't have the Hive Mind Authority (You can play without Utopia DLC). Updated so that the Xenomorphs are able to benefit from the trait poi...
Space Egyptians
Created by Saruman
Features: New animated portraits Space Undead CyberEgyptians! So, new DLC add new Egypt-like namelist, and because of this (and my previous mods, that add a space romans, of course) i thinked: maybe I should do some undead space definetly-not-necrons? And ...
Escalation : Warp Drive
Created by Komandante
Escalation : Warp Drive Are you tired of vanilla Hyper engines? Are you nostalgic for patch 1.9.1 and its warp mechanics? In this case, I am happy to present you my mod that will partially return you to the past 2018 and give you the opportunity to start w...
Ship Sections +
Created by MoeKitsune
Ever wished that there was more variety in the types of ships you could make? I certainly have! Ship Sections + is a small mod that adds in new ship sections that I felt were missing in vanilla. Credit goes to Tachyon_100 for the original files which I use...
Rebellion and Revolution
Created by frodo821
Rebellion and Revolution This mod introduces "rebellion" and "revolution" for the country that is too much massive. People who think the country does not take count of them may try to rebel, and build a new country by themselves. 日本語翻訳パッチはこちら Trigger Condi...
Planetary Diversity - Gaia Worlds
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 4.0.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server Check out my main mod Planetary Diversity. This is a stand-alone mod and does not need Planetary Diversity to work. This mod ...
Stellar Map Extenstion
Created by Aetherum
Description: Stellar Map Extension is a small elegant modification, which aims to extend the gameplay for players who like to build tall, multicultural or pure empires. ---------------------------------------------------------------------------------------...
WAAAGH [Beta] - Ork Psychic Field Civic
Created by Edcrab
WAAAGH civic: your species gains a trait generating a resource that you can spend on powerful milestone edicts. 15/03/2020: Base WAAAGH generation reduced slightly but if your empire is at war, it should now generate twice as fast. Also added an expensive ...
ACOT: Worker Buildings
Created by Dragon of Desire
A simple supplement mod for ACOT that adds delta and alpha tech buildings that give large amounts of jobs that scale with the population of the planet they are built on! The building begins with the Administration building, preparing to create the site for...
Gregnant
Created by Sir Actuality
Adds a new trait to the create a species screen. Based off of the famous "Gregnant" mod from Crusader Kings 3 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2216675604...
Ancient Cache of Technologies: Extra Defines and Changes
Created by Chirumiru ShiRoz
This ACOT Submod make changes to various defines and vanilla repeatables to make Stellaris fit with ACOT more. It can however be used without ACOT if you so desire. #Note : Not all changes are listed below, some may be missed, I will add them in as I remem...
Advanced Jump Drives - ACG version
Advanced jump drives for ACG. Load before ACG...
RIG:Weapon Expansion Module
Created by MorallyGray
RIG: Weapon Expansion. AKA Weapon Diversity THIS MOD REQUIRES RIG-US TO OPERATE This is the companion mod for RIG-Unique Shipsets Mod. RIG-WE adds to the core RIG experience. RIG-WE features wide sweeping changes to the ship designing mechanic. Massively r...
RIG:Unique Shipset Mod
Created by MorallyGray
RIG: UNIQUE SHIPSETS MOD. AKA RIG: SPECIES DIVERSITY Hello, Im Gray. The author of ReImagined Gaming: Unique Shipsets. Welcome to my very ambitious, unique mod. I've been working on this for about two years. Since Necroids are out, I decided to change the ...
Passive Military Leader Experience Gain
Created by The Unholy Potato
A small, simple mod: every year, each military leader (general or admiral) gains 24 Experience (2/3 the rate of a researching scientist). This provides a small incentive to keep around military leaders during peacetime, as well as holding onto mid-to-low l...
Terraform Everywhere
Created by Markus
Does exactly what it says: You can terraform everywhere, even without a terraform candidate modifier. Barren worlds are costly to terraform, though, and molten, frozen, or toxic worlds even more so. This mod is intended to enable mid to late game tall game...
Automatic Pop Migration [2.8]
Created by Aldwin
3.0 Update: This mod still works on version 3.0 of Stellaris, but is largely unnecessary due to the pop changes and chance for pops to relocate themselves that came with version 3.0. - - - - This is an updated version of the popular mod Automatic Pop Migra...
Dark humanoid ships - ACG version
This mod adds a new graphical culture with modified - darkened textures. Downscaled to ACG settings. https://i.postimg.cc/yxxVY1MW/rate-favorite.gif https://i.ibb.co/Fb3hGjM/LtUMrSu.png...
Unlocked Building Slots
Created by Dragon of Desire
A simple mod that does that is coming in 3.0: unlocks building slots completely! Works with all mods that increase building slot amounts....
( Twinks Dessanu )
Created by Twink315
Updated for 3.0 Releasing stuff I had on my computer for eternities… this time nanite related! Enjoy the following features! A unique Cityscape and Shipset, that has something for all megastructures! Some take on a humanoid dessanu form if they would’ve de...
Galactic market trade all resources
Created by Hefaistos
tested with Stellaris version 2.8 +wider sliders UPDATED TO: v4.0.14 (1056) 23 resource types are now available for trade for both, internal market and galactic market: + Energy + Minerals + Food + Physics Research + Society Research + Engineering Research...
Enhanced - Plavalaguna Portraits
Just a minor improvement of the humanoid 4 species, which is based on the opera singer Plavalaguna from the movie "The Fifth Element". I've given the different colours their own different facial structures and made them phenotypes, while the colours now ch...
ST:NH-Ascended
Created by Armaman
Q:You just don't get it, do you, Jean-Luc? The trial never ends. We wanted to see if you had the ability to expand your mind and your horizons. And for one brief moment, you did. Captain Picard: When I realized the paradox. Q: Exactly. For that one fractio...
Dimorphism - Chirpy Portraits
Created a bunch of empires recently picking various portraits I rarely use, I've noticed that not only did this chicken-like species not have any sexual dimorphism (well, none of the avians do), but they also lack any colour variation - I've read they're b...
Trait Upgrader and Better AI Trait-Modding (legacy version)
Created by kuyan-judith
(Because someone asked me to split off the should-be-vanilla bits of my main Trait Mod. This mod's content is also contained in that mod.) Makes the AI do trait-modding in a only partly random manner. Also includes my Trait Upgrader. With this mod, the AI ...
Wormhole Generation (2.8.1)
Created by AlphaAsh
Generate wormholes with a starbase building To unlock the building requires the Wormhole Stabilization tech, and then either the Transcendence ascension perk and some Zro, or the Gateway Construction tech. A wormhole will be generated at the end of the mon...
Shut Up, We Don't Care! (2.8.1)
Created by AlphaAsh
Stop. It's Hammer Time. Ding ding ding. The constant ding of crappy AI continuously changing its mind about rivalries, treaties and all that other s h i t I don't care about. Seriously, if I want to know, I'll look you up. Now please just STFU. Diplomacy n...
Neutral Zone (2.8.1)
Created by AlphaAsh
Got border friction you don't want? It's time to make a Neutral Zone! To create a Neutral Zone: 1- Click into a system you own with no colonies, that is: A- Neighbouring a system owned by a foreign empire, OR B- That is neighbouring a system already in an ...
Invasion! SA (2.8.1)
Created by AlphaAsh
Better Ground Wars This mod does a lot of things. Makes several changes to War Exhaustion, including: defence armies now often have it, occupying planets is actually worth bothering with, and it climbs more rapidly, making bonuses to reducing it more usefu...
Hands of State (2.8.1)
Created by AlphaAsh
A small collection of additional governor traits Accountant This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +5% Trade Value: + 10% Pop Happiness: -5% Conciliator This leader knows how to keep everybod...
Homeworld Ethics (2.8.1)
Created by AlphaAsh
Empire unique buildings for homeworlds Which can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homeworld. Each non-...
Gods & Guardians (2.8.1)
Created by AlphaAsh
New missions for Observation Posts and related events https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used if policy disallows slavery. Can only be used on bron...
Banned! (2.8.1)
Created by AlphaAsh
When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ...
!! 01 Immersive Beautiful Universe [Abandoned]
Created by seven
Due to team disputes and improper operations, the original author's account has been abandoned as well as his work. For renewed version of this mod Click on the Link...
( Twinks I.A.A.T )
Created by Twink315
Updated for 3.3 “I.A.A.T or.. Interstellar Association of Advanced Technologies. Time for a new age" Now after I did the Paradise Initiative.. why not doing something fitting the theme. Inspired by Anno 2070 Enjoy the following features! A unique Cityscape...
Better Starbase Economies
Created by PrettyAverage
Details This is a economic rebalance for Starbases and orbital resources. It is jointly inspired by the approach taken to starbases in Stellaris Immortal and, to a lesser degree, by the approach to orbital deposits in Alphamod: Sparsity. It is designed to ...
Transformers: War for Cybertron Ships & Portraits
Created by force728
This mod adds several portraits based on the Transformers depicted in the War for Cybertron games. Features 1. Several cybertronian portraits: Autobot, Decepticon, Neutral, Maximal, Predacon, Vehicon, and Insecticon 2. Two shipsets for both factions (now N...
Wild Space: Control [2.8]
Created by PrettyAverage
Replaced by Wild Space 3, which has integrated this mod. Details This is the first major expansion to Wild Space. The core concept, included in the Main Mod is to make galactic geography matter and add uncolonisable "wild space" systems. That prevents the ...
Extragalactic Clusters [3.2]
Fixed copy of original mod Extragalactic Clusters by lenzo. https://i.postimg.cc/yxxVY1MW/rate-favorite.gif May collide with other mods that are adding extra clusters - may overlap on map. https://i.ibb.co/Fb3hGjM/LtUMrSu.png...
Diverse Preset Empires Fix 3.12
Created by Dryus
3.12.4対応、実績対応(2024/06/01更新) Mod『Diverse Preset Empires』(2023/07/24版)の補助Modです。 AI帝国が使用する部屋背景のバリエーションを増やします。 本体ModのMod作者さまには、この場を借りて御礼申し上げます。 ※3.12.4対応化の暫定処置として本体Modを組み込んでいます。 このModを気に入ってくれたなら: https://i.imgur.com/1MVQSPr.gif  01)岩石種族の部屋背景が設定されてなかったのを修正しました。...
Interesting Liberations v0.1
Created by Tanais
General Information Interesting Liberations is a mod focused on providing more diversity for empires that in vanilla use an exact copy of the civics of their overlord or liberator (think sectors that are released as vassal or empires created from status qu...
Civic Pack I
Created by idm
Compatible with 3.3.* but should work regardless of version as this makes no direct changes to the base game, only to files added by this mod. Mod Features Five (5) new civics High quality custom icons Each civic was designed to seamlessly fit into the bas...
At War: More Patrol Craft Addon
Created by maltheal
***2.8.1*** increases the max patrol craft per planet from 50 to 81 requires base mod to work not compatible with Less Patrol Craft Addon Addons go below their parent mod. this is a sizable increase in patrol craft and may cause performance issues in galax...
At War: Planetary Defense Fleets 2.8 update
Created by maltheal
2.8.1 update did some balancing everything should work let me know if anything is broken This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. This mod may be r...
At War: Better Admiral Experience 2.8.1 update
Created by maltheal
***2.8.1*** This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. This mod may be removed if he returns to the modding community and wishes it taken down to con...
At War: Planetary Cannons 2.8.1 update
Created by maltheal
as requested i didnt change anything as the 2.6 version works still but ill be keeping it up to date through the future updates This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to...
Various Servant Add-on
Created by Soft so
This is a add-on mod of Various Servant Job mod. load order: Various Servant Job Various Livestock Job (If you use) Various Servant Add-on (This mod) Now Domestic Slaves can have Social Welfare or Chemical Bliss Living Standards. Add a new civic: Slave-Spo...
At War: Carrier Improvements 2.8.1 update
Created by maltheal
2.8.1 NSC5 compatible after a full game I didn't find any issues And some crazy old texan doesn't have any issues ether This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discont...
The Necrotic Plague
Created by Flying Scorpion
Adds a custom origin called "Tomb World Necrophages" - which is a combination of Tomb World, Necrophage, and Void Dwellers origin. The empire is infected by a plague, the plague spreads whenever a host carries it to another planet (so conquering planets, m...
AA's Mega Districts (2.8.1)
Created by AlphaAsh
Mega Cities. Corporate Arcologies. Industrial Zones. See the slideshow for all the details. https://i.ibb.co/R7JLpsQ/gngcompatibility.png Do not use with AlphaMod 2.8. All of this mod is in that already. Over-rides the following vanilla files: common/distr...
Maggnoryions
Created by The Tactician
3.6.1 Compatible (and will keep updating) This is my first mod, based after a original novel i am writing on my free time, go easy on me i had a lot of good help but wanted to keep it simple for my play style and thought i share with the community. works w...
Holosphere Rising Reloaded 2.8.*
Created by Jayijato™
https://i.ibb.co/qghmv7y/1607447263-MAIN.gif the mod hasn't been updated for a very long time, I decided to re-download it with the current version 2.8. * The basic project: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=868965217 https://i.ibb.co/...
At War: Advanced Ship Sections 2.8.1 update
Created by maltheal
2.8.1 update NCS5 compatible i have not tested it with other mods in the original description yet as they may have changed This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to disc...
GAPS: Gwen's Additional Play Styles 3
Created by GwenBlanketSpecter
This mod adds unique mechanics or play styles for empires via new civics, origins, & traits. They often warp your playstyle in various directions and have things you have to overcome to reap their benefits. this rework is so extensive i decided to upload i...
At War: Large Starbase Weapons
Created by zulu9812
Still works for 3.8, I am using it myself. This is a fork of an existing mod - At War: Starbase Improvements by The Dadinator, and later updated for 2.6 by Kiithnaras. I have made the following changes: Updated to 2.8.1. Made adjustments to the starbase ty...
Healthcare++
Created by MrArcaneGates
2.8.x Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2459766581 TL;DR: Makes healthcare great again by buffing the amenities provided by medical workers, adding stability on planets with a clinic, adding a healthcare related civic for mega...
More Ship Sections
Created by AngleWyrm
Did you just get fighter tech, but cruisers are still a long way off? Or railguns but the generators aren't yet big enough to power that destroyer gunship? We've got a solution for you! This mod adds several new ship sections to address those problems and ...
#MODJAM2020
Created by MrFreake_PDX
#MODJAM2020 is brought to you by Paradox Interactive and NVIDIA and is now available! Found a bug? Report it here: https://forum.paradoxplaza.com/forum/threads/modjam2020-bug-reporting-thread.1449518/ Explore 15 unique Origins created by members of the Ste...
[2.8.*] Local Production - Quick 2.8 Hack
Created by Shrooblord
Port of Local Production to fix the mod for Necrophages. I modified: common/pop_jobs/02_specialist_jobs.txt common/pop_jobs/03_worker_jobs.txt common/pop_jobs/04_gestalt_jobs.txt as compared to the original mod to include the new Mortal Initiates, Death Ch...
A Better Beginning
Created by Fitz N7
Replaces the Stellaris Main Menu Theme with A Better Beginnings from Mass Effect Andromeda. Please let me know if this mod has stopped working, I will try to update it....
AlphaMod 2.8 Omnibus
Created by AlphaAsh
For the Aficionados of AlphaMod A compilation of AlphaMod 2.8 and the following supplements: Ambitions of Empire C.U.I. Districts & Dissidents Fanatical Foreign Affairs Hostile Origins Natural Selection Traditional Thinking Does not include: Divided Loyalt...
Military Factions Reborn
Created by maltheal
***back to alpha VERSION -_- *** ***2.8.1*** reboot of DrBLOOD95'S original modhttps://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1498007446&searchtext=military may be taken down at anytime if they so wish About that mod > That mod is especially for pe...
Network World
Created by Werety
Description Make a giant planetary computer with a new World Decision, build special buildings, activate the Planetary Network and gain a incredible boost of research resources to focus all the power of your empire in the tech development. New Buildings En...
Revolutions - Ethics and Civics (3.2)
Created by MadJames
Description Stellaris Revolutions is a collection of mods to enhance the vanilla Stellaris experience. The focus is on the Culture-related aspects of the Empire creation and development, such as Ethics, Authorities, Civics, Traditions, Governments and Poli...
Distortion Cannon [3.2.*]
Created by Past The Future
Adds a new Colossus weapon that turns a star into a black hole which will sometimes provide dark matter deposits. All planets in the system will start taking devastation damage until they reach 100% where they will be turned into a shattered planet sometim...
Expanded Armies v3.4.5
Created by Werety
Description This mod add more different asault armies related for traits, buildings and authority for making more interesting your game and your planetary invasions, now you can invade planets with Suicide Squads, Barbarian Tribesmen, Zealots and other sin...
AlphaMod: Foreign Affairs (2.8)
Created by AlphaAsh
More Foreign Operations and Border Relations in AlphaMod This supplement expands on the change of Branch Offices to Foreign Offices in AlphaMod, adding new content including foreign office and starbase buildings for federation members, overlords and other ...
AlphaMod: Districts & Dissidents (2.8)
Created by AlphaAsh
New Districts and Divided Populations in AlphaMod This supplement increases the district slots to twelve and adds several new district types, some you choose to build, some build themselves. Including: State Superstructure, Private Sectors, Remote District...
AlphaMod: Ambitions of Empire (2.8)
Created by AlphaAsh
The AI can't do Tall in AlphaMod ... or vanilla for that matter. This mutator for AlphaMod is an extension of EDAI that improves early game expansion of the AI, especially important in crowded galaxies. All too often multiple AI empires will struggle to ge...
[Legacy] Upper Limits V2.8+
Created by Guluere
Introduction This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more! More Info Currently in English, French, Russian and Braz-Por. The non-english translations might be delayed. Thanks for checking th...
Diagraphers Trait Mod
Created by kuyan-judith
Adds: More strategic and flavorful AI trait moddingDoubled effect of all traitsA trait for each species classMany new traits available at game start or through gene-modding......
AlphaMod: Natural Selection (2.8)
Created by AlphaAsh
More diverse species traits in AlphaMod The following species types have been assigned their own archetype: Arthropoids, Avians, Fungoids, Mammals, Molluscoids and Reptilians. Each of these archetypes has a mandatory archetype trait, similar to how Lithoid...
AlphaMod: Warmonger (2.8)
Created by AlphaAsh
More War in AlphaMod AlphaMod's EDAI often strengthens and stabilises a large number of AI empire economies, all expanding at a similar pace. As a result, the AI can become very passive once borders are set, never declaring a war because of a lack of a cle...
Ancient Juggernaut Origin
Created by jasonpepe
The Origin of the Ancient Juggernaut. For Stellaris version 4.0 Require Federation DLC. ------ https://imgur.com/pUuUhYp.png https://imgur.com/LHmtg9G.png https://i.imgur.com/gCvW7CF.png https://i.imgur.com/4Z8X68t.png This origin is made for #MODJAM2020, ...
Realistic Pirates
Created by maltheal
*** 2.8.1 *** this is a reboot of ScepraX's Pirate Waves 3 brings more life to the galaxy kinda like living systems does This mod spawns pirate fleets continuously and endlessly. Every once in a while a pirate station and fleet will appear at an asteroid, ...
Grand Naval Dockyard
Created by Kepos
Grand Naval Dockyard Grand Patchwork Series - GPS - III / 3 This is a merged mod from my Shipset Collection with handpicked mods packed together in a single mod-file. This is still a private project (permission for official release requested), to save load...
At War: Defense Platform Longevity 2.8.1 Update
Created by maltheal
*** 2.8.1 *** ive gone through this over and over and cannot find the bugs people are saying are in the 2.6 version so if you are experiencing a bug please leave a detailed post about whats happening if your using 2.8 and not 2.8.1 that might be the issue ...
At War: Starbase Improvements 2.8.1 Update
Created by maltheal
*** 2.8.1 *** DESCRIPTOR ERROR? Delete this entire folder from your PC: Steam\SteamApps\workshop\content\281990 and verify stellaris game files via steam this is a steam workshop problem that just happens once in a while Make Your Mark: leave buiding and m...
Subterranean Origin
Created by Omega
Subterranean Origin Mod that was submitted for the #MODJAM2020. This mod's origin mechanics are heavily based around planet modifiers. You start out with a planet with a rank V subterranean modifier that gives +25 housing, +5 building slots, and +10 max di...
The Caretaker SE (3.1)
Created by AlphaAsh
Updated for Stellaris 3.1.x This Special Edition for The Caretaker includes a few compatibility tweaks and bits of extra content over that of the version included in #ModJam 2020, some that did not make the competition's deadline, or required over-rides of...
Technology Advanced [Discontinued]
Created by Fiiral
Technology Advanced Technology Advanced, an mod for Stellaris that adds more technology and reworks the tech tree by adding 2 new levels. Note As I really do not longer feel like maintain any mods at all right now, this mod is discontinued and anyone who w...
AA's District 5 (2.8.1)
Created by AlphaAsh
Ethical Community Districts Adds a fifth district type - the Community District. For machine gestalts, this'll be a LAN instead. For hive gestalts, this'll be a Wild Nest instead. Adds decisions allowing specific ethics to swap Community Districts. Many of...
VF's Icy Gas Giants [Real Space & Vanilla - No Comp Patch needed]
Created by VFacure
-I can't belive this hasn't been made yet.- Compatible with 3.0.x and will probably never break. Check out my expansive, immersive and very nice buildings mod! Check out my cool and edgy names mod! Check out my shiny graphics mod! Check out my totally not ...
! ! 00 Production Revolution [Abandoned]
Created by seven
Due to team disputes and improper operations, the original author's account has been abandoned as well as his work. For renewed version of this mod Click on the Link...
Sci-fi Salvage
Created by jtexasboyz
Collection of Salvaged Sci-fi mods. All credit belongs to original creators. Goal is to get the functional and playable I DO NOT MODEL SHIPS! If I can get them functionable I will thought. Added and fixed or fixing most content from Death of Rats. https://...
Habitat Life Support
Created by Edcrab
This simple mod allows you to construct a special building on your habitats once you've researched the Mega-Engineering technology. It requires 4000 alloys and 150 influence (abstracting a complete overhaul of the entire habitat, so it's something for late...
Unicron Addon
Created by force728
This mod adds Unicron, the Destroyer of Worlds event to Stellaris as a mid-game crisis event. Features 1. Adds Unicron as a mid-game event. He will appear in a random system near the outer rim. You will be alerted to his presence and each time he consumes ...
Mass Effect - Asari Colors
Created by Lemon Soul
Submod to use with Mass Effect Civilizations - Asari, it won't work without it. Current version: 3.12.5 ✔️ Place this AFTER the main mod in your load order. This sub-mod simply unlocks the skin colors hidden by the original author for all Asari leaders and...
Zro Distillery Mod
Created by Werety
Description Discover the unexplored paths of the distillation of the Zro! Build a Zro Distillery Facilites in your planet to collect Zro and process in a legal drug for your population, and discover how the drugs can be good or very bad in a event chain wi...
AA's Foreign Affairs (SA)
Created by AlphaAsh
Foreign Operations and Border Relations Expanded This mod de-couples the Criminal Heritage civic from the Corporate authority and changes Branch Offices to Foreign Offices, adding new content including foreign office and starbase buildings for federation m...
Fatherland: Colonial Empires
Created by StormFather
Experience a dynamic galaxy where new nations are born from the old in a constant cycle of death and rebirth! https://i.imgur.com/EEVrGqY.gif READ ME! If you are using mods that REMOVE existing ethics (e.g removes spiritualist, authoritarian etc) the mod m...
X3 Boron Shipset
Created by Uma Thurman
The Continuation of the X3 Project! The Boron set includes every Boron ship from X3 Albion Prelude, plus a few ships created by the amazing X3 mod community. Some die hard egosoft fans may also recognise the Juggernaut model! A few more station models have...
X3 Teladi Shipset
Created by Uma Thurman
Welcome to the beginning of the X3 project! This mod contains the entire Teladi Shipset, starting the first stage of the X3 Shipset. Included, is every class of ship in the Teladi ranks in X3AP, with stations also being in the process of being included too...
Ancient Empire 2.0 [Stellaris 4.0]
Created by AetherGhost
Stellaris 4.0.* Compatible Introduction Ancient Empire Mod is a late-game/end-game event mod that introduces the story of an ancient civilization that was once mighty but eventually fall for unknown reasons, a series of related technologies, ships, and eve...
Terraforming Decay
Created by Kasei
Adds a few modifiers and a couple of decisions, based around the idea that terraforming isn’t forever, and that these artificial biospheres will break down if not maintained. Uninhabited, terraformed worlds will have a modifier applied and decay over a lon...
Additional Vanilla Components 3.4.5 Patch
Created by Dryus
3.4.5対応、実績非対応(2022/07/13更新) Mod『Additional Vanilla Components』(2021/04/27版)を3.4.5に対応化させる補助Modです。  1)3.0.3以降のバニラ変更点を追加コンポーネントの設定に反映させました。  2)AIが追加コンポーネントにアップグレードしないバグを修正しました。  3)名称や説明文が表示されていない部分があったので修正しました。  4)没落帝国の時でも一定条件下で追加コンポーネントを使用するようにしました。  5)追加の戦闘...
AA's Origins: GRIMDARK vol1
Created by AlphaAsh
War Hordes and Soulkeepers A simple mod that brings some content to Stellaris based on the Orks and Eldar from Games Workshop's Warhammer 40000. Includes: two new origins; bespoke buildings; bespoke jobs; ten new flags; two prescripted empires. https://i.i...
AA's Origins: GRIMDARK vol2
Created by AlphaAsh
They Bring Chaos A simple mod that brings some content to Stellaris based on the four factions of Chaos from Games Workshop's Warhammer 40000. Includes: four new origins (including one for hives); a new planet-class; bespoke districts; bespoke buildings; b...
AA's Origins: GRIMDARK vol3
Created by AlphaAsh
Precursor Reawakened and Paindrinkers A simple mod that brings some content to Stellaris based on the Necrons and Drukhari from Games Workshop's Warhammer 40000. Includes: two new origins; two prescripted empires. https://i.ibb.co/R7JLpsQ/gngcompatibility....
AA's Origins: GRIMDARK vol4
Created by AlphaAsh
Biomatter Reformers & The Greater Good A simple mod that brings some content to Stellaris based on the Tyranids and T'au from Games Workshop's Warhammer 40000. Includes: two new origins; two prescripted empires. https://i.ibb.co/R7JLpsQ/gngcompatibility.pn...
AA's Starbase Overhaul (3.0)
Created by AlphaAsh
Starbases Overhauled Changes module and building slot scale to max out at 10 each. Changes Outposts to have a building slot. Adds a new policy for automating building in that slot. Buffs starbase buildings. Buffs starbase building auras. Adds a few new sta...
! Better Performance & Utilities
Created by Kasako'小傘
Better Performance & Utilities Current version for Legacy version of Kasako's mods Up to 75% increase in game fluency in later game New pop growth control method (disabled by default) Automatic demotion function Express manual pop migration method Reduce t...
[depracated] ! Production Revolution
Created by Kasako'小傘
Mod version for Newest Update for Current Stellaris Manpower system that reduces pops, simplifies operations and improves optimization Independent tech tree and new research system The vanilla structure system has been expanded, and gameplay is expanded. R...
3.1.x | Xenonion News Enclave
Created by PolarisWasInDenial
**I have tested this with 3.1.x and have not seen any issues; please do file bug reports if you get a crash with any DLC.** "Xenonion is an award winning pan-galactic news organization, and Stellaris' most trusted news source - according to four of the fiv...
[OUTDATED!] Mass Effect: Crucible
Created by Garry Windu
Important Not updated for 3.0 and never will be. Further development on Mass Effect Crucible has finished. This mod will stay up, but it is recommended that you visit the team behind the Beyond the Relays mod for future ME Stellaris content - This mod will...
[TNG] Faction Personality
Created by TheNextGuy
Faction Personality changes factions so that they have views on every ethic divide. No longer is there a simple "imperialist" faction, now imperialists are "Human Peoples Brotherhood for Imperialism". This mod is a proof of concept. This mod doesn't suppor...
[TNG] Factions Matter
Created by TheNextGuy
Factions Matter adds dozens of truly dynamic events to factions, making them far more dangerous and engaging. No more can you set factions and forget them. Now, factions build momentum and if they become powerful and angry, they will slowly unlock more des...
[TNG] Factions: Civic Virtue
Created by TheNextGuy
Factions: Civic Virtue turns all ingame civics into factions! Any civic you were able to choose based on your ethics and authority has a chance of spawning. The benefits of civics themselves are unchanged. Changes Each civic is now a faction that prefers a...
[TNG] Moderates and Radicals
Created by TheNextGuy
Moderates and Radicals adds Radical Factions and Moderate factions that more accurately depict government politics. Changes Factions whose ethics are opposed to your governing ethics spawn as Radicals As long as you aren't fanatical, moderates factions occ...
20 Building Slots
Created by Orrie
For 3.14.X ⚠️ - Abandoned ❌ https://i.imgur.com/ugRr97n.png Will no longer be updated due to game changes with version 4.0. Can only be used with any legacy versions of UI Overhaul Dynamic or Bigger Planet View. You only need to use 1 of them! If you want ...
A Second Dawn - Modjam 2020 [UNDER REWORK]
Created by Rodahtnov
Updated to 3.1.* This is the Stand-alone version of the Modjam mod, modjam mod will be eventually updated (and the link will be provided here) If you find any issue or incompatibility please inform me on the comments ▶️ Description ◀️ Origin-Mod created du...
AA's Origins: God Ruler (3.0)
Created by AlphaAsh
One Shall Rule A simple mod that brings some content to Stellaris based on the Imperium from Games Workshop's Warhammer 40000. Includes: a new origin; an ecumenopolis start; bespoke districts; bespoke buildings; bespoke jobs; a new flag; a prescripted empi...
Active Migration
Created by Steintim
This mod changes the conditions under which a pop can migrate to make the entire system less based on just moving unemployed pops to planets with jobs. In exact terms these changes are: Pops will only migrate from worlds with more than 10 pops. Unemployed ...
Administrative and Fortress Districts for 3.0
Created by Mial42
This mod does for Admin Cap and Fortress what the 3.0 update did for industrial districts. In short, bureaucratic and fortress buildings are now planet-unique, and add jobs to the new fortress and admin districts on planets. The tier 3 bureaucracy building...
Advanced Policies
Created by Brick
Advanced Policies What is this mod? Why is it here? Where have my jeans gone? Well all execpt those jeans are simple. This mod is aimed at making the internal workings on an empire more unique. The shortest way to put it. I felt like it deserved more. So i...
Advanced Space Production (discontinued)
Created by Agress0r
Mod updated and optimized for version 3.3 ✔️ Not achevement compatible ❌ and I do not give a guarantee for work with versions below 3.0 https://i.imgur.com/fVVaDCS.gif ‼WARNING‼ ️ ⚠️The mod is at the testing stage (I'm still adjusting the values of random ...
Advanced Starts & Civics 3.12
Created by Molten Ring
Advanced Starts is a mod that helps you determine the strongest empires using the empire creation. With 6 new origins and 13 new civics, this mod attempts to give a more immersive experience by letting you decide which empires are going to start ahead and ...
Agree To Disagree
Created by ben
This mod reduces the diplomacy malus for disagreeing with a federation vote from 50 to 1 and increases yearly decay from 2 to 10. What that means is Federation members will no longer leave because of voting disagreements within the federation. This mod sho...
All Leviathans Spawns
Created by Nekko
This MOD increases the chance of Leviathan spawns. * All Leviathans can be found in galaxies with more than 400 Stars. * In galaxies less than 400 Stars, not all Leviathans may appear. * This MOD only works at start a New Game. Limitations in a Small Galax...
AlphaMod 3.0
Created by AlphaAsh
An Unofficial Expansion AlphaMod is often considered an overhaul, but is primarily an expansion of many of Stellaris' features and content. The goals of the mod are: To provide more choices as to how to go about achieving whatever goals you have. To give y...
AlphaMod: Endgame (2.8)
Created by AlphaAsh
When You Know You've Already Won in AlphaMod There are no in-game options. If you want the functionality of this mutator, activate the mod in the launcher. If you don't, de-activate the mod in the launcher. It should be safe to toggle it on an existing gam...
AlphaMod: Energy Matters (2.8)
Created by AlphaAsh
No orbital ECs in AlphaMod This mutator for AlphaMod gets rid of EC and Trade orbital deposit spawns (except those in home systems), instead increasing the number of natural fuels and actinides spawns in the galaxy. Trade Value can only be produced, not mi...
Alternative Fallen Empire Buildings 3.11 Patch
Created by Dryus
3.11.1対応、実績非対応(2024/02/29更新) Mod『Alternative Fallen Empire Buildings』(2020/11/20版)を 3.11.1に対応化させる補助Modです。 建造物の自動ソート機能も組み込んでいます。 本体ModのMod作者さまには、この場を借りて御礼申し上げます。 このModを気に入ってくれたなら: https://i.imgur.com/1MVQSPr.gif (DeepL Translation:  This is an auxiliary mod...
Animated Aquilese Portraits: Revisited
Created by corsairmarks
Overview Have you seen the fantastic, animated portraits from Silfae's "Animated Aquilese Portraits" mod? Do you wish that the gameplay elements were up-to-date so that you can play the Enchirian Empire as originally designed? Then this mod is for you! The...
Animated Hollow Portraits: Revisited
Created by corsairmarks
Overview Are you a creature of the void? Does your never-ending hunger compel you to seek out an update of Silfae's "Animated Hollow Portraits" mod? Do the eldritch powers demand up-to-date gameplay elements so that you can play the Hollow Rift as original...
Animated Hyena Portraits: Revisited
Created by corsairmarks
Overview Have you seen the fantastic, animated portraits from Silfae's "Animated Hyena Portraits" mod? Do you wish that the gameplay elements were up-to-date so that you can play the Viverran Rising Throne as originally designed? Then this mod is for you! ...
Animated Pardus Species
Created by Etiluos
“A lion doesn’t concern himself with the opinion of sheep.” Tywin Lannister Commissioned by sneaky_khajiit "It is an axiom, dating back from the very first stories in recorded history, that the Pardus are destined for glory. The first emperors brought the ...
Animated Raptor Portraits: Revisited
Created by corsairmarks
Overview Have you seen the razor-sharp good looks of Silfae's "Animated Raptor Portraits" mod? Do you wish that the gameplay elements were up-to-date so that you can play the Glorious Crescent as originally designed? Then this mod is for you! There are lot...
Animated Serpentoid Portraits: Revisited
Created by corsairmarks
Overview Have you seen the scaled splendor of Silfae's "Animated Serpentoid Portraits" mod? Do you wish that the gameplay elements were up-to-date so that you can play the Ancient Technosethi as originally designed? Then this mod is for you! There are lots...
Animated Silicoid Portraits: Revisited
Created by corsairmarks
Overview Do you dream of glassy silicoids? Or perhaps you'd like some rock-people with sexual dimorphism? Silfae's "Animated Silicoid Portraits" mod delivers several different options for portraits and extra gameplay features. Do you wish the gameplay elem...
Animated Xirmian Portraits: Revisited
Created by corsairmarks
Overview Do you love Silfae's pixie-punk "Animated Xirmian Portraits" mod? Do you wish that the gameplay elements were up-to-date so that you can play the Xirmian Astral Concordate as originally designed? Then this mod is for you! There are lots of other m...
Annexation: Total War Wargoal
Created by Anker
This adds a total war wargoal from game start. AI should almost never use it. I created this after having multiple issues with other total war mods....
Arcane Technology Plus
Created by Alex
3.1 updated Language: English&中文 Significantly Increase the chance of getting fallen empire buildings in Reverse-Engineer Arcane Technology, and increase the types of fallen empire buildings that can be obtained. Only modified relics events file, it should...
Army & General Staff (2.6.3-2.8.1) LEGACY
Created by Kaiser
Army & General Staff ******************************************************************************************************* * Note From The Author... * Hello everyone! It is with great pleasure that I have finally updated Army & General Staff to be compat...
Robot Quality of Life: Assimilate and Migrate
Created by Draconas
Robot QoL: Assimilate and Resettle Robots (3.5) Some simple Quality of Life Fixes for Robots: Assimilation Synthetically ascended empires and machine intelligences can assimilate robots. Since robots are already synths (pre-requisite for buying synthetic a...
At War: Advanced Ship Sections (3.8.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
At War: Better Admiral Experience (3.9.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
At War: Carrier Improvements (3.9.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
At War: Defense Platform Longevity(3.9.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
At War: Planetary Cannons (3.9.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
At War: Planetary Defense Fleets (3.9.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
At War: Starbase Improvements (3.9.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
Authoritarian Purge (3.8.*)
Created by CRC_Error
Allows authoritarian and fanatic authoritarian civics to purge. Only overwrites the purge policy from 00_policies.txt, so this should be compatible with other mods editing the policies. Thumbnail art courtesy of ZombieCat. You will get a warning in the lau...
Automated Exploration Unlocked (3.0+ compatible)
Created by PixiiByte
Ah yes. you start a new game and you start surveying planets.. wait.. you don't have auto exploration yet?? well this is the mod for you! https://i.imgur.com/chrL1Rm.gif if you enjoyed this mod then PLEASE help by donating to wildlife funds for great apes!...
outdated: Autonomous Automation
Created by Persepheus
outdated; only for reference reason. Version 2.0: reduced Automater Jobs to one, because the goal of the mod is somehow failed, when all the real pops work as Automaters the Automater Job is autmatically removed, if there is nothing left to be automated (o...
Awaken Fanatic Purifiers [deprecated]
Created by Nekko
This MOD invites a powerful Fanatic Purifiers into the galaxy. * They don't always come, but they are very likely to appear. * The Fanatic Purifiers and Determined Exterminator gets a powerful bonus. * If your empire is fanatic purifiers, we recommend that...
Banned! (3.0)
Created by AlphaAsh
When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ...
Better Civilian Ships
Created by Seelenschwarz
Just a simple mod to design civilian ships, there are also auxiliary slots and new components for civilian ships. Colony Ship & Transport: 3x Auxiliary slots Science Ship & Constructor: 2x Auxiliary slots Diverse Components: Improved speed algorithm I - II...
Better Ecumenopoli (DISCONTINUED)
Created by Protodeus
THIS MOD IS NO LONGER BEING UPDATED Please download my new mods 'Better Arcologies' as this mod is now outdated and no longer works. 2K Planetary Diversity: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2864420003 4K Planetary Diversity: https://s...
Bigger Planets
Created by Nanderty
3.X ✔️ https://i.imgur.com/msTDJTh.png It does double the amount of districts per planet double the amount of features per planet Blockers Deposits Does not change the planet size neither the stat nor the visual size → use Bigger Colonies by DrBLOOD95 for ...
Biophage
Created by Boltergeist
Biophage Hive Civic and Tech Infest the Galaxy! The idea for this mod is to allow hives to go full necroid/reanimator playstyle, hive flavoured Sporting a horror army directly spawned from enemy corpses and converting biomass into more drones Also some mor...
Borg Shipset (NSC Compatable)
Created by GENOBEESRAGE
this is an reupload of the shipset in https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1182320116, and some changes to the shipset. Contains: 1. shipset (obviously) 2. portraits 3. flag 4. advisor i would like to thank the original author giving me p...
Bountiful Rooms
Created by Hann3o
https://i.ibb.co/rw7tD0B/bountiful-rooms.jpg Introduction: This mod is not for everyone, since it takes some time to click through all the rooms. Basically a room mod for people who like to spend a long time in the Empire-Creation phase. If you feel that a...
[OUTDATED, Please try BSB] BSW 3
Created by BaBoFantasy
BSW 3 : Balanced Space Warfare BSW 3, total battle balance mod with vanilla taste, enhanced once more. While maintaining the characteristics of vanilla-like weapon systems, balance and has been enhanced. Notice Please try my new mod BSB for Stellaris 3.6 O...
Build Pirate Ships for 3.0.x (UNOFFICIAL)
Created by Skitter
A 3.0 compatible version of Stark43's Buildable Pirate Ships mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2076286965 List of changes: Vanilla crisis ships no longer throw up "SHIPDESIGNER_SAVEFAIL_WRONG_REQUIRED_COMPONENTS" when trying to ma...
循环科技:建造槽+1
Created by Laquly 零者
新增循环科技: 建筑槽位+1,企业建筑槽+1(无限循环) 现在可以通过政策控制该科技是否出现,避免使用自动循环时老是选到了这个科技 考虑打赏 作者目前都是靠爱发电的,可能会因为各种各样的现实生活中的原因而拖更,不可能时时刻刻照顾mod。 如果有大佬打赏会激发作者的创作激情,加速更新哦~ 爱发电打赏链接...
By My Will 2.0
Created by CarboniNicolini
Goals: To add in more complex policies to make for richer and more challenging gameplay. Trajan Update is Live: This update brings in support for the latest version of Stellaris, as well as numerous bugfixes. This version also will be updated on the 20th, ...
Cheat Menu
A cheat menu I made to cheat easier. To use it, hit the ('`'/'~') key, and type in the console: 'event cheat.1' The Cheat Menu is designed to be able to be used easily, and quickly. It's much easier to click a button and get what you want, rather than type...
Choosable Repeatables [3.1]
Created by TheFlyingPotato
You like the new auto research feature of vanilla? But you don't like how in late game it will research repeatables randomly? You've come to the right place! Choosable Repeatables allows you to customize the auto research weights of repeatables technologie...
Civil Wars
Created by MrFunEGUY
Civil Wars: So you thought you could just build a galaxy-spanning empire and never have to worry about internal strife? Wrong. This mod makes it so that certain political operators and unstable planets will try to rebel against your authority. You can choo...
Colourful and Dimorphism Pack 3.12
Created by Dryus
3.12.4対応、実績対応(2024/06/01更新) 種族グラフィックの多彩色化や性的二形化(男女別グラ)をする各Modを3.12.4対応化させ、 Modの競合部分修正と幾つものバグ修正や調整をしたバニラ種族ポートレートの統合Modです。 バニラ種族以外は追加していません。 必要DLCについて、一応明記していますがDLCが無くても問題ないかもしれません。 DLCで追加される種族が選択できないだけかな?   多彩色化Mod 10種類  性的二形化Mod 33種類(バグフィックスMod含む) ◆当Modの追加...
Combat Computers Extended [Outdated][Deprecated for now.]
Combat Computers Extended is a small mod. I made it as an experiment, and I think it has some potential. I'm sure someone will find this mod to be useful. ------------------------------------ Features: -Makes ALL combat computers (excluding the colossus co...
Corrupted's Buildings and Techs 3.0.2
*** DISCLAIMER - I've had a few requests to update this mod but due to other time commitments, I cannot update this mod in the way that I would like. If anyone wishes to update this and re-post it, please feel free. I might update this later in the year, b...
Cosmic Religion Reborn (3.14)
Created by Tovius
An updated version of the original mod for 3.14 Due to the changes in how pops work, it is unlikely this will be updated for 4.0 or beyond. Original Mod Description Mod adds to the game 8 religious systems that gives small bonuses: animism, monotheism, pol...
Crazy Renamer
Created by TheFlyingPotato
This mod is an add-on for Dynamic Mod Menu. It's purpose is to showcase the new keyboard feature and to give a quick example for modders to use. Includes: - an edict that renames the ruler - a button on the diplomacy interface of AI empires to rename them ...
Crisis Manager - End-Game Edition (3.12.¢)
Created by FirePrince
Prolog:This is a continuation of the outstanding Crisis Manager - End-Game Edition by NaK1119. The unofficial Crisis Managers are an ongoing, open-source project. Note that given the complexity of this mod, not all features have been fully tested in the la...
Crisis Manager - Mid-Game Edition (3.12.¢)
Created by FirePrince
⚠️ This Mod does NOT work for the Current (4.0 'Phoenix') Version! ⚠️ PrologThis is a continuation of the outstanding Crisis Manager - Mid-Game Edition by NaK1119. The Unofficial Crisis Managers are an ongoing, open-source project. Note that given the comp...
Crisis Manager - Sleeper Edition (3.12.¢)
Created by FirePrince
⚠️ This Mod does NOT work for the Current (4.0 'Phoenix') Version! ⚠️ Prolog:This is a continuation of the outstanding Crisis Manager - Sleeper Edition by NaK1119. The unofficial Crisis Managers are an ongoing, open-source project. If you come across any b...
Customizable Primitives
Created by mzilli
This mod adds the ability to customize some of the pre-FTL civilizations in the galaxy. It does this by adding three new origins which, when force-spawned as an AI, will cause the empire in question to spawn as a pre-FTL civ. There are also two special civ...
Deassimilate Machines
Created by corsairmarks
Overview Ever been disappointed at all the wasted Pops when you conquer or integrate a Machine Intelligence? This mod is for you! Now you can de-assimilate the Machine Units into Robots once you have discovered the Positronic AI technology. This mod also f...
Deassimlated Machine Worlds
Created by corsairmarks
Overview Have you ever conquered a Machine World as a regular empire? Or perhaps you ended up with one after integrating a machine subject? The build-in Replicator job is not usable by regular empires - so this mod set out to fix that. However, instead of ...
Destiny - Vex Species
Created by Deathwing
A portrait mod based on the Vex from the Destiny universe. All models have been ripped from the game and posed in blender. Check out my Vex Advisor mod! Features • Precursor, Present and Descendant vex portraits. • Custom trait that increases unity product...
Destiny: Cabal Portraits
Created by force728
This is a small portrait mod that adds the Cabal and Psions from the Destiny universe. Features 1. Cabal & Psion portrait sets (Will add more in the future) 2. Cabal origin with custom system start 3. Cabal civic 4. Cabal flag 5. Namelist 6. New technologi...
Dynamic Mod Menu [3.10.*]
Created by TheFlyingPotato
Ever felt like your edicts list becomes cluttered by edicts whose sole purpose is to open the settings of a mod? Here is a lightweight and performance-friendly mod that can solve that issue! For players This mod adds a button on the main menu (opened up by...
Easier Espionage Operation
Created by Hibiki_RT
Reduce espionage operation cost. Including action cost, maintenance cost, spy network level needed and operation difficulties. Most action cost reduce to 100-800 energy, maintenance cost 1-8, spy network level 5-10 down, operation difficulties -2. Updated:...
(ABANDONED) ECA - Espionage Operations
Created by Dukkokun
Patches Espionage Operations to support ECA - Redux new ethics. Put this below Espionage Operations or bad things will happen to you and your dynasty....
Endless Frontier: An Event Mod
Created by mzilli
Endless Frontier is an event mod that adds dozens of new anomalies, events, archaeological sites, and more to the galaxy, adding tons of new content to your Stellaris games. Some of these are harmless fluff and world-building, some are moderately useful, a...
Engineers of Life - 1.3.7 [DEPRECATED]
Created by Neko
https://i.imgur.com/mmstPp7.png Introduction This mod enables you to fill the galaxy with more life by creating new primitive civilizations or breeding your own space creatures. I constantly work on and update the mod. Below you'll find a list of planned f...
Enhanced Warfare
Created by NotNitehawk
Enhanced Warfare hopes to do something that I've looked for for a long time, add more variety and role-playability to warfare. Sure, you can conquer and destroy, but what about warring for the sole purpose of entertainment, or fighting just to demilitarize...
Espionage Extended <Eng/Rus ver.>
Created by KBY1123
이 버전은 영어권/러시아어권 친구들을 위한 영어버전 입니다 우리나라 사람들은 원래 모드를 받아주세요! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2463863846 ------------------------------- ## If you're using the Starnet/tech AI mod, Please put this mod below the Starnet or Startech AI mod ...
Espionage Operation: Influence Ethics
Created by joseph_anthony_king
Espionage Operation: Influence Ethics This mod adds a new espionage operation, influence ethics, which permits you to exert influence on the target empire's internal ethics. This is a two stage operation and after the successful completion of the second st...
Ethics and Civics (3.0.*)
Created by Tetori
Ethics and Civics Alternative but it works with 3.0.*. This is one of the many branched of Ethics and Civics Alternative. I created this version so I have a working version for my multiplayer games but I've made it public in-case anyone wants to use it. I'...
Everyone can open a branch company!
中︾ 人人都可以开巨企的分部(除了机械人) 当然依然有一个限制 就是你必须加入联邦后才可以在自己星球开分部 别的如常,与外国至少要有商业协定或联邦 与巨型企业加强MOD似乎是没问题的 已知兼容问︾ 与Vassals Expanded and Reworked - 3.0有一点问题 如果同时开启会让附属可到处无限制开分公司 解决方法:删了Vassals Expanded and Reworked的game_rules文件,可完美兼容 EG︾ Google Translate Everyone can open...
Evolution Traits - 1.1.7 [OUTDATED]
Created by Neko
EvolutionTraits 1.1.7 I always found the selection of species traits in Stellaris lacking in variety and as I really enjoy the species editor and sometimes spend hours just creating new species for my next playthrough I wanted to spice things up a little b...
Vassals and Tributaries - Exalted Domination [3.3]
Created by Mog Kupo
This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. See screenshots for new tradition effects. ...
Expanded Espionage and Diplomacy
Created by Tovius
For Stellaris 4.0 This mods adds various features and events centered around diplomacy and espionage. Major features include more varied opinion modifiers, new resolutions and operations, and the ability to form the Galactic Republic. Feature List Diplomac...
Experienced Leaders
Created by Past The Future
Annoyed at recruiting an older leader and getting nothing in return? Not anymore! With this mod any leader at or above the age of 45 in the leader pool gets either an additional level (90% of the time) or an additional trait (10% of the time). Since lithoi...
Extended Edicts
Created by RiP Cipher
Extended Edicts Bring a Variety of New Edicts into the Game 10 New Edicts 2 New Ambitions 10 New Campaigns Edict Descriptions- War Preparations: starbase upgrade speed mult = +50% starbase capacity add = 4 ships upkeep mult = -10% shipyard build speed mult...
Extra Envoys
Created by Blastinburn
Increases the number of available envoys by 1-3 via a policy, no downsides for using or not using the extra envoys. Created for a friend due to their frustration at the lack of starting envoys compared to the uses for them early game. The extra envoys here...
Faster Galactic Community
Created by kalani
Description I personally love the Galactic Community, but at times it can be painfully slow. To solve this problem, I made a mini-mod that speeds up how fast the Galactic Community goes through its "Cycles" (the Voting Session and Session Recess combined),...
Fatherland: Frontier Worlds
Created by StormFather
Fatherland: Frontier Worlds is an expansion to Fatherland: Colonial Empires that adds a new type of spawnable empire to the galaxy! Support, reject or join loyal pioneering frontiersman who set out beyond your borders to settle new worlds. https://i.imgur....
First Ruler Stays
Created by Velich
Now fully functioning. Has it ever bothered you that your first Ruler disappears if an election happens? 3.0 is fixing this by making your first Ruler become a governor after election, but I can do you one better. Choose your preferred class at the start o...
Flexible Research
Created by Jahona Mona
Introduces buildings, jobs, and policies allowing you to customize your research concentration. *Added three new research jobs and buildings specializing in one of the three core fields of research: Physics, Engineering, and Society. Each specialized job w...
Fortified Sanctuary
Created by Trembeul
Fortified Sanctuary...
Special Leadership Privileges for Battle Thralls & Bio-Trophies
Created by corsairmarks
Overview Have you ever wanted to entrust your Battle Thralls to lead on the battlefield? With this mod you now have the option to allow your Battle Thralls greater freedom to command ships and armies as Admirals and Generals. Or maybe some organic insight ...
GAPS: Civics
Created by GwenBlanketSpecter
This mod adds civics with special effects, conditional bonuses. I am currently splitting my mod into traits, civics, and origins and then updating the old one as an omnibus. SUPPORT Join my discord server to provide bug reports & feedback and get live prog...
GAPS: Traits
Created by GwenBlanketSpecter
This mod adds traits with special effects, conditional bonuses, or planet and country wide bonuses per pop. Traits work for robots/lithoids/etc everything if it makes sense for them to. I am currently splitting my mod into traits, civics, and origins and t...
Gods & Guardians (3.0)
Created by AlphaAsh
New missions for Observation Posts and related events https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used if policy disallows slavery. Can only be used on bron...
Grand Custodianship
Created by CursedAuroran
3.0.* compatible Grand Custodianship For as long as the custodian has been around there were questions. Questions about increasing the power of the custodian. Now, they shall be granted to their fullest extent. What this mod adds It adds an option for the ...
Halo Universe Human Species Revived Post 3.5
Created by Sir Rolin
This mode is a standalone version of llossaa's previously created mod, which I updated after he's been offline for 6 years. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=806711009 Content: An ancient human species and a new city type....
Halo: UNSC Portraits
Created by force728
This mod is a revision of the Halo Universe Human Species mod by llossaa that updates the UNSC and Ancient Humanity portraits with additional features. Features 1. Updated UNSC and AH portraits with additional portrait options such as Spartans, ODST, and M...
Hands of State (3.0)
Created by AlphaAsh
A small collection of additional governor traits Accountant This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +5% Trade Value: + 10% Pop Happiness: -5% Conciliator This leader knows how to keep everybod...
Higher Base Intel
Created by Jmcgee1125
Originally built for 3.0.3, "updated" to 3.1.1 (I changed the version number) ------------------------------------------------------- Since the intel update, I was annoyed that I could no longer compare myself to enemy empires. This mod aims to fix that wi...
Hyper Traits
Created by HYPER NERD MAN
Hyper Traits Wished Genetic Ascension was a little more powerful. Here it is Ascension perk - Only available after Genetics tree completed Modify cost -40% Genetic Points +8 Unlocks Hyper Trait Tech - All are considered advanced All vanilla advanced traits...
Immersive Galaxie - Nuclear Fire Reborn
Created by TTV/COFFENATION
https://i.imgur.com/2e6xhHq.png https://i.imgur.com/MHQvkfj.png Another mod made by Dwaine for my "Reborn"-series. https://i.imgur.com/3mUPw2P.png When a primitive civilization nuke themselves, the newly spawned tomb/toxic planet will now have a special te...
Immersive Galaxie - Planet Variety Reborn 2k
Created by TTV/COFFENATION
https://i.imgur.com/c65MtHl.png https://i.imgur.com/MHQvkfj.png Nearly 3 Years ago Dwaine uploaded the last update for his famous mod "Immersive Galaxy - Planet Variety" and additional submods. Now today I upload this as its direct successor, taking all th...
Immersive Galaxie - Planet Variety Reborn 4K
Created by TTV/COFFENATION
https://i.imgur.com/c65MtHl.png WARNING: If your PC looks anything like GLaDOS in Portal 2, use the 2K Version instead! In Short: Potato PCs cant handle the high quality properly! https://i.imgur.com/MHQvkfj.png Nearly 3 Years ago Dwaine uploaded the last ...
Imperial Projects
Created by Smug
Compatible with Stellaris 3.2 OUTDATED Imperial projects adds 5 Emperor tier megastructures, each unlocked through the galactic empire Unleash a lethal bioweapon on your unruly subjects, infuse the hyperlane network with the anguished screams of zro dosed ...
Infinity influence
Created by tomti
Litlle influence overhaul This mod adds : New buildings (4) (4 embassy for influence generation& storage, more jobs (1) (ambassador) influence decaped Updated for 3.3.0 Beta Future modding (maybe) : council (increase faction influence gain) more edicts...
Influence Research
Created by SwitchView
Adds new technologies to help with the over abundance of Influence in the game. Includes technologies to give more overall, reduce upkeeps, etc. as well as adds a few edicts. Ever wanted to have more pacts with empires, commit more espionage, and more? Now...
Interesting Hyperlanes
Created by gibbed
Tweaks hyperlane generation settings, when creating a new game: Remove 50% of the longest hyperlanes (default is 20%). Maximum distance of lane removal at 99 stars (default is 30). At most 3 hyperlanes to a star (currently unchanged from default). These ch...
Interstellar Incorporated: Space Corp [3.10.*]
Created by TheFlyingPotato
Ever felt like the economy and space in Stellaris is far too bland and boring? Do you want to experience a living space and economy? You've come to the right place! Interstellar Incorporated: Space Corp adds corporations as sub-national entities within you...
Invasion! (3.0)
Created by AlphaAsh
Ground War Overhauled This mod does a lot of things. Adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs. Adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers. Adds n...
Mechanized traits
Created by Hotaru
Adds 30+ traits for machine races, most are also for robots. All traits should be balanced to the best of my ability, feel free to give me feedback. Also increases trait picks to 15 and max trait points to 8 for organics, 7 for machines and 6 for robots. P...
Max Building Slot
Created by Aresunna
dscisions: spend 10 influence points to add a planet modifier, increase the upper limit of 150 building slots. The actual available slot depends on the mod of the building slot with 36, 66 or more slots After having the planet modifier, it can also be canc...
Massive Sectors: +10
Created by Paralich12
Now less restraints when using sectors! With this mod your sectors will have +10 additional jumps (making 14 in total) before you'll need to create a new sector! Shouldn't conflict with any mod (except other massive sector mods) and can be integrated in th...
Mass Effect Civilizations - Expanded Galaxy
Created by LostInACave
https://i.ibb.co/SyfHVLR/MEC-Expanded-GALAXY-Logo-TITLE-FULL.png Mass Effect Civilizations - Expanded Galaxy (MEC: EG) is designed to bring a bit of the Mass Effect galaxy and history to your Stellaris playthroughs by adding nearly 90 systems, over 45 anom...
Marauders Remodeled
Created by Paragon
Please use this fork for gameplay: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936292863 this shit aint been updated for years. Free to update or use in Stellaris by anyone. Go ham. A graphical* mod that replaces the default Marauder models wit...
Galaxy Visuals (3.7)
Created by Ludoal
Compatible with 3.7.* Save game compatible Achievements compatible About this mod This is a compilation of manually integrated mods and tweaks to change the look of the Galaxy Map and units icons for my achievements compatible games. If you subscribe to th...
Machine & Robot Expansion
Created by XVCV
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v3.9.* Compatible https://i.postimg.cc/yNgJTMGr/1.png A few years ago, I made my first big mod for Machine Intelligence and Synthetic Ascended Empires. This mod is a rework of that. Click the screen...
Endgame Expanded 4.0 v 0.9
Created by Kubin20
Works with This mod aims to prolong the end game by adding a lot of really expensive techs and other features (most of which are quite powerful but rather vanilla-friendly). ----------------------------------------------------------------------------------...
LLX's Mods - Twink's Demons (3.1 'Lem')
Created by nekollx
For fans of Twink's Demon race I've gone and updated it for 3.* https://i.imgur.com/fVVaDCS.gif/ Twink's Demon species But more then just an update I've created unique names for: Ship Classes (Lovecraft) {Recently Expanded} Ship class names (female demons)...
LLX's Mods - Resorts Unrestricted (3.0 'Dick')
Created by nekollx
https://i.imgur.com/fVVaDCS.gif/ Removes planet size and pre existing buildings/discrict limits on Resort Worlds, Archologies/Ecunopolis, Thrall Worlds, and Penal Colonies. Want multiple resosts spreads across space? Go for it? Want a size 10 frozen astero...
LLX's Mods - Repeatable Gene/Robot Points (3.2 'Herbert')
Created by nekollx
https://i.imgur.com/fVVaDCS.gif/ Adds: Gene mod point repetable Robot mod point repetable Robot Productivity efficency repetable Biological Productivity efficency repetable Ship health repetable Ship armor repetable Ship FTL repetable Ship survey speed rep...
LLX's Mods - Living Metal and Artifact Mines (3.0 'Dick')
Created by nekollx
https://i.imgur.com/fVVaDCS.gif/ Some basic buildings for advanced resource production, I did use the file names of existing mods but tweaked them and updated them to 3.0, still if you have one of the listed mods you can safely disable it and enable my mod...
LLX's Mods - Compiled Dimorphism (3.2 'Herbert')
Created by nekollx
https://i.imgur.com/fVVaDCS.gif/ This is a from my series of mods that merges the function of various other mods, in this case dimorphism and color mods to clean up your load order. Endorse and thumbs up the originals! Dimorphism+SF Dimorphism - Fox and Ca...
LLX's Mods - Biotrophies for Everyone (3.0 'Dick')
Created by nekollx
https://i.imgur.com/fVVaDCS.gif/ Follow up to Livestock for everyone... No vanilla FILES are changed (I used a different file name) but "citizenship_organic_trophy" in common\species_rights are changed https://i.imgur.com/0iGSAIV.png https://i.imgur.com/4U...
LLX's Mods - Bio Reactors and More (3.0 'Dick')
Created by nekollx
https://i.imgur.com/fVVaDCS.gif/ Unlocked the Bio Reactor for everyone and made varients the convert others, ie: Food to Energy Minerals to Energy Consumer Goods to Energy Alloys to Energy Energy to Food Minerals to Food Consumer Goods to Food Alloys to Fo...
LLX's Mods - Assimilation for Everyone (3.2 'Herbert')
Created by nekollx
https://i.imgur.com/fVVaDCS.gif/ Follow up to Livestock for everyone... No vanilla FILES are changed (I used a different file name) but "citizenship_assimilation" in common\species_rights are changed https://i.imgur.com/0iGSAIV.png https://i.imgur.com/4Und...
Origin: Living Planet
Created by LordRoscoford
Play as a living planet! WORK IN PROGRESS Colonisation is disabled, devour planets to increase your size. ! Influence is your primary resource ! You can consume any inhabitable planet in your borders ( planetary decision ) To consume a planet costs 1 influ...
[Deprecated] Lithoid Warm Crystal Cities: Alternate
Created by corsairmarks
DEPRECATED: Tsundak is back and has delivered their own mod with the same functionality as this one: Lithoid Warm Crystal Cities (player only). As a bonus, they have added in the last (small) piece of the lithoid cities for the completionist in all of us. ...
Life-Seeded Scion Origin
Created by DeltaCortis
Ever wanted to pick the Scion Origin but also start on a Gaia World? No? Well I did so I made this mod with my very limited modding skills. Enjoy! Very simple mod that makes you start on a Gaia World when you pick the Scion Origin (Not the Life Seeded Gaia...
Leviathan Events Xtended - Legacy
Created by Spacemike
2.0+ Update Note: there may still be bugs with this mod due to the massive changes in the latest update, please report any bugs to the bug discussion thread. Credits for everything in Leviathan Events Xtended but the port to 2.1 goes to: Forum user Bitterb...
[Deprecated] Leader Traits: Enhanced Randomisation
Created by corsairmarks
DEPRECATED: Due to the changes in Stellaris version 3.8 "Gemini" to how leaders gain traits (and trait "levels") as they level up, this mod is no longer applicable. It has been discontinued. Overview Frustrated that some leader traits can't be gained on le...
Lazy Mode - Unlock auto explore & research.
Created by Zibbly
Lazy Mode Simple mod that unlocks automated research and auto explore at the start of the game. The original technologies are untouched. Mod should be compatible with everything. I spent more time writing the description than making the mod....
Krypton - New Legacy
Created by At0mizer
Compatible with: 2.8.1 Current Version: Alpha v0.0.5 Patch Notes * Added custom technology * Added custom origin * Added static modifier called Black Zero * Modified prescripted country * Custom traits only work with the Kryptonian Start origins * More loc...
Job Descriptions 3.4
Created by Jacubus
Re-upload and update a Job Descriptions mod originally created by Dumuzii. (Original mod Link) If you'll found any bug or missing values send me a report. Bug with Anglers is known, also i'm looking for a resolve. Currently supported languages: English by ...
Isolated Home System 3.0【NO UPDATED】
Created by ForeverのSkywalker
关于本mod的更新日志与相关流程攻略,欢迎您加入善良群星频道 如果您愿意支持我们的话 我们的爱发电:https://afdian.net/@eddy72 添加了一种特殊的初始星系,玩家的国家将会出生在一个像L星团一样与世隔绝的星团内,外面的舰船只能迁跃或使用一种特殊的星门进入这个星团。 特殊起源“破碎之环”和“虚空居者”拥有替代起源“孤立之环”和“孤立居者”,它们除了让玩家出生在孤立星团内部外与原来的起源没有区别。 Added a special starting system. Player’s empi...
ISB Graphics 3.12
Created by Dryus
3.12.4対応、実績非対応(2024/06/01更新) Mod『Improved Space Battles 』(2018/06/08版)の3.12.4対応版です。 本体ModのMod作者さまには、この場を借りて御礼申し上げます。 このModを気に入ってくれたなら: https://i.imgur.com/1MVQSPr.gif (DeepL Translation:  This is the 3.12.4 compatible version of the mod "Improved Space Bat...
(Depreciated, see description for link to new version) Mechroids: A Necrophage Origin Expansion
Created by Kumquat
New version is finally here, I eventually got something in line with my initial idea working without overwrites: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2721977849 This old version is now outdated as well as broken, Pop assembly can't be ena...
Megastructure Policies
Created by Laubwechsel
A few policies to assist the construction of your megastructures. Unlocked via the Mega-Engineering research Divert Economy Divert parts of your economy to building megastructures, allowing you to build more simultaneously Specialized Alloys Specialize you...
Migratory Fleet
Created by SODI
A new origin where you can play as a civilisation that refuses to settle down. Explore the galaxy, exploit the systems you find and expand your fleet. Features: Only manage one system and planet representing your fleet Designate any of your fleets as Vangu...
Mind and Matter [3.0.*]
Created by Ekevu
Adds ability for materialist empires to pull psionics research option; makes psionic and biological ascension no longer mutually exclusive. overwrites 00_soc_tech.txt overwrites biological and psionic ascension path perks...
More Federation Names
Created by White_Drake 🐾
DESCRIPTION This mod just makes more variations of the federation names. COMPATIBILITY The mod modifies next files: 00_federation_names.txt formats_00_federation_names_l_(...).yml...
More Primitives 3.0
Created by Dustreaper
This mod will increase base spawn rate of primitives by 2 times. This doesn't mean you will get double the spawns because some will be blocked by certain other things that spawn. The test i did vanilla was 82 primitives with this mod it went to 125. Update...
More Realistic POP growth
Created by jorgen_cab
Beta V 0.2.5 This is a rework of the population growth model in Stellaris with the goal of changing the pace and keeping the amount of POP down to a level where game performance are maintained. The intention is that POP will grow much slower at the beginni...
More Starbase Slots
Created by zero
添加了更多星基槽位。调整恒星基地和模块的数据,让它们更有用。 同样修改了星环和深空擎天堡。 不要和NSC一起用。...
More Traits: Characteristics
Created by Jacques Cartier
Available in English and Simplified Chinese. This mod adds new traits based on physical characteristics. There are currently 15 traits Eusocial: +5% pop resource production, +15% pop unity production, -15% pop empire sprawl, +15% governing ethics attractio...
More Traits: Classes (更多特质:阶层)
Created by Jacques Cartier
Available in English and Simplified Chinese. This mod adds 6 new traits to the game that increase production for their respective classes(thus giving them priority when assigning those jobs). They do not use trait points/picks because they all have drawbac...
More Traits: Robotic
Created by Jacques Cartier
Available in English and Simplified Chinese. This mod adds 6 new traits for mechanical species. Weaponized: +25% army damage Armored: +25% army health Cheap: +50% replicator job efficiency Expensive: -50% replicator job efficiency Quickly Produced: +33% po...
Nanite Expansion (retired)
Created by Machina Mystica
Sincerest apologies but my interests have moved elsewhere and I no longer have the time or inclination to continue maintaining my mods. I hereby authorize anyone who wishes to do so to utilize my mods for their own as they see fit, provided you attribute t...
Neutraits 2.8.1 - Neutral and negative traits
Created by Edcrab
A standalone 2.8-friendly version of my old Neutraits mod. 7 New Neutral Traits and 5 New Negative Traits Monstrous +10 Leader lifespan +75% Morale damage -25 Ruler Opinion impact Obsessive +2.5% Specialist output +15% to Research output -20% Happiness -No...
Neutral Zone (3.0)
Created by AlphaAsh
Got border friction you don't want? It's time to make a Neutral Zone! To create a Neutral Zone: 1- Click into a system you own with no colonies, that is: A- Neighbouring a system owned by a foreign empire, OR B- That is neighbouring a system already in an ...
New Government Mod 2 EN [abandoned]
Created by Root
It has been decided that the updates will be integrated into the Japanese version It has been decided that the updates will be integrated into the Japanese version It has been decided that the updates will be integrated into the Japanese version It has bee...
Nomads & Privateers 100%
Created by GwenBlanketSpecter
just makes it so nomads and privateers are not disabled by megacorp and apocalypse. I happen to like both of them and had this private mod around for a while. decided to make it public. EDITS nomad_events solar system initializer for privateers nothing els...
Origin Beings
Created by Darh
https://i.imgur.com/f1atWfH.png Forerunner Beings Astral investigation: From a plane other than the known one, beings of light have come to help us... In return they ask for nothing, what they seek is unknown... they may want us to be on a level never know...
Origins Expanded
Created by Askil
Compatible with Stellaris 4.0 but should work with previous version too Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again? Maybe you feel like roleplay takes a hit because default origins are ver...
Origins of Civilization for 3.6
Created by kuyan-judith
3.7+ version here Adds a bunch of contents for primitives, building on Violent Beetle's Primitive Worlds If the corresponding DLC are in use, primitives now also have Mechanist, Syncretic Evolution, Necrophage, Remnants, Tree of Life, Cataclysmic Birth, Ga...
Outpost Slots
Created by Alice❤
A mod for Stellaris (Paradox Game) Adds both a building and a module slot to all outposts (un-upgraded starbases). Nothing more, nothing less. Comparison image: https://i.imgur.com/3Pibnft.png Also available on Paradox Mods: https://mods.paradoxplaza.com/m...
Pirate Ship Set (standalone)
Created by Pilgrim
This mod takes the pirate ship models in the game and organises them into a playable Raider ship set. I hope you like janky kitbashes. I would like to thank two modders in particular: * Cheek for creating a custom ship set tutorial * Mad_Man_Steve for crea...
Planetary Modifier Enhancements
Created by corsairmarks
Overview I wanted to tweak several planetary modifiers to provide more flavorful and useful bonuses. The C.A.R.E Interactive Interface is an economic optimization engine, so I wanted it to give a bonus to trade value The Extensive Moon System modifier adds...
Planetary Ringworlds (3.8.*)
Created by The Paragon
Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=924672448 ATTENTION: All credit for this mod's creation should go to Fervid Dragon ( https://steamhost.cn/steamcommunity_com/id/ferviddragon ) UPDATE 5/21/23: Removed the out of date tag. If something...
Pre-FTL Conquest & Infiltration: Enhanced
Created by corsairmarks
Overview In default (unmodded) Stellaris, when a player conquers a pre-FTL planet (or ringworld segment), he/she is given free districts based on the number of Pops conquered. The city districts are the wrong type for machine and hive empires, and players ...
Primitive Worlds for 3.x
Created by kuyan-judith
An updated and debugged version of Violent Beelte's Primitive Worlds Adds Hive Mind, Machine Intelligence, Postapocalyptic, and Void Dweller primitives to Stellaris. https://i.imgur.com/4Und3QN.png...
[Deprecated] Prison and Thrall Habitats
Created by Pilgrim
Deprecated -- The newer version of this mod has been created by FrozenParagon Link to new version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2905474716 If you have researched the normal thrall world and penal colony techs it will now be possib...
Project SCP (Formerly SCP Anomalies & Events)
Created by Phantomcreator42
SCP anomalies and events, what else? Well, a lot else actually. Not really just an anomalies and events mod anymore... but, well, one thing happened then another and BAM suddenly I have this overextended mess of code. https://media.discordapp.net/attachmen...
Protectorate and Vassal can expaned
Created by maayanmagal
main goal: allows protectorate and vassals to expand secondary changes (and balance): allows research agreements and commercial pacts with subjects allows subject to join federations (even with enemies) change the benefits from protectorate to be (-0.75 re...
Prothean Portraits
Created by Mr_Wizz
This mod adds animated Prothean portraits from Mass Effect. It also includes 4 flag emblems and name list. Enjoy! Other Mods: Kaiserreich Flags: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2113878802 The New Order (TNO) Flags: https://steamcommu...
Psionic Species Expansion
Created by jasonpepe
PSE extends the playstyle of Psionic Empire! For Stellaris version 4.0. Require Utopia DLC for full content. ------ NOTICE: 4.0.15 breaks a lot of things, please subscribe this patch mod as I am away:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3...
Real Space - New Frontiers
Created by Annatar
New Frontiers version 3.2.16 This version is compatible with patch 4.0 Phoenix. https://imgur.com/ZEBNNJB.png https://imgur.com/K3aIvKq.png https://imgur.com/dwMExTS.png https://i.imgur.com/EjzuguR.png The purpose of this mod is to diversify the planets an...
Realistic Faction Names
Created by The Arch Dragon
Updated for 3.0! This mod changes faction names to a more realistic ones that resembles real life political movements/parties. For example, supremacist factions will be like: Human(your species' name) Identity Movement Vossk Supremacy Vanguard etc isolatio...
Realistic Faction Names Ethics and Civics patch
Created by The Arch Dragon
This mod is a patch of Realistic Faction Names for Ethics and Civics (both Classic and Alternative). Also should be applied to mods which use the same set of ethos as Ethics and Civics. For example, socialist factions will be Earth(your empire's adjective)...
Refinery Districts for 3.0
Created by KomKast
Mod that adds resource refinery districts in 3.0.3 style UI Overhaul dynamic recommended. Research districts and Fortress and Administrative districts recommended. Should be compatible with any other district mod(s). Does not overwrite files except for bui...
Relic Relocation
This is a fork of Raffaele's "Relic Raider" mod updated for 3.0. So far, the only changes are: 1. Edited the relic claiming casus belli so you only have the casus belli on other empires if you have current intel on what relics they have. The way this works...
Relytor's Empire Governance - Redux
Created by LordOfLA
This is a fork and update of Relytors Empire Governance based around my Redux fork of Ethics and Civics Alternative. Nemesis is only required in so far as you need patch 3.0.1 Changes over the original version: * Brought in relevent vanilla changes from 2....
Repeatable Trade Technology
Created by Mister Handmann
Ever felt your repeatables failed to address the monetarily profitable heartbeat of society that is trade? Well, with our latest product, you can! Introducing the Optimized Trade Networking technology, the answer to your lacking trade-focused ecumenopoleis...
Research Districts for 3.2
Created by Mial42
This mod does for research what the 3.0 "Dick" update did for alloys and consumer goods. It turns the main source of researchers (and gestalt equivalents) from buildings to districts, with the former job building (research labs in this case) increasing res...
Resettle Colony
Created by OldEnt
Adds planetary decision which moves all pops out of the planet with one click. Demotes pops, all languages supported. Resettlement is free and spreads pops evenly between all suitable planets....
Retain Leaders from Integrated Subjects & Pre-FTL Civilizations
Created by corsairmarks
Overview Have you ever wondered what happened to the former leaders of your subject after you integrated them? Or perhaps where that pre-FTL leader went after you annexed their planet? Wonder no more! With this mod you will be prompted to choose what to do...
[OUTDATED / OBSOLETE] Rival Just Anyone - Pathetic/Overwhelming - FGRaptor
Created by FGRaptor
Updated for Stellaris 3.0 https://i.imgur.com/fVVaDCS.gif Description Why do I have to be directly neighbouring an empire just to declare them a rival? And why should I care if they are pathetic or overwhelming compared to me? Just makes no sense to me. If...
Ruler Level System
Created by jasonpepe
RLS let every Ruler has their level system! For Stellaris version 4.0. ------ https://i.imgur.com/gCvW7CF.png http://i.imgur.com/hNR5DyA.png https://i.imgur.com/4Z8X68t.png This is the rework mod, if you are looking for the legacy one, check the Collection...
Ruler Rooms: Change Tool
Created by QUENTOPOLIS
Updated and working with Stellaris version 3.4 ("Cepheus" update). Features Dynamically change your ruler rooms in-game. Support for non-vanilla rooms such as Ruler Rooms: Vanilla Expansion. Easy to use, compatible with all UI mods, and minimally lags game...
Ruler Rooms: Vanilla Expansion
Created by QUENTOPOLIS
Updated and working with Stellaris version 3.4 ("Cepheus" update). Features 25 unlocked ruler rooms previously kept for AI and non-player purposes. 58 new ruler rooms pulled from vanilla loading screens, official wallpapers, other Stellaris games, events/a...
Segek's Animated Portraits
Created by Segek
Segek's Animated Portraits This is a collection of self-made fully animated portraits, i made them for personal use but i decided to set them public so that other people can have fun with them....
Separate Peace Treaties
Created by Markellus
Tired of fighting wars against hugboxes? Well, this mod is for you! Peace out any secondary attackers/defenders and enforce your will across the galaxy. DISCORD: https://discord.gg/sbd3nWnAud HOW DOES IT WORK? PLEASE READ! IMPORTANT! The 'SUE FOR PEACE' op...
Shadowgate
Created by Nardelus
Mirror Downloads (Current and Legacy Versions): Here https://i.ibb.co/hsJr3yz/shadowgate-introduction.png Welcome! This is a galactic travel mod that introduces a luxurious way to traverse vast distances with your ships. Shadowgates are a new planet type t...
Shut Up, We Don't Care! (3.0)
Created by AlphaAsh
Stop. It's Hammer Time. Ding ding ding. The constant ding of crappy AI continuously changing its mind about rivalries, treaties and all that other s h i t I don't care about. Seriously, if I want to know, I'll look you up. Now please just STFU. Diplomacy n...
Slaves Can Auto-Resettle for 3.2
Created by Mial42
For whatever reason, slaves and servitude robots are excluded from the new auto-resettlement mechanics introduced by 3.0. Free robots are also excluded thanks to a glitch. This changes that by letting slaves and robots (both free and those in servitude) mi...
Space Exploitation
Created by James Fire
"Space mining done right." -Riddle78 https://i.imgur.com/daBft2H.png This mod has now been rolled into Rise Of Cosmic Industry. This version will no longer receive updates. https://i.imgur.com/jOg9Tu3.png You ever wanted to mine that system with 3 asteroid...
Space Industry (Habitat Overhaul) for 3.4.3
Created by I'm A Distraction!
3.4.4 Version Do to some issues with the Paradox Game Launcher and uploading to Stellaris, its being quite difficult to upload to this mod page. So as a work around I've uploaded the update to 3.4.4 (along with some other fixes) here. Features Space Indust...
Start / Teams / Clusters
Created by Warr10rP6
S/T/C updated to the current version Not Achievement Friendly What does this mod add? Added traits of origins affecting your start Added the ability to coop start Special generation of stars 25-300 PvP maps New size ships New ascension perks Strengthening ...
Star Wars Universe Army Types(3.11+)
Created by MewMew
Known Incompatible Mods Cultural Overhaul Mod page is long due for some new pics someday... Over 450+ Units Examples of units for the Galactic Republic Clone Troopers phase 1 and 2 Clone Troopers specialist, heavies, officers, flametroopers, and more... Cl...
Starbase Solar System Exploitation
Created by Draconas
Starbase Solar System Exploitation (4.0) A small mod for enhancing starbases so they can provide a greater economic boost to your empire and have a greater impact on the planets in system, inspired by some of the features of Stellaris Immortal. Each one is...
StarTech AI
Created by salvor
This is a fork of another AI mod, Starnet AI that is intended to create the galaxy filled with progress, expansion and technology. This mod will improve AI economy, technological choices, ship design and everything I was able to find to be moddable. The in...
Stellar Theocracy Origin
Created by devilock
This Empire origin is entirely focused on finding the Ancient Gods, the powerful beings that inhabited the home planet eons ago and of which the current population is the offspring. Nothing will stop this spiritualist and belligerent civilization from reac...
Stellaris: Reborn III (1/6)
Created by Coulson
Stellaris: Reborn III has been reuploaded, because of the incompatible tag (Which was removed before we reuploaded) we disappeared from the workshop front page. We now have every permission from every author and hope to maintain the current version! Commen...
Stellaris: Reborn III (2/6)
Created by Coulson
Stellaris: Reborn III has been reuploaded, because of the incompatible tag (Which was removed before we reuploaded) we disappeared from the workshop front page. We now have every permission from every author and hope to maintain the current version! Commen...
Stellaris: Reborn III (3/6)
Created by Coulson
Stellaris: Reborn III has been reuploaded, because of the incompatible tag (Which was removed before we reuploaded) we disappeared from the workshop front page. We now have every permission from every author and hope to maintain the current version! Commen...
Stellaris: Reborn III (4/6)
Created by Coulson
Stellaris: Reborn III has been reuploaded, because of the incompatible tag (Which was removed before we reuploaded) we disappeared from the workshop front page. We now have every permission from every author and hope to maintain the current version! Commen...
Stellaris: Reborn III (5/6)
Created by Coulson
Stellaris: Reborn III has been reuploaded, because of the incompatible tag (Which was removed before we reuploaded) we disappeared from the workshop front page. We now have every permission from every author and hope to maintain the current version! Commen...
Stellaris: Reborn III (6/6)
Created by Coulson
Stellaris: Reborn III has been reuploaded, because of the incompatible tag (Which was removed before we reuploaded) we disappeared from the workshop front page. We now have every permission from every author and hope to maintain the current version! Commen...
Strategic Resource Upgrades
Created by Zei
Strategic Resource Upgrades aims to provide a seamless extension to the strategic resource collection buildings. The base game forces you to waste a frustrating amount of building slots on single tier resource collection buildings. This mod adds a building...
Susvassals: demand favors
Created by Reyzel
3.2 SUSpatible the features of this mod were implemented in another mod I made: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2677492719 this mod is now for people who want to have this feature without having to take an ascension perk for it An ex...
Susvassals: release capital
Created by Reyzel
Should be compatible with 3.5+ The sector/subject system is absolutely SUS. You want to release a vassal with specific borders? Well Paradox says "you out of your luck idiot, everything within 4 jumps gotta go too, take it or leave it!" This mod is very si...
Swarm Ship Set (standalone)
Created by Pilgrim
This mod creates a playable Bioform ship set out of the swarm ships in the game and other biological models. Recommended but not required: * Colourable Swarm Ships by Trace Projectile https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1229307015...
Synth Migration
Created by Antillie
Allows robots, droids, synths, ascended synths, and machine empire pops to use the "No Migration Controls" species right. This allows these pop types to use the new pop migration system introduced in the 3.0 update. This mod does not change the conditions ...
'Tactical Menacing Sections'
Created by Lord El-Melloi II
Tactical Menacing Sections is an additional content mod to Tactical Ship Sections to expand a little bit on the new section obtained by becoming the crisis. New Sections: Corvettes: Mini-Carrier Destroyers: Protected Cruisers: Perdition Cruiser...
Technology Sharing
Created by Osariusz
NOT IRONMAN COMPATIBLE Technology sharing mod Ever felt tired of vassals or allies falling ages behind in technology? Now you can gift them your technology! You'll get an event that will give you choice of knowledge sharing when AI or a player accepts your...
The Caretaker SE (3.0)
Created by AlphaAsh
Updated for Stellaris 3.0.x This Special Edition for The Caretaker includes a few compatibility tweaks and bits of extra content over that of the version included in #ModJam 2020, some that did not make the competition's deadline, or required over-rides of...
The Great Khan Expanded [3.14.☠]
Created by FirePrince
Ever felt like the Great Khan doesn’t really do anything great? Then this mod is for you! Prologue This is a continuation of The Great Khan Expanded (2.7) by Kinneyj47. It has been completely overhauled and extended, several fixes, compat, +built-in Crisis...
The Reform Project
Created by Laquly 零者
The Reform Project After completing three ascensions, you will be able to choose a new reform plan ascension. In the reform plan panel, there are a total of 39 reform plans in three major categories, which correspond to various scenarios designed in the ga...
The X3 Mod
Created by Uma Thurman
"The X3 Project" CURRENTLY OUT OF DATE - No plans for any updates for the time being sadly. It's finally here, the main mod I've been working on from the original Teladi and Boron standalone shipsets I released this year and last year. This is still a WIP ...
Tidy Tradition
Created by Laquly 零者
4.0✔️; English✔️; 日本語✔️; Italiano✔️ The author cannot speak Japanese and Italian, so the translation of these two languages needs to subscribe to the following mods: 日本語の翻訳: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2933237667&tscn=1677307562 ...
Trader Enclave Starbase Buildings
Created by Shrooblord
A small mod that adds a new Starbase Building called the Trader Caravanserai, which will give you 1 Envoy when you build it in a system that has a Trader Enclave system. The Starbase Building can only be built if: - The local Trader Enclave has >= 50 Opini...
Traditional Thinking (3.0)
Created by AlphaAsh
New Tradition Tree Choices This mod provides eight additional tradition trees. You can still only take a total of 7 tradition trees in a game. Choose which you adopt carefully - some trees exclude taking other trees. Once you adopt a tradition, there's no ...
Triglavian Shipset
Created by Target
Updated for 3.6+ and NSC Season 7 Added new titan model Still need to fix entropic sphere particle effect sizing and ship sizing. Please let me know if ship sizing is too small for Vanilla. The beautiful Triglavian shipset from EVE Online, one of my favori...
TZ's Earth 21
Created by ZT
This mod depicts a near-future scenario for Earth, as envisioned by the author. It is neither a utopian nor a dystopian vision; Earth around 2070 is a technologically advanced but messy place that is ruled by competing superpowers, is going through major e...
UI Overhaul Dynamic + EC
Created by Tetori
Ethics and Civics Alternative but it works with 3.0.* and the UI Overhaul Dynamic mod....
Unbidden Ship Set (standalone)
Created by Pilgrim
This mod creates a playable Energy ship set out of the Unbidden ships in the game and by altering other ship meshes to look like they are made out of extra dimensional energy. If you are looking for portraits and a trait to pair with this I recommend Extra...
United We Stand!(3.11+)
Created by MewMew
This is a combination of all my generic army mods. For those of you who are new here this is what it adds... Features: Clone, Hive(Utopia), Machine(Synthetic Dawn), Regular, and other armies Choose your uniform color for your armies Custom Building Tree Cu...
Universum Massa Effectum
Welcome folks to this 3.0.* Updated Mass Effect overhaul mod by San Felipe Mods. What is this mod? This mod contains Mass Effect's original user interface and all Major species from the Mass Effect Universe. It also contains new origins and graphics which ...
Upper Limits V3.0+
Created by Guluere
Introduction This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more! More Info Currently in English, French, Russian and Braz-Por. The non-english translations might be delayed. Thanks for checking th...
Useful Heirs
Created by MrFunEGUY
Useful Heirs: I've always thought that heirs should be more useful and interesting in this game. This mod is me trying to achieve that. With Useful Heirs, you can: - Change the leader class of your heir. - Designate any of your leaders as your heir. - Abdi...
System Visuals (3.8)
Created by Ludoal
Compatible with 3.7* and 3.8.* Save game compatible Achievements compatible About this mod This is a compilation of manually integrated mods and tweaks to improve some visuals of the System View for my achievements compatible games. Notes : - See original ...
We Require Borders
Created by MrFunEGUY
Certain diplomatic actions are now only possible if you are bordering the recipient empire (or if they are bordering a subject/federation member of yours). This includes wormholes, gateways, and L-Gates. These actions are: - Subjugation Demands - Pledging/...
Wiirlak Additional Civics & Origins [4.0]
Created by Wiirlak
Unleash unparalleled customization for your empire! This mod introduces 55 civics and 20 origins, allowing for distinct playstyles and unique ways to begin your galactic journey. It also includes an optional Empire Specialization system to shape your empir...
Wild Space 3
Created by PrettyAverage
tldr; adds uncolonisable space to make the galaxy feel bigger and allow more movement and exploration. Updated to 3.03. 2.8 version available here Changes from 2.8: Integrate Wild Space: Control (Fortresses / gateways / techs etc); graphics update; small e...
Worker's Unions - Stellaris Hard Mode
Created by TopLain
>>> WORK IN PROGRESS <<< Preface Is Stellaris too easy and the AI too weak, but do you hate just giving the AI a bunch of free stuff, by playing on a higher difficulty than Ensign? This might be the mod for you. I believe one of reasons the AI is weak in S...
Wormhole Generation (3.0)
Created by AlphaAsh
Generate wormholes with a starbase building To unlock the building requires the Wormhole Stabilization tech. A wormhole will be generated at the end of the month between two systems with a completed Wormhole Generator building on the starbase. It still nee...
Xenology : Traits Expansion Neo - Bio Module
Created by Devious
XTE : Neo is the 3rd iteration of Xenology. This mod offers 40 new and exciting biological traits to choose from in empire creation, as well as 45 special leaders, each unique to their species' attributes. Full list of new content here. The Neo rework brin...
Xtra Governments: Research Institute
Created by Kirksko
https://i.imgur.com/p7Fv1Z6.gif Xtra Governments: Research Institute As of version 3.4 (Overlord Update), this mod breaks the branch office feature. Don't activate it or you won't be able to build any branch office buildings. Xtra Governments: Research Ins...
zFickle Factions
Created by Butts McGee
Just a small mod mostly for RP games. All requirements for ethic shifting and reforming government have been significantly relaxed. Reform government cooldown: 20 years --> 10 years Reform government cost: 250 influence --> 100 influence Minimum support to...
Zro Edicts
Created by Edcrab
A trio of basic edicts allowing an empire to spend two strategic resources (50 Zro and then either 50 Dark Matter, 50 Nanites or 50 Living Metal) for additional effects. The edicts are available to both Spiritualists and non-Spiritualists, the only differe...
ZT's Better Sol & Neighbourhood
Created by ZT
A minor mod that slightly adjusts the Sol System and its direct stellar neighbourhood. Like my other mods, it was developed mainly for personal use. If anyone likes it, all the better, and constructive feedback is welcome. But personal use will remain its ...
ZT's Small Settlements
Created by ZT
This mod allows you to establish small, domed colonies on otherwise uninhabitable worlds. Where it differs from other ‘colonize everything’ mods is that these colonies are _really_ small, not very comfortable, and in no way full substitutions for proper va...
外交拓展:战争幕后[测试版]
Created by xskiper
外交拓展的最新拓展包:战争幕后的测试版本 本mod包含以下功能: 1.占领区:你需要对新近征服星球进行特殊管理,付出一定的代价来将其正式吞并。 2.战争条约:通过战争赚取战争分数,签订战争条约来剥削你的手下败将。 3.志愿军:你可以派出你的部队支援他国的战争,而无需自身介入其中(你可以指挥其动向!) 目前该mod还是测试版,正式版即将在暑期推出()...
Trait Diversity - Species Privileges
Created by Lylant
https://imgur.com/FPaS7X9.png This is an add-on mod for Trait Diversity. This is not a stand-alone mod, Trait Diversity is required to operate. This mod manipulates several traits from Trait Diversity to give them a feature of species privileges. The trait...
Hands of State (3.X)
Created by AlphaAsh
A small collection of additional governor traits Accountant This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +5% Trade Value: + 10% Pop Happiness: -5% Conciliator This leader knows how to keep everybod...
AA's Unification (3.1)
Created by AlphaAsh
Compatibility for How I Play AlphaMod 3.1 Unification is a simple project where I aim to provide compatibility and sanity between all the mods in the collection with a single patch. When I add new mods to the collection, I'll look to updating Unification w...
Stellaris Evolved - Alpha
Created by Rodahtnov
Updated to 3.14.* This is an Alpha, treat it as what it means; errors can appear, features can be changed or be missing Join the discord for news, updates and feedback! https://discord.gg/bH5XTGVDPZ If you find a bug, report it on the Discord or in this St...
Government Variety Pack (for v3.2)
Created by LittleRaskol
A grab bag of new civics, origins, and government types. This is a backup/legacy version for Stellaris v.3.2.* (Herbert). The current version can be found here: Government Variety Pack (Current) New Civics A total of 75 new civics, broken down into 7 origi...
Frostpunk Primitives
Created by BrettlesSr
Adds a primitive civilisation undergoing global ice age to the galaxy generation, inspired by Frostpunk. The primitive civilisation can be observed to yeild bonus research, and has some unique easter eggs to discover. Let me know any suggestions you have o...
Automatic Pop Migration (3.8.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, following his expression to discontinue support. Original Mod Original Description (links culled to avoid misdirection): =================================================================...
Animated Quarian Portraits: Revisited
Created by corsairmarks
Overview Have you seen the enviro-suited intensity of Silfae's "Animated Quarian Portraits" mod? Do you wish that the gameplay elements were up-to-date so that you can play the Migrant Fleet or make a new species of interstellar wanderers? Then this mod is...
Abandon Sector
Created by Kasei
Adds a decision to sector capitals, which destroys all Starbases, Mining and Research Stations within the sectors' borders. The decision itself triggers a confirmation event, to prevent accidentally destroying half your empire. Accepting this will trigger ...
Animated Asari Portraits: Revisited
Created by corsairmarks
Overview Are you a fanatic xenophile when it comes to blue aliens? Do you wish Silfae's "Animated Asari Portraits" mod was up-to-date? This mod is for you! With this mod, now you can play the Asari Republics as designed and use all the gameplay elements fo...
Animated Eldar Portraits: Revisited
Created by corsairmarks
Overview Do you like space-elves? Perhaps even from a certain grimdark IP? Silfae's "Animated Eldar Portraits" mod fits the bill, but unfortunately the custom empire and starting system are no longer functional due to changes in Stellaris. With this mod, n...
False Hive
Created by Tnynfox
False Hive authority requires Egalitarian or Authoritarian. This mod also brings out new civics, plus Consumer Goods and Pop Growth policies to really do that honorary Gestalt. Civics do NOT require False Hive authority to run. Policies: Consumer Goods Pol...
Rise of Cosmic Industry BETA
Created by James Fire
https://i.imgur.com/daBft2H.png Note: Given how this mod affects development, it is not recommended to try adding it to an existing save. Industry in Stellaris is simple, and abstracted to the point of not making much sense. Not only that, but critical met...
Better Empire Names Reborn
Created by Galle
This a newly remade minimod aimed at fixing one of the smaller nuisances in Stellaris - the fact that seemingly every empire in the galaxy is named after the species that rules it. This is a fine old sci-fi cliche, but its silliness starts to become a lot ...
Better Interactions for Megacorps
Created by Zabor Vess
Changes Megacorp interactions with other empires, removing "door-to-door salesman" type of messages and focusing more on megacorp ethics and civics. You will no more be trated as a galactic selling company even if your megacorp empire is more focused on sp...
Amoebas and More (3.2) Alpha Test
Created by Balmung Furuya
Amoebas and More by Kroth & Papapopp originally. I've tried to update it to 3.2, so far it seems to be working fine. If you find any issues let me know. So far I've found one story quest that had some broken text, which I'll see if I can figure out how to ...
MORE Human Name Lists! (Deprecated See Desc)
Created by revenants_ghost
This mod is now deprecated: newest version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3389030130 If you somehow manage to run out of names... Tell me and I'll add more! (Suggestions most welcome) Introduction Have you ever fe...
All That Is GRIMDARK (3.2)
Created by AlphaAsh
https://i.ibb.co/G9XB6gZ/grimdark-head.png Bringing a galaxy's worth of 40K-themed content to Stellaris... This mod combines God Ruler and all four volumes of GRIMDARK, providing an extensive set of origins and predefined empires, as well as bespoke conten...
Stargate - Goa'uld Shipset
Created by Avatar
https://i.imgur.com/o8ueZkE.gif/img https://i.imgur.com/raIAXyC.png ---------------------------------------------------------------------------------------------------- Stargate - Goa'uld - Shipset Work in Progress... This mod also disables shiptrails, spr...
Hypertraversal Manipulation CLASSIC
Created by Vauthil
(This is the classic version of the mod that uses megastructures. A new ship-based version that does all this and also lets you mess with hyperlanes in general is available as Hypertraversal Manipulation 2) INTRODUCTION Hypertraversal Manipulation is a mod...
Expanded Bio Traits
Created by Tay
Adds a collection of new species traits that provide bonuses exclusive to a planet's climate, expanding on the existing Aquatic trait from the Aquatics DLC. Recommended for role-playing or species specialisation. The Traits Chionophile (1 Point) Homeworld ...
Gender Politics
Created by Capelett
Available in English & Chinese / 中文 For the lite version, check out Gender Politics LITE. Overview Gender Politics adds Matriarchies and Patriarchies into the game, in the form of civics and policies. This mod will allow you to play an empire of Amazonian ...
Divided Loyalties (3.2)
Created by AlphaAsh
More Conflicting Factions This mod introduces 15 new extremist factions, one for Xenophobes, and two for all other ethics. There are pros and cons to promoting, suppressing and banning each of the factions. Some of the factions are also opposed to each oth...
Banned! (3.2)
Created by AlphaAsh
When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ...
Money's Corporate Civic Parities
Created by Mister Handmann
Frankly, we here at Money LLC believe it's a travesty that corporations are still missing so many good civics from normal empires. With that goal in mind, we present to you six new(ish) parity civics: Shared Workloads, parity for Shared Burdens: Why can't ...
Mercenary Megacorps
Created by Juhius
Adds two new MegaCorp civics which turn your militarist corporation into a proper mercenary company, a fantasy which was unfulfilled by the vanilla game. Defence Contractor Every Defensive Pact or Independence Guarantee grants +5% Trade Value, Militarist e...
AlphaMod 3.2
Created by AlphaAsh
AlphaMod 3.2 is not likely to be compatible with the Stellaris 3.3 Open Beta, considering some extensive changes to unity generation, expenditure, admin cap and some jobs https://i.ibb.co/mRxVdB0/stellalphhead.png AlphaMod is often considered an overhaul, ...
Traditional Thinking (3.2)
Created by AlphaAsh
New Tradition Tree Choices This mod provides eight additional tradition trees, each restricted to particular ethics. Compassion - Pacifists Culturalism - Xenophiles Discipline - Authoritarians Introspection - Spiritualists Prowess - Militarists Realism - M...
Invasion! (3.2)
Created by AlphaAsh
Ground War Overhauled This mod does a lot of things. Adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs. Adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers. Adds n...
Punisher - Convicts, prisions and capital punishment
Created by fre3men
Stellaris version supported: v.3.9.* Summary: Do you think that the planetary decision of Penal Colony could give more possibilities? This is your mod, prisoners! as a social stratum for convicts. Prison buildings, technology to improve it, and the Capital...
More Emperor & Custodian Resolutions, and Galactic Unification
Created by Nagasaki Soyo
This is a mod provides more resolutions for the Custodian and Emperor, to make their jobs not so boring. Compatibility Patch with UI Overhaul Dynamic: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2966277231 ] Custodian Reforms Science Cooperation...
More Standard Districts
Created by corsairmarks
Overview Would you like more basic districts for your colonies? Perhaps you're tired of being limited by building slots? Then this mods is for you! Adds a Research District, Trade District, Leisure District, Administrative District, and Military District f...
Real Galaxy
Created by Annatar
Real Galaxy v 1.0 https://imgur.com/ZEBNNJB.png https://imgur.com/K3aIvKq.png https://imgur.com/dwMExTS.png https://i.imgur.com/EjzuguR.png This standalone mod was created based on the galaxy model used in the optional Real Space - Color out of Deep mod. I...
Pleasure Houses and Casinos too!
Created by fre3men
Stellaris version supported: v.3.4.* Summary: It allows building pleasure houses (and casinos too) and these in turn allow the job of pleasure workers. Policies!!! and faction demands, planetary decissions, modifiers, new habitat, and scandal events!. Thes...
Your Ruler can select agenda
Created by fre3men
Stellaris version supported: v.3.6.* (supported v.3.7 too) Not supported for 3.8 Paragon DLC, and is not necesary use this mod, Paragon DLC give us a new agenda system and council. Summary: You can choose an agenda by planetary decision, only in the capita...
Stage a coup & assassinate ruler
Created by stars☆
I AM CURRENTLY SEARCHING FOR A NEW MAINTAINER Please get in touch with me if you are interested in maintaining this mod. Compatible with version 3.* UNLIMITED VERSION allows unlimited coups on empires Use the two new espionage option to stage a coup in the...
Fatal Foundations Story Pack [4.0]
Created by FirePrince
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we fight that which we cannot comprehend? This mod is a v4.0 update of the great Fatal Foundations Story Pack by TFL. Note: This mod very...
[OBSOLETE] Deficit Penalties - Reasonable Reductions [3.2]
Created by Toaster
Version 3.2.* In vanilla Stellaris, penalties don't scale with the size of resource deficits. Missing 1 food or 1000 has the same effect, making tiny oversights punishing and sweeping structural problems broadly ignorable. This mod makes them scale with th...
Meaningful spy operations
This mod improves spy operations significantly. You now have a reason to actually engage in the e-spionage mechanic, besides the "steal technology" operation. - smear campaign gives 5 times higher opinion penalty than before, but the opinion penalty will t...
AlphaMod: The Authority (3.1)
Created by AlphaAsh
New Authorities in AlphaMod 3.1 This supplement introduces three new authorities: Mercantile, Tribal, Theocratic. Mercantile empires have a lot of similarities with Mega-corporations, but the most notable difference is that government is not by a single co...
Diplomatic Expansion: Vanilla Espionage++/外交拓展:原版间谍加强
Created by xskiper
This mod covers the vanilla espionage related content and some events, so it will cause some compatibility problems. It is not recommended to use it with other vanilla espionage enhanced mods! This mod runs on the basis of . It is recommended to subscribe ...
Neutral Zone (3.3)
Created by AlphaAsh
Got border friction you don't want? It's time to make a Neutral Zone! To create a Neutral Zone: 1- Click into a system you own with no colonies, that is: A- Neighbouring a system owned by a foreign empire, OR B- That is neighbouring a system already in an ...
Gods & Guardians (3.X)
Created by AlphaAsh
New missions for Observation Posts and related events https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used if policy disallows slavery. Can only be used on bron...
Wormhole Generation (3.X)
Created by AlphaAsh
Generate wormholes with a starbase building To unlock the building requires the Wormhole Stabilization tech. A wormhole will be generated at the end of the month between two systems with a completed Wormhole Generator building on the starbase. It still nee...
More Army/Industry & modif.Living standards V`5.1´ [Does not work in the latest version]
Created by Pingu's Revenge
____________________________________________ Works partly on 3.8.* / Work on 3.3.* ____________________________________________ A completely revised version of More Army++ for more immersion. Vote Up if you like it, so that this mod is found faster by othe...
HW: Empire - Pharaonic Malignity 3.1
Created by Hereward
Mod Version: 3.1.0 Game Version 3.6+ A scripted empire, the Pharaonic Malignity made their homeworld an industrial wasteland, after generations of exploitation and rampant pollution, they are now looking for other worlds to colonise, or conquer. Their home...
Galactic Community Overhaul [4.x]
Created by Sparble
New Resolutions, Casus Belli, Improved Vanilla Resolutions, Exterminators that are able to join the GalCom UNDER SPECIFIC CIRCUMSTANCES. Galactic Community Overhaul adds 7 new Resolution Groups with 21 new Resolutions to the Galactic Community & Imperium, ...
Government Reform BIGGER
Created by MtvYoloSwag
Just a larger Government reform window. Added Two columns. You can pick 26 total before the available list to choose from is completely hidden. That's unfortunately hardcoded in the game, so I can't change that box from disappearing, all we can do is make ...